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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


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File: 281 KB, 600x600, untitled.png [View same] [iqdb] [saucenao] [google]
960932 No.960932 [Reply] [Original]

Because /3/ needs to admire this beauty.

>> No.960933

for the king was incredibly successful and i'm not sure the models are better than that

>> No.960952
File: 1.48 MB, 1155x682, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
960952

Finished the first screenshot.

Going to take a nap.

>> No.960954
File: 228 KB, 686x615, 0c3cb1bc9313df1414180a654517fd5b.png [View same] [iqdb] [saucenao] [google]
960954

>>960952
Cris, how many engines have you gone through now?
I think you should stick to one you enjoy that's capable of running the game you want to make, instead of hopping between a bunch of random different ones. You're not gaining any useful skills by learning how to print("hello world") 20 distinct ways over and over.
Last thread you said Godot was trash and you wouldn't use it, then you posted a demo you were making in RPG Maker 2003 (???), then you were back to Godot, then you bought some other random engine...

Basically any of these engines can make a good game if you master them, but you seem to keep jumping ship after making another little demo to walk around in.
It's like you keep buying puzzles to solve, but all you do is place the corner pieces and connect some of the edges you can find before giving up and buying a new puzzle.

>> No.960955

>>960954
I have the most experience with godot.

What I don't like of godot usually is that is too low level.

Which is good and bad.
You have full freedom, but you basically have to do everything from scratch in godot.

Sometimes that is very tiring.

>> No.960963

>>960954
Software is just frustrating like that. All programs do some things well and other things poorly, but you rarely have the option of using the good parts of one program and the good parts of another program. And more so the more your overall task is about software, like making... Programs.

>> No.960987
File: 22 KB, 410x338, Screenshot_3.png [View same] [iqdb] [saucenao] [google]
960987

master house.

>> No.960989
File: 1.42 MB, 1152x677, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
960989

made the houses.

>> No.961029

you fucking retard you even havent reached bump limit and image limit in your general
you're a fucking blight. Go kill yourself

>> No.961030

>>961029
there's already a bump limit order.

>> No.961031
File: 62 KB, 471x299, Screenshot 2023-10-11 072611.png [View same] [iqdb] [saucenao] [google]
961031

RIDDLE ME THIS
WHO'S THE REAL CRIS?

>> No.961089

>>961031
we all were the real cris all along.
just make the mixel equiv of psx meshes, set to point filtering and call it "retro"

>> No.961093

>>961089
zoomers can't tell the diference with a psx model in a CRT.

>> No.961094
File: 490 KB, 1150x651, kaliina.webm [View same] [iqdb] [saucenao] [google]
961094

made an animation.

>> No.961098

>>961094
Are you playing with random animation speeds?
The idle animation looks nice and adds some life to her, but the random slowing/speeding up makes her seem insane.

Unless the slow part is a framerate issue, in which case you should try tying the animation to delta time (real time).

>> No.961116

>>961094
lol this nigga think all ps1 games ran at 8 fps llike modern slop when most hit 60 and some 30
youtube really does fuck up the mind

>> No.961119

>>961098
Nah, It's an easy fix.

I just need to make it double slower.
A timing issue, not a big deal.

>>961116
I have a 200 usd laptop, so It makes sense It would struggle with recording.

>> No.961121

>>961116
>most hit 60
It's going to depend on the game and how much is going on, just like games today.

>https://youtu.be/AXgTkSIXYBI?t=90
>https://youtu.be/cis2Bt2qbus?t=221
Max Hz isn't framerate.

>> No.961123

>>961121
well, I don't think most people like have a perfect memory of how psx games were, or were born after the PS2 or just don't care.

Most zoomers would related my style more to minecraft than psx.

My style is not psx, psx models were the most HD textures they could.
Pixel art textures is a modern indie thing, not a psx retro thing.

>> No.961198
File: 865 KB, 1150x651, kaliina.webm [View same] [iqdb] [saucenao] [google]
961198

There-s now a fighting game dash.

:D

>> No.961207

>>961116
Hardly any 3D PS1 games ran at 60fps. 30fps was much more common. 15fps wasn't unheard of.
>>961121
If your PS1-tier low poly game can't run at 1000fps minimum on modern hardware you're doing something very wrong.

>> No.961209
File: 1.10 MB, 950x582, kaliina.webm [View same] [iqdb] [saucenao] [google]
961209

added camara.

>> No.961251

Don't use this one, Cris.
Use that: >>960968 much cooler name and it was created by me (your bruv).

>> No.961252

>>961251
kill yourself (cris's best bruv)

>> No.961255

>>961209
How did you assign animations to her?

>> No.961258

>>961251
Why not both? More cris the better

>>961209
Looks good Cris, I can't wait until you change the grass for a descent terrain so we can see the character better

>> No.961294

>>961255
Look up an animation tree tutorial.

>>961258
I honestly like the idea of taking a PBR material and use pixel over to make it pixel art pbr.

>> No.961295
File: 507 KB, 800x800, soldier.png [View same] [iqdb] [saucenao] [google]
961295

made a sprider.

>> No.961296
File: 133 KB, 452x421, soldier.png [View same] [iqdb] [saucenao] [google]
961296

Made the model.

>> No.961297
File: 946 KB, 1025x619, kaliina.webm [View same] [iqdb] [saucenao] [google]
961297

added a bug.

>> No.961304

>>961294
Yea I have seen really cool stuff with pbr and pixel art/ low poly mesh
I personally like more the baked shadow on textures but if you can pull it off it will look good

>> No.961305
File: 248 KB, 459x407, onager.png [View same] [iqdb] [saucenao] [google]
961305

Made the girls onagre.

>>961304
Yeah, I think the best would be to user amor paint to texture this baby and then use pixel over to turn it into pixel art.

>> No.961308

>>961305
An onager, yes that is going to be really good. If you do this try to make the normal map pixel art too, I made something like that for a game and it works really good, but is time consuming as hell

>> No.961309
File: 1.30 MB, 1113x641, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
961309

>>961308
soon brotha.

>> No.961316
File: 1.00 MB, 1134x619, kaliina.webm [View same] [iqdb] [saucenao] [google]
961316

added basic projectiles.

>> No.961398

>>961316
I cant wait to see the full project, i just hope i dont die in the process

>> No.961412
File: 1.03 MB, 1134x619, kaliina.webm [View same] [iqdb] [saucenao] [google]
961412

>>961398
catapult is done.

>> No.961418

>>961412
>just 1k vertices on screen
>10fps
so this... is the power... of open source.... sasuga cris-sama

>> No.961419

>>961418
no, a 200 usd laptop.

