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/3/ - 3DCG


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File: 43 KB, 563x693, e57812c0ee5a7cf19d49d200bf9ce434.jpg [View same] [iqdb] [saucenao] [google]
947197 No.947197 [Reply] [Original]

Never dead again edition

If you have any recommendation to put in the OP (like anatomy stuff, useful links and shit like that), tell me and I'll save them somewhere until the next thread).

Previous thread: >>894540

>> No.947204

>>947197
It is dead, look at the state this board, it's fucking over.

>> No.947205

There are what? Like 10 people regularly posting? And half of them are schitzos.

>> No.947207

Here's a start for some stuff
https://rentry.org/b42r7

>> No.947217
File: 195 KB, 485x409, 1449150664715.png [View same] [iqdb] [saucenao] [google]
947217

>>947205
I do it for them, both halves
>>947207
Thanks brother

>> No.947489

>>947207
Do you know of any sculpting courses that would be much more basic, something on the level of "Fun with the Pencil", but for digital sculpting?

>> No.947513

>>947197
Anatomy: get 3d4medical, cross-reference with the bridgeman books 'life drawing', 'human machine', and 'constructive anatomy'. Also look up Henri Lanteri.

unironically all you need, although having 3d4medical on an ipad pro for the big screen next to a 4k 27in screen that you do your sculpting on is SUPER helpful.

>>947489
just fuck around with nomadsculpt

>> No.947535

>>947489
You need to mess around with the brush and different most important features of the software you're using. Wich are
> The different kind of brushes
> Masking
> Subdividing, Dynamesh or whatever allows you to manage your mesh's density
> Blocking
Learn these and the rest will be artistic problems.

>> No.947537

alternative intro to zbrush from pavlovich's one:
https://www.bilibili.com/video/BV1s24y1K7Vd

this is from g no m on. i tried watching one of these 5 years ago it was a bit disorganised imo, but some people may prefer it.

>> No.947553

>>947513

This. Understand how muscles work, how they look 'on' or 'off', examine your own body, how your own muscles bunch and rest. Take out a pen and paper and sketch anatomical drawings from loomis, swallow your pride and examine exaggerated arnie pics when he was in his prime, understand that male muscles are the easiest thing for the beginner and the most difficult task for a master.

TL;DR Muscles are contextually hard surfaces as bound to the laws of proportion as bones. Important.

>> No.947559

Is it fine to just sculpt on Blender? I just want to put this cintiq to good use

>> No.947564

>>947559
It's pretty decent if you're doing stylised stuff without autistic amounts of surface detail. If you want photorealism and the ability to sculpt skin pores then just pirate zbrush.

>> No.947566

>>947537
>>tranny voice

no thank you

>> No.947568

>>947566
grow up, buddy.

>> No.947571
File: 16 KB, 550x534, 1668706591031122.jpg [View same] [iqdb] [saucenao] [google]
947571

How to make your own modular character library in Zbrush?
I'm fucking tired of creating, duplicating, mirroring the same fucking spheres over and over again whenever I want to make a new character. Any tips/guidelines, I have literally no idea since I'm a self-taught hobbyist.
I want something where I'll just have to re-size, block out the shape of my character then just add details to it.

>> No.947618

>>947571
this is the only one of these i've seen. i don't use anything like it but maybe it'll give you some ideas:
https://follygon.gumroad.com/l/dtbek?layout=profile

>> No.947627 [DELETED] 

>>947568
Fuck off tranny lover nigger, this ain't discord

>> No.947638

>>947627
U mad

>> No.947646

>>947618
Ow thanks, that's a nice inspo to start from.

>> No.947666
File: 948 KB, 1882x916, shark.png [View same] [iqdb] [saucenao] [google]
947666

made a shark with my mouse

>> No.947737

>tfw no attractive young female muse to use as reference irl
cheeks are fuckin impossible bros
there's zero information in photo references; none.
it's just this smooth thing with no shadows, no lines nothing at all that gives you a good sense of shape

>> No.947744
File: 280 KB, 1500x1500, anatomy-for-sculptors-face-region-female-1by-anatomy-for-sculptors.jpg [View same] [iqdb] [saucenao] [google]
947744

>>947737
Cheeks can be tricky but remember/learn these:
> the muscular anatomy is very important
> more fat in the cheeks is generally better
> from side view, cheeks should be slightly mvoed back
People tend to put them way too close to the mouth.

