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912597 No.912597 [Reply] [Original]

What would be the point of learning Maya if someone has no intentions of becoming a 3DCG professional? Is Blender really that bad, even for hobbyists?

>> No.912600

There is a thread for this kind of retarded question, use it.

>> No.912607

>>912597
No, Blender is fine.

>>912600
Crawl back under your rock.

>> No.912611

is maya better for shit like unreal? i mean fbx is literally a proprietary autodesk format

>> No.912615

>>912597
If you're an animator, use Maya.

>> No.912626

if you are a hobbyist you want to have a good time doing what you like, so blender is useless regardless of your intensions.

>> No.912661

>>912626
I still prefer Lender to Aya

>> No.912672

>>912597
Blender is perfectly fine for hobbyists. in fact it might be the best pick for people that have no high ambitions, as most beginner tutorials are for blender (you'll have a much harder time finding beginner stuff for maya).

>> No.912684

>>912672
>no high ambitions
This is why there is so much shit work being pushed out online. I'm tired of seei g beg shit like this having been beg myself.

>> No.912687

>>912626
kek

>> No.912694

>>912597
Is there a problem with using a pirated version of Maya?
Like, if blender is bad and all that

>> No.912695

>>912694
Block it in the firewall after pirating and you're good to go

>> No.912696

>>912694
>Like, if blender is bad and all that
Stop listening to retards on this board, how many times do we have to say it? Blender is fine, I'm using it professionally as well, just don't be stupid and try to do everything with it, use it for modeling (and rendering if you want to) and leave the rest to zbrush, substance etc.

>> No.912707 [DELETED] 

>>912694
maya has an indie version that's $300 if you have any kind of middle class income just buy that

>> No.912716

>>912696
what do you do professionally that doesn't involve monkey asset maker?

>> No.912723

>>912597
Ok heres the low-down on using software in this industry: 1. Use the software for what it does well and 2. If 2 pieces of software are comparable in some aspect, use the one that you're more familiar with. (and of course there's 3: Use what you got)

If you wanna sculpt, then use something that's good for sculpting like zbrush
If you wanna texture, then use something that's good for texturing, like substance
If you want to poly model, use blender/maya/3dsmax/c4d (it doesn't matter that much)

While I do love blender and use it professionally, I don't try to texture in it because its texture baking and painting is simply worse than substance, same goes for sculpting and zbrush. What I do use it for is poly-modeling and rendering bc I find blender is way faster at doing that than maya (at least for me)

Whats the point in learning maya? to use it for what it does well, which is several things, most chiefly animation and being industry standard

>> No.912743

>>912716
You're an asshole.

>> No.912746

I want to do futa porn how do I go about

>> No.912751

>>912746
make futa
make porn
are you a jokester?

>>
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