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/3/ - 3DCG


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726009 No.726009 [Reply] [Original]

what will be faster to learn?

basic programming oriented to web dev

or

3D modelling (no sculpting)

??

>> No.726031

Programming, no question about it. The skill set is much better defined than in art, and you can learn enough for a junior position in a reasonably short time (think a semester or so as opposed to a couple years).

>> No.726033

>>726009
if were just comparing those two: then HTML and CSS is easy to learn. I remember doing a course of codeacademy like 5 years ago and I learnt a fair deal of HTML and CSS in a short amount of time.

>> No.726040

>>726009
Learn Webdev, you would actually get paid.
Nobody would pay for, as you phrased it, doing "3D modelling (no sculpting)".
3D modelling withouth sculpting is like baby steps and even if you get paid for it it would not pay your coffee.
There's no such thing as "3D modelling (no sculpting)".
Because even teens can do that and nobody would pay you for it. They would just have their interns do it.

Do you even know the basics of programming? Like what's and integer and pointer is?
If not follow this guide.
Learn Javascript and Python. If that turns out to be easy for you learn Java and C++. If it's too hard, just google "Full Stack Development Tools/Toolset". And train whatever's in there.

Start a server on your pc, write some backend and frontend code, learn how things work on internet(HTML, HTTP, POST, CSS, JS etc.). Then branch out from this very very basic starting point.

Webdev is very easy to learn if you have a basic understanding of programming such as C C++ Java C# etc.
If not, then you might struggle, but it's way better than "3D modelling (no sculpting)", which is not a real thing.

>> No.726051

>>726031
>>726033
>>726040
thanks, I guess I will just learn 3D modelling (no sculpting) as a hobby

>> No.726055

>>726051
well, actually, it depends on what you're passionate about. Dont do something because its easy over the alternative.

>> No.726057

>>726055
I need money and I need food. I am interested in both (webdev and 3DCG) but I don't want to fool myself taking a path that is not profitable.

Hobbies are ok.

>> No.726058

>>726009
So Javascript vs 3D Modelling?
Javascript

>> No.726111

>>726057
>I need money and I need food.
then get an actual job.

a reminder that you're not the only person wanting to do web dev. its very competitive. not to discourage you.

>> No.726116

>>726009
just remember one golden rule
whatever you do
never ever ever ever ever even consider entering into gamedev

>> No.726119

>>726116
not him, but working in gamedev is my dream, even as QA

>> No.726120

>>726119
then prepare to suffer

>> No.726126

>>726111
> reminder that you're not the only person wanting to do X

that applies to all jobs, your point?

>> No.726127

>>726116
gamedev is ok if you are indie and suddenly make a game that becomes a meme. If you are going to be an employee, prepare to suffer.

It's mostly like gambling.

>> No.726130

>>726126
There are jobs with less demand, such as toilet scrubbing. Honestly I can't think of anyone aspiring to become a toilet scrubber, but that person must love garbage, so I wouldn't be surprised if that one person were a Blender user.

>> No.726131

>>726130
kek

>> No.726135

>>726031
I've always wondered what kind of skill set one would need to apply for a junior position. Is it literally just knowing the data types and some basic logic?

>> No.726144

>>726116
Well aren't there some good companies that treat their people well? I've heard good things about Ubisoft for example. Some mobile game studios seem to be pretty good. Actually, in my country, one mobile studio is by far the biggest and the most stable game studio there is. Pays well too, but you have to live with working on absolutely horrible games that make people addicts.

>> No.726152

>>726135
dude if you want a good advice for free
if you're already not a student just skip that junior cesspool completely, freelance for some two-three years, reinvent a wheel and do some shitty projects on your own and go straight for middle

>> No.726262

>>726126
oh so everyone wants to clean toilets for a living?
Or how about sewage cleaning?

>> No.727483

>>726009
ok serious question, if I like programming but I want to try to get into 3D modelling what can I do? I know it's a hard skill to learn and could take years but there is a way for a programmer to deal with 3D object while using programming.

>> No.727485
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727485

>>727483
you already know the answer
become apprentice now

>> No.727486

>>727483
make a low poly Myst clone
don't focus too much on fancy graphics, just get used to moving around in 3d and doing some very minimal texturing.
then rig it up in one of the popular gaming engines like unity/godot.

it's mostly just tracking what the user has seen/picked up and showing them images based on that state. if you can do that, then you have something worthwhile to put in your portfolio

>> No.727490

>>726144
>Ubicrap treating employees well
Depends where you live I guess. But no matter what you feel when you work there, just remember that you and the worthless that surrounds you have no job skills and are completely boned if you don't get those goodboy points by staying late (blacklisted if you don't).
If you're a programmer it might be a little different via employability, but most are art cucks at Ultra Liberal Ubisoft.

https://www.indeed.com/cmp/Ubisoft/reviews
https://www.glassdoor.ca/Reviews/Ubisoft-Reviews-E12717.htm?countryRedirect=true

>> No.727491

>>727483
unironcially write python for Blender making a scene or something. Simple and pretty cool to do

>> No.727504
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727504

>>726009
>basic programming oriented to web dev

this

>> No.727528

>>727490
Idk man, I guess it depends, but I hear good things about it both from people online and irl. Apparently it's good in Sweden, they have almost completely eliminated crunch.

>> No.727625

Fullstack plebs are in high demand.
It's soul crushing but you make more than 3d plebs

>> No.727635

>>727625
webdevs are getting six figures in most civilized countries.

>> No.727636

>>726009
>basic programming oriented to web dev
>3D modelling (no sculpting)
Log 20 or 30 hours learning each in your spare time. Make notes of what you like and dislike about both and choose which one you like more. The one you like more you will learn faster because you will be more motivated to invest time in it. I'd be tempted to say that you'll get interesting results faster with coding, but if you don't like coding and you're not motivated to invest time in it, it doesn't matter because you won't want to learn it.

>> No.727638

>>727636
>the 20 hours technique

I heard about this, thank you.

>> No.729808

>>726009
Learn WebGL

>> No.729839

Let me see, spend a year learning 3D to form a pretty picture or learn programming and do something that is actually useful

>> No.730004

>>726031
>>726033

regardless of pay
it's not the skill itself that's innately harder than the other, its your genetic disposition that will define the learning curve.

webshit scripting and polygon crafting is mere a means to an end. Its your god given aptitude that will define you as an artist or engineer.

>> No.730695

>>726040
what the fuck even is 3d modeling no sculpting referring to? box modeling only??

>> No.731044

>>730695
dumb zoomer