>> No.947749

>>947744
yeah i know, it's that malar region that's hard to see anything on for young people since it's so smooth + basically no infraorbital furrow because the fat is still there + the transition from malar to zygomatic is still covered in fat so it's all just a smoothed fat desert of vagueness.

>> No.947839
File: 552 KB, 1920x1027, Screenshot 2023-06-09 031603.png [View same] [iqdb] [saucenao] [google]
947839

>>947197
I learned to sculpt, i know i have a long way ahead but i feel super confident about it.

>> No.947856 [DELETED] 

>>>/vg/432702091
Artificial Academy 2 General /aa2g/ #1282
Sad Jack Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases
Anon's Modded Pre-Install: https://pastebin.com/42JS3q6E

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub
General FAQ:
https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0

>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690
https://db.bepis.moe/aa2/

>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vwrmdohus4vhh/Mods
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129
Booru: https://aau.booru.org

>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host

Previous Thread
>>>/vg/432320786 come on permban all of them kek
yo mad over that discord link post ha what a noob you are loser nigger aa2 fag mod you mad asf lmfao

>> No.947884 [DELETED] 

>>>/vg/432702091
Artificial Academy 2 General /aa2g/ #1282
Sad Jack Edition

Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.

COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.

>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.xml
AAUnlimited updates: https://github.com/aa2g/AA2Unlimited/releases
Anon's Modded Pre-Install: https://pastebin.com/42JS3q6E

>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/e/2PACX-1vS8Ap6CrmSNXRsKG9jsIMqHYuHM3Cfs5qE5nX6iIgfzLlcWnmiwzmOrp27ytEMX03lFNRR7U5UXJalA/pub
General FAQ:
https://web.archive.org/web/20200216045726/https://pastebin.com/bhrA6iGx
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheets/d/17qb1X0oOdMKU4OIDp8AfFdLtl5y_4jeOOQfPQ2F-PKQ/edit#gid=0

>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheets/d/1niC6g-Xd2a2yaY98NBFdAXnURi4ly2-lKty69rkQbJ0/edit#gid=2085826690
https://db.bepis.moe/aa2/

>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vwrmdohus4vhh/Mods
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheets/d/1gwmoVpKuSuF0PtEPLEB17eK_dexPaKU106ShZEpBLhg/edit#gid=1751233129
Booru: https://aau.booru.org

>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host

Previous Thread
>>>/vg/432320786 come on permban all of them kek
yo mad over that discord link post ha what a noob you are loser nigger aa2 fag mod you mad asf lmfao

>> No.947895

>>947839
Very nice start anon, good job

>> No.948848
File: 785 KB, 1824x872, 1.png [View same] [iqdb] [saucenao] [google]
948848

Going to sculpt a woman for the first time. Are these good proportions?

>> No.948851
File: 33 KB, 622x479, 1660009211030460.jpg [View same] [iqdb] [saucenao] [google]
948851

>>948848
> hips larger than shoulders
These are excellent proportions

>> No.948864

>>947197
sssshhhhhhh
No learn, just prompts now.

>> No.948866
File: 112 KB, 1200x1200, 20230608_203343.jpg [View same] [iqdb] [saucenao] [google]
948866

Enjoyed 3d modeling and now I'm sculpting, about to do the SpeedChar female anatomy course. Is it ever too late to turn my life path to 3d? I'm late 20s and don't have direction but a lot of things (while tedious) in 3D are really fun and I enjoy grinding them out and honing my ability.

>> No.948892
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948892

sculpting feet currently. Is this acceptable? any ways to make it look better? besides toes, if I try sculpting toes I'm going to die

>> No.948903

>>948892
If you're going for a malnourished skeleton person sure its acceptable

>> No.948927

>>948866
just be yourself and do what you like

>> No.949103
File: 1.40 MB, 2696x830, progress.png [View same] [iqdb] [saucenao] [google]
949103

my first face sculpt ever. my god was that brutal but I did it. Please provide criticism so I can make this look better
also how the fuck do I make the eye area look good?

