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/3/ - 3DCG


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File: 538 KB, 1080x730, help.png [View same] [iqdb] [saucenao] [google]
893422 No.893422 [Reply] [Original]

I've been trying the whole day to make A DECENT torse. Maybe it's my coomer brain and ADD, because I have no problems making a decent butt as you can see.
For the LOVE OF GOD I CANNOT MAKE A TORSO. Even If I do, I can't get the deltoids right so it deforms well enough.

Please, I usually go from hi-poly to low poly through retopo. I wanna use this weekend to learn a more optimised approach to anatomy.

>> No.893424

Also please excuse the unnecessary detail on the ass, I'm an ass and hips guy I can't let myself down on that.

>> No.893428
File: 712 KB, 1111x749, help2.png [View same] [iqdb] [saucenao] [google]
893428

Alright what am I supposed to do now? My upper torso looks so bad like a piece of outfit, maybe it'll be better if i slap boobies on it, but what's the next step? Do I just extrude the arms?

>> No.893429

Daaaaaamn bro, that’s one big fat ass!!!
Anyway, too much line makes it look like shit if you’re going to animate it. Try using less lines.

>> No.893430
File: 26 KB, 242x320, 1311025724002.jpg [View same] [iqdb] [saucenao] [google]
893430

>>893422
https://www.youtube.com/watch?v=WlaMfIgS2ns

>> No.893431

>>893422
https://www.youtube.com/watch?v=zHjxvlTboio

>> No.893437

>>893422
>A DECENT torse
My sides

>> No.893438

>>893437
???
>>893430
>>893431
I'm trying but it just doesn't work for me....

>> No.893439

>>893431
I can already sculpt torsos anon, I want to box model though

>> No.893440
File: 355 KB, 789x728, giveup.png [View same] [iqdb] [saucenao] [google]
893440

I give up. This looks cool and all but I can't...I'll give another try tomorrow or give up and stick to sculpting.

>> No.893445

Less is more. Your mesh is WAY too dense.
Start over.

>> No.893446

>>893445
Yeah I'll get rid of the extra verts on the back and shoulders later but not on the ass and thighs.

>> No.893447
File: 23 KB, 750x449, fu.jpg [View same] [iqdb] [saucenao] [google]
893447

>>893440

...look, this stuff isnt easy! if doesnt work the first, second, third, ...etc .. time does mean shit! do this two tuts 20 times, come back, post every of your 20 results - its always like in kung fu films, repeat, repeat, repeat ... until you are able to beat the shit out of the endboss!

>> No.893448

>>893440
as others already said. Mesh is too dense. If you want a smooth look, you apply a subdivision modifier like catmull-clark. toggle between subdivided and unsubdivided as you model to see where you should work next. You want to work with as little detail as possible, that way you can easily make big changes without having to realign surrounding geometry.

>> No.893452
File: 289 KB, 800x700, yay.png [View same] [iqdb] [saucenao] [google]
893452

I did it bros. I got a decent shoulder and torso. Are the proportions alright?
>>893447
>>893448
I want my ass to have a lot of polys so it doesn't look jagged.

>> No.893463

>>893452
you are not understanding. You get a smooth non-jagged ass after applying subdivions. Just look up how to model for subdivison surfaces in blender or whatever.

>> No.893478

>>893452
Gotta have the Ass

>> No.893557
File: 395 KB, 871x791, booba.png [View same] [iqdb] [saucenao] [google]
893557

How do I make her get booba? Please you guys have been helpful so far, I'm almost done.
>>893463
I understand, I dont want to subdive the whole thing, I want the ass to be big as it is :P
>>893478
yes now tell me how I can box model booba without using a UV sphere because I can't get the figure right

>> No.893560

>>893557
I've taken out the loops around the lower abdomen now so it looks less dense.

>> No.893567

>>893557
it's fine to use spheres as a reference for roundness for boobs, but I'd recommend not attaching them to the model. Your topology can get quickly fucky if you don't know what you're doing.

