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920036 No.920036 [Reply] [Original]

Is it possible to optimize Eevee's VRAM usage? I'm making a very simple scene PS1 style with very low resolution textures but I keep hitting the 8GB limit and Blender crashes.

I only have 50 materials, 20 image textures and 70k tris, why tf is this happening

>> No.920040

>>920036
I don't know if you're joking, but, 50 Materials?

Each individual material you assign contributes to that usage

>> No.920044

>>920040
Sure, but 8gb?

I guess I could join textures and make a tileset, but then I'd lose a lot of flexibiltiy during the scene.

It only occupies 1GB of VRAM on Cycles, I don't understand why Eevee makes it so heavy

>> No.920051

Why is it always those people who know the least about how PS1 graphics worked who want to recreated that shit?
>8GB vram not enough
>50 materials
>20 image textures

lmao

>> No.920055

>>920051
Because it's easy, dumbass. Just because it's PS1 graphics doesn't mean I have to make it on MS-DOS with 64kb of ram

>> No.920062

>>920036
Nvm, turns out I forgot I set shadow resolution to 4096

Setting it to 1024 reduced VRAM to 1GB

>> No.920070

>>920062
Why do you need Eevee? 2.79 has a raw OpenGL rendering that would look even closer to PS1

>> No.920077

>>920040
50 Materials isn't really a lot if you have a large scene. Especially with things like cars.

>> No.920108

>>920062
most intelligent psxfag

>> No.920948

>>920062
set it to like 128px if you want ps1 tier

>> No.920950

>>920948
Better yet, turn it off since PS1 didn't have shadows like that, I'm pretty sure.
Shaded polygons yeah, but actual shadows, nah.

>> No.920959

>>920036
if you are using intel
INTEL_DEBUG=reemit MESA_LOADER_DRIVER_OVERRIDE=iris blender

>> No.920963

>>920950
Hand coded drop shadows for platforming if you were lucky. Some fancy shit on n64. Shadows weren't much of a thing until the gen after that with a few exceptions on PC and by other hardcore autists.

The ancitentfag has spoken.

>> No.923229

>>920036
This style is so beautiful!
Is it from a videogame you're creating?
I'd like to follow your work!

>> No.923232
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923232

>>920036
>I only have 50 materials,
>I only have 50 materials,
>I only have 50 materials,

>> No.924866
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924866

>>920062
>shadows ate the majority of your vram
nice render engine blender foundation

>> No.924869
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924869

>>920036
i know this might sound ridiculous in the year 2022, but you are literally using (indian) freeware and that just isn't enough for 1/4-century-year-old graphics.

>> No.924881

>>920062
You should also look into creating texture atlases - that is, putting multiple textures into single images. It's more efficient for the shader pipeline as it cuts down on the number of materials used.

>> No.927591
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927591

>> No.927592
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927592