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/3/ - 3DCG


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947200 No.947200 [Reply] [Original]

Please give me some free texturing programs that let me paint textures in a sane way.
I can't take the excruciatingly convoluted mess that's Blender texturing anymore.

>> No.947313

>>947200
https://quixel.com/mixer
https://xnormal.net/

>> No.948444

>>947200
>free texturing programs
Blender...

>> No.948446

soon texturing will be 100% done by AI

>> No.948508

>>947200
The GNU Image Manipulation Program is what most artists and companies use these days. It's capable of advanced things needed for the modern industry, such as multi-channel image support and 16-bit alpha. It can even export as Targa files, for EU5 (!!!). You need a pretty beefy PC with Windows 11, and there's some real shady licensing and DRM. Worth a pirate if you've got 16 gigs of disk space to spare.

>>948446
>go to /3/
>"3dcg will soon be done by ai"

>go to /i/
>"Oekaki will soon all be done by ai"

>go to /fit/
>"making women uncomfortable will soon be done mostly by ai"

We seriously need an /ai/ to contain you tards. You are probably an ai yourself minus the i.

>> No.948550

>>948508
it's literally just one single autist spamming AI-fear in order to feel better about the fact that he doesn't have what it takes to make it (crab mentality). I'm pretty sure it's cris, too.

>> No.948766

>>948550
The fact that AI will be able to automate every individual phase of the modeling process, assuming it doesn't just leap straight to an end-to-end solution generating models with flawless materials and topology from a text prompt, doesn't give you pause?

What part of the 3d art workflow do you think will be more difficult to solve than, for example, image generation from text prompts or protein folding?

>> No.948838

>>948446
Soon I will do your mom.

>> No.948847

>>948446
AI is just as completely useless for texturing as photogrammetry. even if it made major breakthroughs (it won't) it would be one of those fads you try once and never implement into your workflow.

>> No.948956

>>947200
Blender isn't that bad. If you can't take learning blender nodes, some other program isn't going to be magically way easier.
https://www.materialmaker.org/
https://njbrown.itch.io/texturelab
These two work similar to Substance Designer. I prefer the latter, but it's based on a proprietary engine (Unity) unlike the former (Godot), if that matters to you. Both open source aside from that.
>>947313
Thanks, somehow had never seen these.
>>948446
>>948766
Useless hypothetical. I suppose we should give up learning anything, since it'll all be automated one day? Pathetic.
>>948847
It's not completely useless, but the only benefit is that I can instantly find the kind of image I'm looking for by searching tags on my computer since an AI website allowed me to scrape 200k images from their site before I got rate limited, and also to not have to worry about the licensing if the image. I would never use a bare AI image in a project because they look like shit, but when I'm feeding images into a long pipeline where they get warped and filtered a lot, the end result looks the same.

>> No.950195

>>947200
Fucking blender has an online free repository of materials, named Blender fucking kit. Shill.

>> No.950197

>>950195
Also Ai materials if you are not a sensible fag.
https://blendermarket.com/products/dt2db

>> No.950589

>>948847
well, i use AI upscale to make prexisting textures/ pbr materials bigger, so it has that use. but it's fucking stupid and needs a human to curate it or it can give you some real crap.

>> No.950648

>>947200
>>950589
MF what you want is a slave to do your bitchwork.