>> No.949123

>>949103
Always sculpt thicker eyelids than you think you need to, carve in tear ducts, and define eyebags. Creases are your friend for finding appropriate shapes, you can always smooth over them a bit later.

>> No.949147

>>949103
there's too many problems to point out. start by doing a following a long tutorial like this one:
https://www.youtube.com/playlist?list=PL1U5sgiPZ1QI0o4OMIhMCmsdETYUrs7WO

the result isn't amazing, but you'll learn a lot.
then go watch the potraiture and facial anatomy series linked in >>947207
all the exercises in that are drawing based, but since it's quite long after every lecture you should look again at the head you've already sculpted and refine it.

>> No.949266
File: 412 KB, 816x905, prog.png [View same] [iqdb] [saucenao] [google]
949266

>>949123
>>949147
thank you my dudes

>> No.949451
File: 121 KB, 548x572, Legs.png [View same] [iqdb] [saucenao] [google]
949451

Any tips on getting better with legs? Specifically the quads are a pain in the ass

>> No.949553

>>948903
just like mine

>> No.949555

>>949451
Basically when going for realistic anatomy you sculpt the bones, the actual muscles, and the fat, place them so they dont intersect, then drape an airtight skin over them which you then simulate as cloth...

>> No.949613
File: 387 KB, 877x858, Capture.png [View same] [iqdb] [saucenao] [google]
949613

>> No.950492
File: 745 KB, 1694x820, blender3.png [View same] [iqdb] [saucenao] [google]
950492

Rate the model so far
Any mistakes? besides the lack of detail

>> No.950503

>>950492
Tits are gigantic, torso too long

>> No.950528

>>950503
Can anyone back this up? Torso looks fine to me

>> No.950530

>>950528
If you look at the thumbnail the first thing I notice is that the head is too small.
I think I can see the seams between the parts you've copied and the parts that you've sculpted.

>> No.950531

>>950530
>head is too small
Perhaps
>parts you've copied and the parts that you've sculpted
I sculpted everything wdym. There are seams because hands, head and the body are different objects rn

>> No.950532

>>950531
>Perhaps
Human proportions are not a matter of opinion. If you like it that way, that's your opinion.

>> No.950561
File: 56 KB, 544x416, 1661037297463062.jpg [View same] [iqdb] [saucenao] [google]
950561

Correct me if I'm wrong at how I understood Zbrush workflow for character creation:
> Block out major shapes
> Separate each limbs into its own subtools and polygroup
> Use Dynamesh to refine the shape
> Shape finished ? -> Zremesh
> Subdivide and add details
> Subdivide more until no more details to add

Is that how it works? Any tips or thing I forgot to work like a pro?

>> No.950609

>>948848
>https://www.bilibili.com/video/BV1s24y1K7Vd
put the legs and hips back a bit, she looks like she's going to fall over

>> No.950723

>block out a character
>sculpt
>refine and add detail
>retopologizing
>rigging
>weight painting
>animating
I love creating 3d characters but fucking hell this shit is so draining

>> No.950733

>>950561
>>950723
honestly, if your character isn't some 12 limbed la creatura just use a basemesh and spare yourself

>> No.951083
File: 1.20 MB, 2678x772, head.png [View same] [iqdb] [saucenao] [google]
951083

pretty much done with the head. Its as good as its gonna get

>> No.951472

How do I handle hard surfaces in Zbrush?
I can easily sculpt monsters and skulls all day, but keeping armor smooth and flat seems nigh impossible. Like I need to be able to make curves uniform or pull shapes without fucking other bits

>> No.951477
File: 169 KB, 809x807, newageminiatures_alexgrey.png [View same] [iqdb] [saucenao] [google]
951477

>>947217

based

since the board is slow as fuck I am gonna self promote my instagram handle @newageminiatures

I make a lot of psychedelic art, warhammer minis in zbrush

pic related is what I've been working on for the past couple of weeks

>> No.951685

>>951472
Why. Why would you try hard surface in zbrush like why. It’s literally the worst soft for that kind of work

>> No.951687

>>950733
Hmmm you're right about that, I need to mostly do bipdes anyway. I'll make my own ones. Any advices on how I should split this basemesh (either be it in subtools or polygroups)?

