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/3/ - 3DCG


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File: 745 KB, 1280x1024, nurbs.png [View same] [iqdb] [saucenao] [google]
717077 No.717077 [Reply] [Original]

Stop being gay using inferior SDS that generate potato curves, meh geometry and it does not generate it's own UV. Real men use Nurbs and Solid Modeling. Lamborghini and Ferrari are designed with Nurbs, the other cars are designed with SDS and they look like shit.

Pic related : It's MOI 3D, a nurbs modeler that generate perfect geometry and perfect UVs.

>> No.717083
File: 130 KB, 1000x625, lexus2.jpg [View same] [iqdb] [saucenao] [google]
717083

You have to be a real artist to work with Nurbs because they are hard to master. SDS is for noobs because they rely on trial and errors to achieve anything. Just creating a single cord or curved pipe is hell to UV properly. Nurbs are intelligent, they have their own UVs.

>> No.717084

>>717083
>artist
*Engineer

t. Engineer

>>717077
This.

>> No.717086
File: 19 KB, 416x215, Faucet.jpg [View same] [iqdb] [saucenao] [google]
717086

99% of the objects around you are made with nurbs. Life is not made out of toys : everything made with SDS looks like plastic toys out of a mold.

>> No.717088
File: 184 KB, 1024x797, Rhino-3D-1024x797.jpg [View same] [iqdb] [saucenao] [google]
717088

SDS is the JPG of modeling.
Nurbs are 24bit per channel uncompressed.

>> No.717090
File: 540 KB, 1920x998, sibaajee-rakshit-wire4.jpg [View same] [iqdb] [saucenao] [google]
717090

Polygon sucks for modeling, they are the equivalent of using MS Paint. Nurbs render to Polygons and they keep their curvature and details. UV mapping by hand is dumb and never looks good.

>> No.717092

In English please?

>> No.717094
File: 348 KB, 1920x1080, OpenGLFaces.png36b8fb4e-4216-4242-bd9d-93afffd5c2b0Zoom.jpg [View same] [iqdb] [saucenao] [google]
717094

Is this the best you can do with SDS?

>> No.717095

ok, but whats the best OSS nurbs software that works with linux?

>> No.717096
File: 30 KB, 601x398, nurbs.jpg [View same] [iqdb] [saucenao] [google]
717096

Go make videyo games with your SDS bullshit and retopology. Only the elite use Nurbs as it should. Crawl back to play with your play-doh. One day you will realize how pathetic you are with your polygon modeling.

>> No.717099

I'm aware that this is a le trole thread with one (1) shitposter, but

>>717077
>MOI
Sadly, MOI can't into polygon data so it's useless for scan retopo, otherwise I'd use it all day.
NURBs UVs are dogshit, though, as evidenced by >>717083

>>717083
SDS is a LOT harder to get right. T. me who has to use SDS for a car model.

>> No.717101

There's basically no point in using NURBS for animation because subdivision surfaces became standard. Subdivision surfaces are like NURBS but better because they support arbitrary topology. Verts at lowest subdiv level are like control points, the limit surface is like the NURBS surface.

>> No.717102

http://moi3d.com/

http://www.formz.com/products/formzfree.html

Sorry fren, nothing good on Linux but this
http://ayam.sourceforge.net/

>> No.717103
File: 206 KB, 1200x738, form-z-7-modeling.jpg [View same] [iqdb] [saucenao] [google]
717103

Form Z is great, but MOI is so much better because it generate beautiful polygon geometry and perfect UV's.

>> No.717109

>>717102
thanks. I'll give this a shot.

>> No.717111
File: 149 KB, 1356x926, j-4-things-to-consider-before-you-start-modeling.jpg [View same] [iqdb] [saucenao] [google]
717111

3D solid modeling is also superior to SDS because it can generate object that are literally impossible to model with polygon or they would take you 5 years to model. You have narrow vision because you are all new to 3D CG. I come from a time (80's) where it require superior intellect and talent to make CG. Now it's just button pressing.

https://solidthinking.com/

>> No.717112
File: 199 KB, 576x359, 20110627SolidThink.jpg [View same] [iqdb] [saucenao] [google]
717112

This is Solid Thinking for grown ups.
This industry is turning to trash because they want to sub-contract the jobs to India.