>> No.893568

>>893567
If I can't attach them how would I rig them? Wouldn't it cause empty spaces appearing all over the edge loops?

>> No.893570

>>893440
Maybe this can help you.
https://litter.catbox.moe/2mpsjr.blend

>> No.893574

>>893447
made me kek tnx

>> No.893576

>>893570
No I want to make boobies anon. No time for jokes!

>> No.893577

>>893568
I meant it's going to be difficult to make decent looking breasts if you just take a sphere and haphazardly attach them to your model. Depending how you attach them, you'll be having a really tough time making them not look like a really poorly done boob-job unless you have the topology down.

>> No.893582

>>893422
>I have no problems making a decent butt as you can see.

Oh yes you do.
You are way worse than you've bullshitted yourself into believing. How are you looking at this mess and telling yourself it looks good?

Start over. Follow a tutorial.

>> No.893591

>this is your average sculptscrub
Ngmi

>> No.893612

please anon study anatomy that looks pretty bad (even the ass you're so proud of sorry)

>> No.893613
File: 267 KB, 2218x1458, おケツ.jpg [View same] [iqdb] [saucenao] [google]
893613

youre doing the work the subdv should be doing for you. a box 2 extrusions and some cuts you do a smooth butt.

>> No.893615

>decent ass
Sorry anon, you need a reality check. I'll rip off the bandaid quickly. Your edgeflow and topology is fucking shit, and that ass is nothing to be proud of. Look at what you did to the lower leg. Horrendous. Anatomy is arsed in the torso. Where the hell is her pubic bone? Females aren't flat as a board, you virgin. Learn the basics, learn some proper anatomy, then come back.

>> No.893638

>>893422
I may be a 3D modelling newbie but I have been spanking girl ass for 14 years; and going by your model, I can safely conclude that you, sir, have no idea what a girl's ass is supposed to look like.

>> No.893639

>>893582
>>893591
>>893612
>>893613
>>893615
>>893638
I'm proud of that ass and yeah the topology is bad, but it's my first try. Can you guys make a small tutorial, it might help future /3/ users going through the same thing.

>> No.893640

>>893613
Can you or someone replicate this for me I just tried myself but I cant get my ass to look that good. I'm down to learning better.

>> No.893641

>>893639
Agreed

>> No.893644

>>893638
Also Agreed

>> No.893649

>>893576
Is not a joke, if you can't use that as a template you still need a bit of practice, just add subdivision modifier and start moving stuff around.

>> No.893657

>>893557
Subdivisions

>> No.893677

>>893422
Learn more about topology.
Learn to use the Blender sculpting tools in tandem with mesh modelling.

>> No.893731
File: 196 KB, 1082x1036, 1650864985567.jpg [View same] [iqdb] [saucenao] [google]
893731

go watch youtube tutorial or copy nips topology

>> No.893738

>>893422
Learn anatomy.

>> No.893741

>>893657
>>893677
>>893731
>>893738
Can one of you guys make a small tutorial :/ I tried >>893613 but my ass doesn't look that good.

>> No.893742

>>893741
touch your own ass? took me a few days to make it look right without touching my ass

>> No.893747

>>893741
>make me a tutorial for something as simple as a butt
Really nigga?

>> No.893755

>>893747
Yes. Please? Like the one in the pic. I'd like to learn.
>>893742
I have ADD. It's sort of difficult for me sorry

>> No.893768

>>893639
There are many tutorials for many things you can look up. Why the ass in particular? If you can't model any other piece of anatomy you need to go back to the bare basics and learn to draw the human figure. Mo matter what, you can have a godly ass but if the rest looks like shit it doesn't matter.

>> No.893770

>>893768
>Why the ass in particular?
Come on anon. Don't ask me silly questions like these. Don't judge me, help me out? I promise I'll learn the rest of the body better if you guys make a tutorial for it.

