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/3/ - 3DCG


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725996 No.725996 [Reply] [Original]

Tell me again why sculpting is superior for anime girls if all the best anime girls ever made were made using traditional vertex modelling?

>but muh zbrush sculpts
They all look like 3D sculpts and not like 2D anime girls.

>> No.725998

>>725996
what can you do with modeling that you would not be able to do with sculpting?

>> No.726001

>>725998
take less effort.

>> No.726013

>>725996
The principle advantage of sculpting is that it is relatively fast and you can concentrate on concepting and do not have to think to much about technical aspects like topology.
Separating form from topology is easier on the brain. Especially if you use tools like WRAP3 in conjunction.

>They all look like 3D sculpts and not like 2D anime girls.
Probably because the people used standard shaders instead of cell shading and outlines.

>> No.726014

>>725996
A lot of things are involved to get it right. The way you create the models is just a fraction.

>> No.726016

>>725996
Trying to make a figurine? Use Zbrush. If you're trying to do anything else and you have more than one brain cell then another application will get you much further.

>> No.726070

>>725996
Drawing is the ONLY way to make anime girls. Even the most modern techniques are complicated as fuck and look wonky in comparision.

>> No.726071 [DELETED] 

>>725996
>if all the best anime girls ever made were made using traditional vertex modelling?
[citation needed]
post MMD and I laugh at you

>> No.726113
File: 16 KB, 200x200, Even jesus christ is scared of reimu.png [View same] [iqdb] [saucenao] [google]
726113

>>725998
>>726013
>>726013
>>726014
>>726014
>>726016
>>726070
Do not reply to these kind of threads anymore. You would notice a pattern. Its always anime 2D, 3D talking about zbrush and blender.
Reminder that this is OPs art.

>> No.726153

>>726070
>Drawing is the ONLY way to make anime girls. Even the most modern techniques are complicated as fuck and look wonky in comparision.

Indeed; anime girls require the human touch. To think: the inhuman requiring such; and the human never measuring up to the false (but true in heart)

>> No.728532

>>725996
May I direct you to the following YouTube video OP?
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

Take away: 2D anime is drawn by hand, and so, imperfect. 3DCG CC is perfect math. Do it by hand instead. Particularly, use morphing to fake perspective, just like they do in 2D workflow.