>>912597
Ok heres the low-down on using software in this industry: 1. Use the software for what it does well and 2. If 2 pieces of software are comparable in some aspect, use the one that you're more familiar with. (and of course there's 3: Use what you got)
If you wanna sculpt, then use something that's good for sculpting like zbrush
If you wanna texture, then use something that's good for texturing, like substance
If you want to poly model, use blender/maya/3dsmax/c4d (it doesn't matter that much)
While I do love blender and use it professionally, I don't try to texture in it because its texture baking and painting is simply worse than substance, same goes for sculpting and zbrush. What I do use it for is poly-modeling and rendering bc I find blender is way faster at doing that than maya (at least for me)
Whats the point in learning maya? to use it for what it does well, which is several things, most chiefly animation and being industry standard