>>807845
>>807552
It depends on what you're doing and how high your standards are. Both areas can be challenging.
But actually, I think 3D is ultimately easier if you're doing a project of your own. Why? Because with 3D, if I really end up stuck with some complex model, I can always simplify it, it doesn't matter, those are just visuals. But if I get stuck with a core gameplay mechanic and can't make it work, then the whole project is fucked.