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File: 2.25 MB, 3840x2160, wet_glass.jpg [View same] [iqdb] [saucenao] [google]
979755 No.979755 [Reply] [Original]

Previous: >>968906

Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://www.reallusion.com/character-creator/
Makehuman: http://www.makehumancommunity.org/
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: (Being reworked)

News: Daz/Tafi new Ai engine with the help of Stability AI - https://www.daz3d.com/ai
https://blog.daz3d.com/heat-plug-in/
Truebones meltdowns got deleted again

>> No.979763
File: 482 KB, 3840x2160, billiehalloween1-5.jpg [View same] [iqdb] [saucenao] [google]
979763

>>979755
>Truebones meltdowns got deleted again
QRD?

>> No.979800
File: 264 KB, 500x720, 1585653363594.webm [View same] [iqdb] [saucenao] [google]
979800

>wasting time and resources on AI garbage instead of improving their software

>> No.979859

>>979755
>Xnalara: https://www.deviantart.com/xnalara
Noob question but how do I import stuff from this into DAZ? Is there an easy way to do this?

>> No.979922
File: 98 KB, 1280x720, COVER.jpg [View same] [iqdb] [saucenao] [google]
979922

>> No.979946

>>979800
Did you seriously expect anything else from DAZ?

>> No.979981
File: 126 KB, 1920x1080, Taeler Dry 00.jpg [View same] [iqdb] [saucenao] [google]
979981

Many characters seem to have very dry skin materials regardless of the lighting setups and presets I've used. This seems mostly from forender characters and totocandy. How would I go about adjusting this? They characters do have spec and glossy maps for the most part but adjusting the values makes little difference in rendered view.

>> No.980034

How they could be using AI:
- Conversion of images to Genesis poses
- Intuiting animations from poses
- Face transfer that actually works

How they are using AI:
- Dall-E but worse

>> No.980099
File: 202 KB, 1350x1700, Red Dragon - Bruno Lalouette - 2024.jpg [View same] [iqdb] [saucenao] [google]
980099

Red Dragon - Bruno Lalouette - 2024

>> No.980136

>>979763
He was doing a good job gaining a following, but then went and chipped out multiple times on camera including yelling at an epic games employee over copyright. He can still upload to youtube, but any video related to exposing a company gets the hammer.

>>979800
>>980034
They’re planning a 3d ai tool that uses actual Daz models for people who want Daz but don’t want to download it or on mobile. I don’t think they know what they’re doing

>> No.980146
File: 267 KB, 917x1000, image_9f1914f9216308441518dd38e9d3aab2.jpg [View same] [iqdb] [saucenao] [google]
980146

Anyone know the name of this character model by chance?

>> No.980148

>>980146
Gordon Freeman

>> No.980149
File: 262 KB, 917x1000, valveChime.jpg [View same] [iqdb] [saucenao] [google]
980149

>>980148
https://www.youtube.com/watch?v=LsAXF1Qa2v0

>> No.980298
File: 1.21 MB, 1500x1500, MAOR EMMA.jpg [View same] [iqdb] [saucenao] [google]
980298

>> No.980337

How can I get sharper images?
Even when I focus the camera properly, or even turn the DOF off completely, I still can't get a really sharp image. Maybe the idea is to render at super-high resolutions, like 8K for example, and then reduce the original image to full HD or something? Or maybe there's some camera operation I'm not using properly? Letting too much light into its virtual shutter or some shit?

>> No.980343

>>980337
post example

>> No.980367

>>980337
changing the pixel filter radius in your render settings can have an impact in the sharpness a bit. The default is set to 1.5, setting it lower will sharpen the image a bit. If you're looking for hard sharpness that is seen in a lot of Daz renders these days, that will have to be done in postprocessing.

>> No.980494

So the Pixv bans killed this software, right? Let's be real, Daz exists mainly for one type of content, and now that there's no place to distribute it (or monetize it), it just serves no purpose.

>> No.980506

>>980494
Booru(s), ATF, rule34, /aco/, Visual novels aka Gobos games see F95zone.
Hopefully.

>> No.980632

wtf the g9 anatomy geografts are so bad. this unified mesh shit was such a mistake

>> No.980637

>>980494
>Pixv bans
You can't post DAZ content on pixiv?

>> No.980638

>>980637
I assume they meant loli related trash

>> No.980663

want to get into daz3d (or some other character modeling program), watched a few tutorials but still don't understand the overall usage, specifically when it comes to body types. Are you able to fully make your own body/character on your own WITHOUT dumping money in the asset store? Or are these programs inherently useless without heavy usage of an asset store. My initial thinking was that these programs were akin to a more advanced character creator from a video game, a body with dozens of sliders for reshaping various body sections and that bought characters are just easy ways to get to a specific body type WITHOUT tweaking every little customization, but at first glance that doesn't seem to be the case(?).

>> No.980678

>>980663
Daz3D is worthless if you are unable to acquire assets.

>> No.980750

DAZ is just 99% used for porn, isn't it? Or do people actually use it for anything else?

>> No.980767

Is there a way to measure things that isn't Measure Metrics of Spyrorue's Mwall? MM isn't working for me and there doesn't seem to be a download link for the latter anymore.

>> No.980780
File: 34 KB, 604x483, 451.jpg [View same] [iqdb] [saucenao] [google]
980780

Is there a way to make daz transfer utility to do not change the position of the shoes I modeled on blender?