>> No.951989

I'm done with my model. Now how do I make high quality clothing? What program do I use?

>> No.951990

>>950609
!!!!tranny alert!!!!

>> No.952052

>>951477
Can't find your page but I love this mask, looks cool asf.

>> No.952058

>>951989
Marvellous designer, lots of cracks on rutracker/1337

>> No.952623

>>951685
I see so much of it I figure there's a trick to it.

>> No.952652

>>947197
who are the best zbrush artist who actually teach sculpting not just software?

>> No.952667

>>952652
Scott Eaton and Kris Costa
I don't speak Spanish but that Rafa souza guy seems good as well

>> No.952668

>>952667
>Portuguese*

>> No.952778

>>949147
about the tutorial, isn't the Blender version used in that tutorial quite... old? I don't know the differences between Blender 3.x and Blender 2.x, though.
I'm currently using Blender 3.6, so is it okay for me to use the tutorial you've sent there for learning sculpting, for Blender 3.6? And when I'm done with tutorials, can I branch out to sculpting in other styles (e.g: anime, realistic, etc...)?

Also, I've found some resources for Blender 3.x sculpting, I suppose:
https://www.youtube.com/watch?v=9N87-yRR5aE (Grant Abbitt tutorial, has just released a week ago)
https://www.youtube.com/watch?v=HJSGoKbNBnQ (Stylized Head Sculpt tutorial by Keelan Jon, personally the aesthetics of the head/model (a cartoon monkey with very big ears, or something?) he used/built for the tutorial doesn't look nice for me. The tutorial was released 8 months ago.)

And here's some stuff for Blender 2.x/Zbrush (I guess?):
https://www.youtube.com/watch?v=3Dw8FwCi5aY (made in Dec 14, 2020, by Just Tis Arts. The video claims that it's "the only sculpting tutorial you will ever need". I'm not sure which version of Blender the tutorial used, though)
https://www.youtube.com/playlist?list=PLvgIVNDU-Dxge794BXoeQsDxb9u_3TZas (made by Daniel Kreuter, from May 22, 2020, and targeted towards people who want to sculpt anime characters.)

>> No.952779

>>952778
oh yeah, I forgot this question: Should I go with modelling over sculpting? I'd like to learn both if possible, but it seems that there are fewer tutorials for sculpting (especially in Blender 3.x) than there are for modelling.

>> No.952783

>>952778
by the way, where can I pirate courses (like the ones advertised in this video: https://www.youtube.com/watch?v=iYlIKI0h8Pg )?
I don't know much about pirating video courses, sorry...

>> No.952791

>>952778
it should be similar. if you run into issues about a missing tool or some changed thing just look it up. learning software is easy; learning art is difficult.
you do not understand observation, proportion or anatomy. those have nothing to do with any specific software package, let alone a specific version of a package.

for piracy check cgpeers, bilibili, rutracker, cgpersia

>> No.952889

>>952791
thank you!

>> No.953185
File: 998 KB, 3000x3000, Collage Maker-27-Jul-2023-06-42-PM-6181.jpg [View same] [iqdb] [saucenao] [google]
953185

How'd i do with the human abs?

>> No.953305

there was a video from autodesk research, showing the "future" of sculpting in maya, showing adaptive distance fields, seamless booleans etc. it seems to have vanished from the internet. anybody know what i'm talking about?

>> No.953444

>>953305
https://polycount.com/discussion/156355/the-autodesk-vision-series
here's a thread about it with the videos removed. anybody got them saved somwhere?

>> No.953693

>>953185
quite amazing, but also: how did you sculpt that???

>> No.953695

>>953185
what the fuck are you doing, practice construction anatomy on paper first, you are ignoring completely the placement on her ribs retard

>> No.954312

>>953185
Holy shit this looks so bad
why did you even add clothes before you where happy with the body
always make sure the actual body looks good before proceeding with anything else

>> No.954318

>>952791
hey, it's me again, if I use a Zbrush tutorial to learn sculpting in Blender, what difficulties will I meet? Should I use Zbrush instead of Blender for sculpting? and are there any differences between Zbrush and Blender that I need to take note of during usage?

