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/3/ - 3DCG


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>> No.706101
File: 190 KB, 1280x1707, contra___.jpg [View same] [iqdb] [saucenao] [google] [report]
706101

roaaar

>> No.706103

>>706101
now that's spooky!

>> No.706108

>>706101
Gibe mouthfeel mommy morph NAO!

>> No.706109
File: 307 KB, 1080x1620, _contra__.jpg [View same] [iqdb] [saucenao] [google] [report]
706109

>>706108

>> No.706112

>>706109
Yeah this one is a bit worse than the other two from the last thread, the nose just doesn't look right in this one, also Nyk's shoulders are wider.

>> No.706113
File: 298 KB, 1260x1471, contra_golden_one.jpg [View same] [iqdb] [saucenao] [google] [report]
706113

>>706112

>> No.706114

>>706113
This one renders a bit better but you need to work on his expressions, mouthfeel mommy can't smile that much anymore because the chin shaving surgery paralysed his face, the eyes are spot on though.

>> No.706124

I'm trying to make good vaginal and anal topology, but I'm shit at it so I need some ref and I don't want to pirate daz models, would one of you be kind enough to share a anonfile link of the some of the daz models in obj or fbx. I don't need the textures or anything just want to look at the topology.

>> No.706130

>>706124
>and I don't want to pirate daz models
toggle the 18+ filter and pirate sketchfab models instead

>> No.706134

>>706101
You are the cancer of /3/, please go kill yourself.

>> No.706149
File: 106 KB, 640x775, 1570471018009.jpg [View same] [iqdb] [saucenao] [google] [report]
706149

>>706134
>contrapoints poster is worse than pedo poster

>> No.706150

>>706149
>Crumbledev
lol, I'm from agdg I din't know you posted on /3/? or are you a shitposter that forgot to take his name off?

>> No.706151

>>706149
contrapoints is probably a pedo

>> No.706158
File: 76 KB, 605x705, 74DFBFF0-5E7D-4D92-90E1-B3E9C1717776.jpg [View same] [iqdb] [saucenao] [google] [report]
706158

Reposting from dead thread
How can a bonafide retarded beginner like me make a monster mouth for GF3? How can I make an alt GF3 model that’s ‘read’ like GF3 and retains GF3 rigging? (Like Silent Sally?)

Step 1) Import GF3 into program X
Step 2) Model tummy mouth in X
Step 3) Bake and export(?)
Step 4) Open in zbrush and make custom morph for opening/closing, a la the millions of tutorials on how to do so
Pic related, any advice appreciated

>> No.706166

>>706130
>toggle the 18+ filter and pirate sketchfab models instead
all the sketchfab models with vags I found just add a separate vag model to it not connected with clean topology, I really don't want to download daz, install it, and pirate some models just to export it.

>> No.706179

>>706166
Go to yiff party and try endless models (blender)

>> No.706185

>>706179
thanks, I will check his out but I would really like to see professional models like daz, to base my own off of.

>> No.706193

>>706158
You shouldn't do it directly on G3F, I think the best way to do it is by doing it similarly to how 3rd party female genitals work: make and rig a separate monster mouth model, fit it to the stomach of a G3F and then morph G3F accordingly.

>> No.706194

fucking dazlets

>> No.706207

>>706193
Good idea, but I want it to follow along with G3F bend, sculpting, etc morphs- my novice understanding is that with a prop, it’s anchored to one node- and wouldn’t be able to follow along with the multiple torso segments
Current plan is to attempt to morph the G3F belly button in zbrush into a mouth/teeth- export more morphs on top of that for mouth movements- and then try and PS an overlay to load on top of G3F texture that will color the mouth right, instead of being distorted bellybutton tones.
I’ve never made a morph, overlay or opened zbrush- does this sound feasible?

>> No.706214

>>706207
You can use the transfer utility to transfer the rigging of G3F to the prop, which would allow it to bend with G3F. The question is really how well it'll work.

>> No.706218 [DELETED] 
File: 1.92 MB, 300x225, 1427386889654.gif [View same] [iqdb] [saucenao] [google] [report]
706218

>>706096
Not a fan of Daz stuff but gotta give OP props to make an at least somewhat fun opener and not appalling shit for this sort of thread for once.

>> No.706220 [DELETED] 
File: 1.92 MB, 300x225, 1427386889654.gif [View same] [iqdb] [saucenao] [google] [report]
706220

>>706096 (OP)
Not a fan of Daz stuff but gotta give OP props for making an at least somewhat fun opener and not appalling shit for this sort of thread for once.

>> No.706221
File: 1.92 MB, 300x225, 1427386889654.gif [View same] [iqdb] [saucenao] [google] [report]
706221

>>706096
Not a fan of Daz stuff but gotta give OP props for making an at least somewhat fun opener and not appalling shit for this sort of thread for once.
And holy shit, time for some sleep, my damn head

>> No.706222

I hate you OP.
Almost as much as I hate that french faggot.

>> No.706223

>>706158
Look into geomorphs and adding geomorphs to models.
That's what you want for something of that complexity.

>> No.706228

>>706096
lol cool pic. So is she adjusting the breast morph or preventing OP from playing with the morph?

>> No.706233

>>706228
Preventing

>> No.706235

>>706124
>Download daz
>Pirate new gens for Victoria 8 or golden palace
>Download blender
>Install diffeomorphic plugin on both
>Create gen8 female
>Apply gens of choice
>Use plugin to get gen8 female in blender
>Merge anatomy

Then you have reference with full anus and puss puss modeled and even unwrapped.

>> No.706249

>>706235
this guy gets it. new gens for Victoria 8 also works for gen 3

>> No.706255
File: 519 KB, 640x960, just-want-som-dick.jpg [View same] [iqdb] [saucenao] [google] [report]
706255

everyone quiet down and post spooks!

>> No.706265

>>706255
More spooky ring girls pls

>> No.706271
File: 607 KB, 1020x1020, onryo_full.jpg [View same] [iqdb] [saucenao] [google] [report]
706271

>>706265

>> No.706274

>>706166
DAZ also does it that way, and they all are inconsistent with the rest of topology and look pretty bad without corrective morphs.

>> No.706275

>>706149
> cute and funny lolis
> weird and gross tranny creature
How can you even compare?

>> No.706278

>>706235
Doing research on Daz for a friend for his paper on 3d modeling. where would you pirate Victoria from?

>> No.706279

>>706278
new gens for victoria 8 is just the name of the vagina addon, you can use it on gen8female or any other character
so you dont need victoria for it
which is lucky for you, punk, because i am not gonna tell you where you would pirate her

>> No.706300

>>706278
just google some free daz sites and eventually you will find some links to some sites with links. We dont like to share the links on here because they could get DMCA'd

>> No.706305

>>706300
>We dont like to share the links on here because they could get DMCA'd
I thought it was because we don't condone piracy.

>> No.706306

>>706305
>we don't condone piracy.
yeah that too I guess. You know I'm not too sure what the general consensus is about this here but I know in other daz groups like on discord and facebook talking about that is a no no

>> No.706308
File: 140 KB, 736x1222, 5ed7fada1e10337334279858700445e1.jpg [View same] [iqdb] [saucenao] [google] [report]
706308

>>706305
That was the other op's.
Use Yandex to search though. Google omits a lot.

>> No.706309

>>706214
Looked that up, and also found “Rigid Follow Node” - where you can basically thumbtack a prop to follow the transforms of a vertex or vertex selection. Line up a few Rigid follow nodes along the belly, attach the mouth- presto!
However, I’m assuming there’s a way to have a prop auto deform in accordance to follow a node it’s parented to- makes me think- dforce/weight maps? I’d hope there’s a simpler solution- dforce really bogs down my machine

>> No.706339
File: 132 KB, 1600x550, B5F9A06A-E8F0-4CD7-82F2-EBC6B1EE6C9B.jpg [View same] [iqdb] [saucenao] [google] [report]
706339

Yo what character is this

>> No.706341
File: 857 KB, 731x1000, coominsnatch.png [View same] [iqdb] [saucenao] [google] [report]
706341

>>706339

>> No.706342

>>706306
This place was never against piracy and we use to have a pretty good site posted with OP but somebody caught wind of it and Daz took it down. Granted, it came back under another name pretty quickly but we don't straight up directly post pirate sites here anymore.
If you are going to pirate avoid paysites especially the site the Viet whom I shall not name here.

