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Anyone has a nice learning strategy for these. I'm learning gamedev and I'd like to tackle some lookdev subjects but I don't really have any materials in mind that I'd like to do.Any tips pls
Just download some free assets with materials on them an learn how they work by breaking stuff.
>>964753do you want to make something realistc? then just download already scanned and measured materials library from nvidia mdl or amd materialx. they're good enough. ILM unironically uses them. example library:https://developer.nvidia.com/vmaterialshttps://matlib.gpuopen.com/main/materials/all?category=Groundthere are more on torrents and elsewhere.dont want to make anything realistic? paint them manually or just rip and kitbash assets from games.