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940084 No.940084 [Reply] [Original]

https://openmoonray.org/MoonRay_Open_Source_Launch_Press_Release.pdf
https://github.com/dreamworksanimation/openmoonray

>> No.940086

Sweet

>> No.940098
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940098

Galaxy brain business move to outsource development of zero revenue internal tools to naive aspies who do it for free. Dreamworks, I kneel.

>> No.940156

>>940084
Desire to make an api for 3ds max intensifies.

>> No.940158

>have to build it yourself
i mean cool, but like, can i just have an installer so i can try it?

>> No.940159

This completely replaces renderman

>> No.940161

>>940084
Is it owari da for cycles and eevee? KEK

>> No.940209

>>940158
you can't have an installer it's just the lighting method like raytracing it's useless in it's current form

>> No.940226

>>940158
There's a docker image. Also someone is working on a package for Arch. It'll probably take a while for it to be usable by anyone since it was built for a very specific environment.

>>940098
If you look at other open source software released by the Academy a lot of the contributions are coming from the industry.

>> No.940228

ok wheres the .exe i double click to load up the interface with viewport, outliner, and timeline?

>> No.940411

>>940084
how do I get this into Houdini?

>> No.940444

Currently they allow you to clone the source and build it, but it only runs on Linux (Centos-7).
Let me know when it runs on Windows.

>> No.940484

>>940161
its primarily CPU bound
GPU is not supported in many aspects.
>>940159
copium is hard on this one
>its all internal tools
>no OSL

>> No.940522

Looks slightly worse and a lot slower than Blender's internal render.

>> No.940531

>>940522
you dont know what you are talking about. Puss In Boots: The Last Wish on 4k UHD blu ray is probably the best looking animated movie of all time.

>> No.940536

>>940531
I wish I was joking and maybe that's why they're open sourcing it.

>> No.940538

>>940536
Get Puss In Boots: The Last Wish on 4k UHD blu ray and watch on a 4k HDR tv.

>> No.940540

>>940538
Do I need all that hardware to make it look better than Blender's internal render? I don't have it.

>> No.940551

>>940484
>>no OSL
Yeah that's a bit of a downer. I wonder how hard it would be to write a compiler to target whatever they're using.

>> No.940804

>>940158
Moonray for Blender (rendering addon) is in the works, it will come out soon (in ~1-15 years).

>> No.940815

>>940804
>rendering addon
more like rendering fork because you can't have plugin renderers at all in blender

>> No.940914 [DELETED] 

>>940815
Really? It's will be built-in, then. Maybe.

>> No.940916

>>940815
AFAIK they need to finish Hydra support. Then they can use Hydra rendering delegate hdMoonray.

>> No.940949

>>940815
what is renderman, for 10 pajeetollars

>>
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