>> No.706347

>>706341
70% of people who get into Daz are coomers

>> No.706353
File: 58 KB, 1477x390, Test.jpg [View same] [iqdb] [saucenao] [google] [report]
706353

Ahegao pack from renderotica just makes me laugh more than anything.

>> No.706358

>>706271
Go on

>> No.706360

>>706347
Only seventy?

> Coombaya my daz, coombaya

>> No.706361
File: 737 KB, 1229x2160, Rain.jpg [View same] [iqdb] [saucenao] [google] [report]
706361

>>706358
There's a few versions of RINGFU

>> No.706401

Is it possible to get a decent Cel Shading effect on Daz3D? I found a few tutorials but the result the guys get is not acceptable...

>> No.706441

I hate this POS software. New version and I can't load any Genesis 8 stuff. DAZ just loads and hangs. What the fuck is going on?

>> No.706444
File: 3.65 MB, 1620x2160, emily_da1_by_bluedogindustries_ddhkliz.png [View same] [iqdb] [saucenao] [google] [report]
706444

>>706441
Fresh install?
Drivers up to date.
There are a few variables.

>> No.706455
File: 1.98 MB, 1816x1297, Looks like the Circus is Back in Town.jpg [View same] [iqdb] [saucenao] [google] [report]
706455

>> No.706457

>>706455
Why does this image keep being posted here?

>> No.706458

>>706457
Garbage in garbage thread

>> No.706460

>>706458
>Garbage in Blender thread

>> No.706461

>>706096
Пидopaхa пaлитcя яндeкcoм нa пaнeлe зaдaч.

>> No.706477

>>706461
Obviously he just has it there for convenience and totally not for finding pirated content.
Also that image was a top image in the daz gallery last month.

>> No.706478

>>706441
Check your log file. Something is fucking it up. Probably a morph in one of the data sub folders. Re locate all your morphs besides daz 3d ones and see if it loads

>> No.706489

>>706308
No pants? Wtf.

>> No.706494

>>706339
Well, the first outfit is https://www.daz3d.com/allure-lingerie-for-genesis-3-female-s
And the hair looks like
https://www.daz3d.com/linda-ponytail-hair-for-genesis-3-and-8-female-s
So I think it's probably a G3F character, but I can't find any that looks like the one you have on Daz, check rendo I guess.

>> No.706495
File: 49 KB, 300x350, Thumb120967_2ee38b02d330025d47e3ccf949c43350.jpg [View same] [iqdb] [saucenao] [google] [report]
706495

>>706339
OK, after looking at it some more, if I had to take a guess, I would say it's probably this character,
https://www.renderosity.com/mod/bcs/fwsa-noosha-for-genesis-3-female/120967/
With a different texture. Something smoother, whiter, and waxier looking.

>> No.706516

>>706478
log file? It writes no log file, it just hangs.

>> No.706520

>>706444
> UV stretched to shit around breasts
> Bloom looks horrible
> She's crosseyed as hell
> Back to the drawing board

>> No.706542

>>706489
He can afford it.

>> No.706549

>>706441
Dude, I lost all shortkeys a while ago. They don't work anymore. I can't ctrl-s to save shit. Thankfully I go by with the mouse. It isn't that hard. But it's clear retardation of the highest level.

This bug is probably in the conf file or something, I went from 4.8 to 4.10 and to 4.12 and nothing changed.

>> No.706572

https://twitter.com/KyosukeFujiwara/status/1170987125883334656
how viable is this method?

>> No.706576

>>706572
What method? Poser was originally intended to be used as pose reference for 2D artists so tracing over Daz Studio renders which has its roots as a Poser competitor doesn't seem that outrageous.

>> No.706578

>>706572
Like the other anon said; so viable that it's literally the original intent behind Poser and DAZ.

>> No.706579

>>706353
Yeh it's terrible

>> No.706660

>>706520
Say that to bluedog's face! Not online!

>> No.706680

https://www.daz3d.com/the-j-suit

Any modern equivalent to this or really close? I dont want to spend 20 bucks on a Vic4 item

>> No.706689
File: 377 KB, 1200x1200, Full135641_b22cccce122d9dafc859b27b52595a93.jpg [View same] [iqdb] [saucenao] [google] [report]
706689

>>706680
Nigger, there are like 999 bodysuits for each gen.
Exnem's is my personal favorite though.

>> No.706724
File: 80 KB, 500x650, CEAFAD8B-ECEA-49DE-9E06-5AD6FA2AA05E.jpg [View same] [iqdb] [saucenao] [google] [report]
706724

>>706689
Oh I know about the bodysuits, was just looking for one with that particular design, the bottom one is what I want. It’s supposed to be very customizable with the colours too

>> No.706726

>>706724
Actually nvm disregard this post, I managed to find it

>> No.706753

>>706724
Those are pretty easy designs to match if you do your own texture. Most items will come with templates you can paint over. Or just make copies of current textures and add opacity or colors.

>> No.706760
File: 446 KB, 1280x720, 001Untitled.webm [View same] [iqdb] [saucenao] [google] [report]
706760

>>706096
yumm yumm

>> No.706816

>>706576
>>706578
https://twitter.com/KyosukeFujiwara/status/1171370164878630912
he seems to be using daz renders with heads pasted from waifulabs and using clipstudio's lineart to trace over. does photoshop or gimp have a lineart feature

>> No.706828

>>706816
You should be using Krita for that. Both GIMP and PS are too photography oriented so drawing functions feels tacked on.

>> No.706841

>>706828
I think Krita is a POS and it's getting worse. I use Clip Studio Paint and SAI.

>> No.706845

>>706816
Hey, if it works for him...

>> No.706855

>>706841
>I think Krita is a POS and it's getting worse.
Please elaborate.

>> No.706933

What's up with the animation in 4.12? Is it fucked? I press the create keys button and the program hangs for a few seconds. Everything is slow as shit.

>> No.706975

>>706933
Daz Productions, Inc. has like one underpaid dev left and he's pretty clueless.

>> No.707012

Oh fuck all of this, I've spent half the weekend rebuilding my runtime and all I use DAZ for is perspective and anatomical reference for my drawings.

>> No.707064
File: 3.43 MB, 1920x1080, rescaled.png [View same] [iqdb] [saucenao] [google] [report]
707064

>>706096
>Daz3D
desperate noob here. i'm clueless with this
how do i change eye color? hair color?
color of clothes?

how to make simple animated poses?

i dont have endless hundreds of dollars to buy clothing + morph packages or whatever

>> No.707067
File: 1022 KB, 878x926, render.png [View same] [iqdb] [saucenao] [google] [report]
707067

>>707064
does it take forever to learn this program?
I need results now. i spend the whole day and got almost nowhere

>> No.707070

>>707064
>how do i change eye color? hair color?
ummh select the object you want to change and use the presets from the library

>> No.707071
File: 236 KB, 868x651, renders.jpg [View same] [iqdb] [saucenao] [google] [report]
707071

>>707070
>presets from the library
there's only like 4 or 5 selections for different eye color and none of them is a right kind of Blue I want

i tried messing with it in surface parameters but they come out more green than blue

>> No.707073

>>707064
The point of the program is that noobs will obtain assets that will have a bunch of eye presets and hair presets they can just click on that look OK. If you want to fiddle with how things look yourself read about the surfaces tab to start off.
http://docs.daz3d.com/doku.php/artzone/pub/software/dazstudio/reference/tab_surfaces

>> No.707074

>>707071
Iray shaders are rather complex with a lot of dials
Either read up on them or
Trial end error until you get a result

>> No.707075

how soon before i can make $10k/month on patreon making nsfw pics and 60 sec. animations?

>> No.707076

>>707075
you better try the red light homo district

>> No.707077
File: 59 KB, 1080x796, homelife.jpg [View same] [iqdb] [saucenao] [google] [report]
707077

>>707076

such rude

>> No.707105

>>707075
Rule of thumb is the more niche and fucked up a fetish is the more people are willing to pay for it. Last time I checked one of the highest paid one on Patreon involve Lara Croft and a horse which I REALLY wish I didn't see.
It's an uncomfortable truth.

