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/3/ - 3DCG


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713380 No.713380 [Reply] [Original]

IK is useless garbage.

I've tried to animate with IK, is just useless garbage that makes the animation just more complex for not real reason.

IK is garbage that is pushed by retards who fell for academia.

>> No.713404

brainlet

>> No.713406

>>713380
I take it you enjoy wasting time to counteranimate FK every time you need to keep end child like hand in one place and move torso around frogposter

>> No.713407

>t. 15 iq retard

>> No.713408

>>713380
Cris can you stop making useless shit here?

>> No.713412

>>713380
It IS annoying, but necessary to non-biped bones rigging (i suppose you´re using 3ds max?).
Since i rarely animate non-biped characters (and the CAT system´s covers nicely any spider with hands you wanna make) i stay AWAY from the IK setup step.
If you´re using Blender, however... i´ve heard nightmarish stories about it´s bone setup system.

>> No.713418

yeah, fuck IK. Just let me animate a walk cycle with FK leg controls, because that's so much easier.
retard.

>> No.713420

You can switch between the two at any time, moron.

>> No.713422

>>713380
are you aware any decent rig has fk/ik switches lol

i wonder sometimes how stupid and amateur /3/ can be

>> No.713448

>>713412
just, write your own IK, man lmao

>> No.713501

>>713422
this.
There's a reason why it's common practice to have IK/FK switches on your rigs.
IK has its uses, and FK has its uses. The fact that OP thinks that one is better than the other is laughable.

>> No.713530

I've heard animators grumbling about FK being inconvenient much more cause while they can simply drag IK effectors around and get the whole chain moving, it's not that simple with FK gizmos.
it would lack precision of FK true, but computed result can always be either directly transported or blended into FK angles and work as sort of crude first pass.
I'm starting to think about setting up IK on fingers, or at least some measure of translation to rotation controls on them. it seems that pre-made poses are not enough any more.
It might clutter the hand control severely tho. whatcha think guys?

>> No.713590

>>713412
not OP but currently doing animations with a retarded teacher in school and last year we saw the 3ds biped and this year we saw CAT, which my friends in master told me they never used it so i'm wondering which one i should use to have export-able bones for say Unity or Unreal. I thought about using the simple bones that you can build but CAT is pretty easy to modify and the built-in animations are a plus

>> No.713592

>>713448
i wish i had the brain and experience to do this, not studying math during highschool was my biggest mistake

>> No.713593

>>713592
It's never too late to learn. Besides, it's not like higher math is required. A few months of sustained study (a few hours a day) would probably get you there.

>> No.713619

>>713592
haha I can relate to that man. I bet loads of people did this mistake. "why would I ever need this shitty trigonometry?"...fast forward n years and you realise that it is used EVERYWHERE.
check this little beauty here, it might help you:
http://immersivemath.com/ila/index.html

>> No.713632

>>713380
With Advanced Skeleton I can hop back and forth between IK and FK all day long.

Got 2 scripts set up to get keyframes in the highlighted region and bake back to IK or FK depending on the script that's run. I can fucking fly between the two systems.

Work smarter, not harder.

>> No.713633

>>713380
esl retard.

>> No.713653

>>713619
holy shit. This is so good. Fuckin saved dude.

>> No.713672

this board has the weirdest bait threads

>> No.713699
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713699

>>713619
thanks a bunch anon, will definitely read it
:3

>> No.713702

how do u learn to rig in blender 2.8?

>> No.713731

>>713702
you practice, practice, and practice