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File: 167 KB, 1290x714, nendoblender.jpg [View same] [iqdb] [saucenao] [google]
902084 No.902084 [Reply] [Original]

LMAO this nigga using BLENDER

>> No.902085

>>902084
https://youtu.be/UzJNEcoCT-o?t=691
for context

>> No.902118

>>902084
As long as it gets the job done, nobody cares. Companies will even give managers good boy points for saving money by using free software.

>> No.902123

Professionals are using blender and getting high quality results? This is somehow funny?

>> No.902126
File: 72 KB, 480x360, file.png [View same] [iqdb] [saucenao] [google]
902126

>trick zoomers into thinking you use blender, wasting years of their lives
>zbrush icon right above it

>> No.902167

>>902123
Zbrush X Mudbox > Blendoids

>> No.902183

>>902167
Why?

>> No.902187
File: 278 KB, 1920x1080, macgyver-1992-film-rcm1920x1080u.jpg [View same] [iqdb] [saucenao] [google]
902187

>>902183
>why?

..because he is to ignorant to realise that, while he needs tons of different applications to archive something, blendlets just need one!

blender isnt the best in anything, but you can be sure, when you want to make an animation movie, you can do it just with blender - the open movie projects from the blender foundation are a proof!

>> No.902232

Probably for rigging base models.

>> No.902671

>>902084
Its begs like you that are so hyperfixated on the method that youll never make it.

>> No.902673

>>902671
seething blendlet

>> No.902691

>>902126
this guy gets it

>> No.902715

>>902126
Zbrush for sculpting, blender for modeling, retopo and rigging, pretty much the standard indie workflow

>> No.902795

>>902187
>blender
>primitive and limited sculpting tools
>crashes at 1 million polys
>zbrush + mudbox
>mog blenders sculpting
>3ds max
>mogs blenders modelling tools
>maya
>mogs blends retopo and animating, rigging tools
>rizomUV
>mogs blenders uv tools
>substance 3d
>mogs blenders texturing tools
>fusion360
>mogs blenders modelling by being able to make fine detail
You will never be able to compete. It can't. I have all of these softwares and Im never looking black to blender after seeing how much my work has improved in quality by ditching it.

>> No.902810

there are so goddamn many blender defenders for some reason, and i'm starting to think it's because they don't want to learn another workflow, or maybe using anything that isn't FOSS is against their moral code or something.

i started learning 3d modeling when i was 14 or so, in blender because it was free and i didn't know much about piracy. idk how many times i gave up and restarted after a few weeks because of how fucking frustrating the UI is/was, especially back then. trying to learn how to do anything in that program feels more difficult than actually making something.

fast forward like 6 months when someone tells me about 3ds max and the free student license, so i start learning that instead. it was like flipping a switch, everything you could ever need is 2 or 3 clicks. idk how you can suck blender's dick so incredibly hard even after 5 hours in 3ds max.

>> No.902811

>>902810
i'm not even shitting on blender btw, it's hard af to use but you can absolutely get professional results from it with enough time and effort. also, good on the people that refuse to use autodesk/adobe software because they wanna buy it first, but i personally don't mind paying after i've gotten some capital from what the software has allowed me to do.

>> No.902815

>>902795
>>3ds max
>>mogs blenders modelling tools
Not a blender-fag (as in I use Blender but only for what's it good at) but 3ds Max is the worst software I ever came to use. Inuitive as fuck and Blender actually mogs every major modeling softwares when it comes to polymodeling.

>> No.902818

>>902815
>need to install 5000 addons and paid mods to be able to compete on a bare minimum level with max

>> No.902819

I use blender for modeling, sculpting, retopo, texturing, rigging, animations, simulations and video editing and i think it is great. I give 0 shits about anyone elses opinion.
I actually spend some time doing creative work instead of making posts on 4chan about how much you think blender sucks.
A lot of Maya users has migrated to blender already and if you are a Maya employee i understand your frustration, i'm sorry it sucks to be you.

>> No.902821

>>902795
rizomuv is terrible

>> No.902829

>>902819
>I use maya to model, retopo, uv, render while I use zbrush to sculpt and model with zmodeler while I use substance painter or 3dcoat for painting and I think they are great. I give 0 shits about anyone elses opinion. I actually spend most of my time being employed at a studio instead of making posts on 4chan about how much industry standard software sucks. Alot of blender users have migrated to industry software already and if you are a blender employee, I hope you don't get laid off the next day like they did with Tangent Animation.

>> No.902834

>>902829
First of all i have never talked down any 3D apps, all i'm saying is that blender works well for me and i can do just about everything i want in one app. For being a professional 3D modeler you seem to worry too much about what total strangers tells you in a random post on the internet, why so butthurt?
I am more of a musician myself and blender is just a hobby on the side, but even though i am a musician i don't go buy silly expensive studio equipment with Pro Tools, automated mixing tables, professional monitors and what not. It doesn't stop me from making music and i like the concept of making the most out of what i have instead of only relying on automated methods with predictable results.

>> No.902837

>>902834
I thought you gave 0 shits? Why did you reply? Retarded blendlet.

>> No.902843
File: 39 KB, 917x1661, 1654677955746.png [View same] [iqdb] [saucenao] [google]
902843

>>902837
Chud, it's time to know your place.

>> No.902844

>>902795
I don't think you know how greenbelt works

>> No.902862

>>902126
kek
all he does in blender is pose the base rig and export the mesh into zbrush where he does 99% of the work

>> No.902922

>>902187
and? It does the job for what he needs it for. Nendoroids aren't insanely detailed. I'd expect him to use zbrush if he was sculpting more.

>> No.902932

>>902084
imagine paying for software that's worse than a free suite.

>> No.902934

>>902810
>>902811
the real issue is that blender is perfect for physics simulations.
it's also prefect for making game assets, which is all 3d is good for any longer since movies suck now.
there is no reason to not use blender since it's free and extremely easy to use.

>> No.902936

>>902843
anon, only chuds pay for modeling software.
;)

>> No.903908

>>902084
LMAO who isn't using Blender these days?

>> No.906156

>>902795
>3ds max
>mogs blenders modelling tools
3DS Max's modeling workflow is dogshit, what are you even on?

>> No.906157

>>902818
Most I need for modeling in Blender is RetopoFlow, and even then it's not too difficult to retopologize without it.

3DS Max has a lot of interesting modifiers and doohickeys, I'll give it that, but it's so irritatingly unintuitive to even use to where I can hardly see that as a selling point anymore.

>> No.906158

>>903908
Big studios doing serious work ofc.

>> No.906159
File: 412 KB, 900x474, nextgen.png [View same] [iqdb] [saucenao] [google]
906159

>>906158
>Big studios doing serious work ofc.

>> No.906168

>>906159
That movie sucked, but it did actually look pretty decent.

>> No.906175

>>906159
Sorry that doesn't count since Tangent Animation fuckin closed shop LOL keep seething blendtard.

>> No.906441

>>902795
>>3ds max
>>mogs blenders modelling tools
genuinely insane take. completely deranged

>> No.906872

>>902934
/thread