>> No.961420

>>961412
Are we going to be able to play a Cris game in our life time?
I feel like I am in a parallel universe or in a dream and tomorrow I am going to wake up and Cris would be Cris again with a new project and a new game engine.

>> No.961421

>>961418
His laptop is Venezuela tier bro,
Keep going Cris!!! /3/ needs you

>> No.961422

>>961421
>Cris has a venezuelan laptop
>Still outperform 99.9% of first worlders on /3/

>> No.961423

>>961422
I know! That's why I keep looking at this thread
Cris is /3/ outsider art

>> No.961428
File: 985 KB, 1155x649, kaliina.webm [View same] [iqdb] [saucenao] [google]
961428

Basic enemy behaviour done.

>> No.961429
File: 2.70 MB, 2253x1662, gdev.jpg [View same] [iqdb] [saucenao] [google]
961429

>>961422
He can do it...
He is /3/'s only champion...

>> No.961434
File: 965 KB, 1155x649, kaliina.webm [View same] [iqdb] [saucenao] [google]
961434

>>961429
Combat is now finished the prototype.

:D

>> No.961457
File: 999 KB, 1155x649, kaliina.webm [View same] [iqdb] [saucenao] [google]
961457

Newer mechanic.

>> No.961468

>>961457
Yes it's happening!

>> No.961519

rosa model is done.

>> No.961535
File: 262 KB, 600x600, rosa.png [View same] [iqdb] [saucenao] [google]
961535

>>961519

>> No.961569
File: 1.11 MB, 1155x649, kaliina.webm [View same] [iqdb] [saucenao] [google]
961569

Added a new mechanic, rosa who follows pacifica and who you need to trigger the onagers.

>> No.961636
File: 1.19 MB, 979x586, kaliina.webm [View same] [iqdb] [saucenao] [google]
961636

Basic gameplay loop is pretty much done.

Pretty much prototype is done.
I need to maybe add a newer button element to have 4 buttons.

Need to add more mechanics to make it deeper the combat.
Maybe add some hadouken type of attack, add some stun bar to the bugs, make their attacks to have gravity.

After that, some story mode has to be made, with some in between dungeon stages, where there will be a VN dialog.
And then a bunch of dungeons to have variations.
And then a basic roguelike type of dungeon.

And add some elemental blocks like Battle City.
And then some types of onagers and some types of bugs.

But the core foundation is pretty much done by now.
I need to now give meat to this skeleton.

>> No.961642

>>961636
How are you liking Godot?

>> No.961644

>>961642
godot is great.

Maybe not as polished as unreal or unity, but is fine for indie games.

>> No.961693
File: 140 KB, 800x800, 1328527421197389826-Em_gh-BXMAATO_5.png [View same] [iqdb] [saucenao] [google]
961693

I will put flor in my game.

>> No.961699

>>961693
Is that a tapir?

>> No.961700

>>961699
more like my 2020 skill.

>> No.961708
File: 1.41 MB, 826x500, kaliina.webm [View same] [iqdb] [saucenao] [google]
961708

Made the first test level.

Tomorrow I need to set up basic enemy behaviours and some plaecholder level.

>> No.961807
File: 1.37 MB, 750x458, kaliina.webm [View same] [iqdb] [saucenao] [google]
961807

Got almost done my gameplay.

>> No.961863

>>960932
Looks like shit

>> No.961881

>>961807
Amazing, spectacular, AAA, superb, incredible, 10/10 would bang, perfect.
That's how I would describe this videogame
Cris is the soul of /3/

>>961863
You are mentally ill, have no taste, or is just jealousy?
Remember my words, if you work hard, in the future you can do something as good as this.

>> No.961916

>>961693
Is flor a companion? Or something like a mule to carry your stuff?

>> No.961985

>>961807
I am going to make hyper Coomer hentai waifu game using the things that I learned from Cris
It's going to be about a male protagonist isekaing into this world full of open legged girls that want to fuck to destroy the eternal evil that is terrorising the world

The name of the game will be" I isekai into Coomer world, "

Will our hero destroy the evils of the world or his dick Will go limp in the proces?

>> No.961986

>>960987
that's pretty good for someone who's never seen a house

>> No.961987
File: 72 KB, 800x450, groverhaus.jpg [View same] [iqdb] [saucenao] [google]
961987

>>961986
>cris builds a house

>> No.961998

>>961986
That's a perfect looking house
>>961693
Her tits needs to be bigger

>> No.962008

>>961421
>>961422
>>961418
>>961419
I literally have the same laptop and it runs Warthunder on medium at 720p60fps
Do NOT let cris incompetence fool you

>> No.962075

>>962008
Maybe, but still I am not convinced that is low frames and it's more that the animation has that choppy style
Cris! Can you show framerate?

>> No.962108
File: 161 KB, 400x400, pacifica.gif [View same] [iqdb] [saucenao] [google]
962108

I give up.

I can't make a game alone.

I need help.

>> No.962109

>>962108
Have you considered suicide?

>> No.962112

>>962108
Yes you can, I have made 4 games alone, even sound and music, just keep going, the most important thing of all is to streamline your game, what is not necessary just cut it.

>> No.962113

>>962109
Suicide does not finish a game, trust me I have tried

>> No.962115
File: 18 KB, 481x406, apu tired.jpg [View same] [iqdb] [saucenao] [google]
962115

>>962112
>>962113
I spent 20 days working on godot to have simply a 3D character walking, another 3D character following it, and some object that throw a stone to enemies that follow a path and have 0 animations, and a placeholder level.

That's basically a month of work I've spend on godot.

>> No.962132

>>962115
And that's good, you just spent a month learning a program, that's nothing, just keep going dude. Stop crying like a faggot and keep working.
Being sad never accomplished anything

>> No.962134

>>962132
I actually found a lecture on the specific topic I lack.

https://www.youtube.com/watch?v=m8Icp_Cid5o

>> No.962137

how can someone's work look so disgusting

>> No.962148

>>962115
Yeah, man.
That's why programmers get paid monthly. They can't name what they've done in shorter periods of time.