I autistically modeled a pair of short boots and made fit perfectly to the feet of my model but Daz insist in slightly changing the position of the boots. I didn't autistically modeled the slight diagonal and heel position for daz to just decide to fuck my auti... perfectionism.

I'm thinking it just would be easier to just parent the boots without autofit, have rigged boots on blender, use the position of the daz boots to position the rigged boots, then just make slight adjustments. I compose in blender anyway.

>> No.980781

>>980767
If you're just looking for height, there are some freebies on deviantart that are essentially just a plane with measurements

>> No.980795

>>980343
My examples are NSFW, but I think the other anon is correct.

>>980367
Yeah, I guess that helps a bit, but really, super-sharp images don't seem to be possible, probably because the resolution of the textures of the objects, skin, hair, etc., also impacts the final result.

>>980494
DAZ is apparently widely used in the corporate world. There are also a lot of smaller budget things like commercials, movies, etc., that use assets bought from the DAZ Store because they're so cheap.

>> No.980797

>>980781
Really? There are downloads for some of those? All I can see is an image download that requires you to have an account for some strange reason.

>> No.980802
File: 456 KB, 4200x2800, based.jpg [View same] [iqdb] [saucenao] [google]
980802

>>980797
https://www.deviantart.com/spyrorue/art/MWall-for-Daz-Studio-792229728

>> No.980808

>>980802
Yeah, I saw and mentioned that before. There's a download there? I'm just curious since I already just spent the time to make my own measurement wall.

>> No.980857

Who are some of the best DAZ artists you know? I just want to see what is possible

>> No.980884

>>980857
I only know about ArtStation.

But know this: Serious artists render with Maya, they don't use Daz.
Take a look at:
https://www.artstation.com/search?sort_by=relevance&query=DAZ
Then you can check:
https://www.artstation.com/search?sort_by=relevance&query=Maya%20Arnold

As for the best of Daz, they're employed by Daz itself and are involved in official daz products (Daz Original), like Victoria and such.

https://www.daz3d.com/catalogsearch/result?q=Genesis+female+daz+original

>> No.980919

How can I remove a breast morph thats built into a character morph?

>> No.980960

Is there a discord for Daz?

>> No.980967

>>980781
>If you're just looking for height,...

If you just want to measure height, create a primitive cube of that height and adjust your model to match.

>> No.980969

>>980919
EZ way: use other breast morphs to cancel it out.

Hard way: Reset the effected vertices back to the defaults. Tutorial: https://www.youtube.com/watch?v=zpCN1jYhc1k&list=PLPcx_LSSGfZenYY9NYEAt8p6I4h2bnOqB&index=23

>> No.980972

>>980969
Thanks anon!
>>980960
several, varying from nsfw to daz slop defenders.

>> No.981022

>>980972
okay. link 'em

>> No.981103
File: 591 KB, 551x566, i DAZ.png [View same] [iqdb] [saucenao] [google]
981103

here's my genesis 8 male magnum opus

>> No.981108
File: 260 KB, 1268x573, g9 breastacular.png [View same] [iqdb] [saucenao] [google]
981108

am i missing something with g9? my body morph (left) before breastacular and after (right). why does the geograft look so sad and not suction to my body morph? do i really have to make a custom morph for it to fit where i want the tits to be?
i used the g9 female landmarks texture to make sure the nips are in the right place since there's no geo to go off any more so it's not that

>> No.981116

How easy or difficult is it to convert stuff from blender to DAZ?

>> No.981121

>>981116
pretty simple, export the genesis dev shape at the lowest mesh resolution then sculpt it in blender or wrap it in another program then import it back, adjust rigging to fit + erc freeze to make your own daz morph property

>> No.981156
File: 1.26 MB, 2058x851, file.png [View same] [iqdb] [saucenao] [google]
981156

newb here, when adding an outfit (gen 8) and then deleting one of the pieces the skin remains indented from that piece. Is there any way to fix or prevent that?

>> No.981166

>>981156
the creator included a "pressure" shapekey to be loaded in alongside the outfit because they are a PIECE OF SHIT, you just gotta look at currently used sliders on the model and turn it off from there.

>> No.981169

why the fuck does every outfit from the daz store include additional sliders to increase the "modesty" of the garment, but no way to reduce the modesty? Every piece of clothing that goes over the breasts/vagina, courtesy sliders for increasing the amount of skin that is covered by the garment.

>> No.981197

>>981169
edit the property to have a minimum lower than 0 then use it effectively in reverse?

>> No.981230
File: 735 KB, 2560x1440, BedEM01lowres.jpg [View same] [iqdb] [saucenao] [google]
981230

been gone for a while but happy to see this thread is still going

>> No.981255

using this headdress, https://www.daz3d.com/axarra-headdress-for-genesis-8-female-s , for whatever reason the headdress part isn't showing up in render, it's visible in iray view but when I render only the horns show up. I hid all of the dreads in geometry edit because they get too much in the way of the chest, but no idea how or why that would make the entire headdress not render. Any ideas?

>> No.981256
File: 507 KB, 2560x1440, BedEM03lowres.jpg [View same] [iqdb] [saucenao] [google]
981256

>>981255
might be strand based hair is used and you need to go under that setting when selecting the object. Check "preview hair" options and the "line tessellation" (do not go over 3).

