[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 352 KB, 668x791, Capture2123.png [View same] [iqdb] [saucenao] [google]
973681 No.973681 [Reply] [Original]

Hi, I recently modeled an object on Blender... As you may have noticed, I modeled from a plane and not a cube, and I end up with a torso that's completely empty on the inside, hollow... Do you know how to fill it completely?

>> No.973704

>>973681
If you want nice topology, make the cuts and connect what you need to.
If you want it done quick, select all, press f, and enjoy your n-gons

>> No.973741

>>973704
connect ? You mean ctrl + J ?

>> No.973755

>>973681
Meshes are always hollow.
When they don't have holes, it's called being manifold. That meaning that for any point, you can definitely say whether it's inside or outside the mesh.

>> No.973822

>>973681
Welcome to cgi.
I remember being surprised that 3d models are just surfaces when I was about 7.
You could either look into voxels or just accept what it is.

>> No.973823

>>973822
Even voxels are usually converted into hollow meshes before rendering