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960616 No.960616 [Reply] [Original]

>For reference I have absolutely zero experience with Blender and even less experience with porting stuff
Is it safe to get rid of all of these extra bones and mess with them accordingly so that they all correspond to the official list of the valve skeletons?

>> No.960640

>>960616
i dont have much experience porting between those games either but ideally you want to delete as few bones as possible, since without a bone some vertices wont be animated and game engines dont handle unassigned vertices too well.
Try to rename the bones if possible and combine if you run into a situation where bones cannot be ported over

>> No.960644

>>960616
Sorry but you’re boned

>> No.960658

>>960616
How about not using Valve junk porting software and actually not mess with a 20 year old dead game. Just make your own game with the same dumb hide and seek features.

>> No.960714
File: 1.29 MB, 498x247, IMG_6717.gif [View same] [iqdb] [saucenao] [google]
960714

>>960658
thanks for your opinion anon

>> No.960741

>>960714
Anon you don't even know those bones make up for the cloth physics that don't exist in Gmod. You can't port the model into the game, you just going to upload a mess.

So how about you stop being a whiny bitch and learn to make your own game.

>> No.960743

>>960741
>ask for help with porting a model in gmod
>get told to make a game instead
I'm sorry that you were dropped on your head as a child and therefore have had a stagnated reading comprehension but porting a model into garry's mod is a completely different task than making a game.

>> No.960752

>>960743
That’s why you are so dumb, Gmod isn’t any different from common more modern game engines. The only thing you doing is wasting your time on a dead engine that people hate. Gmod copycats like you shouldn’t have right to post here if all you do is steal copyrighted content and use it on lame 3 game modes you commonly find in Gmod.

You’re not a gamedev, you’re not a modder, you’re not an artist, you’re a scammer.

>> No.960773
File: 342 KB, 847x740, OP.png [View same] [iqdb] [saucenao] [google]
960773

>>960752
What the fuck are you talking about. How can you take anything of what I said to me being a scammer.

>> No.960795

>>960773
well you did steal something and try to use on on another place to make yourself popular but never tried to google the problems yourself.

You are nothing but a scammer, i bet blender community kicked you out and you are here asking for advice.

>> No.960810
File: 17 KB, 600x600, IMG_6719.jpg [View same] [iqdb] [saucenao] [google]
960810

>>960795
Do you need your schizophrenia pills because that’s the most logical solution to you thinking that I want attention from this.

>> No.960823

>>960810
>stealing from fornight and thinking 4chan cares about it
You are already guilty anon give it up

>> No.960825
File: 489 KB, 1024x1024, fortnite.png [View same] [iqdb] [saucenao] [google]
960825

>>960823
look, i just want a robot in gmod. i dont want fame, money, power, or anything. i want to put a robot that i would fuck in a 20+ year old game. sorry for putting your panties in a bunch because i have a fun little side project

>> No.960854

>>960640
fpbp

>> No.960903

>>960616
Just please don't fuck up the weight groups and keep that shit smooth.

Bake the materials maps down that you can't assign into source or it will look like ass.

>> No.960936

>>960616
you should probably just delete that entire skeleton and use a valve skeleton/re-rig it.
i have no experience porting models though so I'm probably wrong.

>> No.960981
File: 1.05 MB, 1170x1314, sexy cat.png [View same] [iqdb] [saucenao] [google]
960981

>>960616
i think the least effort way is to decompile the model of a hl2 citizen, import using the SMD addon, delete the the citizen mesh, rig your waifu to the citizen skeleton, then export the smd and compile using the citizen .qc

Crowbar is a decompile+compile tool for source models

you should look up some basic tuts on rigging a character, how to import/export source models into blender and how to compile/decompile source models.

good luck

>> No.960983

>>960616
For gmod and other source games you can delete the helper bones (the extra knee, and elbow bones. Also the ones between the joints) but don't delete the main bones or the hand pos bones or face pos bones. For gmod this is where the player sees from and holds weapons from. If you remove them the player will have the item or their view stuck at their feet. This video taught me a lot of the weird and wacky rules that source skeletons can have
https://youtu.be/JxWnO5VlbUE?si=HWbzyE6XjLx9N1Y9

He also pretty much goes through the whole process. This is handy if the character already has a skeleton with vertex groups.