>> No.954319

>>954318
not that anon but I strongly suggest using zbrush if you want to get good at sculpting in the shortest amount of time.
the actual sculpting part and some brushes are very similiar, however the workflow and all other functions are very different.
Zbrush is designed as a tool for creating characters and once you learn its workflow it feels very free
Blender is a general 3d package and doesnt have a lot of the special tools that zbrush has, on the other hand its way better for general modeling and the modifier stack is quite nice.
you will have to change your workflow depending on which one you use
if you just want to get a nice sculpting experience i say go with Zbrush
if you want a more flexible workflow with more modeling tools and more functionality go with blender

>> No.954379

>>947618
This is awesome

>> No.954404

Hello, does any of you blessed souls have a 3d model of Archangel Saint Michael? We want to 3d print a few for some children

>> No.954406

>>954404
https://www.thingiverse.com/thing:237755

>> No.954865

is there a way to disable left mouse button camera rotation in Zbrush? it's annoying

>> No.954893
File: 19 KB, 432x333, lockcamera.png [View same] [iqdb] [saucenao] [google]
954893

>>954865
no, I also hate it
what you can do is set a custom shortcut to the camera locking and toggle that when you are sculpting near the edge of a mesh

>> No.954909

zbros, for those of you who watched Qi Sheng Luo course, the guy was using a brush called ClaySmooth. it doesnt appear in the list nor on web. which nakes me think this is a personal tool of his. how do i replicate it? he was using it for most of the time and was good

>> No.954929

Trying out the free version of ZBrush and I don't like how some hot keys behave:
> To scale, you need to press Ctrl, right mouse and drag. You must release the right mouse before Ctrl, otherwise the scale jumps to arbitrary position.
> To change brush size, you must press S and then click or drag with the left mouse. You must release the left mouse after S, otherwise the size window won't disappear.
It's annoying as hell. Is it better in the paid versions ZBrush Core is 11 eurodollars per month, which is somewhat okay, but if it's going to be this janky, fuck that.

>> No.954931

>>954929
> Is it better in the paid versions?
That was supposed to be a question. Sorry, I'm a retard.

>> No.954945

any1 else here on sculpt vr medium

>> No.955009

anyone know how to fix Zbrush fbx scale issue? when I tried to export using fbx my mesh became too small in blender compared to mesh exported using goz

>> No.955010

>>954931
>>954929
its exactly the same in the paid version lol
you will get used to it don't worry

>>955009
zbrush and scaling is kind of a mystery to me. I usually just mess with the export scale setting until i get it right

>> No.955022

>>954929
Ok, to be fair, I just checked and it works the other way around. If I press alt and drag right mouse to pan, releasing alt before the right mouse makes the scale jump, I assume, as if I was holding ctrl instead. And with ctrl it's the same, releasing ctrl before the right mouse makes the position jump. Oh well.

To be even more fair, I like whatever brushes are there in the free Zbrush more than Blender. The Clay Buildup is much more delicate than Blender's Clay Strips, and that's what some random video from the Internet is telling me to use.

>> No.955034

What is /3/'s recommendation for the best free character sculptor software? I'm not really looking for stylized characters, or caricatures, which is where Blender excels, as I understand it. I want to do shorts with characters from games that I like (eventually). I have MakeHuman, but that seems very limited. Is there a better free option on land, or are the high seas a better choice?

>> No.955035

>>954319
Different anon here. This is a very helpful post, anon, because I would like to get better at sculpting. I'm just starting out with 3d software, and so far, have made a donut in Blender. But, my goal, as outlined here >>955034 is 3d character animation. So, I was hoping I didn't have to go to sailing to get a decent program, but everyone seems to say that ZBrush is the bee's knees. So that might be my next target.

>> No.955086
File: 711 KB, 1482x1570, image-14.png [View same] [iqdb] [saucenao] [google]
955086

>>947197
A sketch I did yesterday, I know the hair is basic I just shat it out so she wasn't bald I am still learning

>> No.955089
File: 103 KB, 550x800, 6935399465004-1-ultra-tokyo-connection-pvc-scale-figures-rebuild-of-evangelion-asuka-langley-pop-up-parade-31337344565292.jpg [View same] [iqdb] [saucenao] [google]
955089

>>955035
If you are doing 3D animation Blender and Maya are fine just download free rigs and start practicing.

