[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 252 KB, 1097x584, image.png [View same] [iqdb] [saucenao] [google]
964733 No.964733 [Reply] [Original]

Something feels a bit off with the head shape, but i can't put my finger on it, any advice?

>> No.964734

>>964733
its the neck

>> No.964735
File: 83 KB, 949x616, image (1).png [View same] [iqdb] [saucenao] [google]
964735

>>964734
is this better

>> No.964738
File: 49 KB, 408x612, 3fb426d527a66da7dc996f1cb5bd02d4.jpg [View same] [iqdb] [saucenao] [google]
964738

>>964733
litty

>> No.964747
File: 670 KB, 721x909, Rockocop.png [View same] [iqdb] [saucenao] [google]
964747

>>964733
It was probably supposed to be the rock but for some reason this idea immediately got into my head

>> No.964963
File: 141 KB, 1097x584, 3 paintover.jpg [View same] [iqdb] [saucenao] [google]
964963

He's leaning back too much, which is causing a bunch of run-on problems.
His ear is too high, too big, too far forward.
The base of the skull at the back of the neck is too high.
His neck is leaning back, and there's not enough meat filling it out towards the front.
The face is too flat, the cheeks and the outsides of the occipital lobe are not pulled back enough.
My paintover is a bit rough, but you get the idea.

>> No.964972

>>964963
i appreciate this talent anon. it is one thing to know how to create something from scratch to look good and another to fix something that doesn't look quite right.

i am not OP but i feel that you have succinctly pointed out his issues and they are evidenced quite well by your drawing.

slightly jealous.

>> No.964977

>>964972
thank you, anon

>> No.965342

>>964733
always use reference

>> No.965517
File: 1.49 MB, 167x200, 12467476543.gif [View same] [iqdb] [saucenao] [google]
965517