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File: 3 KB, 250x218, 26339378.679999966_1626550709049.jpg [View same] [iqdb] [saucenao] [google]
905406 No.905406 [Reply] [Original]

I'm bored. Give blender tutorials.

>> No.905408

Since you didn't specify which ones, watch this https://www.youtube.com/watch?v=1EGzOXJKm4o

>> No.905800

>>905406
SIRS

>> No.905807

just do the donut

>> No.905820

>>905406
good morning sirs and welcome to part 4000 of my belnder tutorials, how to use booleans modifers

>> No.905928

*Head bobs from side to side*
This is going to be a good thread.

>> No.905975

https://youtu.be/H_b9fpRn9cE

>> No.905979
File: 100 KB, 281x211, 1424364806001.png [View same] [iqdb] [saucenao] [google]
905979

>>905820

>> No.905991

Bit outdated but still holds up
https://m.youtube.com/watch?v=vsWR95nogP8

>> No.905993

>>905406
very clever image you fuck

>> No.906023

For blender, if you're interested in character design, spawn a plane/cube and delete all but one vertice.
For your vertices object, right-click and set its location to the 3D cursor-- it'll sit in the middle by default if you haven't moved it.
Attach the following modifiers: skin, mirror, and subdivision.
Press E to extrude, use the X, Y, and Z characters to extrude a new vertice to a new location based on the corresponding key-axis you pressed.
Enable clipping in the mirror modifier if you are extruding for the head, body, or other similar middle parts.
If not, disable clipping for the limbs.
With a vertice selected, press Ctrl-A and/or a key axis to fatten or thin the shape you just extruded.
If it's bugging out on you, make sure to swap the order of the mirror and skin modifier. Don't forget clipping when you need it.
The skin modifier allows you to set a part as loose or root. Root is for central shapes, loose is to begin a limb.
Skin modifier is sometimes hostile. Be sure to fiddle with the awry vertices so you get decent topology.

>> No.906327

>>905406
just fuck around with it and when you want to do something look up how to do that specific thing. Eventually youll snowball on how to make just about anything.

>> No.907323

So?

>> No.907380

The best Blender tutorial is by that one furry wolf, but I have lost it and can't dig it back up again.

>> No.907521

>>905406
probably the best one out there https://www.youtube.com/watch?v=4WxNdhwMsP4

>> No.907543

https://www.youtube.com/watch?v=irWAjPQyYzg
https://www.youtube.com/watch?v=a05leXFSf-0

>> No.908032

Any Anime stuff?

>> No.908057

>>908032
a guy called Daniel Kreuter did some videos on modelling anime girls a while back

>> No.908783

https://www.youtube.com/playlist?list=PLkAzmd-Slzx7y-hS_YYEbhzBQ5qRyjJFe

>> No.908909

>>905408
дa зaпpocтo

>> No.909233
File: 32 KB, 128x103, damcing.gif [View same] [iqdb] [saucenao] [google]
909233

more

>> No.909819
File: 302 KB, 517x762, 74869021_p0.jpg [View same] [iqdb] [saucenao] [google]
909819

I want some cute and simple anime character ref to model.

>> No.909820
File: 117 KB, 1280x813, photo_2022-07-24_07-26-30.jpg [View same] [iqdb] [saucenao] [google]
909820

>>907380
The one in the middle looks hella nice and pleasing to follow along, not sure if it is what you're talking about

>> No.910362

>>909819
This

>> No.910366

I finally found it again. Save it. It's great
https://www.youtube.com/watch?v=RG8qK5zPqgM

>> No.910788
File: 888 KB, 1920x647, baking_is_physically_painful.png [View same] [iqdb] [saucenao] [google]
910788

How come when I bake from a cube that has beveled edges to a cube that is just a standard cube with 6 sides, the bake results in a normal map with hard seams, instead of a normal map that is smooth. Pic rel. The normal map is not the result I would expect from baking from the red, beveled cube. This seems like a simple bake, so there must be something fundamental that I don't understand.

>> No.910789
File: 75 KB, 1024x1024, normal.png [View same] [iqdb] [saucenao] [google]
910789

>>910788
Here's the normal map if that helps. Notice how the sides of the cube instantly change color, instead of smoothly

>> No.910849

>>910789
You can't bake HUGE round bevel on 90 degrees 2 polygons and expect it to look good. Add more geo.
And when baking hard edges you should separate UV islands by smoothing groups.
Wish I could help more but I'm on phone now.

>> No.910860

>>910849
Okay, thanks anon. I'm going to try to implement that advice. I appreciate it.

>> No.911008
File: 164 KB, 1281x875, 2022-07-29 02_25_23-Window.png [View same] [iqdb] [saucenao] [google]
911008

>>910788
I baked something like this on just single poly bevel, and it already looks better than just 90degree cube, tho at some angles you can still se dark spots

>> No.911010
File: 161 KB, 1295x848, 2022-07-29 02_25_28-Window.png [View same] [iqdb] [saucenao] [google]
911010

>>911008
I used single smoothing group for whole object, so no hard edges at all

>> No.911011
File: 172 KB, 1512x938, 2022-07-29 02_25_53-Window.png [View same] [iqdb] [saucenao] [google]
911011

and uv

>> No.912657

https://www.youtube.com/watch?v=PgaYJS8WXDY&ab_channel=BlenderTrainerStanislav

>> No.913196
File: 77 KB, 686x386, D44B9809-3EA2-4CB6-8F89-51C735F95683.jpg [View same] [iqdb] [saucenao] [google]
913196

Does anyone have any solid tutorials or series on creating landscapes/backgrounds? Mine are still looking fairly basic. The end goal would be to create highly stylized, cell shaded backgrounds, but getting there has been a bit difficult as I can’t find much on the subject.

>> No.913981

>>913196
https://www.youtube.com/channel/UCAcXkKCYidxGU-VIA5z-ZzQ
This guy's channel has a lot of the building blocks for a nice animu background

>> No.913984

>>905406
Why is the image blue? I thought I selected it by mistake fuck you

Also why can you select images in copy and paste? why

>> No.914071

>>913196
How many wonderful little scenes like this have been created by 3D artists, only to sit forgotten on their hard drives. There's a depth to a 3D creation that makes this sadder than for a simple image.

>> No.915815
File: 142 KB, 680x823, 9de.jpg [View same] [iqdb] [saucenao] [google]
915815

>>913984
lol

>> No.917055

>>915815
is this real?

>> No.917368
File: 121 KB, 851x721, Potato.jpg [View same] [iqdb] [saucenao] [google]
917368

I want to paint a planetary map that allows me to see the 3D globe at the same time and take actual distances into account. I figured I could use blender since I already know a bit about that. Is there a way that I can paint directly onto a sphere in blender and also have the option to export the map and then re-import it after editing it in something like Krita?

>> No.917378
File: 634 KB, 1857x1080, BlenderMapping.png [View same] [iqdb] [saucenao] [google]
917378

>>917368
I found something about UV maps online but the "sphere project" creates an ugly texture that I can ill export as a more standard projected map like mercator or robinson
Any leads?

>> No.917899

>>913196
This talks about stylizing a tree's shading. Could apply similar concepts to other things.

https://youtu.be/5itzrrhg8TE

>> No.918689
File: 1.25 MB, 3113x3840, 1634411146307.jpg [View same] [iqdb] [saucenao] [google]
918689

For absolute noobs, this one is basically the best. No fluff, no bullshit

https://www.youtube.com/watch?v=RG8qK5zPqgM

>> No.918817

docs.blender.org

>> No.918828

>>909820
Timelapse are not tutorials though