>> No.981275
File: 1.08 MB, 2560x1440, BedEM04lowres.jpg [View same] [iqdb] [saucenao] [google]
981275

>> No.981276

>>981275
>Short hair emma
cute!

>> No.981322

>>981230
>>981256
>>981275
I don't appreciate 98yo Emmas

>> No.981329

>>981322
it is what it is

>> No.981389

Is there no hotkey to select the parent object? I.e. if I have the thighs selected and want to select the whole character instead? I can't find anything from googling

>> No.981396

>>980750
Some vfx studio used it for pre-viz once like 8 years for a Marvel project. They never used it again, but Daz is still using this fact in all their promo.

>> No.981405
File: 1.18 MB, 1619x973, file.png [View same] [iqdb] [saucenao] [google]
981405

first time using Daz, pretty neat. I remember hearing from Thundornd that Daz isn't really meant for animation. Any recommendations for a program to use to try out creating your own animations? My goal is to ultimately learn how to design clothing (marvelous designer looks neat but expensive) and also animation (ideally to learn breast physics).

>> No.981421

>>981405
I think most people use Blender for animations

>> No.981422

>>981405
Don't spend money you idiort.
It's free, do you understand?
If you're loaded then go wild but if not, you shouldn't at all.

>> No.981427

>>981422
haven't looked for marvelous designer yet, just looked into it. I tried finding a working crack of CC4, or just CC in general, but the few sites I saw that had it looked very shady and the links didn't work anyway. Plus, with these programs it seems like there is a HEAVY dependency on an asset library, which means having to find working links for those specific assets as well. If there's a regular place to find all of these things, feel free to inform me please.

>> No.981431

>>981329
didn't mean to discourage you, it's just that old emmas hurt my feelings, your creation is cool though

>> No.981485

>>979755
does anyone knows what happen to gansekiiwao on pixiv? They nuked his account!!! Where I can find his stuffs now?

>> No.981517
File: 171 KB, 1000x1300, openwideforgenesis900maindaz3d.jpg [View same] [iqdb] [saucenao] [google]
981517

What's going on at Daz? They've added a bunch of artists and are selling licensed look-a-likes for characters, clothing and props. Today I'm greeted with this. Surely it will be used for only work safe renders.

>> No.981518
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981518

any recommended tuts on how to achieve that "pulled taut" effect on clothing, so that the garment isn't just hugging their skin but is being pulled by other parts?

>> No.981524

>>981518
learn to sculpt and create your own morphs.

>> No.981525

What happened to asillios? They no longer have a pixiv and their patreon is empty.

>> No.981557

>>981525
>>981485
pixiv and others have become a lot more strict lately. So they properly just got banned and havent found a new place yet.

>> No.981570

>>981517
top kekeros

>> No.981573

>>981517
What I like about the current Daz store is they sell sexy lingerie but to keep their website SFW they put in on a mannequin.

>> No.981577

WHERE MY DAZCENTRAL BROS AT???

>> No.981619
File: 1.06 MB, 2560x1440, CarEMHR01q.jpg [View same] [iqdb] [saucenao] [google]
981619

>>981431
Last of 98yo Emma

>> No.981620
File: 1.31 MB, 2560x1440, NudePanty001aLR.jpg [View same] [iqdb] [saucenao] [google]
981620

>>981431

>> No.981633

>>981619
I'm a big fan!

>> No.981640
File: 335 KB, 576x500, 2019-11-19.png [View same] [iqdb] [saucenao] [google]
981640

>>981619
>>981620

>> No.981648

>>981557
Is there any stuff that specifically gets you banned or to watch out for? I don't want to get banned, but these bans seem so random at times

>> No.981649
File: 329 KB, 1350x1080, pinup__lidia_sobieska_by_absoluterazr_dhaj7ak.jpg [View same] [iqdb] [saucenao] [google]
981649

>>981648
most of the "what happened to" artists seems like they were loli or shota fags. Asillios maybe got some flack for the celeb monster rape? Who knows.

>> No.981653
File: 136 KB, 670x909, Fooking bastard.jpg [View same] [iqdb] [saucenao] [google]
981653

>Jon fooking snow
How are these mormons managing to deal with so many licenses now?

>> No.981654
File: 750 KB, 2560x1440, NudePanty002aLRC.jpg [View same] [iqdb] [saucenao] [google]
981654

>>981633
>>981640
nothing left to post that isnt too risky
>>981648
ive got 3 warnings for nudity / exposed genitalia.

>> No.981656

>>981653
They aren't getting licenses. If they were, it would say "Jon Snow from Game of Thrones." They are simply permitting creators to inch closer to the copyright infringement line.

>> No.981657

>>981656
The sword in the bundle is named longclaw too. Then there was the star trek and battlestar stuff a couple of weeks ago. Surprised some jew lawyers haven't been all over this yet.

>> No.981672
File: 243 KB, 1294x992, Genesis9Dogshit.jpg [View same] [iqdb] [saucenao] [google]
981672

>big breasted Sean Connery
Genesis 9 is still dogshit

>> No.981675

>>981672
I'm new to DAZ. Why is G9 considered bad?

>> No.981676

>>981675
Because all the assets I downloaded are obsolete and now I have to download new ones.

>> No.981677

>>981648
>>981649
Going for a realistic image with realistic characters seems to be a theme. Even people like HydraFXX got banned without doing loli/shota stuff.