>> No.707108

>>707105
based animopron

>> No.707112

>>706516
>log file? It writes no log file
You will never figure anything out if this is how you react to good advice. Fucking Google how to look up the log file. I assure you the log file is writing shit before it freezes that would be useful

>> No.707113
File: 80 KB, 1024x576, get_image.jpg [View same] [iqdb] [saucenao] [google] [report]
707113

>> No.707124
File: 1.75 MB, 1920x1080, DubsGuyMan.png [View same] [iqdb] [saucenao] [google] [report]
707124

>> No.707127
File: 3.47 MB, 1920x1080, wwwwwwwwwwwwda.png [View same] [iqdb] [saucenao] [google] [report]
707127

/daz/ general will make a return. Who's ready?

>> No.707132
File: 869 KB, 1332x2048, AE5EFD0B-AC4A-40D4-AB91-F34380A27E52.jpg [View same] [iqdb] [saucenao] [google] [report]
707132

How do you guys think an art style like pic related is accomplished? First time I’ve run into one like that, a weird mix of 3D/2D

https://readcomiconline.to/Comic/Lady-Death-Apocalypse/Issue-3?id=120267

>> No.707136

>>707132
Cant that be done with the right shaders in 3delight or pwtoon/skunkvile noir?

>> No.707137

>>707064
Daz uses a base mesh which people adjust with various morphs. Morphs are what change the body shapes. Morphs can be anything from glute thickness to eyebrow depth. There's an infinite amount of them because people created them by taking the Genesis 8 mesh into another 3d program and editing her to create a new 'morph shape'.

Genesis 8 female, that's the base mesh. She is free, so are the textures that come with her.

Other characters are actually people's saved presets of morphs that have been applied to the Genesis 8 female.

Paid content is all the extra stuff. Extra clothes, textures, characters and morphs. There's a sea of shit which is why I have no issue pirating stuff. I have 300gb but in the end I use a lot of the same good quality morphs/textures etc.

People model clothes in other softwares so if it's good it's probably not free.

>> No.707138

>>707064
>>707137

To answer your specifics assuming you only have the free content;
To change her eye color, find the surfaces tab. I think by default it's on the left side of the screen. If it's not there, right click in an empty space under some other tabs like parameters,morphs,posing and make sure Surfaces is also selected. Click on surfaces. Then select your figure. Surfaces basically is materials/textures. Expand her options until you see the the big list of all her surface areas like face, ear, torso, eyes etc. Now find the pupils, I think it's called pupil for g8f but one of the 2 eye tabs there and you will be able to see what texture it's using. You could either simply play with a color overlay of but it might end up looking trashy. So I suggest you click on the eye textures icon then press browse and it will take you to the location big the texture on your computer. Then you can edit that inagenin whatever software you like to change the eye color and simply plug in your new texture.

Hair color, exactly the same process but since hairs get complicated it may take you some time to edit all the textures they can use. I would suggest pirating a hairstyle you like, 99% of hairstyles put on the shop have a range of colours available to choose.

To change the color of clothes, use the same process as the eyes. Like hairs sometimes people will include alternative colour schemes but it's not as common. Often for clothes, another designer will do a texture add-on for a store set of clothes.

>> No.707139

>>707064
Cont.

To learn about poses and animating first understand that animation in Daz is incredibly slown and sub par. If you have zero knowledge on animation, look up some animate tutorials for Daz. There's lots and it is easy to use but quick YouTube tutorial will be able to demonstrate what you need to do much better than I could explain.

>> No.707140

>>707132
Actually looks nice. Lots of post work. I would imagine to save time he doesn't render in iray, so could be 3delight or simply taking screenshots with the toon shader then ding the lighting in post.

>> No.707145

Where can I go to learn about indoor lightning? For outdoors I just apply the preset settings, but when I do it for an indoor setting it’s too dark. If I try to make it brighter by decreasing the exposure, then I get all these white spots all over my render

>> No.707146

>>707132
Post work in PS

>> No.707148

>>707145
One big thing is read up on iso values.
The default is set for outside shot, for interiors you want to set it to around 400, makes a big difference.

Don't play with exposure ever really, because it's something you can do in post.

Watch some lighting tutorials for Daz, there's a few good ones. Hdris when you have Windows.

>> No.707170

>>707148
Hey, I tried messing with the ISO value. The exposure goes up automatically with it, and the white dots/grainy look still remains. The same happens when I just increase the luminance values

I’ll look into those tutorials, seems like I’m missing something real easy

>> No.707173

>>707170
you must put more light sources into your scenes
either photometric or illuminating materals

>> No.707177

>>707170
>>707173
This guys right, you really do need lots of light sources for an interior scene

>> No.707193
File: 457 KB, 1280x720, wildlife.webm [View same] [iqdb] [saucenao] [google] [report]
707193

is this topology from a daz or is it original? it's from a porn game called wildlife.

>> No.707198

>>707193
It's original.

>> No.707223

Why do you need a daz to maya plugin if you can export fbx?

>> No.707224

>>707223
It automates a few things like renaming and shader convert. But you'll still need a lot of work on the materials so it's not really that much use.
Genesis 8 for Maya is better because it actually transfers the JCM and sets them up as driven shape keys in Maya. But still you can do it all manually.

>> No.707227

>>707224
Thanks anon.

Could you expand on what you mean by "you'll still need a lot of work on the materials"?

>> No.707231

>>707227
If I remember correctly you don't get things like normal maps, bump maps and spec connected up at all.
So you would have to import them into maya yourself and use the hypershade to tweak things like colours while looking at the daz surfaces tab to replicate the look. With enough effort it would be possible to make a plugin that does a good ready to render Arnold material setup automatically. Kind of a rip off that none of the Maya plugins do that.

>> No.707237

>>707231
Yeh they both only go half way, I really regret the purchase on Daz to Maya. I thought it was really gonna make a difference.

But if you already know maya and Daz, it's better to do the export yourself so you have control over how it.


Real hard cunts go Daz > blender > Maya tho
The guy who wrote the diffeomorphic plugin really did an amazing job so much so that my biggest issue is the rigify option it comes with comes out way too complex.

>> No.707241

>>707224
Shame there isn't one for G3. Wound make things a bit easier.
>>707231
It feels kinda BS, that all the plugin does is import it in, but always kinda halfway about it.
Semi-related, Daz to Maya imports the breast bones as well. But most tuts for breast physics involve converting the breast to ncloth. Any idea if having the breast bone will help/hinder things?

>> No.707243

>>707067
>I need results now. i spend the whole day and got almost nowhere
lol there is nothing in 3d that you are going to be able to learn quick and get instant results especially if you have no other experience. Shit like this takes time. Ive been playing with this shit for over 4 years and people would still call my shit retarded

>> No.707251

>>707067
> 1 day

>> No.707252

>>707241
You can simply delete the toddy bones if you prefer ncloth

>> No.707421

https://www.youtube.com/watch?v=6oveQrGJRDY
your move dazlets

>> No.707424

>>707421
???

>> No.707454

>>707424
Don't mind the resident shill for that shitware.

>> No.707467

>>707421
Character creator does it have third party stuff like slutwear, dicks for females and pussies, breast morphs etc?

>> No.707474
File: 1.49 MB, 1550x1040, 5b8efc07-949b-4ed0-8f9d-4f39.png [View same] [iqdb] [saucenao] [google] [report]
707474

>>707467
No but that's why cc3chads are number 1.
With the click of a button you can use dazlet assets in a real software

>> No.707477

>>707474
>dazlet assets
>real software
Hahaha, no.

>> No.707480

>>707474
RealLosers CuckCreator just adds more garbage to any workflows.

>> No.707485
File: 3.08 MB, 1018x592, b8920cd1-f6e9-4e93-b142-af0f.gif [View same] [iqdb] [saucenao] [google] [report]
707485

>>707480
Name better quality found outside of chad creator 3. I'll wait dazlet.

>> No.707486

>>707485
Nice subdivision, mate.

>> No.707488

>>707477
>>707480
>>707486
>replying to bait-tard

>> No.707505

>>707485
that looks pretty good

>> No.707511
File: 49 KB, 467x628, 1572011031853.jpg [View same] [iqdb] [saucenao] [google] [report]
707511

Anybody know how to make marvelous designer work with daz on custom figures? If I make a shirt in MD on a custom figure exported from Daz and reimport the shirt in to Daz it scales down too small after I use the object transfer utility I even make sure the figure is scaled at %100 before exporting it to use as avatar

>> No.707515

>>707511
Who's that guy and what's wrong with him? That's not makeup, is it?

