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/3/ - 3DCG


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File: 118 KB, 752x774, 1000011546.jpg [View same] [iqdb] [saucenao] [google]
958446 No.958446 [Reply] [Original]

this is what Bethesda calls "game ready"
thoughts?

>> No.958447
File: 56 KB, 687x911, FqwLT4dX0AEQTn5.jpg [View same] [iqdb] [saucenao] [google]
958447

>>958446
picrel

>> No.958448

>>958447
wtf is that even ment to be

>> No.958453

>>958448
A broken remote.

>> No.958459
File: 573 KB, 866x895, 1694882937619860.png [View same] [iqdb] [saucenao] [google]
958459

Topology fags btfo

>> No.958463

>>958446
is this an asset form the game?

>> No.958468
File: 164 KB, 880x744, supreme.jpg [View same] [iqdb] [saucenao] [google]
958468

>>958459
The apple chunk.

>> No.958469

>>958446
Hardly a dent in the tens of billions of polygons modern hardware can handle. Polycount isn't as big of a deal as it was ten years ago. Upgrade your shitty system mate.

>> No.958471

>>958459
>>958468
is this real?

>> No.958472
File: 443 KB, 1217x947, file.png [View same] [iqdb] [saucenao] [google]
958472

>>958446
I'm very new to 3D, but why couldn't have they just done this?

>> No.958473
File: 597 KB, 1080x677, file.png [View same] [iqdb] [saucenao] [google]
958473

>>958448
>>958453
How it looks in the game.

>> No.958474

>>958472
because they're fucking retarded

>> No.958477

>>958472
is it breakable?

>> No.958478

>>958477
I don't know if that object in Starfield is breakable.

>> No.958483
File: 157 KB, 314x694, 1685142712252141.png [View same] [iqdb] [saucenao] [google]
958483

>>958472
>>958474

>> No.958488

>>958472
You need even polygons for proper reflections

>> No.958490

>>958488
"Even" as in "as close to even sided as possible"?

>> No.958493

>>958472
You're using Blender, of course you have no fucking idea what's going on. 99% of the idiots on this board use Blender as well so they don't have a fucking clue what they're talking about. This topology is fine for static objects, not for animated ones. Please do yourself a favor and take a 3D class at school with Maya, it doesn't matter how shit and trash the school is it'll be better than anything you will ever learn with Blender.

>> No.958495

>>958493
Is this some sort of an in-joke on this board, or are you being serious?

>> No.958499

>>958495
He is taking about deformations on a solid box so the only person who is that stupid to make that remark is Cris,and I think that he uses blender so, for the sake of humanity I hope is a joke

>> No.958501
File: 1.83 MB, 1708x3279, Starfield Cubes.png [View same] [iqdb] [saucenao] [google]
958501

Here is a compilation from /v/
Pajeets and Bethesda cultists are on total damage control right now

>> No.958502
File: 341 KB, 797x666, file.png [View same] [iqdb] [saucenao] [google]
958502

>>958446
This is a sandwich in Starfield

>> No.958503
File: 160 KB, 352x371, jfc.png [View same] [iqdb] [saucenao] [google]
958503

>>958459

>> No.958505

>>958459
I can see that this was initially a beveled cube. How would a competent person go about adding organic detail without fucking up the topology so much?

>> No.958507

>>958501
It's like those /v/ retards don't understand what a static mesh is lol

>> No.958508

>>958505
Topology only matters when you're deforming the object.

>> No.958509

>>958505
use zbrush?

>> No.958513

>>958499
>He is taking about deformations on a solid box
You read that backwards and thus need to go back to school.

>> No.958518

>>958472
This is literally worse than the OP. At least the one on OP will look good in game, this will look like complete shit because the polygon size is all over the place.

>> No.958519
File: 278 KB, 877x844, file.png [View same] [iqdb] [saucenao] [google]
958519

>>958471
Of course not. This is the in game model.

>> No.958534
File: 20 KB, 182x399, who could be behind this post autodesk.png [View same] [iqdb] [saucenao] [google]
958534

>>958493

>> No.958537

>>958518
they're called QUADS not RECTANGLES for a reason, aspect ratios matter

>> No.958539

>>958493
Please dont be a copypasta that would be so funny as fuck

>> No.958540

>>958493
Blenderfags are cringe, but 120.000 polys?

>> No.958549

>>958472
You basically do that and then bake it in a fucking cube
>>958493
it is a cube, idk the things that you want to animate there but it looks like a prop that could react to physics or to have some loopable animation at best

>> No.958553

do you suppose creation engine has different lod and that one happens to be the highest one?

>> No.958565

>>958553
I thought of that, and also the possibility that it's tessellated (maybe dynamically) so that a displacement map can be applied.

>> No.958566

>>958472
they don't do this because they need to sell computer parts

>> No.958575

>>958446
FAAAAAKE. Why would a game asset have quads? The game already has its flaws, so why invent new ones?

>> No.958576

>>958518
>>958537
Where can I read more about why this is the case? Also, that doesn't explain the black wireframe between the details.