>> No.717113
File: 170 KB, 1000x400, MilkGlass.jpg.d6719d092abadd4cd86b869dc3b2f79b.jpg [View same] [iqdb] [saucenao] [google]
717113

Polygon is garbage and should be banned.
We use polygon because there is a polygon lobby Nvidia and Amd. Nurbs and Voxels are the future, polygons is for video games. This is a 3D CG board here, not a video game channel.

>> No.717114
File: 20 KB, 500x317, nurbs-modeling-with-feature-history_3.jpg [View same] [iqdb] [saucenao] [google]
717114

Look how elegant, refined and huWhite this Nurbs is.

>> No.717115
File: 108 KB, 658x671, xc-strata-design-3d-cx-8-image-0011.jpg [View same] [iqdb] [saucenao] [google]
717115

This has been modeled with Nurbs, then converted to polygons.

You have to swallow the Nurbs Pill if you want to create real art that is pleasing to the eye and get the ladies wet.

>> No.717116
File: 46 KB, 700x301, welding-vertices.png [View same] [iqdb] [saucenao] [google]
717116

This is now a Polygon Modeling Hate thread.
Join me or be cucked by the Polygon industry.

>> No.717117

>>717115
>>717116
How do I start using Nurbs?

>> No.717118
File: 94 KB, 1334x925, 2d40eea1b495e78217ddfc599532f477.jpg [View same] [iqdb] [saucenao] [google]
717118

Retopology is because your model is trash to begin with. Stop modeling like an idiot. Stop modeling with shit. All the movies you loved were made with Nurbs : Pixar, Jurassic Park, Myst (game)

>> No.717119
File: 110 KB, 1024x907, 1543681374_698_moi3d-free-download.jpg [View same] [iqdb] [saucenao] [google]
717119

You start learning Nurbs with this tutorial.
https://youtu.be/RweRiEeoncE

The most difficult part is to stop thinking like dumb polygon modeling. Polygon desintoxication is hard because your brain is now gay. Nurbs modeling is more natural and in line with God's vision for the white race.

>> No.717121

>>717119
It's like modeling with a skin modifier on basically?

>> No.717122
File: 66 KB, 1000x636, C7DMWS2W0AE3NF8.jpg [View same] [iqdb] [saucenao] [google]
717122

Notice how professional, friendly and manly these guys are. No kids there and not shitskins allowed with Nurbs. Inb4 Nurbs are racist. You can't model negroes with Nurbs, only beautiful white people.

https://youtu.be/RweRiEeoncE

https://youtu.be/_RTQTyfKw8o

https://youtu.be/TvnaKvoEPek

>> No.717123

Sounds like something Houdini could use

>> No.717124

>>717077
>the other cars are designed with SDS
kek. What an ignorant retard.

>> No.717125

>>717119
nurbs are cool until you actually get into a professional environment with them and have to work to tolerance. then they become very not cool very quickly. depending on which software your company uses, it might not have history, meaning even a small change, like a 2mm adjustment, means rebuilding and trimming all your surfaces and dialing them back in for curvature, doubly so if your leads are picky about what kind of surface they get back.

>> No.717127

Houdini has Nurbs Modeling, all serious software have. Nurbs modeling is great to create the main shape of the model, then convert them to polygon and continue the details with polygons tools or paint sculpting.

https://vimeo.com/192350010

>> No.717128

Nurbs can be trash if they are not 100% well implemented. MOI is the best modern Nurbs modeler. Nothing will come close to it. It took the guy 5 years to get the algorithm right to generate perfect polygonal geometry and uvs. MOI was created by the guy who made Rhino.

>> No.717132

Nurbs contains their own UV and they are curved lines, not straight line from point to point. They contain the curve information so they have infinite definition. They always generate better and more natural nurbs. Leaf in a tree, branches is better represented by nurbs. (at least as the basis of the model)

>> No.717133

>>717077
Agreed, but most artists are not good enough to fully utilize NURBS, let alone mastering them.

>> No.717135

>>717125
Nurbs are the only standard acceptable for manufacturing. I design airfoils for a living, do you think I could do that with polygonal modelling tools?

>> No.717138

>>717135
Absolutely. Define a set of points mathematically and plot them. Don't even have to have a GUI.

