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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


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947803 No.947803 [Reply] [Original]

Blender is now being used for major motion pictures. It's officially industry standard.

>> No.947805

>>947803
>across the spiderverse

enough said, desu

>> No.947815 [DELETED] 

They only hired him because he's black.

>> No.947819

>>947815
show your work then, coward!!!

>> No.947822
File: 43 KB, 411x418, 1682749494626869.jpg [View same] [iqdb] [saucenao] [google]
947822

>>947819

>> No.947825

>>947815
Imagine being racist and butthurt because someone actually got paid while you waste away doing nothing with your life :)

>> No.947827

>>947825
>implying

>> No.947829

Blender is running like ass. I upgraded the ram to 64gb and now I overclocked my cpu. This is getting kind of annoying. My model has like 30 million faces I think. I also have a 3060 rtx, with a 3700x. What else does this thing want?

>> No.947830

>>947829
>I upgraded the ram to 64gb
get 128

>now I overclocked my cpu
dont overclock, your cpu will go belly up

>3060
oof

>3700x
can you take any more L's?

>> No.947832

>>947803
>Lego stop motion is used by taking photos many times to make the characters move.

There is no blender, it's just physical lego with adobe after effects. Showing how dumb blender users, you can't understand basic animation 101.

>> No.947834

>>947832
cringe

>> No.947840

>>947830
does maya require a super computer too?

>> No.947842

>>947840
>advising not to overclock
>supercomputer

>> No.947844

>>947842
What you're demanding is super computer tier.

>> No.947845
File: 133 KB, 1600x1266, erotic roundtable reference.jpg [View same] [iqdb] [saucenao] [google]
947845

>Neuralangelo’s ability to translate the textures of complex materials — including roof shingles, panes of glass and smooth marble — from 2D videos to 3D assets significantly surpasses prior methods. The high fidelity makes its 3D reconstructions easier for developers and creative professionals to rapidly create usable virtual objects for their projects using footage captured by smartphones.
>Neuralangelo is one of nearly 30 projects by NVIDIA Research to be presented at the Conference on Computer Vision and Pattern Recognition (CVPR), taking place June 18-22 in Vancouver. The papers span topics including pose estimation, 3D reconstruction and video generation.
>Huang announced NVIDIA Avatar Cloud Engine (ACE) for Games, a foundry service developers can use to build and deploy custom AI models for speech, conversation and animation. It will give non-playable characters conversational skills so they can respond to questions with lifelike personalities that evolve.
You can call me cris all you like but it's over.

https://youtu.be/PQMNCXR-WF8

https://youtu.be/5R8xZb6J3r0

>> No.947849

>>947845
>Closed source nvidia shitware

>> No.947854

>>947845
gheeze they could of made anything and they went with some deformed autchwitz shit

>> No.947857

>>947803
hes also 14, get a life

>> No.947865

>>947829
same cycles shits on my comp and turns it off but Maya handles it like a pro. Starting like maya more switching from blender

>> No.947903

>>947840
Maya runs on a budget shitbox, it's just that Blender shits the bed when the polycount gets more than a million, don't listen to this retard consoomer >>947830

>> No.947906

>>947803
By that standard even a no.2 pencil is 'industry standard'

https://blog.sketchup.com/film-tv/utilizing-3d-modeling-in-top-feature-films-for-marvel-disney-and-universal

>> No.948057

>>947825
>imagine being such a faggot that racism triggers you

>> No.948065 [DELETED] 

>>947803
>capeshit
>nigger

>> No.948090

>>947845
are you making a nazi gas chamber zyklon b porno?

>> No.948166
File: 971 KB, 400x300, 1684473467303432.gif [View same] [iqdb] [saucenao] [google]
948166

>>947845

>> No.948167
File: 54 KB, 510x680, 1681784768597080.jpg [View same] [iqdb] [saucenao] [google]
948167

BLENDER MUSCLE SYSTEM WHEN?

>> No.948168

>>948167
>blender muscle
>20 euros

https://blendermarket.com/products/blender-muscle-tools-1-6

>> No.948169

>>947829
>My model has like 30 million faces I think.
>What else does this thing want?
It wants you to get good at modelling.

>> No.948174

>>948057
Lmao I relish in the fact that you losers will never be successful

>> No.948326 [DELETED] 
File: 1.60 MB, 1889x1889, 1683395016150937.png [View same] [iqdb] [saucenao] [google]
948326

>>948090
i mean...
i would watch that sheet, ngl..
Immagine a blonde bull snaping one of thse malnurished jewesses in two...

>> No.948332

>>947829
Why the fuck do you have 30 million faces?
Don't sculpt anything remarkably detailed in blender!!!!

>> No.948362

>>947829
>My model has like 30 million faces I think.
What is it, a life size model of Mount Rushmore

>> No.948363

>>947854
put giant balloon tits on her and she could be a RAITA character

>> No.949903

>>947903
Maya shits the bed even harder with less polygons.

