Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Support us on Patreon!

/3/ - 3DCG


View post   

[ Toggle deleted replies ]
File: 1.91 MB, 2838x3542, ADED2E82-CEBF-412A-A87B-D57915A55F33.jpg [View same] [iqdb] [saucenao] [google] [report]
688331 No.688331 [Reply] [Original]

I want to apply different simple materials to my model but learning and making UV maps seem to be overkill for what I’m trying to do.
I just want to make the body yellow and the boots and gloves black.
(I’m using blender 2.7)

Any help is appreciated.

>> No.688339

>>688331

A single mesh can have multiple materials. Assign a material to just the faces of the body and a different one to just the faces of the gloves. Alternatively, you can vertex paint materials.

https://remingtongraphics.net/tutorials/paint-materials/

No need to create a new thread for this by the way, there's a blender thread and a help thread.

>> No.688348

>>688339
Thank you
>No need to create a new thread
I’ll lurk some more.

>> No.688435

>>688348
Ignore that faggot, real /3/ anons worship dead threads and one died for this
It was worth it
Glad you have you answer of best of luck

>> No.688453

>(I’m using blender 2.7)

Don't use blender, problem solved

>> No.688960

>>688331
i like it fucker

>> No.689182

>>688453
>have multiple materials. Assign a material to just the faces of the body and a different one to just the faces of the gloves. Alternatively, you can vertex paint materials.

/thread

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
reCAPTCHA
Action