>> No.893788

>>893639
The only tutorial I can give you is a copy of "Figure Drawing for all it's Worth" and getting laid a few more times. You can learn to sculpt a fat ass all you want, and be the best fat ass sculptor in the world, but if you actually study basics of anatomy, you will be able to sculpt a girl with a flat ass and still make it look good. Go back to the basics lad.

>> No.893794
File: 604 KB, 2000x3600, おケツ編集.jpg [View same] [iqdb] [saucenao] [google]
893794

>>893741
using turbosmooth with smoothing groups.
in blender you have to use activate auto smooth and enter 180 degrees and then crease the edges and mark as sharp.

>> No.893795

dont be afraid to use a tri or 2
can guarantee that a triangle is a much better looking and performing clean up than most of the reductions youre doing

>> No.893797

>>893755
https://youtu.be/tZsLEIsdd4M

>> No.893798
File: 352 KB, 480x480, 23A55CD8-0054-476C-A594-53C03808492B.gif [View same] [iqdb] [saucenao] [google]
893798

>>893755
https://youtu.be/qWon1c7XpF4

>> No.893807

>>893797
>>893798
These are both awful

>>893794
This is good

>> No.893813

>>893794
I love you so much anon thank you so much I'm going to make the best characters with the best ass in the whole world

>> No.893815

>>893794
any nip tutorials for booba? asking for a friend.

>> No.893820

Why would you ever box model a nsfw character in the year 2022?

The only benefit you get from box modeling a character is a topology that you can brag to your autistic friends who circlejerk about perfection

If you want a much time efficient and overall better way to produce models, you sculpt and then retopo. If you truly understand character topology then transferring it from box modeling to sculpt retopo should be no problem for you

And even then, tris can be utilized and work just fine in models. The sooner you get rid of the notion that everything MUST be quads, the better. It’s a general good guideline and quads are optimal, but there are times where keeping quads would fuck up your model

>> No.893821

>>893820
Also Ehentai has full anatomy books that you can use, books from the 50s that go in depth on muscles and overall structures

>> No.893825

>>893794
post more tuts like these please.

>> No.893826

>>893825
anon, there's a very convenient online tool called "google.com" that can get you similar tutorials if you try hard enough

>> No.893841

>>893820
>The sooner you get rid of the notion that everything MUST be quads, the better.
A beginner should stick to quads only for organic models, because non-quads will just end up being a crutch that they use to avoid learning proper topology.
It's like constructing your forms from simple shapes and volumes. If you're not already very experienced and skilled in doing it, you shouldn't be avoiding it. If you're a beginner and you're still having trouble defining your topological flow and all your loops with pure quads, you should still be only using quads.

>> No.893872

>>893422

First of all, download Blender and stop using Maya. It will make your models much better. Then, watch the donut tutorial to nail the fundamentals of good topology. Just don't use anything else than Blender ever for texturing.

>> No.893924

>>893826
>google Japanese blender tutorial
>end up getting tutorials for anime castles
I'm not obsessed with making big booties like the other guy but nips have better tutorials how do I look em up

>> No.893927

>>893924
post it, the anime castles

>> No.893941

>>893872
fucking crab

>> No.893951

>>893941

Seethe and dilate industry shill. Imagine being employed.

>> No.893963

>>893807
Sorry nothing is good enough for you. Geez you beg and then get upset

>> No.894170

>>893963
Hey that's not me I'm still lurking so someone post anatomy tutorials like >>893794 too.

>> No.894175

>>894170
just read the sticky you lazy

>> No.894954

the way to learn to box model big asses is to spend all of your time staring at big asses and contemplating their shape and how they move.
Become a fat ass philosopher and a fat ass scientist.

>> No.896906

>>893794
Probably the most critical part of this image is step 3, most people starting out think the buttocks just bump out at the back of the hips/pelvis, but it actually attaches to the back of the leg a bit below crotch level.

>> No.896907

>>893439
Do you really?

http://www.youtube.com/watch?v=JLnMBtqvZXc&t=4m14s

>> No.897348

>>893794
>>893613
Where did you find these? Is this a guy on twitter or something

>> No.897458

>>897348
I'm gonna bump this thread and make it pollute the board if you don't spit out the source you nig.

