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744648 No.744648 [Reply] [Original]

For those with Unity knowhow, why can’t my sprites cast and receive shadows?
I’ve looked all over for a way to get it to work but found very little and the little I’ve found has not helped.

Any info would be appreciated. I’m stumped.

Also what other boards might know more about this?

In the pic: Right is a normal sprite, not casting shadows and animated,
Left is a plane with a transparent cutout material with the same sprite applyed, casting shadows but seems to be missing the texture even though the outline shows otherwise.

>> No.744656

>>744648
lookup shaderlabs docs
give tag and entry for shadow so its active in shadow pass
or just copy and tweak the internal shader until it work if ur too dum to rtfm

>> No.745376 [DELETED] 

вump

>> No.746020

>>744656
This