>> No.981678

>>981518
sculpting or modeling them yourselft or using dforce.

>> No.981683

>>981675
G9 is "bad" because it adds nothing to the table but was an attempt to stay relevant and try and compete with the "Direct to UE5/blender" pipeline.
Also the topology is bad for female bodies.
That being said it does have some advantages like a unified mesh between sexes and great for doing humaniod creatures.
Also the massive library of characters and assets made for genesis 8 are now somewhat obsolete while genesis 9 have still very little content. This could have been easily rectified by having a conversion tool from gen8 -> gen9 for characters and clothes but that was not ready by launch (not even sure there is one now).

>> No.981698

>>981675
it has a unified mesh for male and female characters which means there's no mesh topology for the nipples so you have to use geografts which have to be massive to fully replace the tits with g8 style topology
they could have just made g8 but better but they're fucking clown retards who think people want to make disgusting dysgenic androgynous people in their hot bitch dressup simulator

>> No.981713
File: 2.14 MB, 2160x2160, barb green sky.jpg [View same] [iqdb] [saucenao] [google]
981713

>>981275
>>981276
>>981322
favorite emma, simple as.

>> No.981715

>>981518
Option A: Create a custom morph in Blender or similar

Option B: Fit Control

Option C: Mesh Grabber

>> No.981719

>>981713
damn, she has been working those deltas. Yum yum

>> No.981753
File: 2.07 MB, 2160x2160, spike bikini.jpg [View same] [iqdb] [saucenao] [google]
981753

>> No.981784

Damn....wonder how much they paid him to join....
https://www.daz3d.com/vicey3d

>> No.981787

is there any documentation on what daz even does with vram? i took a character who has a grand total of 200mb worth of textures, and daz ate 5gbs instantly. so i added 4 more characters with around the same amount of textures it used... 5gbs of vram. i don't understand. i always assumed vram usage was from bloated files, like 500mb 8k pngs, that could be converted to 50mb 8k jpegs at 80% quality, and you'd never know the different.

>> No.981796

>>981619
which emma model is this? custom job?

>> No.981799

>>981796
I like how it's bad enough to net get sued.
Just the right amount of mediocre.

>> No.981800

I'm looking fort suggestions for content creators that do behind the scenes stuff. I love seeing WIPs and the UI and tools involved. Please advise, as I love seeing people's workflows.

>> No.981801

>>981784
I like how it's bad enough to net get sued.
Just the right amount of mediocre.

>> No.981802

>>981796
yeah, its my custom
>>981799
yep

>> No.981873

>>981713
>>981753
would it kill you to use the post denoiser? all you need is 10 frames at the end.

>> No.981918

Why is DAZ considered bad for doing animations?

>> No.981920
File: 42 KB, 400x400, mideva-for-genesis-8-female.jpg [View same] [iqdb] [saucenao] [google]
981920

>> No.981926

>>981920
Eww

>> No.981935
File: 1.04 MB, 2560x1440, discipline the staff 002aLR.jpg [View same] [iqdb] [saucenao] [google]
981935

bump

>> No.981940

>>981935
porthole needs to be way bigger to be accurate

>> No.981942
File: 224 KB, 458x304, crop of.png [View same] [iqdb] [saucenao] [google]
981942

How can I make this squish or tightness effect like pic related?

>> No.981944
File: 83 KB, 600x800, Full148750-Redux-Lingerie.jpg [View same] [iqdb] [saucenao] [google]
981944

>>981942
most obvious way would to be to export to Blender and move the vert loop using proportional edit and import back using morph loader. Look for assets with bundled pressure morphs to see how others did the effect

>> No.981945

>>981942
Some stockings come with a thigh bite morph. Only alternative is learn to sculpt.

>> No.981975

>>981935
Who are 1 2 and 3 supposed to be?

>> No.981976

>>981975
1: Just my knight from other works
2. Natalie Dormer
3. Alizée

>> No.981977

The folder structure for DAZ custom content is such a mess

>> No.981978

>>981976
Ah, very nice

>> No.981981

>>981918
Try it.
Just try it.

>> No.981982

>>981977
You can manage what appear in your Content Library by editing the folder structure, but don't touch the textures/mesh folders order.

>> No.981995

>>981918
There might be a deeper reason, but the way DAZ automatically updates past frames based on changes you make in a future frame, all the way back to the start, is very annoying.

>> No.982003

>>979755
I'm currently using the G8 character, but I'm thinking of moving to the G9. But does the G9 have any special features? A lot of the data I have only works on the G8, which makes me hesitate.

>> No.982025

Wow, even trashworks is selling on daz now. Wonder what renderosity did to lose all these hacks. https://www.daz3d.com/daz-welcomes

>> No.982040

How do I fix hair being too thin?

>> No.982041

>>982003
Nothing. Nada. Stick to g8 sonny

>> No.982042

>>982040
hair cards or strand based?
>>982003
well gen9 comes with a better out of the box expression rig. Its also better for doing creatures and such. UVs are a little better.
but all in all its a side grade and not an upgrade.

>> No.982043

>>982042
I agree uvs are a litt

>> No.982045

>>982042
>hair cards or strand based?
I think strand based? Am kinda new to DAZ

>> No.982057

>>982045
if strandbased then go to surface tab and change the mm root and end thickness in the top.
if the hairs are too spread out then go down to the dforce settings and increase the density (but watch it here as this is very heavy on the GPU).