If you want to make your own characters that is a much longer tedious process but blender and maya are still the recommended choices here. You can get decent realistic sculpts and stylized sculpts it just depends on the artist.l and their skill.

>> No.955296

>>947197
>>947537
Wanna get started with zbrush but I'm kinda intimidated by it. How long do I have to assume I need to git good with two hours a day? What is the best approach to grind skill? Just model away with occasionally watching tutorials, or actually taking time off and read about stuff like anatomy?

>> No.955310
File: 1023 KB, 1920x1080, image_2023-08-16_090142510.png [View same] [iqdb] [saucenao] [google]
955310

I want to sculpt a ecorche in zbrush/blender but im struggling because very specific anatomy images have variations between them so im not sure which ones to go with... Does anyone have good resources for taking this on?

>> No.955411
File: 73 KB, 564x1228, 02afab984a6b9d06413269fe1726567d.jpg [View same] [iqdb] [saucenao] [google]
955411

How would you go about creating pic related clothing in Zbrush (step by step)?
I tried to learn MD/Clo3D but in the end, I felt it was overkill if you don't go for ultra realistic clothes and characters. I'm going for an "anime" style of character but still would like to add a lot of details and folds.

>> No.955413

>>955411
for stylized folds you are probably better off sculpting the folds by hand.
either extract from the body or just stretch a sphere to fit around it, then place the folds with damstandard.
clean it up with claystrips, pinch, and hpolish

thats how I would do it, idk if its the best way

>> No.955613
File: 126 KB, 800x600, 1692345820073.png [View same] [iqdb] [saucenao] [google]
955613

whats some popular speed sculpting technique to quickly generate cool things

>> No.955643

>>955413
It's about folds I'm struggling but about the very first step wich is modeling the clothes to begin with, there are so few guides on this and most of them are about t-shirts or basic stuff. Or timelapses...

>> No.955713

>>955089
Thanks, anon.

>> No.955716

>>955089
Same anon here.
1200/year to use Maya? Wtf?
Is this one of those things that are better experienced on the high seas, anon?

>> No.955718

>>955716
maya indie costs less than zbrush

>> No.955724

>>955613
What program? In blender you basically need box cutter and hard ops and to learn to kitbash and you are good to go.

>> No.955814

>>955643
hmm isn't that the easy part tho?
you could model it with zmodeler if you wanted to
or extract from the body mesh and then zremesh
or rough out the shape with dynamesh and zremesh to get clean edges

if none of that works then poly model the basic shape in blender then import that then start sculpting.

i dont think there is a one size fits all solution, depends on the piece of clothing you are making

>> No.956487
File: 314 KB, 907x702, oof.png [View same] [iqdb] [saucenao] [google]
956487

There doesn't seem to be a beginner thread, so I'm posting this beginner jank here. I have no idea how to even begin to approach necks and heads. I wasted a few hours watching yansculpts brag/speedrun in the guise of teaching before thinking I may as well just do my best attempt first.

It's not as ugly as I thought it'd be, at least.

>> No.956800
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956800

Beginner here.
If I'm making a sculpt of a character that has no previous 3D model, based on an illustration
Should I sculpt, in A/T-pose, rig, then pose the character? Or can I just use say a generic body in the pose I want and sculpt directly over it?

For this piece editability/different poses isn't an interest- it's just a statue, so I'm leaning towards the latter... But I've noticed most people seem to do the former even for sculpts/statues/one-off scenes.

>> No.956811

>>947513
Who's Henri Lanteri? Google gives no relevant results

>> No.957747
File: 132 KB, 1280x720, Ukwq_vP_iFo-HD.jpg [View same] [iqdb] [saucenao] [google]
957747

Should I be learning ZBrush instead of Blender?

I've tried both and found Blender to be more... Intuitive, I guess.
Especially when it comes to modeling anything with clothes (Hoods, kimonos, etc) or non-organic stuff. The rendering and texturing environments are also a nice plus to make promo-shots of my stuff.

Thing is 90% of these tutorials seem to be in ZBrush, and it seems to be what a lot of my inspirations use...

>> No.957796

>>957747
doesnt matter as long as you can do everything in blender.
what's important is the knowledge, not the tool.
you might struggle a little following the workflow, though. but finding workarounds is part of making art.