>> No.717140

>>717135
just because they can do stuff doesnt mean they cant be a pain in the ass to work with. sure, poly modeling will never be able to work to tolerance(like g2 or g3), but if you dont have to work to tolerance, polys are much easier to work with

i did time in the automotive commercial sector, theres a time and place for both. polys are great for rapid fire vis-dev, i know a lot of designers who will shit out a quick "look and feel" poly model, or a rough nurbs form with poly elements, before anyone delves into the actual modeling.

and for video games and films, if you cant accurately predict how those nurbs models are going to tesselate before they hit rendering, i know the rendering guys i worked with wanted nothing to do with them. fucked up normals and UVs aside, polys were more predictable

also a fact that half the nurbs modelers out there are super clunky or garbage proprietary shit that hasnt seen an overhaul since the 90s so the 30 year pension guys dont have to learn a new software or set of tools

>> No.717146
File: 83 KB, 900x569, RJVlg01.jpg [View same] [iqdb] [saucenao] [google]
717146

Look how natural everything is in Myst Riven. Nurbs are naturals.

>> No.717147
File: 60 KB, 720x519, realsoft_3d.jpg [View same] [iqdb] [saucenao] [google]
717147

Nurbs are made of 3D curved line : they can curve on the 4 AXIS. They have natural UVs. I have never seen a curved pipe or flexible tube made with SDS that is properly uv mapped.

>> No.717152
File: 1.08 MB, 640x1440, aaaaaa.jpg [View same] [iqdb] [saucenao] [google]
717152

Only Nurbs can create such beautiful and perfect UVs.

>> No.717154

>>717103
What if I don't want to create meme furniture and cringy cars tough?

>> No.717155
File: 144 KB, 800x480, Rhino_03a.jpg [View same] [iqdb] [saucenao] [google]
717155

>> No.717156
File: 38 KB, 300x200, surfaces-001.png [View same] [iqdb] [saucenao] [google]
717156

Nurbs are so sexy and perfect

>> No.717157
File: 80 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
717157

Nurbs Theater, try doing that with SDS, it will take you years and will look like it cam out of Chinese plastic mold loosing all the details. SDS are made out of cube or sphere, no other curve. That is why SDS models look all the same, they have no curves.

>> No.717165

so we now have nurbs shitposting threads
i wonder how low /3/ can go

>> No.717168

We can go as low as you like Blendlet.

>> No.717173

I don't care if this is bait or shitposting, I agree and I find this kinda amusing.

>> No.717177

>>717077
Yes, Nurbs are great, but that doesn't change the fact that you are an insufferable faggot.

>> No.717181
File: 83 KB, 1200x641, e7ef444ab21aefab333b67cf7b23dadc.jpg [View same] [iqdb] [saucenao] [google]
717181

Nurbs is my secret weapon forgotten to the past.
MOI 3D is the Nurbs come back that the world needs. Aslo Solid modeling is much need as long as it can generate good mesh and uv.

>> No.717182
File: 150 KB, 1280x1024, post-2528-1185198674.png [View same] [iqdb] [saucenao] [google]
717182

Polyfags are not complete artists. They have been formed to work in a corporate factory workflow. They are just a cog in the machine. I am a complete artist and I do everything myself. No time to waste by subdivising shitgons and unwraping uvs that will never look as good as the one provided by Nurbs. Nurbs Master Race will always have superior geometry and texture wrapping.

>> No.717187
File: 38 KB, 640x425, 4.Ansichten_sized.jpg [View same] [iqdb] [saucenao] [google]
717187

Moment Of Inspiration MOI3D
Try doing that with your shitgons.
Every thing you see here can be made in 5 minutes with nurbs.

>> No.717188
File: 103 KB, 601x535, CDH2.jpg [View same] [iqdb] [saucenao] [google]
717188

Nurbs wins

>> No.717189
File: 1.36 MB, 2259x1474, SamuLeif Preview 1.png [View same] [iqdb] [saucenao] [google]
717189

Always perfect like mother nature : Nurbs

>> No.717190
File: 643 KB, 1243x814, steampunk2.jpg [View same] [iqdb] [saucenao] [google]
717190

Always perfect, no need to subdivide as you get the camera closer.

>> No.717191
File: 281 KB, 1920x893, Screenshot_64.jpg [View same] [iqdb] [saucenao] [google]
717191

Nurbs Weapon of choice

>> No.717192
File: 492 KB, 800x582, Bildschirmfoto-2018-10-19-um-08-19-58.png [View same] [iqdb] [saucenao] [google]
717192

You can't do that with SDS.

