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File: 2.73 MB, 608x1080, jiggle physics.webm [View same] [iqdb] [saucenao] [google]
951841 No.951841 [Reply] [Original]

How do I achieve realistic jiggle physics?

>> No.951842
File: 1.61 MB, 1280x720, booty jiggle.webm [View same] [iqdb] [saucenao] [google]
951842

>> No.951843

Find out how long the animator you admire has been doing what they do. Do it for that long, and don't let them sell you an easy solution. If you don't care enough to put in the hours, find something you care about where you will put in the time.

>> No.951845
File: 324 KB, 540x304, ezgif-5-5719f47b82.webm [View same] [iqdb] [saucenao] [google]
951845

>>951841
https://augmero.github.io/

If it works for you, you have to post your results.

>> No.951853

>Blender -> soft body + lattice -> tweak numbers a bit
Done

>> No.951854

>>951841
>>951842
>>951845
not realistic

>> No.951855

>>951854
We'll need a proper example of what you're looking for. For reference of course.

>> No.951865

Monitoring this thread as I would like to know too

>> No.951867

>>951855
Well, they're "realistic" in the way they stretch and compress, but real tits and ass are a bit less fluid. These webm's look like jello

>> No.951871

I came.

>> No.951872

The new UE5.2 chaos flesh simulator is supposed to make it work real time.
Anyone checked it out yet?

>> No.951879

>>951841
>>951842
>>951845
Your webms are not realistic

>> No.951880

>>951879
That's why I'm asking how to make realistic jiggle physics. Are you dumb or something?

>> No.951882
File: 1.82 MB, 303x480, anigif_sub-buzz-28406-1490823788-3.gif [View same] [iqdb] [saucenao] [google]
951882

>>951855

>> No.951885

>>951845
did you make this? I've nutted to it many times, so thanks

>> No.951886

>>951880
If you want realistic you unironically need slowdini

>> No.951893

>>951841
this lustgard guy has a discord where you could ask him. I'm just warning you though he put an autistic amount of effort into animating this character

>> No.951895

>>951841
>>951842
>>951845
This would look way more impressive and sexy if the 'assets' were sized appropriately. All the lard just makes me think of OP's thinly-veiled fat fetish.

>> No.951925

https://youtu.be/bbjpyMJ4TaE

>> No.952149
File: 2.01 MB, 1206x876, jiggle.webm [View same] [iqdb] [saucenao] [google]
952149

How many decades of experience is required to achieve this?

>> No.952165

>>951841
This shit looks ridiculous theres really people that coom with this?

>> No.952216

>>951841
>>951842
>>952149
pretty sure these are done by hand
>>951845
And this one is using ziva vfx, but it already tells you that in the github. A user by the name m.tsqn has a few samus animations using the same method, but even they don't look appropriate for a number of reasons. XPBD is supposed to come out but 4.0, but we'll see if you can get a decent result using it. Houdini also has a number of soft body simulation features, if you want to go down the rabbit hole on node fuckery.

>> No.952219

>>951841
Be a fucking man and animate it manually

>> No.952225

>>952149
this is my endgame

>> No.952241

>>952225
For 3D animation or transitioning?

>> No.952243

>>952219
>>952241
Can you show an example of your work animating figures manually?

>> No.952244

>>952243
Learn how physics works

>> No.952247

>>952244
But can you show me an example?

>> No.952249
File: 2.88 MB, 760x660, 1620557670487.webm [View same] [iqdb] [saucenao] [google]
952249

>manual jiggle physics

>> No.952252

>>952249
Ok but he means vertex by vertex. He's a real man and to him even physics bones are not acceptable.

>> No.952253

Also, I don't know what game that is but I wish it didn't exist.

>> No.952255

>>952249
hair and accesories doesnt move like that
also
>clipping

>> No.952256

>>952249
where is this from?