>> No.957803
File: 1.08 MB, 2020x1080, untitled1.png [View same] [iqdb] [saucenao] [google]
957803

utterly soulless sculpt I did after fucking a prostitue my life feels empty

>> No.957806

>>957747
If your intention is to seriously study sculpting anime figures as a job, I highly recommend using ZBrush. If it's just a hobby, then Blender is fine

>> No.957807

>>956800
This depends on the pose, if it is more dynamic, clothes made in A-pose will end up breaking a lot. I always prefer to make clothes and accessories with the model already in the pose.

>> No.957810

>>957747
Zbrush IS better, but sculpting is way more skill than software so it doesn't actually matter. The important skills will transfer over.

If you think you'll need to use zbrush in the future for a job, you might as well get used to it as soon as possible because the UI is extremely weird and unintuitive to say the least. It makes sense after a while, but it's still very frustrating at times.

>> No.957845
File: 538 KB, 4303x1209, imgonline-com-ua-twotoone-7g1drHH5goBx.jpg [View same] [iqdb] [saucenao] [google]
957845

What's this sort of workflow like?
Pose game model > retopo/subdivide > sculpt details?

I'll be trying it out today, I think I got the pose down but it's the topology that's stumping me.
It's not in this pic but he significantly improves how even the clothes look and I'm trying to figure out how he does it without completely redoing them

>> No.957846
File: 96 KB, 1369x641, imgonline-com-ua-twotoone-DVWMelUmz3D1P3y.jpg [View same] [iqdb] [saucenao] [google]
957846

>>957845
Here's an example of the clothes I was talking about
You think he's redoing these from scratch? Or just editing the orgininal dress the model came with

>> No.960019

>>957803
Couldn't get her face out of your head huh? Happens to the best of us.

>> No.960536
File: 429 KB, 600x720, image_2023-10-05_215244509.png [View same] [iqdb] [saucenao] [google]
960536

are there any good tablets or laptops or something that are easily portable that i can use blender on for sculpting/modeling, im starting a job where ill have a lot of free time there, so it would be nice to bring something i can sculpt/model on

>> No.961102

>>947197
I don't know how to draw anime character, but i can make female with base mesh/box modeling, i want to learn how to sculp, am i gonna make it?

>> No.961113

>>960536
Get a medium size screen table don't mess around with a regular tablet or a laptop with touchscreen or some tacked on stylus support.

Wacom is still king and still insanely expensive and for sculpting it's not really necessary.

You can go for something like the huion pro 16 or similar products. That price class is all you need for sculpting and moderately portable.

>> No.961136

>>960536
Don't get any huions or other chink shit
just get yourself a regular screenless tablet

>> No.961923
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961923

>>947197
What's the equivalent of

>>copy bridgman twice

but for sculpting?

>> No.961951

>>961136
>>961113
lol wacom is not still the king. Overpriced, shit build quality, shitty drivers. Wacom's last good tablet was the intuos 3 in 2004.
We still had to use them for years after that because they were the only tablets with tilt and a wireless stylus, but that has changed in recent years. Pretty much any Chinese tablet from huion, xp-pen, xencelabs is a better bet than wacom.
I still use a £90 huion from 2017 with a rechargeable stylus and no tilt input (unnecessary for sculpting anyway) because it's genuinely better than every wacom I used since I gave away my intuos 3, and I used a lot of them since they kept breaking.

There's not really a lot that goes into a good tablet.
>nice drawing surface
>comfy pen
>tilt
>3k pressure levels minimum
>fast wireless, decent battery life
>reliable
that's literally it, and just about every "chink shit" tablet exceeds these requirements
The only reason I can imagine that companies might still buy wacom is that they don't have to think it too much and they can maybe get support easier, but there is zero reason for an individual to buy one.

>>960536
You're just going to need a laptop that's powerful enough to run blender and a screenless drawing tablet. I use an m1 macbook air for this but it doesn't really matter. Anything with a built in touch-screen is going to be shit. If you really need it to be more portable than that, I would consider just getting an ipad pro and using nomad sculpt.