>> No.982066

>>982025
They will acquire Renderotica next...

>> No.982067

>>981683
>This could have been easily rectified by having a conversion tool from gen8 -> gen9 for characters and clothes but that was not ready by launch
90% of G8 content works on G9 with autofit.

>> No.982073

>>980637
For some reasons some very, very tame Pixiv artists were b&n earlier this year (and later this previous years). Most have no idea why. We're talking as tame as Ganseki.

While some absurdly disgusting guro loli Daz artists were still allowed on the platform. No one has no idea why. The answer from pixiv is more or less "violating our policy", without telling what policy.

It is theorized that "good" (aka lifelike) Daz artists were banned, because they approach the quality of photorealism, while "bad" guro loli rapists were not, because no photorealism while they murder and eat loli, but literally no one knows why.

If you're "good" and only do vaguely underdressed pinup you're fine tho.

Kinda weird policy knowing the kind of absolute degenerate Guro 2d art being present on pixiv, little girls being eaten alive, etc.

>> No.982082
File: 1.22 MB, 796x1135, whereami.png [View same] [iqdb] [saucenao] [google]
982082

What Genesis is this costume for? I've spent hours looking but my eyes are numb.

>> No.982122

Imagine selling on 3dsharts

>> No.982125
File: 506 KB, 2790x3720, 3DX.jpg [View same] [iqdb] [saucenao] [google]
982125

>> No.982166

Any of you make money doing this shit?

>> No.982172

>>982073
Looks like some of their recent locality-based censorship relates to what tags are on the images. I've had some people tell me that they couldn't see posting in the US, until I removed certain tags, even though the images were clothed and non-explicit.

>> No.982209

>>982166
I've done 2 commissions, made 500 bucks. bought some Gundams with the money. I might do some more.

>> No.982214

>>982209
Porn? 250 per seems pretty high for one commission. You must be good

>> No.982218

>>982209
250 bux for a fucking daz commission? wtf how can you charge that without feeling like a piece of shit

>> No.982223

Gen9 is dog fucking shit. How can you guys stomach this trash?

>> No.982232

>>982223
i only persevered because the facs expressions are nicer for blender. it is truly dogshit and if they do another unified gender base mesh they're retarded

>> No.982245

>>982209
What sort of commissions? Simple renders or morphs etc?

>> No.982299

How do I get High Heels to fit on custom foot shape/morph? Do I have to make my own morph fix for the shoe or are their other methods?

>> No.982300

>>982299
>High Heels
shit taste

>> No.982305

>>982166
A couple of animations for clothing brands using daz and marvelous designer, made like almost a thousand dollars so far. Sometimes I also get commissioned to do clothing mockups.

>> No.982306

>Make my shitty meme scenes in blender
>They'd look better with characters just to give it some life
>Don't have a pen to sculpt characters and I prefer doing hard surface stuff anyway
>DAZ seems to be the way to go to get around that
>No idea how to into DAZ

How easy is this shit to pick up? Is it one of those "free" softwares where you have to buy all kinds of hairstyles and whatnot or is everything actually free? Help me out bros.

>> No.982310

>>982306
>Is it one of those "free" softwares where you have to buy all kinds of hairstyles and whatnot or is everything actually free?
yes.

>> No.982311

>>982310
...are you bullying me?

>> No.982312

>>982311
Just pirate everything

>> No.982313

>>982312
Fuck it I'll just do that and watch some tuts :3

>> No.982316

>>982311
no, i answered you.
>Is it one of those "free" softwares where you have to buy all kinds of hairstyles and whatnot
yes.
>or is everything actually free?
yes.

>> No.982321

why are the default g9 normal maps so fucking flat? there's no curvature of the mesh in them at all they're basically just skin detail textures

>> No.982339

is there a guide to converting daz characters with diffeomorphic to blender for use with mustardui?

>> No.982342

>>982321
easy answer is that because G9 suck
longer answer is that curvature detail driven completely through HD morphs and subdiv and only micro detail is stored in normals. Which makes G9 suck for low poly stuff ofc.

>> No.982344

>>982342
how dreadful
it's amazing how many shitty ideas they put into g9

>> No.982355

Does /daz3d/ have any suggestions for people to commission from? I've used totocandy1 once but the cost and quality was shit.

>> No.982358

>>982355
well what kind of commission are you looking for? Just images, specific characters, models or morphs?

>> No.982359

>>982245
Inb4 poses

>> No.982360

>>982358
Oops, I meant full character. Material, morph and possibly expressions.

>> No.982388

>>982073
>For some reasons some very, very tame Pixiv artists were b&n earlier this year (and later this previous years). Most have no idea why. We're talking as tame as Ganseki.

>>981485
>does anyone knows what happen to gansekiiwao on pixiv? They nuked his account!!! Where I can find his stuffs now?

I think I may know why. I read their terms yesterday and they do seem to disallow pictures that look "photorealistic" and it says it can lead to the suspension of the account.

>> No.982396

>>982214
>>982218
It was an image set featuring a character from a porn VN. They wanted more of her. It ended up being about 30 different images. Told a little story. I don't want to boast too much, but I get told my stuff doesn't look like DAZ, which is probably the highest, albeit, back handed compliment one can get. I do allot of custom morphs using Marvelous designer and Zbrush so clothing and skin aren't so static.