>> No.952276

>>952249
looks terrible

>> No.952280

>>952216
why is the ziva workflow so hard my bros

>> No.952314
File: 730 KB, 320x240, boobtest.gif [View same] [iqdb] [saucenao] [google]
952314

you want to use a volume based cloth sim that drives deformation on your base mesh. To make it "realistic" is to obsess over the settings to the most minute detail for the rest of your life.

>> No.952315
File: 301 KB, 320x240, collidetest.gif [View same] [iqdb] [saucenao] [google]
952315

>>952247
it will never look "realistic" if youre trying to simulate GGGG sized tits bouncing like they arent 50lb bags of water.
abandon your fixation on "realism" and focus on "what looks good". There is a woman with ZZZ sized breasts and they don't bounce or jiggle. they lay flat like empty sacks and resist swaying so much she has to rock her body back and forth just to change directions.

>> No.952317

>>952314
>volume based cloth sim
false. You want Finite Element Physical material models to compute deformation.

>> No.952318
File: 89 KB, 320x240, c3b74924dbb37af4757fd4045e5fb64a0625d796_hq.gif [View same] [iqdb] [saucenao] [google]
952318

>>952315
>abandon your fixation on "realism" and focus on "what looks good"
Good advice anon. But I do think it is best to have a solid foundation in reality to make sure you arent doing something wacky like pic related.

>> No.952320

>>952318
it looks good, so it is good.

>> No.952322

>>952216
>ziva
Does Blender have anything that comes anywhere close to Ziva + Maya in terms of quality?

>> No.952323

>>952322
No, the only thing remotely similar is Houdini FEM. Maybe things will change with blender 4.0, but I am a pessimist on this front.

>> No.952324

>>952323
Guess time to start learning Maya then, glad I didn't go too far with Blender

>> No.952328

>>952323
The Cloth simulator in Blender does work but it's hard to set up because it's scale-sensitive and because of the limits that are hard coded for the parameter sliders, your model has to use centimeters as a unit, which is typical Blender bullshit.
Self-collisions and internal springs barely work at all, which is typical Blender quality.
Blender 4.0 Alpha is already available if you want it:
https://builder.blender.org/download/daily/
and they've fixed zero bugs around physics because the whole module, instead of using Bullet or some other established physics library, two russian guys went in and wrote the entire thing from scratch, so they're the only ones who knows how it works, which is typical Blender procedure.

>> No.952330

>>952328
>using blender for simulation
never ever, anon.

>> No.952332

>>952330
Is blender a meme? I see like everyone shitting on it

>> No.952333

>>952332
What makes you think it isn't a meme - from your experience?

>> No.952335

>>952333
Dunno I don't really use it myself, played around for a bit in it because it's free but decided it's not my thing

>> No.952349

>>952332
It's free
You get what you pay for

>> No.952379

>>952314
I need bmender tutorials for this immediately

>> No.952380
File: 1.24 MB, 479x437, shakeitmom.gif [View same] [iqdb] [saucenao] [google]
952380

>>952379
yeah. step 1
>install maya
https://youtu.be/OMbVtip_nRk
I made that igf. I made this tutorial. I use no modern crazy specialty simulation packages. Just default maya shit.

>> No.952381

>>952318
well pic related doesn't look good, firstly. secondly, your foundation when making fantasy designs your foundation has to be your own taste. If your taste is bad what "looks good" to you will be bad. It's an instinct your temper by being ridiculed.

>> No.952389

>>951882
A reminder that Amanda Love got pressured to have sex with a Black "photographer" after he invited her to a shoot at a motel room in which he actually video recorded and then later on leaked online

>> No.952392

>>952379
I've made this >>946599 and >>949959 and several other tests a while ago. They're scattered all over the board and some got lost.
The first one has self-collisions, the second one has internal springs. But I was never able to make both of those features work together reliably.

There are limitations and I don't think anybody has made a good video tutorial yet. My advice is to get a low poly human figure, roughly rig it, add the cloth modifier and just play with it.
One of the simulation parameters is related to the average edge length of the mesh, which is a problem. If you have very fine details such as fingernail grooves, you've got to get rid of those.
Also, did I mention it's slow? It's slow. Don't try to simulate meshes with more than 5k faces or so unless you have a lot of patience.

