[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 839 KB, 1920x1080, gwass.jpg [View same] [iqdb] [saucenao] [google]
732963 No.732963 [Reply] [Original]

messing around with a glass material for a spaceship
I kinda want it to appear from nothing so I'm wondering what a good transition would be

>> No.732964

GODDAMMIT accidentally posted twice pls ignore

>> No.732994
File: 857 KB, 324x333, tumblr_ndu9sci7oX1skn1oxo1_400.gif [View same] [iqdb] [saucenao] [google]
732994

>>732963
If you want to appear form nothing you would have a glass shader with and IOR of 1 and roughness 0, this is would make it completely invisible. You would then animate the IOR to increase to 1.45 (The IOR of glass) and also give the glass a little bit of roughness. You would also probably want the transition to start from one side of the ship and move across, the way you would do this depends on which software you are using.

>> No.733000

>>732963
Looks pretty neat t b h, but all that glass makes me think it's a straight up nightmare to render.

>> No.735517

>>732963
Bump.

>> No.735539

>>732963
All those details as glass just look like shitty fiberglass. Why do you want it to transition like that?

>> No.735603

>>735517
Why did this need a bump? It's already in 3 other threads.