There's allot of money in the VN market. I've seen 50 to 80 dollar commissions routinely go to people using Koikatsu and Honey Select ONE.

>> No.982400

>>982396
How did you get approached, like where is your main platform for people to notice you?
Also what is VN?

>> No.982420

>>982355
Fuck, maybe I should learn how to make custom Daz sculpts. Last time I spoke to Toto, his queue was 1 year long.

>> No.982425

>>982400
VN is a Visual Novel.

I float around some f95 VN servers and post here and there. I'd rather just make a VN and post it to steam and collect residuals than have a patreon.

It's not unheard of for a 2 person project collecting 6 figures in a single year.

>> No.982499

>>982425
no way those shitty daz vns sell that much

>> No.982523

>>982499
same as the dating market; a dozen rips all the profits.

>> No.982524

>$250 for 30 images is a lot
lol i'm not a dazfag but you guys need to raise your rates

>> No.982528
File: 52 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
982528

>>982218
>>>how can you charge that without feeling like a piece of shit
>>982524
>>> you guys need to raise your rates

>> No.982541
File: 564 KB, 2000x2600, ayyyy.jpg [View same] [iqdb] [saucenao] [google]
982541

Here's your new character bro

>> No.982581

>>982528
if it's 30 pictures and not just the same thing from multiple angles i guess $250 is pretty low. there are people who charge $250 for a single picture though and they're shameless

>> No.982598

>>982581
I don't think it's shameless if the image takes a good while to create. If it takes you 10 hours to make it then you have an hourly rate of 25 dollars an hour

>> No.982632

5.0 is HERE BROS!!

>> No.982670

>>982632
What's new?

>> No.982724
File: 257 KB, 1920x1920, giancarlo-di-dino-ariell-render.jpg [View same] [iqdb] [saucenao] [google]
982724

Are there any ways to get stylized eyes like this/the toon generations morphs on daz models? I'm using zbrush, but the move tool can only get you so far and the one toon tutorial is just using already made toon morphs.

>>982339
https://mustard3d.eu/import-outfits/
This was the only daz related help I could find with mustardui sadly.

>> No.982727

how do you morph specific parts of the body

>> No.982744

>>982724
Don't know about specifically eye morphs, but this is a very well done head morph for both G8F & G8M.

https://sharecg.com/v/88934/gallery/21/DAZ-Studio/Anime-Head-for-Genesis-8-Female-and-Male

>> No.982746

>>982724
These are morphs are also useful for a more Western toon style. If you are using G9, I can't help you because I only use G8/8.1.

Cartoonized:
https://www.daz3d.com/cartoonized-for-genesis-8-male
https://www.daz3d.com/cartoonized-for-genesis-8-female

JoeQuick morphs:
https://www.daz3d.com/toon-boy-and-boyish-dforce-outfit-for-genesis-8-male
https://www.daz3d.com/toon-girl-and-girlish-outfit-for-genesis-8-females
https://www.daz3d.com/toon-hero-for-genesis-8-male
https://www.daz3d.com/toon-princess-for-genesis-8-female

>> No.982747

>>982632
5.0 just flew over my house!

>> No.982749

>>982744
>>982746
My bad. I actually meant sculpting the eyes yourself like shane olson, but those morphs you both posted are very good.
https://www.youtube.com/playlist?list=PLMjnnUF3eJFdf6Lyh_ZfTUJ7_zccZpgLk

>> No.982781
File: 452 KB, 965x910, 1714538046166260.png [View same] [iqdb] [saucenao] [google]
982781

>update to 4.22
>open saved scene
>fatal runtime error after 5 minutes of loading
>open saved scene
>fatal runtime error after 5 minutes of loading
>open saved scene
>fatal runtime error after 5 minutes of loading
>turn 360 degrees and log off computer

>> No.982795

>>982781
If there's one thing I've learned over the years it's that I will never upgrade to a new version of a software if the version that I am using right now works well and does everything I need.

>> No.982840
File: 43 KB, 625x1012, fixme.jpg [View same] [iqdb] [saucenao] [google]
982840

Vertigo hair seems broken on certain height characters. How can I fix this? Doesnt seem that the ponytail is a separate prop that can be moved.

>> No.982872

>>982840
Replace it with a similar looking hair

>> No.982875

>>982840
move it with mesh grabber, or export the hair, import it to blender or whatever, move it into place, import the hair as a morph.

>> No.982877

>>982875
I didnt consider the reimport option, thanks!

>> No.982879

>>982840
It looks like a bone issue.
You can edit the bone(s) geometry and save the hair asset for future use.
Moving bones around isn't an easy business fair warning.

>> No.982914
File: 78 KB, 827x1170, TCD.jpg [View same] [iqdb] [saucenao] [google]
982914

>> No.982929

>>981640
i made this pic. Its nice to see it being used by fellow anons

>> No.982959

>>982914
Why are you posting that crap?
You think it's good?

>> No.982981

>>982959
toto is goated

>> No.983041
File: 1.18 MB, 2000x2000, commando_ygChanelv35_1b.jpg [View same] [iqdb] [saucenao] [google]
983041

>Come out, come out, anon. You have been slated for liquidation.
>Your stash of pirated daz assets has been discovered

>> No.983065
File: 332 KB, 2160x2160, big girl2.jpg [View same] [iqdb] [saucenao] [google]
983065

thinking of making a strong girl.