Somebody should start a Cloth sim community of some sort because I think there should be a place where to share demos and advance this necessary technology.

>>952389
Of course. Women would never have sex with men. When they do it's because they get pressured into it. Everybody knows that.

>> No.952401

>>952380
>install maya
Why is it so expensive anons...

>> No.952423

I've also made >>951254 and >>951374 which are Softbody sims instead. There is not much jiggling and no self-collisions but the skin stretches correctly. Obviously it's all a work in progress but hope to be able to use all those feature together someday.

So, the elements are there even in Blender, but the problem is that the simulation code is going to need extensive bug fixing.

>> No.952427

>>952401
Maya Indie is only $265 vs $1700 for the regular version

>> No.952431

>>952427
Which is still rather steep for something that I don't even know if I wanna be doing long term

>> No.952451

>>952256
Game being made by @greisane on Twitter
https://twitter.com/greisane/status/1387915117329883138

>> No.952454

>>952401
Just pirate it

>> No.952455

>>952454
But is it also possible to pirate ziva?

>> No.952468

>>952401
I don't know this, but I'm assuming that for every one of maya's little tools someone made a blender equivalent.

>> No.952472

>>952468
With the exception that Blender's replica tools don't work reliably if at all.

>> No.952475

>>952472
See
>>952349

>> No.952476

>>952472
do they have a clone of nCloth? ncloth with volume tracking is all you need. The only way to improve upon it would be more efficient algorithms for faster caching time. Maybe if someone could make a plug in the was tailored to the needs of huge breast simulation by renaming all of the properties so it's easier to understand and setting the default values to something relevant.

>> No.952516

>>952247
Examine how ball movement works

>> No.952518

>>952516
Can you show me an example?

>> No.953116

https://smutba.se/tutorials/view/105/
https://rikolo.newgrounds.com/movies/

>> No.953218

>>951841
addons and google retard. if you have to ask, you wont achieve it

>> No.953220

>>952149
literally an afternoon. does no one on this board actually animate anything? move a cheek bone, slap dynamics, profit.

>> No.953227

>>953220
The average /3/ user thinks that's anatomically accurate.

>> No.953234

>>953227
Reminder to quit 3D if you've never had sex

>> No.953247
File: 27 KB, 500x375, 1669294257977279.jpg [View same] [iqdb] [saucenao] [google]
953247

>>953220
>move a cheek bone, slap dynamics, profit.

>> No.953302

>>953220
Let's see you do it then

>> No.954267

>>951841
Vellum grains

>> No.954346
File: 2.77 MB, 480x360, goblinTwerklo.gif [View same] [iqdb] [saucenao] [google]
954346

>>953302

>> No.954347

>>954346
disgusting, lmao

>> No.954354
File: 1.40 MB, 500x304, expert.gif [View same] [iqdb] [saucenao] [google]
954354

>>951841
You need to touch many breasts to achieve realistic jiggle physics. Many breasts. At least 150+, of all size, B to DD+. It's a difficult and time-consuming process that only the greatest 3d artists ever complete.

You need to palm them, and then slowly stir them, to get the right amount of force. Then you need to pinch them, but not too hard, and then try to slap them. Watch how they jiggle. If you can, buy 6/7 cameras to watch slowly and with numerous angles how they responds to action.

Then you need to milk them, slowly. Don't put too much strength when you milk them, women tend to not like being rough-handled here, and milking shouldn't be like putting breasts between two rolling pins, you won't extract milk like that.

Then you need to do the same with fake breasts, to understand the intricacies of fakeness in breasts.

If you do all of that, you can master jiggle physics.

>> No.954356

>>954354
or you can just use FEM in hou, lol

>> No.955315

>>954354
It's been a long time fantasy of mine that if I had a shitload of money I'd pay busty women on OnlyFans to record multi-angles footage of them doing various movements naked to serve as references for 2D and 3D animators who want to animate titties realistically.

