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File: 295 KB, 491x458, mixer.png [View same] [iqdb] [saucenao] [google]
727029 No.727029 [Reply] [Original]

Bros, Quixel just announced their new PBR painter program today. I tried it out, and it's pretty legit, also completely FREE for everyone (not just unreal engine users). What you boys think of it? Hopefully it'll put a dent in Adobe's shitty subscription model plan. I'll try and make something in it to post here.
https://quixel.com/mixer

>> No.727030

Oh SHIT IT'S OUT?!?!?! Downloading ASAP.

>> No.727032
File: 1.79 MB, 1133x730, mixer2.png [View same] [iqdb] [saucenao] [google]
727032

Idk what this is but I made it in a few mins using the procedural stuff. Looks pretty cool.

>> No.727035

>>727029
>free

I assume it's for a limited time only?

>> No.727038

>>727029
>single texture set

That's gonna be a pass for me.

>> No.727042

>>727035
No, its not.
It's free.

>> No.727043

>>727029
3.4GB?
Holy shit...what the hell is in there?
The old one was 800MB

>> No.727049

https://www.youtube.com/watch?v=kRtXIj6ENT4

This. Is. Beautiful.

>> No.727052

>>727049
He's applying materials, not texturing. Might as well be a down grade version of substance painter. Hence why it's free.

>> No.727053

HOLY SHIT, BTFO SUBSTANCELETS. HOW WILL YOU EVER COPE AHAHAHAHAHAHA

>> No.727054

>>727052
Is this a bait?

>> No.727055

HOLY SHIT

>> No.727056

>>727049

Meh, no baker included. Substance Painter is so convenient in this regard, and the results are some of the best.

>> No.727057

>>727056
Come on man, they said they'll add all of those features in the future, it's still in beta after all. Can't believe there are people that are "meh" about this, if you're not just adobe shills.

>> No.727058

>>727057

Well I'll start using it once the features get added. It looks great otherwise.

>> No.727059

>>727057
its been in beta for over a year...you are acting like this is a new program

>> No.727060
File: 120 KB, 716x768, 1548660605371.jpg [View same] [iqdb] [saucenao] [google]
727060

downloaded, checked
half-assed fbx import
brush is only camera projection
no mesh masking
sadly, but it's shit bros

>> No.727061

>>727049
Do they get actual artists to put demos like this together? The texturing choices for that spacecraft looks like absolute shit.

>> No.727066

What's the catch?

>> No.727067

>>727066
I haven't found one yet.
Except maybe after using the free Megascans assets (in UE4) i want to use them everywhere else too - which i only can do by either paying them or breaking the license agreement.

>> No.727072

>>727066
1. unreal engine only
2. it's garbo

>> No.727073

>>727072
mixer and bridge are not UE only, only megascans is

>> No.727075

>>727073
Why are people so stupid that they don't know this? I mean it's all over the fucking website - you just have to be able to fucking read.

3D TEXTURING FOR EVERYONE
Download for free

>> No.727077

>>727072
You are retarded.

>> No.727078

>>727061
To you.

>> No.727079

>>727060
>>727059

Maybe because they took this long because they actually had to make the program from scratch in the first place retards.

Im glad that quixel is finally has competitive product, and now they can fuck up both adobe and substance painter.

>> No.727094

>>727079
don't hold you breath

>> No.727110

this is a new low.
even blendlet fags have some respect, but quixel fags? Jesus.... you guys are even worse.

>> No.727700
File: 8 KB, 229x250, 1573577414701.jpg [View same] [iqdb] [saucenao] [google]
727700

>free megascans since I'm an UnrealChad
>runs a lot smoother than Substance Painter
>no Adobe
I'm interested, but how does it handle seams? Painter STILL can't handle seams whenever you do anything with smart masks since it runs off of the UV instead of the actual mesh. Seamless texturing my fucking ass.

Also I guess it is somewhat feature-barren compared to Painter, but for a first release that is to be expected.

>> No.727707

>>727110
not that it matters since your work is shit using both substance and mixel

>> No.727713

>>727700
I think you are doing something wrong. I never get seams on my models.

>> No.727719

>>727029
I downlaoded it yesterday and made around 8 textures, the problem i find is that almost everything need to be bought, want brushes? buy them, want some textures well buy them omegalol, also its missing some features for making more ornate textures using brushes and what not. If anyone knows if u can put brushes locally let me know, same for textures.

>> No.727720
File: 1.84 MB, 1024x1024, Poop.png [View same] [iqdb] [saucenao] [google]
727720

>>727719
I hate UE4 with passion.

>> No.727729

>>727719
You can't make your own brushes?