>> No.983067

>>982981
You're delusional.

>> No.983075

>>983065
Only if she futa fucks lolis.

>> No.983085
File: 319 KB, 2160x2160, scars2.jpg [View same] [iqdb] [saucenao] [google]
983085

playing around with substance painter, making scars, and new normal maps.
>>983075
meaty pussy, sorry.

>> No.983100

>>983085
You could really use a pixiv account or something. I'm eager to see more of your works.

>> No.983102
File: 43 KB, 730x751, Hannah-For-G8F_1715285863.jpg [View same] [iqdb] [saucenao] [google]
983102

What clothing items are these?

>> No.983120

>>983102
a leather jacket a dress and a gun (pistol)

>> No.983165

>>983065
How to do this body type?

>> No.983202
File: 523 KB, 2160x2160, extra.jpg [View same] [iqdb] [saucenao] [google]
983202

>>983165
eat big lift big.

>> No.983271

>>983085
the veins look nice but maybe add a very slight blue coloration to go with the normal
the scars look a little too dark

>> No.983272
File: 199 KB, 1000x1300, redhdforgenesis9feminine01daz3d.jpg [View same] [iqdb] [saucenao] [google]
983272

does anyone recognize the hair?

>> No.983273

>>983272
yes its hair

>> No.983318
File: 814 KB, 3840x2160, Miri001.jpg [View same] [iqdb] [saucenao] [google]
983318

started on ME2 legendary edition so its time to pick up the project of getting best companion into DAZ
Also is it me or have the legendary edition ruined her hexagon white outfit / hair?

>> No.983320

>>983318
this must be the future time traveling enginieered nympho sex slave breeding machines sent specially for anon to reproduce, estimated time of arrival?

>> No.983321

>>983320
>estimated time of arrival?
never fast enough sadly anon. But working on it!

>> No.983326
File: 688 KB, 2160x2160, pose1.jpg [View same] [iqdb] [saucenao] [google]
983326

she's keeping the helmet until i stop being lazy and design her face.

>> No.983327

>>983326
now that is some serious muscle!

>> No.983333
File: 1.06 MB, 3840x2160, Kei 9 fit.jpg [View same] [iqdb] [saucenao] [google]
983333

>>983326
nice love some fit and muscular girls
both have the right amount of muscle definition and proportions (not roided out with veins ever
been trying to do some renders

>> No.983334
File: 230 KB, 3840x2160, Freja 9.jpg [View same] [iqdb] [saucenao] [google]
983334

>>983333
*with veins everywhere

>> No.983338
File: 770 KB, 3840x2160, Miri002.jpg [View same] [iqdb] [saucenao] [google]
983338

rigging WIP

>> No.983347
File: 960 KB, 3840x2160, Miri003.jpg [View same] [iqdb] [saucenao] [google]
983347

>> No.983370
File: 307 KB, 364x396, miranda.png [View same] [iqdb] [saucenao] [google]
983370

>>983318
>>983338
>>983347
the hair on the side of her head (or lack of) looks a little weird but the rest looks good. i don't know how to make hair but if you could add a little bit on teh sides like yvonne has it would look great

>> No.983398

>>983370
yeah noticed it too. Not a big issue and easily fixed

>> No.983428

Why do you pirate?

>> No.983435

>>983428
To preview assets before purchase.
>>983338
>>983347
Please share all your creations at some point. Perhaps a mega folder that you can update from time to time?

>> No.983480
File: 420 KB, 980x881, fucked up hand.png [View same] [iqdb] [saucenao] [google]
983480

Can you guess which celebrity this is?

>> No.983482

>>983347
The arms are unnaturally thin. My attention is frequently drawn to them.

>> No.983488

>>983482
nta, I agree, methworhe-tiers of thin

>> No.983489

>>983482
>>983488
yeah, its how the Miranda model in game looks. And I wanted to stay true to the OG look before I went changing stuff.
but stick arms are out and adding a bit of muscle / volume to them.

>> No.983493
File: 667 KB, 3840x2160, Miri005.jpg [View same] [iqdb] [saucenao] [google]
983493

>> No.983495

>>983493
nice bum

>> No.983498
File: 881 KB, 3840x2160, Miri007.jpg [View same] [iqdb] [saucenao] [google]
983498

>>983495
front look

>> No.983520
File: 218 KB, 2000x2000, 324456745.jpg [View same] [iqdb] [saucenao] [google]
983520

which one of you did this

>> No.983525

>>983520
body is scuffed but face is okay

>> No.983533

>>983498
Can you break down your post process? I think it's the lights, the bloom, and the lens flares that make it feel more professional.

>> No.983534

>>983482
to be fair the daz default arms are pretty thick. making slender girls in daz without them looking like skeletons is hard

>> No.983539

>>983520
not nearly jewish enough

>> No.983549

>>983520
Hand over the model.

>> No.983556

>>983520
Those tits don't lie, they really are the chosen people.

>> No.983557
File: 971 KB, 3840x2160, Miri008a.jpg [View same] [iqdb] [saucenao] [google]
983557

>>983533
>Can you break down your post process?
my post process? Well its nothing special:
>load image into photoshop
>apply a exposure and level layer to do basic colour "correction"
>use the brush tool to add light bleeds and other effects like that on a new layer
>for mass effect renders I just downloaded some images of dirty camera lenses (dust and such on the lens)
>add layers with the images to get those silly ME lens flares
I dont really have a system.