>> No.955349

>>955315
you only need money if you're trying to get paragons of figure and facial features
if you lower your standards to goblinas it would be much cheaper to achieve 80% of the same results

>> No.955412

>>955349
True, but the multi camera setup would probably ramp up the price quite a bit. Ideally I'd need several women with different breast size and shapes as well.

>> No.955414

>>955412
iPhones have lidar in them now so technically you only need one camera

>> No.955415

>>955414
Isn't that just for static scenes?

>> No.955418

>>955415
I don't see why it would have to be
The available software might be optimized for that though

>> No.955425

>>955418
again, just set up a simulation and use FEM. Think beyond blender, blendie

>> No.955429

>>955414
>you only need one camera
How? Lidar don't magically negate the need for multiple cameras, they can't "see" behind objects because the laser pulse has to bounce back directly to the sensor

>>955418
I don't know much about the specs of the iphone's lidar (especially the scanning rate) but it looks it still takes some time to fully scan a scene. Recording a 3D "video", as in gathering a full cloud point at a rate comparable to a typical video frame rate would require tremendous computing power and storage.

>> No.955484

>>955425
you first bro

>> No.955486

>>955429
I thought everyone had switched to Nerf at the high end

>> No.955742

>>952455
Yes, vfxmed has a crack that works. Don't know how safe it is to use on a system with networking if you live in a first world country.

>> No.955882
File: 3.09 MB, 427x351, jiggletest3.webm [View same] [iqdb] [saucenao] [google]
955882

>>953116
I was actually going to suggest that tutorial, got some decent results from it too

>> No.955908

>>955882
They should add a "water balloon in metric units" preset to the Cloth simulator. It would would make a lot of people happy.

>> No.955911
File: 63 KB, 640x480, 0001-0064.webm [View same] [iqdb] [saucenao] [google]
955911

>>955882
And of course that's the "real" deal but as an alumni of Prof. Cris, I was looking for a CHEAP AS FUCK way to do it and I've found this:
https://docs.blender.org/manual/en/latest/physics/forces/force_fields/types/harmonic.html
If you understand the physics a little bit, you can create some sort of a bubble where time is delayed.

>> No.955912
File: 1.39 MB, 640x480, 0001-0064.webm [View same] [iqdb] [saucenao] [google]
955912

Like this, chuds. One click jiggling anywhere.

>> No.955919
File: 293 KB, 640x480, 0001-0064.webm [View same] [iqdb] [saucenao] [google]
955919

This is for the fans of the Toon shader.

>> No.955952
File: 25 KB, 479x762, maya_2023-08-22_12-02-50.png [View same] [iqdb] [saucenao] [google]
955952

>>955908

>> No.955953

>>955912
Yeah you got some mosquito bites to sway up and down. (the rib cage too). Now apply your technique to some H cups and see how well it works.

>> No.956075
File: 361 KB, 2601x905, a bit of a distance.jpg [View same] [iqdb] [saucenao] [google]
956075

>>955882
How did you setup the icospheres/breasts so that they correctly "overlap"? I followed the tutorial but the breasts seem to deform notably before the cube reaches them. I even went into the .blend file he provides on smutbase and added a cube with a collision physics property with the same values as the cubes he's keyframed, but the deformation still happens before the cube reaches the boob. How come his cubes, and your icospheres, deform the breasts at the correct difference?

>> No.956116

>>952318
>cartoon has cartoon physics
?????????

>> No.956220
File: 1.07 MB, 640x480, 0001-0250.webm [View same] [iqdb] [saucenao] [google]
956220

Aside from >>955919 the Harmonic force field seems to work to correct the bending on shoulders, elbows and other joints.

>> No.956222

>>956075
the spheres don't have collision - they have a smaller sphere inside them with collision!

>> No.956474

>>956222
Huh, I never thought of that for the spheres themselves.