>> No.960993

>>960616
OP here, I put the project on hold for the time being because the guide that I have been following has me stuck at some “proportion trick”. Theres also a quirk about the model that I’m using, all the extra clothing and visible pistons have their own bones. In order to try to keep the skeleton visibly simple I parented the extra bones to the main one
>theres a bag attached to the calf that has its own bone, I made the calf a parent to the bag
I’ll post pictures when I can get around to it but I haven’t made much progress besides simplifying the skeleton and scaling.

>> No.960995

I would just delete the rig you have and rig it up fresh and try running it to see what happens.

>> No.960999

>>960993
I told you, you can’t make this into a dead engine. You are fighting Maya rules, Blender rules and SFM rules all at the same time. The model will never work.

>> No.961051
File: 10 KB, 250x202, IMG_6739.jpg [View same] [iqdb] [saucenao] [google]
961051

>>960999
The indomitable human spirit knows no bounds, especially Blender, Source or whatever the fuck Maya is supposed to be.

>> No.961057

>>961051
reality says otherwise, you don't understand how model works, you lack basic blender rig, bones not supported by code, textures and lots more. It will become a mess, all SFM models are a mess.

>> No.961060
File: 50 KB, 500x500, pic is completely related.jpg [View same] [iqdb] [saucenao] [google]
961060

>>961057
Anon I can do a basic google search and convert my xps files to the shit thats needed. It has been done before and it's going to be done later. You can easily prove me wrong and explain exactly why this specific model won't work instead of repeating the same point over and over again. I'll quit once you say something productive.

>> No.961061

>>960616
op here again
>https://steamcommunity.com/sharedfiles/filedetails/?id=1679404734
well shit, someone already did it practically

>> No.961076

>>961061
>Why won't model work?
>Someone did it
This has to be a sign to stop, a quick google search (which i did) will have given you the answer. Gmod isn't SFM, you can not make a game file for movie file. It's dumb to try it. So, look at the files for it, tell me even if you can understand basic coding to keep the model in one piece. The answer is obviously not from you, it was rebuild top down, the modder had to have spent 4 months just to get it walking. Animation doesn't carry over from FBX in blender.

Now you'll try to make SFM into Gmod because you some dumb kid. There is not Gmod version of this model, this time you do have to 100% rebuild it.

>> No.961082

>>961076
you have still yet to say anything productive other than the other anons

>> No.961091 [DELETED] 

>>961061
When people just use an icon render from the og content, I automatically assume shit port because they don't want to show what the end result is. I expect really shit tier work from this.

>> No.961118

>>960616
>I want to port something from fortnite to gmod
>spoonfeed me an education, or watch me wreck the model
If you posted in the stupid questions thread, I probably would have held your hand to spite this guy >>960658 reddity non answer. But you made a thread as if you're entitled to tech support, while also insulting the people familiar and unfamiliar with source trying to help you.

>> No.961125

>>961118
I’m not acting like I’m entitled to shit, the anons above who actually said something useful genuinely helped me.

>> No.961127

>>961125
I’ve been running off of old tutorials for this project and have literally only read this thread to argue with>>960658

>> No.961131

>>961125
You look so pathetic, did you get banned from Steam community. Gmod and SFM for 4chan is a laughing stock. Like OMG anon why not use blender instead. Learn some VR and you never need to touch Gmod. This whole thing about trying to get it to Gmod is just ridiculous and won’t help you get popular with Steam community.

>> No.961132

>>961131
>>960825

>> No.961139

>>961132
Again, blender can do that and you don't have to worry about development abandoned because Gmod add on is known to never last forever. That lame VR add on only got one update from 2022. Face the facts.

>> No.961156 [DELETED] 

>>>/vg/449160740
Artificial Academy 2 General /aa2g/ #1294b
TRL Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub
General FAQ:
https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0

>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690
https://db.bepis.moe/aa2/

>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vwrmdohus4vhh/Mods
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129
Booru: https://aau.booru.org

>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host

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