>> No.897665

>>893613
literally impossible to find who made this even with image search

>> No.897815

bump

>> No.897853

bump

>> No.897859

>>897853
>>897815
Why are you necrobumping a thread no one is using anymore?

>> No.897878

>>893422
listen to this >>893613 guy
you mesh is 8x too dense, that 90% of your problems
once you star modeling with extreme low poly you will reduce 10 fold the verts to work with and ways you can fuck up

>> No.897965

bump

>> No.897970

>>897878
Not him but make a tutorial then

>> No.898208

>>893872
>Modeling in Blender is better than Maya
Absolute retard, Maya is better than Blender, period, its just for poorfags who just can't pay a license.
Also if you truly want to do GREAT 3D Modeling, you just use Zbrush and do a Retopology on your second 3D software of choice where you will be rigging and animating.

>> No.898247
File: 765 KB, 1920x1027, chunkmaster flex.png [View same] [iqdb] [saucenao] [google]
898247

>>898208
Just choose one if you have zero experience. Knowledge of extrusions and edge loops is integral knowledge regardless of what software you're
using.

>> No.899831
File: 453 KB, 2560x1440, k-blender_AWrsVtESkU.jpg [View same] [iqdb] [saucenao] [google]
899831

do people not model with reference?? using a reference makes things a million times easier

>> No.899890

>>893422
>I have no problems making a decent butt as you can see

The fact that you said that unironically is the very core of your problem.

>> No.899932

>>893788
great post, I think the OP would be wise to pay heed.

>> No.900040

>>899831
Holy fuck please make a tutorial that ass is perfect

>> No.900254
File: 892 KB, 2560x1440, test.gif [View same] [iqdb] [saucenao] [google]
900254

>>893794
>>893613
>>893731
saving these for sure. these are fucking awesome, never really thought using 5-sided ngons like that with subdiv would make such nice topo and shape. where can i find more neato toplogy guides like this?

>>900040
>make a tutorial
i think the point a lot of people have been trying to make (and something that i've noticed with a lot of the tutorials posted), is that the general fundamentals that goes into building anything are the most important in cases like this. theres not going to be a tutorial on everything that you want to make, theres really no point in trying to find the perfect tutorial to make the perfect juicy ass. a lot of the tutorials already posted in this thread might be good for certain situations, but might be dogshit for another use case (if you are using it as a step-by-step guide instead of taking in the general knowledge of what it's trying to convey). in the end its up to you to first of all, one, know what it is that you want to make (finding reference and maybe guides, etc. i can't stress how useful references are for stuff like this); and two, have the knowledge to go about cultivating what it is that you want.

also im a beginner too so making a tutorial with the knowledge i have now wouldn't be a good idea.

>> No.900777

>>893452
just gooned to this hnngh fuck

>> No.901142
File: 173 KB, 710x553, 1654235921653.jpg [View same] [iqdb] [saucenao] [google]
901142

>>900254
i actually stop using >>893731 since i'm having hard time to make that kind of ass

>> No.903773

>>893422
you... you teenager fool
you can't draw a nice FRAGMENT of a human body, you have to master understanding of the skeleton, muscles and dynamics of the WHOLE THING, then visualise the flow of its movement, including the efforts in play to overcome its own inertia, and then you can extract a detail and comment on it

your legs and ass are mediocre, they are a very poor base to try to draw the rest of the body
crack open an oldschool drawing course BOOK, the things made of ink deposited on assembled sheets of pulp of tree corpses, and do the first exercises ordered to imagine, then visualize, then carve on paper the 2d projection of the 3d representation of the model of some random bitch by depositing fragments of a graphite stick on flattened pulp of tree corpses, like a book but separated in numerous elements
that is called DRAWING
LEARN TO FUCKING DO IT, MOTHERFUCKER
THEN you will be able to make fancy kompootar shit that doesn't look too ugly