>> No.983558
File: 825 KB, 3840x2160, BeforeAfter.jpg [View same] [iqdb] [saucenao] [google]
983558

>>983533
here is the raw render next to the finished post process

>> No.983559

>>983558
your postpo game is tight
>t. postpo dude
do you make use of 32 bit float thingie or...?
What software/tricks do you use in there?
I see quality lens flares
gamma correction
lights + glow pass
what else?

>> No.983564

>>983558
i like the dirty lens effect, very nice

>> No.983566

>>983564
I tried to get the same lense dirt, but it didn't work for me, I guess he's not using cum for the dirt effect

>> No.983596

How do I make good renders without a GPU?

>> No.983606

>>983596
>How do I make good renders without a GPU?
import to unreal engine, or blender.

>> No.983609

>>983558
What are your settings for rendering in low lighting scenarios. Everything looks so clean and clear. No fuzziness, grain, film ISO stuff, etc

>> No.983655
File: 783 KB, 2160x2160, muscle mommy 2.jpg [View same] [iqdb] [saucenao] [google]
983655

used her bikini as an excuse to figure out painting in substance painter.

>> No.983666
File: 480 KB, 1820x2688, 1715947768819482.jpg [View same] [iqdb] [saucenao] [google]
983666

Is there a body morph for Genesis 8 to achieve this body type ?

>> No.983671

>>983666
https://www.daz3d.com/genesis-8-female-body-morphs

>> No.983680

>>983655
Good job, the material stretching is far too common on daz renders with larger ladies.

>> No.983692

>>983596
Patience I suppose. Rendering can go on theoretically forever so with the right settings you could get high res renders at the expense of letting your computer run all day.

>> No.983694
File: 496 KB, 1804x1335, A.jpg [View same] [iqdb] [saucenao] [google]
983694

Why does the damned transfer utility insist on messing up my mesh!? On the left is my mesh after the transfer utility, and on the right is how it should look. It took me a lot of effort to model the symmetric pants I wanted, and then DAZ specifically screws up the symmetry of my model. The pants are modeled over my morphed character with "reverse source shape from target" on. I also modeled the same pair of pants from scratch on the base model. It works on the base model, but it gets messed up when I apply it to my morphed figure.

Things I already tried:

>Triangulated mesh, mesh with only perfect quads, merging vertices at various distances. Mesh exported with groups, mesh exported without groups.
>All kinds of combinations of settings in the transfer utility dialogue.
>Using the original .OBJ as a morph.
>Exporting the original .OBJ from DAZ, then importing it and using it as a morph.
>Exporting the messed-up mesh to Blender, correcting the messed-up vertices, importing to DAZ, and using it as a morph.
>Dialing all hidden morphs to zero.
>Setting the pose to zero, setting the pose of the pants to zero.
>Setting the resolution to base (It crashes the program every single time when I try to apply the transfer utility).

All of this either does nothing or messes up everything even more. I don't know what else to try other than rig the pants myself.

Please halp.

>> No.983695

>>983666
heviestate3d may have the kind of chungus morphs you're looking for.

>> No.983699

>>983694
I don't touch DAZ with a 10 mile pole but seeing how the error is along the symmetry line it might be down to limitation in number of bones that is allowed to influence a vertex.

>> No.983701

>>983559
>your postpo game is tight
thanks anon.
>I see quality lens flares
quality? haha well thanks and true
>gamma correction
yep
>lights + glow pas
yeah, I love a bit of light spill
>what else?
well I sometimes go in and add some colours or make something stand out a little more.
but really you got everything ive done. Pretty basic but I dont like to spend too much time on postpros

>> No.983702

>>983609
well ironically you need to add a lot more light sources as you cant rely on bounces to fill up the scene. So think like the angle you want and then where you want the darkness / shadows. Then add soft lighting to about 3/4 of the entire 360 angle. That way you only have one hard angle of complete darkness.
if you look at these Mass Effect renders they are really not that dark. Its more the tone.

>> No.983706
File: 767 KB, 969x969, fourhours.png [View same] [iqdb] [saucenao] [google]
983706

spooky

>> No.983722
File: 210 KB, 1804x1335, B.jpg [View same] [iqdb] [saucenao] [google]
983722

>>983694
>>983699

Using my original .OBJ as a morph and dialing all hidden morphs to zero fixed the symmetry issue, but now the pants don't fit. A smoothing modifier at a high number just messes up everything, and playing with the scale also doesn't work.

So, maybe is not the bones after all.

>> No.983724

>>983694
>>983722
when you're using transfer utility, are you setting the source to "current"? this is assuming your loading the pants onto a model with custom morphs already in use.

>> No.983725

>>983724
Yes, and yes.

>> No.983807

>>983702
Honestly. I made this almost impossible to light scenario. It's a small Japanese 1K1R apartment, lights off at night, and there's a slight volume. So any Ghost light I throw in is lit up with the volume, AND, you can see the stacking shadows lining the walls no matter how big and soft I make the lights. It doesn't help that I'm working with a black character AND a white character. I've been taking stabs at it for months and came up with a janky solution. All that said, I think my end result is serviceable, but just having a better eye for lighting is the better talent.