>> No.717195

>Screenshots of glorious perfect nurbs are from over a decade ago

nice bait

>> No.717197

Yeah, modern 3D modeling is shit.
Voxels are ok in my book so 3D Coat is fine to me.

>> No.717198

>>717195
still relevant

>> No.717201
File: 36 KB, 640x480, demo11.jpg [View same] [iqdb] [saucenao] [google]
717201

It is important to remind young 3D modelers that there may be a better tool that SDS. SDS has its place, but using it for everything is like swimming against the current. Revolve and extrude along path is much better with nurbs because it generate perfect uvs.

>> No.717204

There is not a single model among those posted here that cannot be done with subdivision surfaces.

>> No.717205

>>717115
So cool looking, but what to my feet rest against?

>> No.717209

>>717204
And you still have to crank up the subdivision so it doesn't look like garbage

>> No.717210

>>717209
Do you think something different happens when you visualize NURBS models?

>> No.717212

>>717210
But they are more precise. You can't use subd for printing or laser cutting.

>> No.717213

>>717212
You can describe the same surfaces with subdivision, and tessellate them at the required resolution for printing or other needs.

>> No.717214

Nurbs modeling is similare to using a ruler and compass. While SDS is like freehand drawing made by a 6 years old kid with wax crayons. Most things are done much faster with nurbs. Nurbs maintain a better curvature. SDS modeling is always an approximation of something curved. In the end SDS is just positioning points until you are satisfied enough. Nurbs are no trial and error, they are always perfect right from the start. Much less points to move around with Nurbs. To make a perfect dome you only need 2 points. To do a half dome with polygons you need at least 24 points. What a waste of energy.

>> No.717217 [DELETED] 

posting in schizo thread

>> No.717218

>>717077
why Moi over Fusion360?

>> No.717267
File: 46 KB, 1200x635, sdscar.jpg [View same] [iqdb] [saucenao] [google]
717267

>>717077
>the other cars are designed with SDS and they look like shit
oh wait, you're right

>> No.717268

>>717077
Just use blender.

>> No.717279

Fusion360 is Autodesk.
Autodesk have no long term vision, only quick cash grab. They killed Softimage and Softimage was better than Maya and 3DS Max combined.

>> No.717283
File: 38 KB, 540x374, unnamed.jpg [View same] [iqdb] [saucenao] [google]
717283

See how shitty is SDS and shitgon modeling. It looks like crap. It is an approximation of something, never quite exactly right.

>> No.717284
File: 19 KB, 525x445, mymug.jpg [View same] [iqdb] [saucenao] [google]
717284

Made with SDS -> look like shit.

>> No.717285
File: 10 KB, 271x186, images.jpg [View same] [iqdb] [saucenao] [google]
717285

Made with NURBS look like renaissance.

>> No.717286
File: 91 KB, 512x410, lg_interactive_03.jpg [View same] [iqdb] [saucenao] [google]
717286

They killed softimage because the young people who learned only Shitgon modeling could were not good enough to model with NURBS. Softimage was the greatest because NURBS were much more advance than shitgons tools.

>> No.717287
File: 284 KB, 1600x1000, TwoRailB03.jpg [View same] [iqdb] [saucenao] [google]
717287

SDS is like a trans pretending to be a real woman. Trans may look like a woman, but closer they still smell like jockstrap and look like creepy woman. NURBS always looks better and they are true to GOD's creation. GOD made they universe with NURBS. Fucking SDS modeling Atheists.

>> No.717303

i would like to use NURBS modelling, however, NURBS don't translate well into polygon models for animation

>> No.717308

>>717287
based and NURBS-pilled

>> No.717375

NURBS-Pilled to cure your addiction to Shtigons modeling.

>> No.717376
File: 8 KB, 261x193, images.jpg [View same] [iqdb] [saucenao] [google]
717376

Come at me shit tier SDS amateurs.

>> No.717377
File: 228 KB, 839x569, hull.jpg [View same] [iqdb] [saucenao] [google]
717377

Nurbs are the future.
SDS is for shitskin.

>> No.717378
File: 16 KB, 189x253, multihead1.gif [View same] [iqdb] [saucenao] [google]
717378

Nurbs do generate perfect polygons.