>> No.949945

>>947803
AI is going to be industry standard
Netflix producers are already asking AI bros to help with the process, motherfuckers are bragging on twitter.

>> No.949946

>>949903
you dont know what you are talking about. Maya is not a sculpting app.

>> No.949947

>>949945
>AI is going to be industry standard
It wont be.

Steam is banning AI generated content in games.

>> No.949948

>>949947
This has got to be one of the most idiotic comments i've read in months.

>> No.949949

>>949948
Its been known news confirmed on /v/, /g/, twitter, and reddit for days, idiot

>> No.949950

>>>/g/94384267

>> No.949951

>>949950
>One person got their A.I game banned
>News believe it
Really...

>> No.949952

>>949951
read the steam terms. Its OVER for you. I fucking TOLD you!

>> No.949953

>>949945
yup

Unilever is already looking to deploy AI as soon as possible
4 major architect firms are using AI already

AI is kill, for all of us

>> No.949968

>>949953
Again, on STEAM it is OVER

>> No.949977

>>948174
kinda based won't lie. I take the side of whoever is causing the most butthurt

>> No.949983
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949983

>>949952
>>949968
Steam under the law must inform the users of any changes to the terms of the agreement. They can not change the law, they cannot make changes without informing you. No changes since April 25, 2023 according to Valve themselves.

>> No.949984
File: 122 KB, 775x653, 1675660525281883.png [View same] [iqdb] [saucenao] [google]
949984

>>949983
Its already IN the agreement, specifically with needing all the necessary rights. Its been in there for YEARS.

They are cracking down now.

I fucking told you guys not to get dependent on AI and suckle on that teat and get lazy, but you wouldn't listen. You wouldn't fucking listen. And now I am laughing at you all.

>> No.949995

>>947815
This

>> No.949997
File: 129 KB, 717x640, timetobed.jpg [View same] [iqdb] [saucenao] [google]
949997

>>949984
Reddit made up story time.

>> No.949998

>>949997
there is no need to be upset.

this is happening. Do a search, sweetie.

>> No.950035

>>949998
Just like Elon Musk mom, you should stop believing on fake stories. It's only 1 person, the news reference the person every time. The news is only a Reddit post.

You and the news are incorrect.

>> No.950043

>>950035
just wait

>> No.950123

>>949984
I just want ai UV unwrap. Is that so much to ask for?

>> No.950133

>>950123
Maya automatic UV can't do it corect, why would a A.I be any different. It's never going to happen.

>> No.950145

>>950133
It will. AI already is able to solve protein folding that normal supercomputers take forever to do, and thats way harder shapes than 3d models.

>> No.950152

>>950145
>This A.I requires lots of hardware
And what makes you think, this is anywhere near close to customers UV. Code can't just work in a computer and have it do the same thing. This is A.I code, a dumb lines of code that randomly change throughout the process. Normal code does not change, A.I code does. It will never be the thing to get UV editing correct.

>> No.950264

>>950043
You are wrong: https://arstechnica.com/gaming/2023/07/valve-says-steam-games-cant-use-ai-models-trained-on-copyrighted-works/

>telling Ars in an e-mailed statement that the company is blocking games that use AI-generated content unless developers can prove those AI models were trained with data that does not "infringe on existing copyrights."

>> No.951778

>>948362
Mount Rushmore only has four faces, retard

>> No.951781

>>948174
dont project your shitty life on me, loser

>> No.951800

>>950264
Which is impossible since virtually all generative AI models were built on scraped work by un consenting artists lol. Capitalists are such un creative leeches XD

>> No.951808

>>947803
>use Blunder once to launder the assets
>INDOOSTRY STANDAAAARD

>> No.951819

>>949949
It’s idiotic because it has no bearing on the initial claim. Some fag in Valve’s weird corporate structure was empowered to make a judgement on AI assets on a whim and did so. Who gives a fuck about Valves legal opinions? They aren’t going to still give a shit once this goes to an actual court.

>> No.951822

>>949984
>release garbage and then improve it
He was going to release it, and the fuck off with the money leaving behind a broken mess like the non ai shovelware developers do.

>> No.952228

>>948169
>30 million faces
what the fuck is your shitty model? Last person who told me that didn't know what a fucking surface normal was

>> No.952234

>>951819
>They aren’t going to still give a shit once this goes to an actual court.
Just wait, compadre

>> No.952261

>>947829
If you are sculpting that should work just fine if you are using multiress lv 3-5, if you go higher lvs the performance drops usually, you have visibility options to work in sculpts like these if the performance drops too, are you using mask hide or face sets? And some brushes are really slow, so you have to use them in the low levels of your multiresolution mesh, finally you can use the fast navigation I know there are culling options for the viewport and the back of the mesh somewhere too but i can't remember where, also disable shadow and cavity.

>> No.954434

>>947803
Industry standard is a shit term like AAA is. Industry standard for 3D typically means using a software that the majority uses in order to make sure things don't break the production pipeline regardless of how how good or shit the tools are.

>> No.955142

>>952228
noob here.No tuts so far mentioned it. What is it?