>> No.707523

>>707421
Too bad CC3 characters look trash

>> No.707524
File: 306 KB, 382x444, Mike Makeup.webm [View same] [iqdb] [saucenao] [google] [report]
707524

>>707515
Here's him with makeup. You'll get banned if you ask him about it

>> No.707534

>>707511
You're exporting at the wrong scale. Daz is 1 unit per centimetre.

>> No.707554

>>707511
Because it's transferring to the original shape of the character. You need to create a morph of your current shape and set the transfer utility to use your morph. Then it will keep the clothes as the same shape that you want.

>> No.707596
File: 123 KB, 548x799, 201105cexpomged8j8fmju.jpg [View same] [iqdb] [saucenao] [google] [report]
707596

>> No.707614

>>707485
is that cc3? looks more like VAM to me

>> No.707630
File: 842 KB, 1000x1300, 00-main-the-wanderer-mobility-scooter-daz3d.jpg [View same] [iqdb] [saucenao] [google] [report]
707630

*BEEP BEEP*
>OUTTA THE WAY, GOY SHITS
>IM OFF TO PAGE 10

>> No.707645
File: 189 KB, 960x1248, shit.jpg [View same] [iqdb] [saucenao] [google] [report]
707645

>>707630
U MAD WHITE BOI

>> No.707647

>>707645
Why isn't he wearing a santa hat?

>> No.707653

>>707511
it took me a while to just suck it up and learn it but if you want clothing to get auto-fit nice, you MUST model it on a base gen8 figure then apply it to your character after.

You can re sim clothing for new poses on custom morphs, but its never gonna conform properly

so heres what i started doing
for simple stuff, on a character with large proportions and major morphs (giant tits and curves) i do the pose first, export to MD then just re sim my saved piece of clothing onto that.
I say simple stuff because of course im not going into zbrush to touch up finer details on every pose change
But all your texturing can be kept from the original clothing model as long as you have kept the UVs the same from MD.

The more universal solution is to figure out what clothing your gonna make, then export a gen8base female, create it on her, take it all the way through your sculpting retopo texturing etc etc then get it fitted properly on the gen8female and it should fit fine, zero stretching etc with transfer utility
save it as a clothing peice and then you can use it on your custom character

the biggest thing iv learned creating clothing lately is understanding the problem areas if my end result is wanting to be fit to a voluptuous model if you want it to work
dont go for high detail on the centre chest cleavage area, for most of my tops now i simply leave that area open, aside from looking good for cleavage anyway it simply avoids the problem area where bras or shirts often fold into themselves

>> No.707660

>>706101
What who is? what model did you use or custm?

>> No.707712
File: 2.47 MB, 1920x1080, blender and daz.png [View same] [iqdb] [saucenao] [google] [report]
707712

>>707653
>>707653
>save it as a clothing peice and then you can use it on your custom character
I guess I'll have to try this out.

When you import something from MD to DAZ with morph loader pro does it always conform to the breasts and cleavage area? Is there any way to avoid this?

Also I always hear people mention zbrush but i'm learning blender. Can't i make the same kind of changs people are talking about in zbrush with blender?

>> No.707830

>>707712
Depends what you want to change?

Blender is simply not up to par with zbrush for sculpting. You can do some detailing in blender, but sculpting is still better in zbrush. You simply won't be able to reach the same fine detail with blender that you can in zbrush.

If you just want to make some small adjustments to the clothing and retopo it, blender is perfectly fine for that. I use it for my clothing.

As for the confirming it depends on the clothing piece.

>> No.707832

>>707712
One thing I have started to do, to speed up my own workflows, is create morph presets of bodies i like

so like, create a gen8female, play with all my sliders till im content then save all of those into a single slider

then its easy on a new character to do the morph changes and make sure my clothing is fitting properly as i only have 1 slider to play with

when i do this is generally only do the body, not the head, i fiddle with that after as it generally wont affect the clothing at all

>> No.707861
File: 110 KB, 683x526, file.png [View same] [iqdb] [saucenao] [google] [report]
707861

>>707832
I did try this before and it worked out pretty well but I'm constantly making tweaks to my figures and autistically changing and creating new versions of my figures shaping presets that I ended up not doing it. I guess I can just make the preset morph and make changes on top of that with other morphs and just resave the morph for that character instead of always using shaping presets with a million morphs.

>> No.707872

>>706353
Never use 100% of the slider.

>> No.707873

>>707071
Why not change the base texture with Photoshop? Or download some textures?

>> No.708061
File: 179 KB, 601x627, DAZ_tongues_my_anus.jpg [View same] [iqdb] [saucenao] [google] [report]
708061

DAZ users have small genitals

>> No.708066

what are your favorite head morphs?

I am using these right now:

- Genesis 8 Female Head Morphs
- 200 Plus Head and Face Morphs for Genesis 8 Female

>> No.708124
File: 1.00 MB, 1300x731, the-girl-in-the-attic_full.jpg [View same] [iqdb] [saucenao] [google] [report]
708124

With daz character having a natural uncanny vally look, how come no creator ever tried making an horror comic with daz models?

>> No.708169

>>708124
Too busy making porn.

>> No.708230

>>708124
Horror comics don't get the Patreon bucks.

>> No.708238

>>708230
I'd rather starve than go e-begging.

>> No.708241

>>708238
Patreon isn't e-begging in this instance you are selling renders to coomer's.

>> No.708455

Anyone know the best workflow for creating original skin textures?
I have zero experience.
But a PA on the 3dx tranny discord called me out on using someone skin on my model and I had to go buy it to prove I wasnt stealing it.

Like I get people use photo references, but how the fuck do you map that to a Daz model that has such odd UV layouts

>> No.708457
File: 142 KB, 542x540, 1517396565937.jpg [View same] [iqdb] [saucenao] [google] [report]
708457

>you can't turn off automatic keyframing

What fucking clown software is this?

>> No.708460

>>708455
You need a good texturing program like Mari that can project images onto a loaded 3d model. Substance painter is good too but last I checked it hasn't sorted out texturing on multiple UV UDIMs which Daz uses so fixing seams will be harder.

You could try this kind of newer way too:
https://www.youtube.com/watch?v=cOZ5D1ggqb8

>> No.708497

>>708455
>called me out
I've never seen that happen there, how badly did you fuck up?

>> No.708503

>>708497
Happened over the weekend, I even tinted the map and flipped it etc but the creator really loves futa I guess. He spotted some details from his map.

>> No.708514
File: 317 KB, 1600x1800, 05 11 2019 lkckxjlkdjgf78.jpg [View same] [iqdb] [saucenao] [google] [report]
708514

>>707113
weird

>> No.708555
File: 331 KB, 1080x1392, Screenshot_20191105_200100.jpg [View same] [iqdb] [saucenao] [google] [report]
708555

Another MILF. I'm gonna coom bros

>> No.708618

>>708457
this

>> No.708647

>>708503
We might be thinking about different tranny discords. AFAIK, the 3DX one doesn't have any genital authors. Plenty of other creators though.

>> No.708687

>>706689
Good point, nigger. I forgot about that.

>> No.708700

>>708555
i hate all the official Daz models for Gen 8, they keep pushing these masculine looking females and feminine looking male figures for Gen 8.

V4 stuff all the way through to G3/V7 all looked so much better. Then year of the Tranny came and its like they got their orders from Tel Aviv to push hormonally challenged freaks this entire last 18 months or so. Why do jews do this?

>> No.708709
File: 146 KB, 1600x1800, 14 10 2019 lfkdkljlkjghgf78.jpg [View same] [iqdb] [saucenao] [google] [report]
708709

>>708700
yea, genesis 3 is more feminine but genesis 8 offer more variations, here is a Gen 8

>> No.708715

>>708647
Not a genitals author. A skin author.

>> No.708716

>>708700
Do people really use 100% of character morphs?
For me the value of the official models is the added shapes I can use to blend and new skin textures.

>> No.708717

>>708700
It's easy to port over G3 morphs to G8 characters, since almost nothing changed between these two generations.

>> No.708730
File: 221 KB, 445x921, unlimitedpower.jpg [View same] [iqdb] [saucenao] [google] [report]
708730

>>708716
We need to go further

>> No.708734

>>708717

are you saying it's basically like overwatch 1 and overwatch 2?