>> No.717379
File: 176 KB, 1200x600, nurbs_topologies.png [View same] [iqdb] [saucenao] [google]
717379

No need to create UV's with Nurbs, they are always perfect.

>> No.717383

>>717376
Is that supposed to be an ear?

>> No.717408

>>717379
>that's perfect UV's
Yeah, nah.

>> No.717413

Why did no one has debunked this thread yet, is he right?

>> No.717426

>>717413
go as your snopes

>> No.717427
File: 88 KB, 408x306, GUID-BA243904-8E97-4346-8955-C58D853212DE.png [View same] [iqdb] [saucenao] [google]
717427

It cannot be debunked because it is the absolute truth.

>> No.717428
File: 225 KB, 1280x918, project 1 screenshot 1.jpg [View same] [iqdb] [saucenao] [google]
717428

You are not supposed to start wiht a cylinder, cube of sphere. With nurbs you start with 3d curved line or not curved or both (curved with straight parts)

>> No.717429
File: 148 KB, 1280x670, examples.jpg [View same] [iqdb] [saucenao] [google]
717429

NURBS are intelligent, they contain their own UV. No need for stupid unwrapping or projection mapping.

>> No.717430
File: 17 KB, 410x377, glvis-pipe-nurbs.png [View same] [iqdb] [saucenao] [google]
717430

All your models look like tutorials, not real objects.
Normal worflow for modeling should be NURBS then you convert them to JEWGONS, then you sculpt them, paint them...

>> No.717431
File: 17 KB, 317x207, ch0713ea.jpg [View same] [iqdb] [saucenao] [google]
717431

You can't project polygons on other polygon without destroying the geometry.

Nurbs can be cutted, connected, beveled and they are always perfect.

>> No.717433
File: 18 KB, 314x397, sr04.jpg [View same] [iqdb] [saucenao] [google]
717433

JEWGON and SDS are Jewish trick to destroy the huWhite race.

Before CG was used for Kike movies, no one would use polygons for modeling. It was always Nurbs then polygons for the last details.

It is easier to draw floating 3D lines then connect them instead of moving tons of points and always try to make your topology look good.

With Nurbs, there is no retopology bullshit.

Gas the SDS from your head stupid cuck. Join the NURBS side and be the master of your own destiny.

>> No.717434
File: 144 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
717434

Proof that Nurbs are superior, they can be used to make models for movies, pictures, 3D printed and they can be used by robots to make real models.

You can't create real object from jewgons. Solid modeling and Nurbs are the only thing used to produce actual products.

You don't need 6 000 000 jewgons for your object to look good. Nurbs always render to perfection -> they have infinite definition because they are pure Arian Math.

>> No.717435

Just look how few control points are there and the perfect details are always maintained.

>> No.717437
File: 37 KB, 640x388, image007_ommwyh.jpg [View same] [iqdb] [saucenao] [google]
717437

Low number of points, super high details.

>> No.717438
File: 32 KB, 640x287, 801639633be3999f594d1e6b82588ec3.jpg [View same] [iqdb] [saucenao] [google]
717438

Simple and elegant.

>> No.717439
File: 9 KB, 250x184, nurbs-island-mountains2.jpg [View same] [iqdb] [saucenao] [google]
717439

That is how a real man work.

>> No.717440
File: 22 KB, 539x448, 63.png [View same] [iqdb] [saucenao] [google]
717440

In Russia they use NURBS because they are not Jew loving cucks.

>> No.717442
File: 133 KB, 1623x668, 6PDcota.png [View same] [iqdb] [saucenao] [google]
717442

It would take you a lot longer to do that wit polygons and it would eventually look like shit if you bring the camera too close.

>> No.717443
File: 93 KB, 956x533, Houdini-14-aniamtion-editor.jpg [View same] [iqdb] [saucenao] [google]
717443

All your animation are controlled with NURBS. You can't animate with polygon lines.

>> No.717530

>>717443
those look like quadratic bezier splines though. Do you support racemixing of nurbs with beziers?

>> No.717558
File: 156 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
717558

But are NURBS able to match the detail of our top secret tessellated toad tech?

I think not! We dirty polygon fags laugh at nurbs autists secretly behind your backs

>> No.717570
File: 18 KB, 800x450, nick-young-confused-face-300x256-nqlyaa.jpg [View same] [iqdb] [saucenao] [google]
717570

I don't understand if this is a shill or a troll thread.
Am I getting old?

