Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Maintenance is complete! We got more disk space.
Become a Patron!

/3/ - 3DCG


View post   

[ Toggle deleted replies ]
File: 443 KB, 4096x2303, red-apple-3d-model-low-poly-max-obj-fbx-ma-mb.jpg [View same] [iqdb] [saucenao] [google] [report]
688274 No.688274 [Reply] [Original]

How do I model and professionaly texture an apple for game (not low poly, but as low as possible, while still looking awesome)?
Also want to model other fruits. But how do I texture them? I want them to have real texture from real fruits, not just randomly painted texture. Do I need to "project" texture from real fruits onto them?
I have no idea what to do...

>> No.688282

>>688274
substance painter

>> No.688290

>>688274

Here you go OP I found a good resource to help you out:
>>688052

>> No.688292

>>688290
based

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
reCAPTCHA
Action