>> No.962164

>>962113
try again

>> No.962166

>>962134
Learning these corporate "design patterns" from indians on youtube has the potential to be a huge waste of time.
The real key is to ask yourself what data you need to represent your problem(s), and then what transformations need to occur on that data. You don't need to waste time listening to courses about how to design IEnumerableFactoryComponentDependencyInjection classes

>> No.962189

>>962164
Try it for me, then if it works you can give me the good news via my ouija board

>> No.962276

>>962134
>I actually found a lecture on the specific topic I lack
no, Cris, that s just 1 hour video of indians speaking shit, i can tell you what you need in seconds
you need focus and to get rid of non esencial things
Example I am making a shooter, now I need to make a list of the essential parts I need weapons, enemies, locations, and a basic systems.

do I need to put day night cycles and weapons that are less effective in the rain?
that sounds cool but not essential so put it in the maybe later.

you are going to see how many shit you can cut so at the beginning you are not overwhelmed

you have a run walk system, enemy behaviours, A working catapult, you can make a fun game with those systems alone. try to not complicate shit

>> No.962384

>>962137
I don't know, you tell me, I keep telling you to never compare your work to Cris, he is light years away from you

>> No.962423

>>960932
We want more Cris
We need more Cris
We deserve more Cris
Give us the Cris fix that we need

>> No.962537

What happened? Is Cris really gone?
We are going to miss you you autistic cunt, it didn't had to be this way.

>> No.962540
File: 2.99 MB, 697x424, kaliina.webm [View same] [iqdb] [saucenao] [google]
962540

>>962537
Nah, I just took like 2 days off.

I will resume tomorrow.

>> No.962549

>>962540
Anons were saying that you were with the gods of 3d, glad that you are back

>> No.962564

>>962108
I wanna see your characters animating 24 fps, 30 fps and 60 fps respectively. Thanks

>> No.962775

>>962540
Are you the real one? So you didn't die in the fire accident caused by a broken laptop?

>> No.962778
File: 3.56 MB, 360x664, monstermobile.webm [View same] [iqdb] [saucenao] [google]
962778

>>962775
No?

>> No.962789
File: 116 KB, 271x476, arte.png [View same] [iqdb] [saucenao] [google]
962789

A day of work.

>> No.962834

>>962778
So you are not the real Cris?

>> No.962854

>>962834
That fire was real?
My thoughts and prayers

>> No.962855

>>962834
I can be whoever I want, nigga.

>> No.962893

https://www.youtube.com/watch?v=-7oFPwSgdn0

more work.

>> No.962909
File: 373 KB, 360x664, vlcsnap-2023-11-01-21h51m54s599.png [View same] [iqdb] [saucenao] [google]
962909

https://www.youtube.com/watch?v=kc9xsjqZxcA

Almost finished my newer game.
Only need a few tweaks.

I basically finished it on like 10-15 hours.

My haters utterly BTFO by my final gamedev workflow.
lmao.

3 days and a game is pretty much finished and can be uploaded to steam, kek.

>> No.962945
File: 564 KB, 732x692, title.png [View same] [iqdb] [saucenao] [google]
962945

Master piece of graphic design of the GRAPHIC DESIGN IS MY PASSION sovl school.

>> No.962970
File: 41 KB, 512x564, funny green frog from reddit to post on 4chan when you chuckle.jpg [View same] [iqdb] [saucenao] [google]
962970

>>962789
>Cris getting psychologists ads

>> No.963017
File: 528 KB, 1031x657, aurelio.webm [View same] [iqdb] [saucenao] [google]
963017

It's 3AM and I was working on this since noon.

But I fucking got it.

chuds.

>> No.963018 [DELETED] 
File: 48 KB, 474x558, 0cacfad90bcc00aaa36c4791f23f2e80.jpg [View same] [iqdb] [saucenao] [google]
963018

>>961636
what's the goal of the game? to annoy as many people as possible? or is it one of those "clickers" where you get points for spamming useless threads on an anonymous image board?

>> No.963019

>>963018
It was an idea of twins fighting bugs.

But I will remake it.
the initial idea doesnt work.

>> No.963059
File: 779 KB, 1031x669, aurelio.webm [View same] [iqdb] [saucenao] [google]
963059

bug fixed.

>> No.963437

>>963059
When we are going to get the game about the Aztec girl having Intercourse with the giant bugs?

>> No.963580

Never, i'm burned out.

>> No.963589

>>963059
i made more competent shit when i was 14

>> No.963653

>>963580
Brown girls having intercourse with giant bugs now!

>> No.963658

>>963059
eSTÁ CHEVERONI.

>> No.963699
File: 906 KB, 1154x681, mockup.png [View same] [iqdb] [saucenao] [google]
963699

Started working on a new angle to my game.

>> No.963750

>>963699
Is this a game about brown girls having Sex with giant cockroaches?

>> No.963752

>>963750
I can't make sexy art, so not porn.

>> No.963756

>>963752
I thought that it was an adult game about brown girls and bugs having a good time.
So, what exactly is this game ?

>> No.963758

>>963756
Not sure.

Basically I'm improvising.

>> No.963777

>>963758
You should try to make a simple game and start refining it from there, without a plan you are going to get burn out, because you don't have any goals to reach.
I was like you when I started, now I just make goals to reach monthly so I don't spend time doing shit that is not necessary

>> No.963778

>>963777
my initial idea was a top down arcade jrpg about pacifica and rosa using catapults to kill bugs.

It just doesnt work.

>> No.963781

>>963778
That sounds good
I can see that idea working if the mechanics of the game are refined
Maybe a co-op with 2different mechanics

>> No.963801
File: 1.02 MB, 1153x650, pacifica.webm [View same] [iqdb] [saucenao] [google]
963801

last progress of today

>> No.963840

>>963801
Why is she covering her chest?

>> No.963845

>>963840
she's a girl.

>> No.963858

which NPC are you supposed to rape? the insects?

>> No.963921

>>963845
That means that she is naked or has a broken outfit? I have never seen a girl covering her breasts while she walks

>> No.963922

>>963858
Yes, the game is about insects fucking Aztec girls

>> No.963931

>>963699
Can you please give us a tutorial on how you make the characters? So we all can use your knowledge on AAA character creation

>> No.963937

>>963801
>>963931
Yes, tutorial please

>> No.963997

>>963801
>Hentai game with insects
Noise
What other types of insects are going to be added?

>> No.964009

>>963921
Cris has never seen how girls act IRL and it shows.

>> No.964021
File: 790 KB, 801x629, pacifica.webm [View same] [iqdb] [saucenao] [google]
964021

More work.

>> No.964022

>>963937
>>963931
https://www.youtube.com/playlist?list=PLCuz_EkqNkJwBCw019CpTdoqPcdJcoHxc

here

>> No.964037

this is awesome mate, keepup the good work

>> No.964084

>>964021
Nice, I can't wait until the fun brown girl/bug hentai part, remember that this is a blue board.

>> No.964087

>>964009
With his skills on 3d I am sure that girls get wet
>>963997
So this game ends up being an eroge game?