>> No.708739

>>708734
Never played them, but I meant there wasn't much progress from G3 to G8, compared to the progress from G2 to G3. The UV layout is identical, rigging and weighting is almost the same. In fact the people at DAZ inc. are not even sure atm if a successor to G8 is needed in the next years.

>> No.708800

>>706096
Anyone tried that Face Transfer thingy from 4.12? Results?

>> No.708803

>>708800
It sucks. Hire a ZBrush sculptor instead.

>> No.708826

>>706096
>2019
>Skype

>> No.708829

>>708826
cyberboomersex

>> No.708887

>>708739
>but I meant there wasn't much progress from G3 to G8

I was skeptical about G8 but now I will use it exclusively, it's very better but in a very subtle way

>> No.708889
File: 174 KB, 960x1248, dforce-longdrape-hair-for-genesis-3-and-8-females-00-main-daz3d.jpg [View same] [iqdb] [saucenao] [google] [report]
708889

>>706096
hi, what is the name of this model ?

>> No.708905

>>708889
DAZ THOT #2084926

>> No.708914

>DAZ WEEKLY FREEBIES!!!!!!!!!!
>changes them once a year

>> No.708931
File: 56 KB, 238x189, disdain_for_e-thots.png [View same] [iqdb] [saucenao] [google] [report]
708931

>>708514

>> No.708932

>>707113
>BILLY, YOU ALMOST MADE IT, IT'S ALMOST OUT, JUST COUGH IT OUT

>> No.708975

>>708455
>I had to go buy it to prove I wasnt stealing it
He probably knows you bought it at the last minute. Everything you post will now be subject to extra scrutiny.

>> No.708978
File: 2.55 MB, 1417x2048, 277.png [View same] [iqdb] [saucenao] [google] [report]
708978

>>708914
Pc+ do. Except for the last few weeks when they've released random anniversary bundles. Some free and some reduced.

>> No.708979

>>708455
What skin?

>> No.709039
File: 122 KB, 1276x823, 07 11 2019 ppcldkmlljgf87zsd.jpg [View same] [iqdb] [saucenao] [google] [report]
709039

>>708905

>> No.709062

Dang guys so I have been using Daz for 5 or 6 years off and on but got really serious in the last few years. I just recently started branching out to other software like marvelous and now blender. I highly recommend using blender to make your own shit and import in to Daz instead of relying on assets made solely for Daz.
You don't need to give up Daz but learn more software. God I love 3d. Now only if I could stop cooming to my own art and do more tutorials

>> No.709070

>>709062
That's the right path. Soon you can move on to the regular 3D general threads.

>> No.709074

>>708975
Yeh probably but he can't prove it. He got a lot of backlash too. But, knowing there's autists like that out there has made me more wary.

>>708979
I'm not gonna say, I don't wanna be associated with this board.

>> No.709114

>>709074
>I'm not gonna say, I don't wanna be associated with this board.
KEK
>ashamed of /3/ reputation while posting on a tranny 3D discord with prefab Daz shit

>> No.709115

>>709114
Yes
I make futa stuff primarily and lots of my customers are trannies that don't understand the boards and just will instantly assume you a Nazi I don't need to deal with that.

>> No.709116

>>709115
That is actually a good point.

>> No.709122

>>709115
But why would anyone think that a futa maker could be a Nazi?

>> No.709123

>>709122
Because Trannies are best and brightest.

>> No.709136

>>709122
I feel like if this needs explaining you don't even belong here yourself

>> No.709138

>>706109 geez just kill yourself faggot

>> No.709139

>>707485
This is some sad bait.

>> No.709153
File: 75 KB, 710x768, 7ogbos6nv1z21.jpg [View same] [iqdb] [saucenao] [google] [report]
709153

>>709123

>> No.709227

>>709153
I'm not sure if you misread sarcasm or are defending tranny-ness.

>> No.709264

>>709227
I'm autistic, the concept of sarcasm is lost on me.

>> No.709304

i have my shoulder bend and shoulder twist as separate bones in my tab. twist is nested under bend.

it's been a while since i've used DAZ, but isn't this supposed to be one bone? like, being able to twist and bend with the IK solving them both? what happened?

>> No.709312
File: 1.61 MB, 1236x1600, Latifa.jpg [View same] [iqdb] [saucenao] [google] [report]
709312

Latifa character on the sites when???

>> No.709327

Aside from the 3DX discord, or there others? How much more shitty are they?

>> No.709332

>decide to check in on meltdown autism-bro
>/r/3DRenderTips/
THE ABSOLUTE MAD MAN

>> No.709335

>>709332
>Ever got so desperate you started an entire subreddit to serve as your blog?

>> No.709344
File: 1.50 MB, 1400x1400, a36acc790ecfb3b76d70a73918a2c10b-imagepng.png [View same] [iqdb] [saucenao] [google] [report]
709344

Is this the power of Daz Studio?

>> No.709346

>>709327
3dx discord is actually a great resource for advertising but also for tips on supporting softwares
iv got most of my advice on how to bring daz characters swiftly and properly to other softwares from there


just dont get roped into arguing with people, like all discords its full of trannies that have nothing better to do then they will stalk you

>> No.709347

>>709304
That's how it's supposed to be.
You don't want your shoulder and forearm bones to twist, it looks ugly.
So they have separate bones for that.

>> No.709351

>>709332
is the whole sub just one guy?

>> No.709356
File: 143 KB, 1062x1080, 1571719854353.jpg [View same] [iqdb] [saucenao] [google] [report]
709356

Can I use DAZ to get a base OBJ. file in Blender? Just want something to start from; I can rig and do shapekeys and everything else.

Thank you in advance for the advice fellow coomers.

>> No.709365

>>709344

you have achieved maximum daz potential

>> No.709366

>>709312

oh wow, it's ariana grande

>> No.709367

>>709356
Yes.

>> No.709392

>>709366
That's suppose to be famed social media personality and sports commentator Nia Latifa.

>> No.709398

>>709366
It's Mia khalifa the Arab pornstar with huge tits that was memed hard by normies for a while.

>> No.709399
File: 322 KB, 389x575, 1571083333372.png [View same] [iqdb] [saucenao] [google] [report]
709399

I was playing around with some of the options for getting Daz figures to blender and the diffeomorphic plugin seemed to work the best but when I was viewing the rendered figure in cycles the skin looked weird. Sorry I don't have a pic at the moment I'm at work but it just didn't have the right shaders. Is there any known fixes for this?

>> No.709404

>>709399
You just need to actually know what you're doing in blender and adjust things to your liking. Read tutorials about Principled BSDF and shader graphs. It's up to you to figure out what is weird skin or good looking skin by using your eyes.

>> No.709405

>>709404
>You just need to actually know what you're doing in blender and adjust things to your liking
yeah I thought this might be the problem. I tried playing around with it a little bit but didn't seem to make much progress. It just looks so much better with iray at this point its almost easier to just render in daz. It would be nice if the diffeomorphic plugin had some automatic node changes that make it look just as good in cycles as it does in iray.

>> No.709406

>>709398
What an failure, it doesn't looks like her.

>> No.709418

>>709406
it is an failure, indeed

>> No.709464
File: 891 KB, 1200x644, ART!.jpg [View same] [iqdb] [saucenao] [google] [report]
709464

>> No.709473

What does daz need to do to make more people use hexagon?

>> No.709477

>>709464
Stop lolibimbo on lolibimbo violence!
Raise awareness!

>> No.709480

>>709473
Why waste time with hexagon? It's like an inferior blender

>> No.709497
File: 253 KB, 1600x1800, 11 11 2019 zzzdff001.jpg [View same] [iqdb] [saucenao] [google] [report]
709497

rate my Demi Moore

>> No.709500

>>706109
ew looks like a tranny

>> No.709504

>>709500
no shit Sherlock

>> No.709505
File: 63 KB, 800x916, 50cb6be79da9f5587b2a55d324b2e45c.jpg [View same] [iqdb] [saucenao] [google] [report]
709505

>>709497
reduce the lips size

>> No.709543
File: 312 KB, 1080x1497, Screenshot_20191112_190646.jpg [View same] [iqdb] [saucenao] [google] [report]
709543

>using black Daz models is racist
OH NO NO NO HAHAHAHAHA

https://twitter.com/hausofriya/status/1193679761685524481

>> No.709565 [DELETED] 
File: 679 KB, 1700x2000, 11_10_2016_fjhgfgggf_by_vico4444_daks024.jpg [View same] [iqdb] [saucenao] [google] [report]
709565

>>709543
mhuuu I'm racist

>> No.709577

>>709543
>https://twitter.com/hausofriya/status/1193679761685524481

that model is not black, it's fucking BURNT.

typical dazling scum.