Honestly, most of those "look how awesome this software is" looks like half-assed garbage, so OP, please enlighten us, are you promoting it and just lack skills and taste to pull off something impressive?
Or are you making fun of it and putting way to much time into a bunch of shitposts?

>> No.717573

>>717570
It's a homage to a promising, but dead technology.

>> No.717575

>>717205
Drag them on the road

>> No.717576

>>717573
I'll remember your shitpost when I make it.

>> No.717578

>>717573
>NURBS
>dead
you have to go back, kiddo.

>> No.717598

>>717570
it's just post-irony shitpost thread, in fact pretty good one
anyone who knows jack shit about 3d know exactly why nurbs have so limited use in art

>> No.717605

Moi3D has revolutionized Nurbs and Solid modeling.

>> No.717606

Moi3d generate perfect mesh and uv ready for your shitty Jewgon SDS renderer.

>> No.717607

>>717570
it is pure autism

>> No.717622
File: 389 KB, 1150x720, high topology.png [View same] [iqdb] [saucenao] [google]
717622

can your nurbs do this?

>> No.717624
File: 52 KB, 381x700, 1564325116438.jpg [View same] [iqdb] [saucenao] [google]
717624

But what about waifus?

>> No.717626

>>717622
Yes.

>> No.717637
File: 225 KB, 1920x1056, fbfee1121c9f9347725bda342db169ef.jpg [View same] [iqdb] [saucenao] [google]
717637

No you can't do waifus with NURBS you stupid filthy-polygon-loving-pedophile.

>> No.717638
File: 61 KB, 450x645, modeling-architecture-terrain-blender-3d-04.jpg [View same] [iqdb] [saucenao] [google]
717638

Fucking communist-kike-loving-anal-polygon-fucking zoomers.

>> No.717639
File: 109 KB, 400x230, amst.png [View same] [iqdb] [saucenao] [google]
717639

You can't make white babies with waifus

>> No.717642

Good shitposting. At least consistent.

>> No.717659

Use NURBS for your base modeling is the key to beautiful models.

>> No.717660
File: 170 KB, 800x600, grab2.jpg [View same] [iqdb] [saucenao] [google]
717660

Once you go NURBS, you won't return to Jewgons unless you absolutely need it.

>> No.717663

>>717077
As nearly autistic engineering student who wants everything to be mathematically perfect, nurbs sound really attractive but I don't really understand them.

>> No.717665
File: 119 KB, 808x597, Quick+NURBS+Model.jpg [View same] [iqdb] [saucenao] [google]
717665

Sad that your communist CG Teachers never teach NURBS and only Polygons. What a waste of time that will forever scar the world of 3D with ugly unnatural shape.

>> No.717667

>>717660
Off Topic: Tornado3D was ahead of its time in that regard that it had an actually working and usable "preview" renderer/window. Too bad it died when the remaining Amiga devs jumped ship for good in the late 90s.

>> No.717669

>>717639
A:M was and still is kinda special. No real polygon tools, but its NURBS implementation is also unique. It supports N-sided patches for some very special topology.
Too bad they didn't give the UI a little facelift, it still looks and works like 20+ years ago.

>> No.717672
File: 25 KB, 640x512, Real_3D_Pro_v1_002.png [View same] [iqdb] [saucenao] [google]
717672

It all started with Real3D on Amiga

>> No.717673
File: 8 KB, 262x192, images.png [View same] [iqdb] [saucenao] [google]
717673

No polygon tools there, only NURBS and Solids.

>> No.717674
File: 129 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
717674

Just rendering a simple torus on Imagine or Turbo Silver took 30 minutes.

>> No.717690

>>717672
>It all started
Not really. Much, much earlier with proprietary software running on DEC and IBM microcomputers.

That said, Real 3D was capable, not to say dirt cheap compared to other stuff on the market.

>> No.717789
File: 22 KB, 464x295, truckfront_big.jpg [View same] [iqdb] [saucenao] [google]
717789

If NURBS dies CG will forever look like trash.

>> No.717790
File: 139 KB, 1100x550, shape69h.jpg [View same] [iqdb] [saucenao] [google]
717790

Can your shitgons do that? No, only NURBS can.