>> No.964145

>>964021
You should do your character more attractive if she is going to be the main character of an adult game, the design is good, she just needs to be more curvy

>> No.964147

>>964009
Cris is an alpha male dude

>> No.964195

>>960932
kek. Go for it, Cris. I want to keep seeing the seething retards

>> No.964197

>>964195
What are you talking about?
Everybody here loves Cris

>> No.964329

>>964021
Cris making a hentai game? Fascinating

>> No.964505

>>960955
cris did you play on the /vt/ yubicraft server? I remember there was a spic there who said they were into game dev

>> No.964506

>>964505
Yes he was, now he is making a hentai game about Aztec girls having fun time with giant bugs

>> No.964604
File: 54 KB, 617x724, 1694568932060561.jpg [View same] [iqdb] [saucenao] [google]
964604

https://www.youtube.com/watch?v=kC7LMgLio4c

my new genre idea prototipe is finished chuds.

All my years of hard work finally has paid off.

>> No.964610

>>964604
YouTube let you upload hardcore hentai?
That was nasty Cris

>> No.964616

>>964604
What is the music source? It's pretty cool

>> No.964620

>>964616
FFV ocremix remixes.

>> No.964656
File: 2.42 MB, 2304x1296, DinoDennys.png [View same] [iqdb] [saucenao] [google]
964656

You are my inspiration Cris, keep up the good work.

Once i learn some basic retopology i'll turn pic into the most badass Earthbound inspired rpg about depression ever made.

>> No.964727
File: 926 KB, 1596x1600, 1699922588778745.png [View same] [iqdb] [saucenao] [google]
964727

I now have a combat system.
I now have a cutscene system.
I now have a world map system.
I now have a town system.
I now have a level and dungeon system.

And honestly, every one of these subsystems now is like a really cheap subsystem to make.
Like holy shit, each one now would take me basically like a week to make from scratch now.

/agdg/ told me I was like the biggest nigger retard to claim I will design an AAA game that I could make in 2 months.

And they kept laughing and call me a deluded subhuman schizo spic retard.

But I won.

After 3 fucking months of just doing failed prototypes.

I did it.

I now have all these nigger subsystems properly designed in some small experiment I made.

I now can finish a complete massive jrpg in 2 months.

lmao.

I won.

>> No.964728
File: 84 KB, 1024x988, 1695311412033825.jpg [View same] [iqdb] [saucenao] [google]
964728

https://www.youtube.com/watch?v=QjwijKmssFs
My dungeon system.

https://www.youtube.com/watch?v=ohX_DAltfEg
My combat system.

https://www.youtube.com/watch?v=kC7LMgLio4c
My story and custcenes progression system.

https://www.youtube.com/watch?v=TY-uq6ehNxE
My HQ town system.

Literally like 4-5 months of experiments, just to develop all these sub systems.
Lmao.

But I did it.

I fucking have my really cheap to make totally original game.

An extremelly cheap as fuck complete AAA movie type of game or JRPG that happens to be like retarded in how cheap is to make each system.

I fucking solved videogames.

I am so fucking happy.
Fucking finally.

I did it.

>> No.964739

>>964727
>I now have a combat system.
you don't
>I now have a cutscene system.
you don't
>I now have a world map system.
you don't
>I now have a town system.
you don't
>I now have a level and dungeon system.
you don't

>/agdg/ told me I was like the biggest nigger retard to claim I will design an AAA game that I could make in 2 months.
That is a correct assertion.

>And they kept laughing and call me a deluded subhuman schizo spic retard.
Also correct.

>After 3 fucking months
3 decades*

>I now can finish a complete massive jrpg in 2 months.
You can't.

>My dungeon system.
Nothing about it has anything specific to a dungeon, it's just a mechanically shallow top down shooter

>My combat system.
That's just functionally a shooter but you've made it much more shallower by making the projectiles travel at infinite speed, are invisible, can only be shot up, and you only have 3 possible positions along one axis. And you've abstracted away critical shooter components like spacing and movement to make them just clunkier. (yeah I know it's not actual projecting but you've made logic like "if attack and ennemy in correct position slot, then deal damage", my point is you've just discretized a shooter)

>My story and custcenes progression system.
That's not what a cutscene system does. It's supposed to handle transitions between the playing state and the "scene" state, either abruptly by playing a video, or in an integrated manner by using the engine to animate actors seamlessly. You just have cards shuffling around incoherently from the rest of your systems, so it adds about as much depth as a pre-rendered video and fade out to black.

>My HQ town system.
That's not a town, nor a system, that's a camera orbitting around a blowjob doll. A "town" system would handle entrances, transitions to other maps, actor managements, and layered actor setup (for example, if you have day and night cycles with different sets of actors)

>> No.964749
File: 41 KB, 405x720, bejeta.jpg [View same] [iqdb] [saucenao] [google]
964749

>>964727
>>964728
holy fuck....cris won....

>> No.964756

>>964739
Do the anal prolapse hurts anon?
Cris won, go cry to another thread, he is the future of Vidya.

>>964728
Congrats Cris, we knew that you could do it!
Now finish that hentai RPG with bugs and Aztec girls.

>> No.964757

For other Anons making a videogame Learn the difference:

>>964728
Winner Chad mentality

>>964739
Loser femboy mentality

Don't be a loser, be more like Cris

>> No.964770
File: 5 KB, 300x109, srysys.png [View same] [iqdb] [saucenao] [google]
964770

>>964728
Congratulations on your progress, but I don't think I've ever seen an AAA game that looked like *that*

>> No.964782

>You have already reported this post
This has nothing to do with /3/. Did nobody apply for janny on this board? What are the nigger mods doing?

>> No.964805

>>964782
He is making a 3d game
>nothing to do with /3/
Are you feeling ok anon, did you took your meds today?
I am making a 3d anime, I should not be able to post on /3/because is an anime then?
Make it make sense.

>> No.964817

>>964805
No. Same reason you shouldn't post a game on /ic/ just because it's 2d. Kill yourself latinx tranny.

>> No.964833
File: 38 KB, 368x451, 1629482628558.jpg [View same] [iqdb] [saucenao] [google]
964833

Going to use gdevelop for my idea instead of godot.

>> No.964842
File: 68 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
964842

>>964770
The first AAA game was Final Fantasy 7.

>> No.964861

>>964817
Then what you can post here you mentally ill bugchaser?
This is a 3dcg board, he is posting 3d game related wips.
Are you angry because the girl in the game is not a trap anon?

>> No.964867
File: 46 KB, 860x703, 157944839257.png [View same] [iqdb] [saucenao] [google]
964867

https://www.youtube.com/watch?v=12TGqduqqlo

Took a couple hours, but I got a basic prototype of my combat.
And I already like this more than what I made with godot.