>> No.709580

>>709543
...and people wonder why I randomly beat people in real life.

>> No.709582

>>709543

Anyone take clowns like this seriously?

>> No.709588

>>709582
Yes, the entirety of Twatter.
It's the place where you go if you want to act perpetually outraged about non issues.

>> No.709593

>>709543
kek that twitter feed makes this thread seem savvy and high IQ.

>> No.709594
File: 22 KB, 800x171, 1542150552478.png [View same] [iqdb] [saucenao] [google] [report]
709594

>>709543
kek

>> No.709595
File: 22 KB, 800x172, 1572435466260.png [View same] [iqdb] [saucenao] [google] [report]
709595

>>709594

>> No.709598

>>709595
dare I say he's /ourguy/ in disguise

>> No.709601

Is it safe to post my stuff here if I'm pirate Yarrr!?

>> No.709608

>>709601

nope, the army's already on its way to bust your ass.

>> No.709643

>>709595
>asking for a friend

>> No.709661
File: 27 KB, 640x480, 1393477242168.jpg [View same] [iqdb] [saucenao] [google] [report]
709661

HALP.

If you make a morph in a figure and save the whole scene instead of saving only the morph as asset that gets integrated in the figure (and loaded automatically when you load the figure), will the morph be saved somewhere as some individual file on the HDD or will the morph be included in the scene file?
Again, talking about a morph you directly did on the figure and not saved as morph asset.

>> No.709663

>>709661
Also to clarify, I'm asking because I like to make morphs to fix clothes issues outside of Studio, so they're meant as temporary morph on scene basis and not needed to be actually integrated into the objects permanently.
I hope those quick morphs are inside the scene file since otherwise I fear I might clog up some obscure Studio folder (one of its 9001 folders) with morph files of scenes that don't even exist anymore.

>> No.709665
File: 422 KB, 1439x959, Thousands ofhours in daz.jpg [View same] [iqdb] [saucenao] [google] [report]
709665

>thousands of hours

>> No.709666

>>709601
Yes
Only thing is don't post the sites

>> No.709667

>>709661
>>709663
Morphs are never final mate
Select your figure, go to the parameters tab then click on 'currently used'. You can dial any morph you have added back to zero.

>> No.709668

>>709665
Must have been using AMD.

>> No.709673

>>709543
The purge can't come soon enough

>> No.709677

>>709667
???
>creating a morph outside of Studio by importing it with morphloader pro
>saving as morph asset
>morph loads together with the particular figure

>creating a morph outside of Studio by importing it with morphloader pro
>only saving the scene
>morph loads only with the figure if the particular scene it was saved with is getting loaded

Again, just want to know if the altered mesh (morph) is included in the scene file or if it's a file somewhere as it is with morphs saved as asset.

>> No.709678

>>709677
buddy, you're too advanced for the average daz thread

>> No.709690

>>709677
My mileage has varied. Some morphs I've imported and saved as an asset, saved the scene. Relaunch client and load up scene only for the morph to be applied but not saved. I generally just have to move the slider or change the value again but dunno.

>> No.709698

>>709677
ah when you said make a morph i assumed you were just talking about moving sliders

either way, when you apply a new morph with the morphloader pro, it appears as a morph slider on your currently used menu
when you save the daz file, its saved only with the file, if you want that particular morph saved so you can use it again, then you can do save as > morph preset


>Again, just want to know if the altered mesh (morph) is included in the scene file or if it's a file somewhere as it is with morphs saved as asset.

if you apply a morph with morphloader, its not gonna make a new save file, its only gonna be in the scene
you will have to manually save that morph if you want to use it elsewhere

>> No.709746
File: 12 KB, 310x386, simm.png [View same] [iqdb] [saucenao] [google] [report]
709746

for those daz stupid idiots!

lately the simmetry window changed, before it defaulted to "accept" so you could quickly press shift+y and enter. Now it defaults to the ? help button.

so basically you have to select the accept button with the mouse or the keyboard before accepting.

>> No.709753

>>709746
Never seen that window in my life. Dformer I take it?

>> No.709756

>>709753

it's the simmetry window, you use it, for example, to pose the left arm in the same exact same position as the right arm

>> No.709764

>>709756
Why the Fuck would you ever do that
Go stand in front of a mirror and try do a perfectly symmetrical pose
You can't do it
So why the fuck would you want to make your shitty Daz renders even shittier by doing something stupid like that?

>> No.709772

>>709764
take your meds retard.

>> No.709773
File: 66 KB, 389x500, fap.jpg [View same] [iqdb] [saucenao] [google] [report]
709773

>>709764

you can't do it? are you that stupid of a stupid idiot that you can't even put both your arms in a similiar position?

that's the purpose of the simmetry tool.

But what would you know, you probably stick to premade stock poses.

>> No.709833

>>708730
good taste

>> No.709836

>>709062
hi Thundorn
your tutorials are shit :)

>> No.709837
File: 460 KB, 1805x1017, incest2.jpg [View same] [iqdb] [saucenao] [google] [report]
709837

>>709595
He'll join us soon.

>> No.709838

>>709837

this is actually better than real wegs using daz

>> No.709839
File: 260 KB, 1200x1560, Full126669_7c7e4ec41b3ac7de80c034a9f4c7970b.jpg [View same] [iqdb] [saucenao] [google] [report]
709839

Sauce on this hair?

>> No.709840
File: 449 KB, 1807x1016, pedo3.jpg [View same] [iqdb] [saucenao] [google] [report]
709840

>>709838
But that's Daz too.
Also, there's no such thing as a real weg.

>> No.709870

as a guy who did daz and now does blender

DAZ IS FOR PORN

>> No.709871

>>709870
Incorrect, everything is for porn.

>> No.709875

>>709871
>everything is for porn.
yeah but ESPECIALLY daz

>> No.709922

>>709764
>Human body is A symmetrical.
>YOU CAN'T ACHIEVE SYMMETRY!!!!

You can literally pose yourself symetrically by putting your feet together and hands at your sides without use of a mirror. Holy shit, what kind of an inbreed, deformed, hillbilly retard are you that this concept is alien to you?

>> No.709937

>>709773
I said perfectly symmetrical pose
Similar =/= perfectly symmetrical

For natural looks there should be some variation you fucking spastic.

>>709922
I said perfectly symmetrical which you cannot do. It's impossible. Learn to fucking read.

>> No.709938

Is it possible with dforce to give a clothing mesh different values in different locations, if so what's the best to set this up and is there any tutorials for it?
There's a lot of tutorials for Daz I know but sadly a lot of the creators are very hard to sit through. An example would be a one piece kind of jumper with areas with other stiffness or "poofy"ness.
I know I could split up the mesh but I worry it would case issues along where the seams would be because it's not like dforce is the most reliable.


I know I can do this in MD.

>> No.709939

>>709937
You are a total brainlet autist of the worst kind. The kind that think they're saying smart things when they're actually extremely retarded. You can't figure out what a symmetry tool is useful for so you try to fit in with the big brains that make legitimate criticisms of Daz features but ended up saying something painfully stupid. This is single digit IQ level. Think about killing yourself in minecraft.

>> No.709944 [DELETED] 
File: 235 KB, 1600x1800, 10 11 2019 pvoclkzz03qwaqw.jpg [View same] [iqdb] [saucenao] [google] [report]
709944

>>709870
>DAZ IS FOR PORN

NO !!!

>> No.709945

>>709944
How many gobbos does it take to switch a light bulb?

>> No.709946

>>709939
This was what to replied to

>>709756
>it's the simmetry window, you use it, for example, to pose the left arm in the same exact same position as the right arm

Tell me why I'd want to pose the left arm in the exact same position as the right arm?
I'll wait, Reddit.

>> No.709947 [DELETED] 
File: 335 KB, 1600x1800, 08 11 2019 kfmdlklkjghfgfzq.jpg [View same] [iqdb] [saucenao] [google] [report]
709947

>>709945
oh, ça va

>> No.709950

>>709944
Where's he climbing too kek

>> No.709951
File: 24 KB, 702x488, 10 11 2019 pvoclkzz04s.jpg [View same] [iqdb] [saucenao] [google] [report]
709951

>>709950

>> No.709952

>>709951
OH that's terrible!
Will anyone save her?

