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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


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File: 90 KB, 446x465, Screenshot 2023-05-28 102301.png [View same] [iqdb] [saucenao] [google]
946898 No.946898 [Reply] [Original]

Need help plz subdivision surface keeps afflicting me, going into sculpt mode doesn't help-
>any effort to put the regular layer down at the pinching points and the hollow layer emerges
>remeshing fixes this but now subdivision surface doesn't help and the leg remains square
>moving the verticies avails nothing as the mesh retains the weird pinch angle even when moved inwards

>> No.946899
File: 240 KB, 1071x607, Screenshot 2023-05-28 103659.png [View same] [iqdb] [saucenao] [google]
946899

>points aren't peaks from the hollow layer emerging

>> No.946900
File: 191 KB, 1061x786, Screenshot 2023-05-28 103719.png [View same] [iqdb] [saucenao] [google]
946900

>>946899
It's extremely strange, it's peaking like 2d polygon instead of being part of a contained structure

>> No.946904
File: 329 KB, 786x1348, 1684854379688455.jpg [View same] [iqdb] [saucenao] [google]
946904

>>946898
Just saw the QTDDTOT thread
>You cannot delete a post this old

>> No.946905

i've just realized that models don't need hollow layers since all shapes are hollow by default, will try deleting all the vertices within on a draft copy and see if that works.

>> No.946906
File: 53 KB, 424x334, Screenshot 2023-05-28 112907.png [View same] [iqdb] [saucenao] [google]
946906

It didn't destroy the leg at least

>> No.946907
File: 152 KB, 762x632, Screenshot 2023-05-28 113020.png [View same] [iqdb] [saucenao] [google]
946907

>:?
It didn't work

>> No.946908
File: 196 KB, 865x500, Screenshot 2023-05-28 113326.png [View same] [iqdb] [saucenao] [google]
946908

!!!!!

>> No.946909
File: 209 KB, 888x499, Screenshot 2023-05-28 113410.png [View same] [iqdb] [saucenao] [google]
946909

>>946908
AAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.946910
File: 218 KB, 865x524, Screenshot 2023-05-28 113639.png [View same] [iqdb] [saucenao] [google]
946910

>what if I just delete those edges then

>> No.946911
File: 109 KB, 604x352, Screenshot 2023-05-28 113935.png [View same] [iqdb] [saucenao] [google]
946911

>what if I just rebuild those edges then faces

>> No.946912
File: 161 KB, 604x479, Screenshot 2023-05-28 113944.png [View same] [iqdb] [saucenao] [google]
946912

>>946911
metal_pipeclang.mp3

>> No.946913
File: 329 KB, 900x785, Screenshot 2023-05-28 114732.png [View same] [iqdb] [saucenao] [google]
946913

>>946912
HAHAHAHAHAHHAHAHAHA >:)
God is good

>> No.946918

why are you still trying to salvage this lmfao

>> No.947013

what the fuck... is this how average blendlet operates?

>> No.947030

>>946905
The fuck is a "hollow layer"? You got a mesh inside of a mesh? That sounds like a mess.

>> No.947039

>>947030
a big mesh >;)

>> No.947063

>>947013
its clear that OP is an underage faggot

>> No.947253

>>947063
I'm old enough to wish I were

>> No.947262

>>946909
you should have stopped here and used them as fabric folds

>> No.947291

>>946898
insisting on using the bare minimum of polygons clearly isn't working for you

>> No.947315

>26 days overdue
it's entirely up to God whether or not I pass at this point

>> No.947365

>>947315
YATA GLORY BE TO THE NAME OF THE LORD WHO MADE HEAVEN AND EARTH PRAISE BE TO THE NAME OF GOD WHO SACRIFICED HIS SON TO REDEEM MANKIND WORSHIP AND HONOUR BE TO THE NAME OF THE LORD WHO IS AND WAS AND IS TO BE FOREVER AMEN AND AMEN

>> No.947366

>>947365
*YATTA