>> No.964902

>>964867
>cris switches to windows
>instantly makes game

>> No.964936

>>962549
He's the autistic jester of /3/

>> No.964937

>>962789
Cris is a spic. Shoulda known from the poor im English.

>> No.964973

>>964867
That looks pretty decent.

Now go make a game with it. And this time finish it.

>> No.964985
File: 776 KB, 1156x648, pacifica.webm [View same] [iqdb] [saucenao] [google]
964985

Started working on my combat system but with godot.

>> No.965044

>>964985
Can you share more of your 3d work with us Cris?

>> No.965047
File: 712 KB, 1138x653, 25 April.png [View same] [iqdb] [saucenao] [google]
965047

>>965044

>> No.965128
File: 891 KB, 1156x648, pacifica.webm [View same] [iqdb] [saucenao] [google]
965128

Last progress of today.

>> No.965295
File: 884 KB, 1156x648, pacifica.webm [View same] [iqdb] [saucenao] [google]
965295

Daily progress.

>> No.965306

>>965295
Nice, are the red balls going to be naked brown girls in the final h-game?

>> No.965332

>>965306
I have plans for H games, but not this one.

>> No.965369
File: 887 KB, 1156x648, pacifica.webm [View same] [iqdb] [saucenao] [google]
965369

I turned a fucking bug now into a feature, where the player has to have the charged button, a stock and then do a hadouken input, then wait 0.1 second and then release the shoot button.

This is amazing, chuds.

>> No.965377

you can do this cris!
I used to hate you, but really I think you can improve buddy!
Just please Stick with one engine

>> No.965407
File: 476 KB, 194x269, 1682346355785284.gif [View same] [iqdb] [saucenao] [google]
965407

God, the magical source creator.
In his infinite wisdom.
Has arranged a sequence of events, so dearly, in my heart and soul.
To properly craft the syphil conjunct event lineage.

To cause in me, a situation, a resolve of motivation in my conception of my soul.

A medical emergency, of my dearest friend, who was loyal to me since he was a cub.
A surgery, who suddenly I lack the monetary gains to solve this joke of the destiny.

But.
At the same time.
The deadline, ironically, and by magical forces.
Of the nowhere to be seen land, has prompted, into the malkut and yasodian realms, of the platonic square.

The concomitant need, to require me, to suceed.
To succeed, to win, to BTFO the industry.

I can't wait anymore.
I have to basically set th deadline to January.
I need to begin my life journey and craft a masterpiece.

An eternal masterpiece of ludo art.
January.

My own self put deadline, has caused a magical situation in the malkut realm, to force me to bring from the magical realm of his eternal beauty, an eternal KINO.

To BTFO the satanic state of this industry.

>> No.965431 [DELETED] 
File: 788 KB, 250x140, cris.webm [View same] [iqdb] [saucenao] [google]
965431

My haters BTFO again.

My new game It's finally at the point where it reaches the old grandma secret family sauce point, chuds.

BTFO again.

by old school vidya arcade secret sauce, straight from 1980 nagoya japanese secret sauce, chuds.

Time to BTFO the industry.

>> No.965508
File: 119 KB, 1364x768, vlcsnap-2023-11-27-22h51m12s527.png [View same] [iqdb] [saucenao] [google]
965508

https://www.youtube.com/watch?v=NHoDQX6NHg4

More or less the first loop is finished.

>> No.965514
File: 392 KB, 1497x1805, 32792bc3-b2bb-4793-8477-4c208eb8f78f.jpg [View same] [iqdb] [saucenao] [google]
965514

>>960932
https://discord.com/invite/RCmgxSpD
Unrelated to cris, but I'm starting a art cord with a 3d channel, hope you can join cris

>> No.965658
File: 1.15 MB, 1156x656, pacifica.webm [View same] [iqdb] [saucenao] [google]
965658

YSort implemented.

>> No.965717
File: 5 KB, 332x123, lmao at 3D cucks.png [View same] [iqdb] [saucenao] [google]
965717

lmao, at this.

>> No.965723

>>965717
The only one working and not sperging about maya or blender.
We all need to be more like Cris
Cris is the soul of/3/

>> No.965754
File: 318 KB, 1156x656, gui mockup.png [View same] [iqdb] [saucenao] [google]
965754

GUI mockup done.

>> No.965759

>>965754
This is a mock up you'll make better later right?

>> No.966005
File: 620 KB, 800x800, timer.png [View same] [iqdb] [saucenao] [google]
966005

>>965759
timer sketch done.

>> No.966047
File: 141 KB, 1153x680, GUI.png [View same] [iqdb] [saucenao] [google]
966047

Starting working on my GUI, chuds.

>> No.966055
File: 207 KB, 1155x681, GUI.png [View same] [iqdb] [saucenao] [google]
966055

GUI sketch finished.

>> No.966071
File: 1.20 MB, 1156x656, pacifica.webm [View same] [iqdb] [saucenao] [google]
966071

GUI almost finished.

>> No.966150
File: 143 KB, 1156x683, gui.png [View same] [iqdb] [saucenao] [google]
966150

Started to replace my GUI

>> No.966153

>>966150
Is it Godot? If it's Godot you may become the first (or second or something like that) person in the world who was able to make a playable game in it.

>> No.966253

>>966047
>>966055
>>966071
>>966150
Sexy brown Aztec girls and insects, Nice!
Is true that it's going to be an h-game?
>>966153
Cris is truly amazing

>> No.966258
File: 409 KB, 960x540, girl.webm [View same] [iqdb] [saucenao] [google]
966258

didnt dev today, but I learned to do this.

So, I still improved in my gamedev skills.

:D

>>966253
I don't want to make an H game.

Doesn't really add nothing to my game, except being a pain in the ass to try to release in stores and consoles if I make it H.

>> No.966373
File: 151 KB, 1154x680, gui.png [View same] [iqdb] [saucenao] [google]
966373

More work.

>> No.966460
File: 134 KB, 1152x680, gui.png [View same] [iqdb] [saucenao] [google]
966460

almost finished.

>> No.966467

>>966460
Try breaking the tile of the grass a little bit, with patches of mud or flowers

>> No.966473

Petition to change the name of /3/ for /cris/
Who is with me?

>> No.966479

>>966473
But there already is a Cris board.
>>>/trash/

>> No.966506

>>966467
You're saying this to a man who doesn't even make his grass textures tile. Pretty sure he knows something you don't, so trust the plan

>> No.966511

>>966258
the model looks ok, the toon shader is shitty
https://www.youtube.com/watch?v=1puHJSkZy24

>> No.966519

>>966479
So you are not with me then?