>> No.709953

>>709952
no

>> No.709996
File: 188 KB, 1360x765, squat-1360x765.jpg [View same] [iqdb] [saucenao] [google] [report]
709996

>>709946

original poster here btw


you could use the simmetry tool as a starting point for the other arm to make variation out of it compared to the originally posed arm.

or you can also look at various gymnastic positions which often use very similiarly posed limbs.
Seriously, you should stop here and not make more of a fool of yourself...


...you stupid idiot!

>> No.709998

>>709870

both blender and daz are for porn nowadays. before it was sfm, now blender is replacing it.

>> No.709999

>>709937

also:

>it's the simmetry window, you use it, for example, to pose the left arm in the same exact same position as the right arm

you see... the problem is this was an explanation of what the simmetry tool do or an example, not what you should do with it or whatever.
But then you decided to go "Ermahgerd why are you making simmetrical poses!".

so yes, once again I confirm and repeat. You sir are a stupid idiot.

>> No.710023

>>709938
I think you have to use a weight map in dforce to do it.

>> No.710034

Today is my first time trying to do indoor lightning and render. Is it normal for it to take this much time? I am using a rim light and a key light.

Usually my non indoor renders take 30 minutes for 80-90%. This is at 1 hour 45 minutes and 21%. Same resolution. Did I mess up the lightning or is this to be expected

The overall render looks good so far, except maybe the face looks too bright + random white dots scattered all over the image

>> No.710051

>>709998
>now blender is replacing it.

good luck with that

>> No.710052

>>710034
>Is it normal for it to take this much time? I am using a rim light and a key light.

indoor are longer to render, not enough light

>> No.710151

>>709937
>perfectly symmetrical
Nigga are you measuring peoples hand and foot placement in public to see how symmetrically they are standing? Because you seem like that type that would.

>> No.710152

>>709946
Soldiers standing at attention.
Someone clapping their hands.
Someone giving double middle fingers... I could go on.

>> No.710189 [DELETED] 
File: 54 KB, 457x393, daz.jpg [View same] [iqdb] [saucenao] [google] [report]
710189

I touched something and now the dials are in big thumbnails instead of the usual long, horizontal ones. I can't seem to get it back to its original state.
Help plz

>> No.710210

DAZ Studio is an unstable POS.

>> No.710211
File: 3.07 MB, 1755x2048, girl.png [View same] [iqdb] [saucenao] [google] [report]
710211

>> No.710216

>>710211
this is my gf nobody look at her

>> No.710227

>>710034
Pathtracing, which is the algorithm used by Iray, simulates light accurately. That means it absolutely adores large lights sources, such as skies or HDRIs, and absolutely despises small recessed lights, especially if those lights contributes the most to the scene.

In-door rendering is usually slower because of that. If you have such a slowdown, though, you're probably doing something wrong/not thinking it through. Small, high luminosity lights are bad. Small, high luminosity lights in a recess are worse. You can probably speedup your render by 3x by revisiting your lights, though I can understand that it is frustrating. If you don't want to learn to accept the increased render times.

>> No.710228

>>710211
This looks bad.

>> No.710231

>>710228
elaborate. What exactly? The model? The clothes? The HDRI?

>> No.710233

>>710231
Yes.

>> No.710238

>>710233
post your work nigga

>> No.710298
File: 1.93 MB, 1800x900, DYYEIBVXcAAh40k.png [View same] [iqdb] [saucenao] [google] [report]
710298

>>710216

>> No.710307

>>710231
Not that anon but perspective is kind of weird with the figure. Feels yuge.
Clothing doesnt appear to support the dialed morphs well, maybe throw some dforce at it?
Skin could use some more specular or sheen.

>> No.710326

>>710307
Thanks for the actual feedback!! Seriously.

>> No.710331

>>710326
It's a rare thing from these threads. Specially if someone doesn't like your character's style.

>> No.710354

>>710307
>>710326
clothes biggest standout thing for me
i can see some feint detailing on the front of the chest but the rest is so flat

if you are gonna go super HD with character textures, when the clothes are only like 20% of that same level of detail its really off putting to look at.

Like the other anon said, try some deforce, the elbows just look odd

i dont think shes attractive but thats personal i suppose, but i really dont know wtf is going on with those eyelashes

>> No.710373

Just got a new PC and want to try exporting some characters to blender.
I read the thread and I understand that sharing free Daz sites is not done anymore, but if people could just give me a clue, or vaguely point me in the right direction it'd be awesome.
Also, I remember there was some script to export Daz to Blender for gen 3. Is there anything similar for Gen 8?

Help a brainlet out.....

>> No.710374

>>710373
Diffeomorphic is the best Daz to blender thing.
It's totally free.

https://diffeomorphic.blogspot.com/p/daz-importer-version-14.html?m=1

I dunno if it's just autism but the guy has some great in-depth instructions. Take your time and go through it properly once step by step then the process will take like 5mins or less once you know what your doing.

Honestly I dont know why it's not in the OP post. Like why the fuck is meme creator or this weebtool in the OP?

>> No.710375

>>710373
I was just trying out this
https://gumroad.com/l/CiEpM
seems to work pretty good.

>> No.710376

>>710373
Blendlets are fucking retarded.

>> No.710377

>>710375
Pls give more feedback. It does look good.

Is it easy to pose inside blender with the rig it gives?
Can you load poses from your own library easy or once it's in blender, do you need to pose yourself?
Does it set up all the materials for you like the diffeomorphic one does?
It says it works with male and female gens, but does that mean only the Daz genitals or do things like roasty, golden palace, futalicous etc all work too?
All the screenshots are from blender 2.79. I see he says it works for 2.8 but how updated for 2.8 is it really? Have you tried it out with Eevee much?

>> No.710383

>>710051

good luck with what? aren't you notcing most SFM "artists" are atleast trying to move to blender?

>> No.710385

I've spent hundreds if not a thousand hours on DAZ.

Fapped to everything I could come up with and create.

Now I can barely look at any daz model without feeling disgusted... what should I do now?

>> No.710404

>>710385
Do as I do, try to come up with the weirdest thing you can imagine. That's what I mostly produce nowadays. What's unfindable because it is so weird and bizarre.

Like a mind-controlled giant ass fucking himself using a portal conjured by a mind-controlled elf witch while his head has been portalled into a boiling pot before being served into a table wih other giant's heads.

I never found that in exhentai. That's the meaning of exploring new grounds. That's what you should strive for, nay, what your soul is lacking.

>> No.710405

>>709543
how much money was he able to make?

are there other examples of daz3d being influencers and raking in money

these niggers don't know how to make the 3d look poppin'

I get in on that cheese

>> No.710410

>>706235
>diffeomorphic plugin
no mac version?

>> No.710416

>>710354
>>710307
I honestly just randomly slapped it all together after posing a different scene. The eyelashes is probably winged eyeliner you are seeing. I should probably put better shaders on the clothes if I use them again. Also I did use dforce on the clothes but they kept clipping through on the nipples so I was playing with the gravity a bunch. The face has been morphed to shit by me autistically over and over so I should probably just start over with it.

>> No.710508

I have a hair creation related question, does anyone have experience?

>> No.710509

>>710508
Shut up faggot.

>> No.710511
File: 1.78 MB, 1010x1010, lightsaber-fight_full.png [View same] [iqdb] [saucenao] [google] [report]
710511

>>710509
lets get one thing straight, tis the first and last time you or anyone on this website calls me a fagigit again. Are we clear?

>> No.710513

>>710511
>fagigit
Here's your first reply, it's free.

>> No.710514

>>710513
and here's your second reply Chokos

>> No.710515

>>710514
>Chayote

>> No.710516
File: 1.70 MB, 1392x896, b8e4def2-6108-4e67-9452-2aa8.png [View same] [iqdb] [saucenao] [google] [report]
710516

looks like daz losses once more
chadlussion:1 faceshop:-6

>> No.710517

>>710516
>chadlussion
If you say so.
You realize you are advertising to a thread that just pirates things anyways?

>> No.710518

>>710515
>Khlaid

>> No.710519

>>710517
Only the best content which Realwinners provides is worth pirating

>> No.710520

>>710519
Ok.

>> No.710524

>>710509
what was your problem anyway?

