[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 307 KB, 1920x1080, Es8CfwYXcAEsZyd.jpg [View same] [iqdb] [saucenao] [google]
798428 No.798428 [Reply] [Original]

Engine: Cycles
Elapsed Time: 25m
80k Tris
Models created by me.

>> No.798429
File: 160 KB, 1920x1080, Es8CfA_XEAEDnn4.jpg [View same] [iqdb] [saucenao] [google]
798429

>>798428

>> No.798430

>>798428
Fail.

>> No.798431

>>798430
Better than what you can do, https://twitter.com/SlyVR5/status/1355304914927448072/photo/2

>> No.798434

>>798428
>>798429

>> No.798435

>>798434
>>798428
>>798429
https://old.reddit.com/r/CryptoCurrency/comments/k22e41/advice_for_a_n00b/

>> No.798436
File: 1.85 MB, 320x240, HAHAHAHAHHA.gif [View same] [iqdb] [saucenao] [google]
798436

>>798428
>>798429
>>798431

>> No.798437

Too dark, can't see any detail. That's a shame if the models are good. Improve your lighting.

Also, ignore Twitter sycophants.

>> No.798451

Needs lighting/lookdev touchup. Can't see anything.

>> No.798455
File: 130 KB, 724x788, DlMKxZ6.png [View same] [iqdb] [saucenao] [google]
798455

Engine: Cycles
Elapsed Time: 9h
9000k Tris
Models created by me.

Feedback please.

>> No.798464

>>798455
Too bright.

>> No.798466

>>798428
25 minutes for 80k tris? Are you rendering with a computer from 2005 or what?

>> No.798467

>>798466
RTX 2080 Super ;)

>> No.798476

>>798428
utter garbage
noisy, shit lighting, weird materials, bad composition, not photo-realistic at all
also nobody cares about render time and tris for rendering work
pro tip: abandon blender and study photography on the side

>> No.798477

>>798464
thankyou for the feedbackl but it is beter than anything you could ever do in your life also please follow me on twitter thank you

>> No.798492

>>798428
cycles is so fucking dark, like do interior lights don't exist in cycles or what, i have a friend that is a blenderfag and all his shit is terribly dark

>> No.798502

>>798492
No, he's just a noob who doesn't know how to light his scenes properly.

>> No.798517

>>798502
>>798502

yo serious question. I turned off world lighting and was doing the chair against and infinite background shit. holy shit I legit needed at least 2 5000 watt lights or 1 10,000 watt pin light to make fucking anything visible. is that really how its done?

>> No.798520

>>798428
you should really just copy some real rooms first, or at least measure stuff. the images just look very empty and the proportions are way off. the window is huge, starts at an odd height, and you can't even see where the ceiling begins. what's the mesh-thing in the window, does someone actually have something like that? and the lighting is odd, as everyone else has already said.
it kinda looks like some turbo-autist rich streamer's mansion, where he has a huge space and weird modern architecture, but didn't know what to do with all of it and took pictures that only display a boring corner with his PC instead of the interesting parts of the building.

>> No.798521

>>798517
If you need lights this powerful than I would assume you didn't model at real size.
A 100W lamp is only as bright as a 100W lamp if the scale of the scene matches real life.

>> No.798527

Did you make all those models? If so you rendered your lighting so shit that you can hardly see your well modeled props. Your brain on blender

>> No.798529

>>798517
Use correct scale and change the exposure. EXPOSURE! Change it and see what happens.

>> No.798553

>>798428
>>798429
Engine: Source
Elapsed Time: 16 milliseconds
340 Tris
Models created with BSP

>> No.798566
File: 50 KB, 540x630, 1610436542160.jpg [View same] [iqdb] [saucenao] [google]
798566

>>798517
>I turned off world lighting
that's not a thing that exists, wtf is world lighting hahahahha

>> No.798568

>>798428
>Photorealism Study
>not photorealistic
>not a study
hummm...

>> No.798572

>>798568
Show me what you worked on anon, I doubt you can do better than me ;)

>> No.798573

>>798572
Peak Dunning-Kruger.