Change /3/ to /Cris/, it's the only way to save this dying board

>> No.966521

>>966506
It's a placeholder anon.

>>966511
Honestly, I think the issue is that I need to basically keyframe a 2D animation using something like flash symbol libraries, but with grease pencil.

I need to find a grease pencil symbol library addon to properly keyframe a 2D head.

>> No.966556
File: 315 KB, 414x410, 1618881605156.png [View same] [iqdb] [saucenao] [google]
966556

Man, I need to restart again my project.
All my code so far is worthless.
Is garbage.

And not modular.
And I didn't knew the most basic CS gamedev shit like a command signal queue, and my code is spaggetti.
And I didn't made modular plugins for diferent elements of my game.
And my input is not properly an input buffer in a separate module.

Nor my singletons managers are properly made.
Not I have basic shit like singal API between my modules.

It's garbage.
And so It has to be totally scrapped.

But I need to basically spent now a month reading CS books.

I need to scrap my fucking project now.

>> No.966558

Just spend the next five years finding the ultimate AAA coding workflow and project structure

>> No.966560

https://en.wikipedia.org/wiki/Agile_software_development

>> No.966579

>>966556
That shit doesn't matter if you don't need it.

>> No.966595
File: 687 KB, 1767x1578, my art progress.png [View same] [iqdb] [saucenao] [google]
966595

https://www.youtube.com/watch?v=VT6LFOIofRE


Daily reminder, I've been practicing every day non stop since 20 April 2005.

And I've practiced every gamedev skill.

When I literally say I will destroy the industry.
I'm not joking.

I'm like a nigga that has practice every day since April 2005.
Non stop.
Every day.

And this picture is like 1/4 of all the shit I've thrown away because I run out of space.

I will destroy this industry.

>> No.966730

>>966595
After the rewrite, right?

>> No.966744

>>966556
You don't need to restart, you are just trying to find an excuse to never finish the project. Totally understand that you are scared of putting something on the public eye, but you should try to overcome that fear.

>> No.966793
File: 1.49 MB, 1150x645, pacifica.webm [View same] [iqdb] [saucenao] [google]
966793

>>966730
>>966744
more chud progress, for chuds.

>> No.966795

>>966793
Pacifica?! Isn't that where the best aquafarms are?

>> No.966796

>>966795
she's a character that I designed on 2005, lmao.

She's born of me watching caska of beserk, but her design comes more from the little girl dragon with amnesia of Scrapped princess.

Her sister called Rosa, is her twin, but she has white hair, lighter skin and Iori yagami and rosalina iconic eye hair bang.

>> No.966798

>>966796
Can I use them in my own projects?

>> No.966799
File: 1.08 MB, 973x1200, 1686247207727278.png [View same] [iqdb] [saucenao] [google]
966799

>>966798
well, I mean, It's not like I have the means to give you a lawsuit.

dunno.

What I honestly want next year is to finish my autistic pokemon massive lore VN, so I rather see faggots making porn of that story, more than I would like to see fags making porn fan art of pacifica and Rosa.

But I am not gonna be a retard and autistically have a meltdown, if some retard decides to make porn of my characters.

Just that I rather have porn fan art of my porn story more than from my non porn games.

>> No.966802

>>966799
>mind immediately jumps to porn
I was thinking of video games

>> No.966816

>>966802
No, no you weren't

>> No.966818

>>966802
I mean, I just wanted to be clear upfront.

I dont have an issue with non porn games.

>> No.966849

>>966793
thisi s garbage

>> No.966863

can you stop making threads on /g/ as well
thank you

>> No.966867

>>965431
Based Jamundí
Hispa was a shitty place and you are blessing the world in /3/

>> No.966955
File: 1.17 MB, 1150x645, pacifica.webm [View same] [iqdb] [saucenao] [google]
966955

More work.

>> No.967019
File: 1.04 MB, 1150x645, pacifica.webm [View same] [iqdb] [saucenao] [google]
967019

Another day, another day of progress.

chuds BTFO

>> No.967103
File: 209 KB, 1152x679, tilemap.png [View same] [iqdb] [saucenao] [google]
967103

Today, I learned to make rpg maker grass autotiles from scratch, chuddies.

Now I need to basically make my map to be a diferent zodiac and magical symbol.
lol

>> No.967109

Thread theme https://www.youtube.com/watch?v=Nl72mKonWz8

>> No.967121

>>967103
Will this game have deep RPG elements and romance mechanics?

>> No.967123

>>967121
It's a basic arcade game.

>> No.967124

>>967123
Just make a vampire survivors clone.

>> No.967126

>>960932
go back to the games development thread.

Most of this thread isn't your shitty attempts at 3d, it's your shitty attempts at using game engines

>> No.967138 [DELETED] 

>>967126
this is a containment thread, retard.

At one point half the threads on this dead board were mine.

lmao.

>> No.967189

>spam garbage off topic threads
>look! i'm keeping your dead board alive!

>> No.967191 [DELETED] 
File: 661 KB, 768x1152, kof girls.png [View same] [iqdb] [saucenao] [google]
967191

>>967189
how bout making some art then.

faggot.

Do you even draw or something?

>> No.967203

>>967189
>>967126
Dude stop being an attention whore, Cris is working on a 3d sprite game
Clearly is 3d related.

I am working on a 3d anime style short film about paranormal stuff , but for you I can not make a thread here because is anime, and has paranormal stuff, should I post on /a/ and /x/ then? Or just in /tv/, maybe I need a board specific for anime made in 3d with paranormal stories?

>> No.967211
File: 257 KB, 1155x682, tilemap.png [View same] [iqdb] [saucenao] [google]
967211

More work.

>> No.967332
File: 1.54 MB, 1156x682, zodiac kaliina.gif [View same] [iqdb] [saucenao] [google]
967332

It seems my girly, that we're reaching firmly, the point, at that schizo joint.
We're it's not longer a game, but some schizo fame.

Magic will be required, to reach that point where the industry will be fired.

>> No.967426

>>967332
what the fuck are you saying?

>> No.967440

>>967426
look.

https://www.youtube.com/watch?v=gH9kcx-04lI

>> No.967441
File: 458 KB, 512x768, Dec 16.gif [View same] [iqdb] [saucenao] [google]
967441

Last progress of today.

>> No.967442
File: 133 KB, 1920x978, img-2023-12-17-13-57-19.png [View same] [iqdb] [saucenao] [google]
967442

>>967441
stop shitting up /g/.
stay on your containment general.

