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File: 328 KB, 980x320, 1644359841571.png [View same] [iqdb] [saucenao] [google]
912563 No.912563 [Reply] [Original]

DreamWorks is going to release their MoonRay render engine as open-source.


>> No.912564


>> No.912565

Blender will die obviously.

>> No.912571
File: 122 KB, 397x286, file.png [View same] [iqdb] [saucenao] [google]

it's nothing special. i'm reading through a few articles, it's mostly just a pretty standard renderer. being able to see a 'heatpass' (time per pixel) render is pretty cool, since you can try and optimise your renders

>> No.912572

Probably better than cycles though

>> No.912585

always nice to have more options

> Additional high-performance features include support for distributed rendering, a pixel matching XPU mode that offers improved performance by processing bundles of rays on the GPU as well as the CPU, and bundled path tracing

hopefully speed is competitive esp on gpus

>> No.912587
File: 628 KB, 1024x1126, cycles.jpg [View same] [iqdb] [saucenao] [google]

This is pretty neat!
That's not a high bar to exceed. Cycles is crap when compared to other renderers. People only use it because it's bundled with Blender.

>> No.912588

Shit, I replied to the wrong post. The second one is meant for >>912572

>> No.912617
File: 204 KB, 1200x600, vray_optimization_figure_02.jpg [View same] [iqdb] [saucenao] [google]

Sample rate passes have been a thing since forever. And what's with the pooh-poohing, you expect FOSS to innovate? If it did it'd cost money you clueless and entitled freetard.

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