>> No.798585

>>798566
HDRI or a sky system.

>> No.798587

>>798585
those are two very different things

>> No.798588

>>798572
i will NEVER show my stuff on this forsaken board, but yes I can do far better, i oversee AAA rendering work for a living... let's leave it at that.

>inb4 you go deeper in denial and say it's not true. you need to understand two things: the criticisms that every anon shared here are valid, and even if they can't do better than you, your stuff is still critically flawed. it barely qualifies as an image.

>> No.798597
File: 23 KB, 432x282, cT2ZcLK.png [View same] [iqdb] [saucenao] [google]
798597

>>798566
ah sorry yaa I dunno whatever this thing is!

>>798529
>>798521
nice thank you!!

>> No.798599

>>798597
>ah sorry yaa I dunno whatever this thing is!
It's called an environment shader.

>> No.798608

>>798587
How? Both affect global lighting.

>> No.798612

>>798428
I recognise those scales...

>> No.798614

>>798428
>photo realism study
>everything is spotless
>no desk chair
>no curtains
>floor is completely immaculate
>no floor mouldings or paneling
>window is just magically held in place
>no window frame or anything holding it there
>wall material just cuts off right at the edge corners
If photorealism were an ocean this is a droplet of water on the sidewalk.

Show us the pc, let's see how much you goofed up that too.

>> No.798615

>>798597
>>798599
wow blender is so absolutely fucked up when it comes to lighting and rendering........

>> No.798617

>>798614
>window is just magically held in place
LMAO

and also don't forget the shit ass fake DOF, with the exterior uniformly blurry and the interior uniformly sharp (none of it happening based on actual depth)

much photographic, very study

>> No.798646

>>798615
Bullshit, Maya and Max do the same thing, just under different names.

>> No.798650

>>798646
*laughs in gamma 1.0 rgb filmic preset*

>> No.798654

>>798650
You can use aces in blender

>> No.798656

>>798646
>Maya and Max
have Arnold

>> No.798663

>>798656
Thanks for a valuable info, anon

>> No.798798

>>798431
Your whole twitter timeline is so cringey jesus, big ego with no talent

>> No.798810

>buy expensive PC full of rgb and overkill cooling
>hide it under a desk

>> No.798819

>>798810
>spend days modeling and assembling your scene
>hide it in shadows
Yep, there's a pattern.

>> No.798825

>>798819
kek

>> No.799203

>>798517
This is someone who lacks any form of 3d fundamentals ladies and gentlemen. This is what happens when you learn everything from youtube turorials. Simple shapes with no real complex geometry. Noisy, dark renders - yet he thinks it is hot shit. Lmao. Clearly he pays zero attention to model size and units and just models like a retard. Honestly, I would hate to see a UV map done by you of anything that is even slightly complex.

>> No.799215

Legit question OP, have you ever seen a window in your life? Do you live in a mud hut in an african village? How do you manage to post on 4chan?

>> No.799879
File: 56 KB, 664x733, 1500766313873.jpg [View same] [iqdb] [saucenao] [google]
799879

>>799215
>>799203
>>798798
>>798617
>>798588
>>798568
>>798553
>>798527
>>798476
All of you are all talk and nothing to show for it. I posted my work here and clearly I've made a lot of you jealous to some degree since you're all trying to degrade my work.

>> No.799888
File: 234 KB, 802x840, 1553254783867.jpg [View same] [iqdb] [saucenao] [google]
799888

>>799879
ok, enjoy your delusions then

>> No.799895

>>799879
Please, post more of your work.

>> No.799899

>>799888
>>799895
https://gyazo.com/3a174ca834272ec61cd236bd65165fc0

My homage VR world for Porter Robinson.

>> No.799906

>>798428
Why does every beginner make their interior scenes so fucking dark.

>> No.800608

>>798612
What scales? You can hardly see anything in this it's so dark!

>> No.800611

>>800608
Look again at the "window".

>> No.800620

>>800611
What are they from??

>> No.800933
File: 10 KB, 225x225, confused.jpg [View same] [iqdb] [saucenao] [google]
800933

>>798428
in what shape or form is this photorealism