>> No.961972

>>961951
>rechargeable stylus
disgusting, kek

chink shit finally came through with their own version of the battery-free pen though, it only took 12 years. maybe now there is some merit to considering switching to the considerably less pricey ones.

>> No.961975

>>961972
>rechargeable stylus
It's not as big a pain in the ass at sounds, you only need to plug it in for a bit once a week, but it is certainly extremely lame.
But even my shitty tablet is good enough for professional work, drawing tablets are a solved problem. The only improvements over a 20 year old tablet are quality of life things. So literally zero point spending more than you have to.
That and drawing tablets with a screen, although they're a meme and no one should use them,
Although I forgot to mention, the only issue some of the Chinese tablets have is they sometimes hardware smoothing. That is really only an issue if you're working in 2D and you need to do a lot of cross hatching and quick sharp lines. You can get around this with a lazy mouse setting of like 0.01% and it doesn't matter for anything in 3D that I've come across, but yeah it's not optimal.

I heard the rechargeable stylus issue was something to do with patents, which they might have just started ignoring or working around somehow.

>> No.961989

>>961975
they sometimes hardware smoothing. That is really only an issue if you're working in 2D and you need to do a lot of cross hatching and quick sharp lines.
wow, you make it sound like a small thing and yet it actually has the potential to be a huge dealbreaker. not for 3d artists, you're right, but any 2d artist worth their salt will definitely have done and will be doing a lot of cross hatching, at least.
then again, 2d artists worth their salt are a minority and probably have money to throw onto a less stupid alternative without complaining, meanwhile "artists" who buy $50 chink tablets don't even know what cross hatching is lmao

>> No.962002

>>961989
It can be a dealbreaker, yeah. It is actually a small thing. Artists who use a lot of straight parallel lines like that are kind of rare in digital. It's not a big a deal breaker as say tilt would be for 2D artists, although they still buy tablets without it lol
I'm not sure how common the issue is anymore btw.

>> No.962138
File: 129 KB, 1202x1218, primitive blocking.jpg [View same] [iqdb] [saucenao] [google]
962138

Anyone have tips on doing blocking with primitives/modifying primitives in nomadsculpt? I'm extremely comfortable with sculpting, it's just the blocking-in that I'm struggling with. Easy enough to do in blender, but I work on the go a lot. something like this:

https://twitter.com/pablander/status/1689397676218167296

where I can drop in primitives and then adjust them a bit.

>> No.962211

Do you guys use display tablets, or do you use displayless tablets with the pen in mouse mode while looking at your main monitor?

>> No.962232

>>962211
started with a displayless tablet, then tried an old cintiq22hd, fell in love for a while, but it was just a meme in the end. ended going back to displayless. cintiq is sitting in a box which I use as a side table now, worst $2000 I've ever spent.

>> No.962275

>>962211
Display tablets are just a meme. Why do you want to look at your hands while you're working?
They introduce so many issues
>more weight
>more expensive
>needs a display out for your computer
>need to find some way to mount it so you aren't looking down and hurting your neck
>you have parallax to account for, which makes working less accurate
I seriously don't know what you gain for any of that.
Is there a single thing about display tablets that would improve your work? or even just make the experience more comfortable?
The only thing I can see it being an improvement for is using it as a touch screen, but even then, that's a feature you would probably just turn off because you're never going to use it.

>> No.962302

>>947513
what's the
>>copy bridgman twice
but for sculpting?

>> No.962341

>>962275
If you think this then you never worked on a Display tablet.

>> No.962344

>>962232
>>962275
I've been using a cintiq, but yeah, it feels like a toy to me so I thought I'd ask. It's a lot of fun, but even the $5 dollar displayless feels more intuitive. Parallax is definitely an issue with the cintiq, as is the mounting - if it's set up to be comfortable for your neck, it's not going to be comfortable for your arm, and one or the other eventually distracts from the actual sculpt work. It's too bad it has a giant rim area, or I'd just ignore the screen and have it by my mouse.

>> No.962354

>>962341
I bet you can't touch type

>> No.962379

>>962354
I can touch myself and that's enough for me

>> No.962387

>>962379
chad

>> No.962411
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962411

where can i get some good sculpting brushes without spending too much moneyz?

>> No.962585
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962585

first time sculpting, i'm doing my best