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/3/ - 3DCG

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File: 87 KB, 493x382, face.png [View same] [iqdb] [saucenao] [google]
964589 No.964589 [Reply] [Original]

Beginner here, would you say this is a good base for me to start building a face off of? Any noticeable issues? Been struggling with these for a while, so I'm looking for pointers on what I should focus on improving. Any help is appreciated

>> No.964590
File: 65 KB, 325x448, Screenshot_196.png [View same] [iqdb] [saucenao] [google]

Flat shading with subdivision off

>> No.964591
File: 28 KB, 256x404, Screenshot_197.png [View same] [iqdb] [saucenao] [google]

Side shot

>> No.964592

Pretty decent start. You should post questions like this in either the stupid question thread, or the WIP thread. There's much to tell you. But for now, I suggest modelling the whole head. Not only the face. Because you need to see how the face looks while stretched over a skull. Figuratively speaking, you don't have to import an actual skull. Just imagine the shape in your mind. You can easily make the back of the head by selecting the back edges and extruding them back. Then closing them in the back.
The way you're making the face currently, it's flat like a mask. Because you're not building it around a skull.

>> No.964594

Thank you for the input! Will keep it in mind, and will make sure to post in the correct thread next time around :P