>> No.717791
File: 36 KB, 640x480, fountain.jpg [View same] [iqdb] [saucenao] [google]
717791

Forgotten sacred NURBS beauty.

>> No.717792
File: 175 KB, 420x651, cgcup.jpg [View same] [iqdb] [saucenao] [google]
717792

I will never let NURBS down.
The kikes in hollywood forced us to use polygons.

>> No.717793
File: 37 KB, 564x576, glassorange.jpg [View same] [iqdb] [saucenao] [google]
717793

We are not making tv-games. We are making pre rendered 3D CG. NVIDIA is keeping us in the dark age of polygons. NURBS will always be the future and so is raytracing. Raytracing NURBS is a million time faster than SDS.

>> No.717795

>>717793
>>717792
>>717791
>>717789

t. talentless ignoramus

>> No.717797

These were made by Amateurs. It is light years ahead of all the shit I see on this /3/. Other that copying tutorials, what have you achieved by yourself Jewgons-loving-faggot?

>> No.717798

>>717795
Shut up zoomer

>> No.717802
File: 23 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
717802

>>717797
Yeah shut the fuck up zoomer

>> No.717803
File: 101 KB, 640x736, formzblaster.jpg [View same] [iqdb] [saucenao] [google]
717803

You know nothing about modeling. SDS modeling is the worst inefficient form of modeling.

>> No.717804
File: 41 KB, 640x481, screenshot.3dsdos.jpg [View same] [iqdb] [saucenao] [google]
717804

Fuckin kids these days. Have no clue about anything and because they fallowed a tutorial about donuts, they think they know it all.

>> No.717805
File: 69 KB, 320x258, Aladdin4DShuttle.png [View same] [iqdb] [saucenao] [google]
717805

Back then we did not learn with tutorial, but by trying.

>> No.717806
File: 41 KB, 560x560, sdferw34.jpg [View same] [iqdb] [saucenao] [google]
717806

Form Z has many tools that shitBlender does not have. SDS is supposed to be 5% of a modeler not 100%.

>> No.717807

>>717804
Autodesk 3D Studio for DOS had no support for NURBS

>> No.717808
File: 136 KB, 831x585, d403f2aef12d6d8165e8eb8825b1c0e9.jpg [View same] [iqdb] [saucenao] [google]
717808

Raydream Studion, remember when 3D software were not total waste of time. Now 3D software workflow are made for armies of low wages robots that only do 1 thing.

>> No.717809

>>717807
At least it did not have this SDS cancer.

>> No.717811
File: 70 KB, 1080x608, EAvCpTtU8AANgm1.jpg [View same] [iqdb] [saucenao] [google]
717811

This is how to model a car : with NURBS.

>> No.717813
File: 22 KB, 480x360, hqdefault (1).jpg [View same] [iqdb] [saucenao] [google]
717813

Caligari True Space. 10x less controll points 100x more details than shitgons SDS modeling.

>> No.717815
File: 129 KB, 640x480, _resize.jpg [View same] [iqdb] [saucenao] [google]
717815

>>717806
I remember Form-Z well, it was the recommended modeler to use with EIAS / Electric Image. Together they enabled you to do some amazing work, but price-wise they were aimed at studios, not hobbyists.

>> No.717816
File: 138 KB, 1200x650, DSMwVW1VQAAHhd1.jpg [View same] [iqdb] [saucenao] [google]
717816

This is Shade 3D, japanese software that used NURBS, but they now shill for polygons.

>> No.717819
File: 151 KB, 540x338, 8414322fa4690a0e79130634989d0edd3f98_1EIAS_9_540x338.png [View same] [iqdb] [saucenao] [google]
717819

>>717815
I have been using EIAS 3D since EIAS5 back when they had a modeler made by Solid Thinking. I am waiting impatiently version 10 that will release in 2 months with a lots of features that will turn heads. (I have used tons of 3D software in 30+ years)

>> No.717820
File: 284 KB, 1440x900, ss_02aaaa047ab1d234c7215ba4715a345c8e2f95a9.1920x1080.jpg [View same] [iqdb] [saucenao] [google]
717820

If you have to use SDS at least use a decent modeler, NOT the one included in your "all in" 3d software.

>> No.717821

This is "Silo 3D" above

>> No.717822

>>717816
Shade is the oldest commercial 3D package still in development. It first appeared on the PC-98 and while its user base is more or less limited to Japan it still has around 200k regular users.