>> No.967443

has cris ever seen a real human bean for him to think either his models or ai gens look anything but repulsive?

>> No.967640
File: 240 KB, 1155x679, B level.png [View same] [iqdb] [saucenao] [google]
967640

Started working on the platonic solids that will serve as the indicators of the numeral of the repetition.

Basically a 12 levels of 4 repetions.

Something like 12/4 if It was a music score.

:/

>> No.967650

>>967443
He is our outsider artists
>>967640
Are you into mushrooms Cris?, you sound just like my friend trying to make sense of something that he read on some science article

>> No.967651

>>967650
It's basic mystical shit, plus using my levels like a musical bar.

>> No.967874
File: 228 KB, 1151x681, D level.png [View same] [iqdb] [saucenao] [google]
967874

48 levels done now.

>> No.967879

You're going to hell for this, cris

>> No.967883

I don't believe you have made $100 USD from gamedeving this year

>> No.967884
File: 32 KB, 710x54, what cope now.png [View same] [iqdb] [saucenao] [google]
967884

>>967883
cope and seethe, my dear schizo.

>> No.967887

>>967884
How much is that in human money?

>> No.967888

>>967887
120 usd.

>> No.967889

>>967884
if you have it why does it say pending

>> No.967890

>>967889
Steam have to make sure is not fraud.
I simply have to wait some days more.

>> No.967907

>>967888
>120 usd
that is poorfag farming cocaine for the cartel, cris...even your mom would prefer that.

>> No.967924
File: 4 KB, 224x225, 1606011986836.jpg [View same] [iqdb] [saucenao] [google]
967924

>>967907
I finally can show as chrissmass gift to my old pop that I finally started to make money with my dream of gamedev.
And that's more important than being rich or making millions or any gay onions award.

>> No.967929

>>967907
Sure but it proves >>967883 wrong.

>> No.967960

>>967924
>earning just 120 usd is the dream
...actually soul and wholesome

>> No.967995
File: 228 KB, 1131x1600, 71TLQNjSkQL.jpg [View same] [iqdb] [saucenao] [google]
967995

>>967960
It's not a money issue.

these 100 are a symbolic thing.

https://www.youtube.com/watch?v=CUvZD34_MVk
https://www.youtube.com/watch?v=Z6wP5eMNykE

It's about reaching the levels where I used to dream about.
Reaching the skill I wasn't born with.
Defeating the AAA industry.

That's the dream.
Not money.

To prove I can do it, that my hard work paid off.

To prove that talent is not what matters, but hard work.

The dream is to be as strong as rock lee, to prove I will not die as a loser.
Money is not my motivation.

I want to become an anime character one day.

>> No.967999

what exactly did you do to earn the $120? Don't tell.me someone actually bought one of your games

>> No.968001
File: 575 KB, 1078x1082, 1671302991245580.jpg [View same] [iqdb] [saucenao] [google]
968001

>>967999
Someone paid me to make him some models in my pixel art style.

>> No.968028
File: 214 KB, 1151x679, C level.png [View same] [iqdb] [saucenao] [google]
968028

https://www.youtube.com/watch?v=RUk-n73s4f0
5 days of work.
Literally 60 levels so far in my game chuds.

This time it's a real game I'm making.

>> No.968034

>>968028
You would be better off using RPG maker ngl

>> No.968035

>>968034
That would make too much sense.

>> No.968064

>>967995
>at first it was wholesome
>then the megalomania delusion starts again
lmao. classic cris

>> No.968065

>>968028
what kind of schizo plays their own game?

>> No.968088

>>968065
What the fuck

>> No.968098

>>968028
Shouldn't levels... look any different from each other? That looks all the same you're just changing the symbol in the background

>> No.968099

>>968098
Trying to understand how Cris thinks is a fruitless endeavour. If he were to claim that you can reach space with nothing but two rubberbands and a piece of gum then it is true in his mind.

>> No.968101
File: 119 KB, 800x800, walk.gif [View same] [iqdb] [saucenao] [google]
968101

I reached a new much higher skill level in 2D chuds.

>>968098
They're not finished.

>> No.968105

Is Cris Based, Cringe, Bringe, or Crased?

>> No.968120

>>968101
I think you should stop with a.i of any form unless you use it for reference not to "enhance" you're art.

>> No.968140

>>968120
I was hoping AI was like this magical revolutionary tool.

Slowly, but surely, unless a new revolutionary model appears.

I see no use of AI for my needs (character animation).

>> No.968146

>>968140
good

>> No.968147

>>968101
>They're not finished.
so you "have" 60 levels, but none of them are finished?

>> No.968150

>>968147
I need to design enemies, breakable objects and shit like eye candy.

I only finished the ground.

>> No.968173

Hey this is looking very nice. AAA sequels reusing systems from the last game still take 6+ years to make and they are dogshit on release. Keep working and posting progress!

>> No.968243
File: 793 KB, 1410x962, 25 Dec.png [View same] [iqdb] [saucenao] [google]
968243

I am growing stronger, chuds.

>> No.968245

>>968243
Why does 2023 look worse

>> No.968257
File: 586 KB, 800x800, sailor moon.png [View same] [iqdb] [saucenao] [google]
968257

>>968245
Because is not finished.

>> No.968274

>>968257
Now it just looks like the 2021 one

>> No.968382
File: 1.73 MB, 1152x679, AAA indie.png [View same] [iqdb] [saucenao] [google]
968382

>>968274
You're still 4 steps behind me.

>> No.968388

>>968382
If that makes you feel better bro

>> No.968391
File: 189 KB, 1150x667, overlay.png [View same] [iqdb] [saucenao] [google]
968391

Started working on overlays.

>> No.968407
File: 412 KB, 1154x684, overlay.png [View same] [iqdb] [saucenao] [google]
968407

https://www.youtube.com/watch?v=y4utBCdJbRM

overlay system done.

>> No.968408

>>968407
you're gonna pay people how much to play this?

>> No.968468
File: 940 KB, 1150x667, butterflies.webm [View same] [iqdb] [saucenao] [google]
968468

>>968408
dunno.

but is looking nice.

>> No.968495

>>968468
>clouds of farts
>shit and vomit splattered everywhere
>brown shit butterflies
you took "shit game" too literally

>> No.968619
File: 396 KB, 1170x691, new GUI.png [View same] [iqdb] [saucenao] [google]
968619

New GUI.

>> No.968652

>>968619
it too much shit on screen! but the girls are cute.

>> No.968655

C-can some tell me w-who is cris? Is he he deverow-developing a game or s-something like that?
>>968619
My w-wife on the le-LEFT!

