Hey dudes, I'm doing something retarded and I'm trying to "convert" (using that term very loosely) some Adobe Camera Raw presets to Blender's compositor.
90% of it is pretty self explanatory and have a parallel, RGB curves to RGB Curves node, HSL Mixer to the Hue Correct node, that's like most of the heavy lifting.
Whether or not the numbers match up is another story. The story is, that they don't.
Pic related though are two sections that I can't really find a good parallel for.
Notably the "Highlights, Shadows, Whites, Blacks" in the basic, and all the sliders in the "Calibration" section.
For the first few, I thought the "Color Correction" node would be the analog, but I don't think so now, as it doesn't really do the same thing at all. I've tried searching it up to see if anyone has tried it, but all I get are PS tutorials by Indians and stuff.
For the second one with the RGB primaries, I don't think there's a node that handles it, but I think I can pull something by separating the RGB, and adjusting that way.
I guess if the math is available for the highlights/shadows stuff, I might be able to hack something together though if there's not a node that does that.