>> No.710527

https://www.youtube.com/watch?v=OPVwKpGLMto

>> No.710528

>>710524
Just disable limits!

>> No.710529

>>710528
you are really pushing my 3delight! one more outta you and I'll post more furry renders!

>> No.710530

>>710529
based furry PUSSI

>> No.710531
File: 1.61 MB, 1366x768, sa-furry---all-mine_full.png [View same] [iqdb] [saucenao] [google] [report]
710531

PAWer pose!

>> No.710549

>>710405
Nigger, dazlets are always making money. Just look at Patreon.

>> No.710550

>>710416
The girl herself isn't bad, it's the clothes that are he bigger problem cos they cover so much of her
Try making her naked also you could try giving her a penis

>> No.710561
File: 1000 KB, 968x703, april.png [View same] [iqdb] [saucenao] [google] [report]
710561

>>710374
>>710375
Thanks for your answers.
I managed to scrounge together some assets and do an incredibly simple ghetto character.
Here's my take on April O Neil from TMNT.
I couldn't find anything to recreate her outfit exactly.

>> No.710587

Is it just me or the ram usage changed deeply since 4.12?

In 4.12 I've found most of my scenes use far less VRAM, and far more RAM. By a x2 factor at minimum. Rendering some scenes, that once had a 8 GB VRAM/8GB RAM cost, can now have 4 GB VRAM/16 GB RAM cost.

It's like they're copying the textures in RAM, performing some compression on the fly, before sending them to the GPU. Is there any patchnote about that?

>> No.711072

https://youtube.com/watch?v=USST-RIuxoc

>> No.711105
File: 337 KB, 1500x1950, daz original.jpg [View same] [iqdb] [saucenao] [google] [report]
711105

what the fuck is Daz thinking with their orignals? They keep making 40-something trannies

>> No.711129
File: 936 KB, 1500x1950, jenni-8-00-main-daz3d_1_1.jpg [View same] [iqdb] [saucenao] [google] [report]
711129

>Introducing Jenni 8
Yo dawg, I heard you want more old ladies.

>> No.711132

>>711129

why my renders don't look like this?

WHY

>> No.711148
File: 66 KB, 500x602, 55cba9c676edb0c08c8f4d7e40d1c589.jpg [View same] [iqdb] [saucenao] [google] [report]
711148

>>711132
Lighting. Effort.

>> No.711220

>>711105
Nothing wrong with 3D milf my dude.

>> No.711221

>>711220
Whole lotta milfs lately.

>> No.711222

what morph or what ever has the best feet?

>> No.711223
File: 1.03 MB, 1202x1856, EmmaFeet.jpg [View same] [iqdb] [saucenao] [google] [report]
711223

>>711222
Foot quality is completely subjective.

>> No.711240
File: 829 KB, 1000x1300, athletic-life--expressions-for-genesis-8-female-and-jenni-8-00-main-daz3d.jpg [View same] [iqdb] [saucenao] [google] [report]
711240

>come give cool wine aunt a kiss

>> No.711279

I always remove translucency from my models in surface tab

Am I doing it right?

>> No.711286

>>711223
something better than the default.

>> No.711319

>>711286
Depends on HD morphs or materials. Default can be different for every character. Lighting will also make a huge difference than just throwing in some hdri like I did in the Emma image.

>> No.711394
File: 66 KB, 1000x1059, 21 11 2019 ppfdlkkkjgfszzx.jpg [View same] [iqdb] [saucenao] [google] [report]
711394

>>711240
what an ugly face, but I can make feminin trait with G8.

>> No.711423
File: 80 KB, 1234x1300, 123432131231.jpg [View same] [iqdb] [saucenao] [google] [report]
711423

I need some help regarding weighting and D-force and I am confused.

So I'm just getting into trying d-force with custom stuff, so this was a pretty simple cape. Obviously I want it to fall down naturally.

When I use the transfer utility, it assigne the right most part in the pic to follow some of the arm. Initially i thought this wouldnt be a problem, because I thought the whole point of dforce was it was entirly a simulation so it wouldnt matter about the bone weighting. But, that doesn't seem to be the case.

The cape sims perfectly fine in default post with arms down, the cape drapes as expected at 30 and 60 frames. But when I pose the arms up and sim, at 30, 60 and 90 frames, it never falls beyond this and I don't understand why.
Its obviously still being restricted a bit by the arm being raised.

Can anyone point me to some good guides/tutorials on weighting in daz? The stuff I have found seems outdated and following them just simply does not work, its like there has been major UI changes since those tutorials were written or something.


Please help.

>> No.711446

>>711394

no

>> No.711458

>>711423
Download Marvelous designer to do your cloth sims and never touch d-force.

>> No.711531

>>711129
shit i thought that was someones idea of Emilia clarke

>> No.711575

>>710511
Faggot

>> No.711576

>>710511
Super, double, cum flavored whitening strips using, gigga faggot

>> No.711630
File: 237 KB, 1600x1800, 22 11 2019 polkjlkjgfd2.jpg [View same] [iqdb] [saucenao] [google] [report]
711630

>>711446
and with DAZ it's so easy we can be creative

>> No.711681

Christmas Cuckold thread when???

>> No.711934
File: 209 KB, 1660x932, XmasThread.jpg [View same] [iqdb] [saucenao] [google] [report]
711934

>>711681
I thought about it but these threads have been the worst they've been in years.

>> No.711944

test

>> No.711946
File: 148 KB, 1080x1350, 86fef6cef47decca518a9874ebfc6dfe.jpg [View same] [iqdb] [saucenao] [google] [report]
711946

Are there any hairs similar to this, i.e. bangs + shaved sides + long in the back?
I can only find this https://www.daz3d.com/desire-hair and it's pretty old and shitty.

>> No.711947
File: 68 KB, 630x684, e98004e5ce6a6beb1075420df82935a7.jpg [View same] [iqdb] [saucenao] [google] [report]
711947

>>711946
Here's another variant of what I'm looking for.

>> No.711972

>>711946
>>711947
it's called a mullet

>> No.712008

>>709312

what Hair is that, does anyone know

>> No.712088
File: 171 KB, 1600x900, 112925_vyWJiMC.jpg [View same] [iqdb] [saucenao] [google] [report]
712088

Can some tell me what face morphs and textures are used on these to? hair too if you recognize it, clothes don't matter though.

>> No.712093

>>712088
left is sonia hair for g3/8
Character materials look like ones you can make with skinbuilder.

>> No.712102
File: 143 KB, 1600x900, 112927_aIQdvyU.jpg [View same] [iqdb] [saucenao] [google] [report]
712102

>>712093
thank you. here is her from the side in case it help any one recognizes what morph the milf redhead uses.

>> No.712118
File: 302 KB, 1920x1080, LucieWilde.jpg [View same] [iqdb] [saucenao] [google] [report]
712118

>>712102
It's probably not just one character morph.

>> No.712145
File: 1.23 MB, 1541x744, unknown.png [View same] [iqdb] [saucenao] [google] [report]
712145

Headshot for cc3 works creators morphs compared to faceshop for daz and even generates hair from image

>> No.712146
File: 1.07 MB, 1383x748, unknown-1.png [View same] [iqdb] [saucenao] [google] [report]
712146

>>712145
Cc3 is still mostly shit but has gotten slightly better

>> No.712147
File: 1.11 MB, 2026x629, unknown-2.png [View same] [iqdb] [saucenao] [google] [report]
712147

>>712146
I feel you can make alot of tism bucks with this thing

>> No.712182

>>712145
Output looks like V4 generation content but I guess autismos still buy content made off of that anyways.

>> No.712199

>>712145
>auto has a paltry 1k texture
>Pro has 4k
for what reason? Why not have an 8k option for both? The pro texture looks so much better when you have good images it makes auto pointless. But it's still not enough.

>> No.712208

>>712145
>>712146
>>712147
does it auto shape the head, or just project the texture onto the model?

>> No.712477
File: 309 KB, 1600x1800, 13 11 2019 kflkjvdflkjgf.jpg [View same] [iqdb] [saucenao] [google] [report]
712477

>>712145
not very sexy... I stay on Daz

>> No.712606

>>707012
What models do you like to use for reference anon? I would also like to use DAZ for anatomy refs. Might anyone have any recommendations?

>> No.713022

is it possible to have a Light that cast no shadow in daz3d?

>>
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