>> No.727731

>>727719
>f2p game monetization scheme for a fucking texture painting program
that sounds pretty terrible desu

>> No.727734
File: 402 KB, 720x720, 1574548376119.png [View same] [iqdb] [saucenao] [google]
727734

>>727719
except that the video in the thread and on their website shows you how to make your own smart materials, and brushes

>> No.727769

>>727729
I'm not an expert in texturing, this software is pretty easy to use from watching the same tutorial twice, the problem is that... tutorials, maybe substance material is better for more complex stuff, but then again i meet the same problem, documentation and tutorials.

>> No.727771

>>727731
How will they know if the texture is made using their program? does it have an exif or something? If so it can easily be removed using literally any converter.

>> No.727798

can it import abr? mari can
>adobe substance STILL cannot

>> No.727806
File: 43 KB, 966x812, firefox_2020-03-04_16-08-03.png [View same] [iqdb] [saucenao] [google]
727806

This is a bold claim.

>> No.727807
File: 1.12 MB, 1024x1024, Untitled_Albedo.png [View same] [iqdb] [saucenao] [google]
727807

>>727734
Did i do good?

>> No.727818

Does it have disgustingly large file sizes like Substance Painter? Thats the one thing I HATE about pbr painting.

>> No.727823

>>727818
I export mine in tga as i use them for source engine only, but they range in the 2-4mb. No idea about others but can check if u need.

>> No.727844

>>727818
You are talking about the SP project files?
These are big because they contain all your imported textures as well as a history of every single brushstroke you did.
This is the reason the files get bloated.

>> No.727853

>>727844
Too damn big. It's always the biggest files of a project which makes backups a pain in the ass. The 3D assets themselves often take only 10% of the total project size and if you're working on an environment piece with many separate pieces needing even basic textures, it gets disgustingly bloated.

>> No.727893
File: 31 KB, 794x794, il_794xN.2261362571_aebd.jpg [View same] [iqdb] [saucenao] [google]
727893

>>727029

will they make it better if i pay 200 dollars for it?

it would be nice to have free update model like Zbrush.. i dont need the top edge shit either i just need the one, which works on older computers, which one doesnt case me headaches with its updates and which one works fine with other game and visual tools without to demand a super workstation..

>> No.727903

>>727893
Dude im running it on a 2012 rig.. with a gtx750 1gb graphics card and 8 gb ram, the only problem i encountered so far is the delay in closing the software.

>> No.727954

the only thing that would make me switch from substance is having a good baker + better AA

>> No.728146

>>727806
Well, it's same as painter in that regard. Quick but samey texturing really easy to do in both packages. You only need to undestand how some blend modes working and how stacks works in both of them. Well and how masks work, duh.

>> No.729858

Doesn't it sound incredible that you can use all the maps from all the materials available in Megascans library for various things including masking? It's like - in Substance Designer, you would use clouds, noises and grunge maps they provide to get surface variation, but that's nothing compared to amount of maps you can get here. Like, you can import some painted concrete roughness map and use it for a bit of height variation or whatever.

But the question is this - you can use Megascans library for free only if the final result gets into UE4, yet Mixer is free for everyone. In that case, if you CAN'T use those Megascans materials for other engines, you suddenly end up with no grunge maps at all. It becomes much worse than Substance painter and designer. There are only a couple of smart materials they provide in Mixer and that's it. The real power comes from the Megascans library.

So I'm not quite getting how that'll work out.

>> No.729907

>>729858
You can import your own library of textures/materials and use these instead.
Also you can use Mixer itself to create new materials from photos or simple diffuse textures.

>> No.729910

>>727029
>Can't bake inside mixer

OH NONONONONONO HAHAHAH

>> No.730786

complete newfag for 3d here. I'm trying to texture some model i made with mixer and I have an .obj and .mtl.

from my understanding I need to bake the model in another to obtain map like AO and curvature so I can texture it in mixer, right ? what is the most easiest, free way of doing that ?

>> No.730790

>>730786
I'd say xNormal. If you could pirate Marmoset Toolbag or Substance painter, that could work as well. You can also bake in your modeling program.

>> No.730895

>>727042
I mean... Free*.
This is definitely Epic Games swinging their dicks around to choke competition like ebay (or was it amazon?) did with small book stores by selling books at such a loss that small book stores couldn't compete. They're just trying go gain monopoly over the market of game making engines, so they will probably add a price later down the line if most people actually do end up using unreal engine because of all of these Quixel features going around.

>> No.730928

>>730895
They made Quixel free. They gave Krita one of those grants. Unreal Engine has (some) USD support. If we're lucky they'll make Mixer not shit.

All of this hurts Adobe and that makes me happy.

>> No.731004

>>730895
yeah all those small bookshops (1..substance) are going broke...

nah dude substance is still way better

>> No.731007

>>731004
>(((adobe))) substance
>small bookshops

>> No.731015

>>730895
They've already tried this same exact strategy with their games store, so your theory isn't too far fetched.