>> No.958577
File: 79 KB, 562x478, iLxbR.png [View same] [iqdb] [saucenao] [google]
958577

>>958576
You need uniform geometry for correct shading.
For performance, you also want your quads to be small enough to fit in a fragment shader, they can be as tiny as 2x2 pixels.

>> No.958578

>>958553
Still wouldn't make sense.
A geometry has to do two things: define shape and support other pieces of geometry and the quad meshed cube in OP is full of shit that does neither.
>>958565
This would make sense, but I can't imagine what's going with that cube that you would want to tesselate it. I can't find what it looks like fully textured in game.

>>958518
>>958537
>>958577
this is nonsense

>> No.958579

>>958578
>this is nonsense
https://youtu.be/vjbTf64PxsU

>> No.958583

Do Bethesda modelers not know sub-d? Pathetic.

>> No.958584
File: 828 KB, 782x954, 1694940902261359.webm [View same] [iqdb] [saucenao] [google]
958584

>>958583
should I need to remind you?

>> No.958590

>>958446
They already posted a bunch of 3D art jobs lol. It seems like a whole department got fired for this.

>> No.958596 [DELETED] 

ohhh, wait, so is this the dwemer puzzle cube? yeah, i knew this had to be some fake news shit where some clown on twitter takes some shit out of context.

>> No.958603

>>958584
bruh

>> No.958606

>>958584
>https://mindwalkstudios.com/careers
>Required Skills:
>3D software: Maya or 3DS Max
>ZBrush
>Photoshop
oh well better luck next time /3/

>> No.958607

>>958584
the same studios who made starfield's 3d assets also worked on stuff like diablo 4, god of war, bg3, and a ton of other shit. chances are they know what they're doing and you don't. besides, people have shown that the reason starfield runs like shit on pc is because the engine uses the gpu's ram inefficiently.

>> No.958608

>>958446
Can anyone explain why this is bad without going full schizo?

>> No.958610

>>958607
Maybe you just need a modern computer?

>> No.958611

>>958608
making a cube use a billion polygons doesnt add any detail and kills performance. an anon said its fine because the cube is animated but I think hes trolling, even if you used Maya like he suggested you would still think this is retarded

>> No.958613
File: 675 KB, 1426x999, Screenshot (248)~2.png [View same] [iqdb] [saucenao] [google]
958613

>ok topology
>can deform
>40k tris
how tf that shitty cube with awful topology have 120k tris

>> No.958614

>>958610
i've never played starfield.

>> No.958616

>>958610
A 4090 can't hold stable 60fps at max settings. Doesn't help that it looks like an early PS4 game either.

>> No.958620

>>958616
My 3080TI is having no trouble at max
But then I don't do the whole 8k meme

>> No.958634

>>958607
Knowing Bethesda's extensive track record, the artists know what they're doing and the studio doesn't.

>> No.958636

>>958634
the artists aren't from bethesda. they are from 3d studios that have worked on a ton of triple-a games and movies. the shittiness of bethesda's code is not the responsibility of some 3d modeler in china.

>> No.958639

>>958447
isnt this from garden of banaban

>> No.958653
File: 106 KB, 1359x1714, High-4k.png [View same] [iqdb] [saucenao] [google]
958653

>>958620
Imagine buying a 3080Ti for 1080p

>> No.958654
File: 483 KB, 1100x1387, Ultra-1080p-p_1100.png [View same] [iqdb] [saucenao] [google]
958654

>>958653
Oh wait, it can't even do 1080p 60fps lmao

>> No.958675

>>958654
Again had no issues maintaining 60FPS
Not sure whats wrong with those niggas rigs

>> No.958676

>>958483
Holy shit lmao. This also completely explains that crappy art direction.

>> No.958683

>>958675
Let me guess, you used upscaling? No shit the results are different

>> No.958689

>>958446
What-what polycount? I am doing high-detailed printready models more optimized than this cube O_O

>> No.958751

>>958584
How do you get that many chinese and indians in a room together without a bloodbath?

>> No.958837

>>958676
What's wrong with the art direction? I like it. Also, those are probably just the people hired to do the menial labor of creating the assets, while the art direction was handled by more trusted people in Bethesda.

>> No.958855

>>958469
So now instead of getting a warehouse with 10 million crates to interact with we get 10 crates like weve always had.

>> No.958856

>>958483
And then it all made sense

>> No.958858

>>958751
fun fact : 4channel is blocked in china AND india so you are just trying to make fun of like 3 billion people who cant even respond to you.

sad

>> No.958866
File: 641 KB, 837x721, perfection.png [View same] [iqdb] [saucenao] [google]
958866

>>958446
492 tris

>> No.958869

>>958866
that bake isn't looking so hot

>> No.958939

>>958483
So the game was made in India hahahahahaha

>> No.958989
File: 492 KB, 1087x585, file.png [View same] [iqdb] [saucenao] [google]
958989

>>958577

No you don't.

>> No.959003

>>958989
that is better but could be more optimized.