>> No.717823
File: 40 KB, 400x400, rs3d.jpg [View same] [iqdb] [saucenao] [google]
717823

The most powerful software of all time. Only now, other 3D software are catching it. Realsoft 3D had everything we now have but in early 2000. It is the oldest 3D software (since 1988) and it is still updated and maintained.

>> No.717824

>>717822
I abandoned Shade 3D when they started implenting SDS. I bought it for 3 000$ in the year 2000.

>> No.717825

>>717823
Not the oldest but probably 2nd place.

>> No.717827

>>717824
I reviewed Shade during 1998 as a potential supplement tool for a studio I was working at, but the features and support didn't cut it so we went with 16 licenses/seats of Maya instead. Previously every artist at that studio used either Softimage or Alias/PA.

>> No.717828
File: 38 KB, 216x239, stratapro.gif [View same] [iqdb] [saucenao] [google]
717828

Sad that Stara CX is now abandoned : no major update since 2008?

>> No.717829

>>717827
The needs for FX, Cinema and TV are very different than for 3D artists.

>> No.717830
File: 20 KB, 300x225, s-l300.jpg [View same] [iqdb] [saucenao] [google]
717830

Remember this? Fractal terrain generator for Amiga.

>> No.717831
File: 86 KB, 640x512, 923cd4ad32433489da79bcd727da238f.jpg [View same] [iqdb] [saucenao] [google]
717831

Imagine 2.0 Amiga. Imagine the fun website has closed.

>> No.717833

I'm starting to think that OP is being serious. Holy shit...

>> No.717835
File: 893 KB, 814x1037, Captuadsfasre.png [View same] [iqdb] [saucenao] [google]
717835

>>717833
It is time you believe in the spiritual power of NURBS my brother.

>> No.717837
File: 160 KB, 1280x1024, 376d1b297f19eb333abbe3efcb8f772cbeac3430.jpg [View same] [iqdb] [saucenao] [google]
717837

Pro tip : always start your model with NURBS, then convert them to shitgons for further detailing. Your model will look better, more natural less plasticine.

>> No.717838
File: 156 KB, 960x540, large.jpg [View same] [iqdb] [saucenao] [google]
717838

Look at the geometry : NURBS are so sexy.

>> No.717840
File: 117 KB, 490x389, Example-of-a-NURBS-surface-of-a-virtual-building-drawn-in-RhinocerosR.png [View same] [iqdb] [saucenao] [google]
717840

Nurbs always stretch perfectly because it contain much more information about the curve and uv.

>> No.717853
File: 15 KB, 600x315, 419S77P32HL._SR600,315_PIWhiteStrip,BottomLeft,0,35_PIStarRatingFOUR,BottomLeft,360,-6_SR600,315_SCLZZZZZZZ_.jpg [View same] [iqdb] [saucenao] [google]
717853

>> No.717854
File: 46 KB, 700x525, willys6.jpg [View same] [iqdb] [saucenao] [google]
717854

>> No.717855
File: 79 KB, 500x500, 1232859123_364098.jpg [View same] [iqdb] [saucenao] [google]
717855

Rember when 3D software had innovations instead of copying each other. Moder 3D software are samefags.

>> No.717856

A-Grade shitposting. All the screenshots of old 3D software give me the blues.

>> No.717857

>>717856
These zoomers are cancer (they are just fallowers of guru tutorials). The good news this year is LightWave 2019 finally getting UI Scaling for 4k screens.

>> No.717861

>>717857
>LightWave 2019
ok boomer

>> No.717865
File: 12 KB, 225x225, download.jpg [View same] [iqdb] [saucenao] [google]
717865

>>717861
Pay my pension, zoomie

>> No.717902

>>717865
taxation is theft, bombom

>> No.717945
File: 189 KB, 600x466, amorphium.png [View same] [iqdb] [saucenao] [google]
717945

If you have never use NURBS you don't belong on this board.

>> No.717946
File: 114 KB, 481x594, e65e4a3b-e8c6-4d0e-8f52-ffbc90754832_5_full.jpg [View same] [iqdb] [saucenao] [google]
717946

NURBS get shit done in time with much higher quality than mushy SDS.

>> No.718102

>>717429
If you can't really discern between polygonal and NURBS models, then what is the point of this thread? Those in that picture are polygonal.