[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 66 KB, 500x385, 1560184896318.png [View same] [iqdb] [saucenao] [google]
687505 No.687505 [Reply] [Original]

How do I into blender? and how do I out to cryengine?

I'm the sound guy, since the concept artist and lead programmer is a right twat stoner and I've literally been through all the major engines and settled on cryengine bc it's not unreal I'm going to need to pick up 8 years of development hell.

hopefully we can have SOMETHING to throw at Xbox Scarlet by the end of 2020.


I don't care if my models look like goddamn virtua cop I need to learn how to render models or we're never going to make any money if we outsource everything to pooinloos like the concept artist wants to.

>> No.687507

>>687505
You're way deeper in development hell than you think you are if you're asking /3/ for help.

It's done anon, you're not gonna make it, cut your losses and move on.

>> No.687521 [DELETED] 

Looks like this dude made an export script couple years back.

https://www.cryengine.com/community_archive/viewtopic.php?f=315&t=135731

>> No.687522

A good place to start:

http://cryblend.weebly.com/

>> No.687662

>>687507
But I made all this garbage weeb music for a game that should have came out on the PS3.

Im not going down until I end up Dukenuked.

>> No.687665

>>687505
You sound like a mouthrbeathing retard, so I'm going to say that you'll never figure it out. Get a real job and let more competent people figure out the hard stuff.

>> No.687666

>>687662
Put it in a portfolio, pay the $250 or whatever it is to get your game greenlit on steam, list the game in your resume as a game you "shipped", explain that the people running the project sunk it but you did your job.

Then use that portfolio and a link to the failed game to get yourself a paying job in the industry, develop relevant contacts, try again with people that aren't ultra amateurs

>> No.687682

>>687505
I am so glad I'm not you.