>> No.968714

>>968619
crazy how each iteration just gets worse and worse

>> No.968716

Cris, have you watched the new Unity Engine Keynote?
https://www.youtube.com/watch?v=8ZIdejTiXAE
The bottom line is that with the new tight AI integration into the pipeline, they promise that even melaninated people like us are going to be able to make zombies to backflips.

>> No.968743

>>968652
>>968714
it is called baroque art.
my greenhorn.

>>968655
I am cris.

>>968716
I have used AI and every time I ended up just tracing the AI work, because is useless.

AI animaation is nothing more than mocap from video shit.
And I think mocap looks lifeless and boring and lacks the snapping of 2D quality ones.

>> No.968747

>>968468
>>968619
Me parce, I think you got a cool style with that. Maybe you should make things "blend" more.
I instantely thought about shoegaze/dream-pop music when I saw this image >>968391

>> No.968768
File: 57 KB, 600x900, 1697833444306680.jpg [View same] [iqdb] [saucenao] [google]
968768

>>968747
I think I am just gonna add some chickens and roosters as familiars you start the level, and they fight with the bugs, which you can control with a button to attack nearby bugs.

Will be a separate combat system to the catapult system.

That way, I can use the chickens and roosters as HP tokens I can use as a proxy to the waifu.

>> No.968890
File: 768 KB, 1281x723, new GUI.png [View same] [iqdb] [saucenao] [google]
968890

More work.

>> No.968916
File: 4 KB, 33x63, file.png [View same] [iqdb] [saucenao] [google]
968916

That's not how fingers work

>> No.968919

https://www.youtube.com/watch?v=lW7tYF5Gbcs

Initial overlay tween done.

>> No.968976

>>968916
He's using ai give him a break or this game will take another decade

>> No.968987

>>968916
It's funny how he could have a decent game made already if he just learned normally, but nooo, gotta do some dumb triple A workflow.

>> No.968994

>>968987
Cris is developing a AAA workflow that is going to make us all to be able to transcend as artists. Mark my words, his threads are going to be studied in art school in the future

>> No.968998

ya boy is doing shit bait threads instead of deving
>>>/int/191953217

>> No.969002
File: 42 KB, 1292x571, chords.png [View same] [iqdb] [saucenao] [google]
969002

>>968998
I'm studying music.

retardo.

>> No.969015
File: 1.59 MB, 1080x1082, 161455797311.png [View same] [iqdb] [saucenao] [google]
969015

https://www.youtube.com/watch?v=H59j8BUueWI

Last progress of the year.

>> No.969151
File: 308 KB, 500x628, 1603318965129.png [View same] [iqdb] [saucenao] [google]
969151

https://www.youtube.com/watch?v=RhQ5qKiC0x0

I've become 50 times better at music NOW.

After 4 days of hardcore practice.
I've become much stronger, musically.

>> No.969163

>>969151
I'm so glad I've subscribed to your youtube channel. Before my subscriptions page was plain boring. Now it looks like it has been vandalized.

>> No.969337

>>969151
Bruh
Maybe stick to animating anime waifus...

>> No.969360

>>>/ic/7004170

new 2D style here, chuds.

45 minutes to draw a 2D frame.

>> No.969392
File: 212 KB, 1153x679, 06.png [View same] [iqdb] [saucenao] [google]
969392

https://www.youtube.com/watch?v=vyw-NqAy-jg

Made my game intro song.

>> No.969393

>>969392
Bear McCreary doesnt stand a chance.

>> No.969454

>>969392
You are truly a Renaissance man Cris, the Venezuelan renaissance Ubermensch

>> No.969457

>>969454
he's copelombian

>> No.969516

>>968257
>implying he ever finished anything

>> No.969517

>>968105
i cant decide but i'll take an individual mentally ill colomboan autist over an army of industry pajeets.

>> No.969520

>>968105
so cringe it wraps back to being based, but then there's so much cringe left it wraps back again to being cringe

>> No.969522

>>969454
>>969457
>Venezuela
>Columbia
>Colombo
which one is it, retards??
inb4 they're the same spic shit. columbia and colombo are like half way around the other side of the world but of course you'll geography retards dont know that.

>> No.969538

>>969522
First Colombo is a city capital and not a city you retard, second I said Venezuela because of his laptop, I don't care where he is from, I am just admiring his art that's all.
>>969392
Nice job Cris, I can't wait to play your game. I am becoming a Cris fan

>> No.969543

>>969538
>is a city capital
>not a city
what? you're the retarded, retard

>> No.969574 [DELETED] 

I started working on the songs.

https://vocaroo.com/186e2WRcWZhV

>> No.969591 [DELETED] 

New Cris song:
https://voca.ro/1kG61a0TZFfp

>> No.969594

This >>969591 should play in the background on this board on repeat.

>> No.969618
File: 1.24 MB, 1364x768, vlcsnap-2024-01-06-21h16m47s431.png [View same] [iqdb] [saucenao] [google]
969618

https://www.youtube.com/watch?v=qrVDfaC0iZk

>> No.969707
File: 109 KB, 1022x1024, 1597887791168.jpg [View same] [iqdb] [saucenao] [google]
969707

https://vocaroo.com/16CvcKnTXf4C

Pls rate.

I only need to dumb down my melody a lot and make it repeat much more, and It literally sounds like EDM of some modern party.

lmao.

>> No.969712

>>969707
Just tell me you're going to put all of this on Steam at some point because reaction streamers are running out of content and will bring you tens if not dozens of views.

>> No.969757

>>969618
it sounds like peak schizo, what did you use for the vocals though, the voice is cute and wasted on your skill.

>>969707
all of your songs are terrible, you not only evidently lack even basic music theory knowledge, that you probably never even tried to scratch the surface or even know about it, and you're blind to the dissonance between the artstyle and the music. Overall, it feels like you can't even comprehend what makes something sound so foul and repulsive to an actual human's ears.
I'd say, AI generated music would sound better, but there are people that follow you only out of curiosity to know how decadent, lazy, disturbing, deranged and disgusting human creations can get and would rather listen to your original "creations" instead.

so my advice would be; don't take any advice.

>> No.969777

>>969618
Cute girls are nice, but there is no need to have them occupy half the window all the time. Remove those portraits, scale down the HUD decorations, and don't shrink the game's viewport like that.

>> No.969784

>>969757
Synthesizer V

>> No.969852

>>969851
>>969851
>>969851
Fresh bread, lads

>> No.972458

>>969618
>Kaliina
sounds like a Pajeeta name.
we know you have a huge fetish with niggers fucking with lolis and now Pajeetas too.
what other degeneracy do you have?