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676537 No.676537 [DELETED]  [Reply] [Original]

What’s the easiest way to model and convert complex organic shapes to a nice watertight .stl?

Five years ago, I used blender and meshlab but my success rate wasn’t always great. Has anything changed? I use geomagic design x for parts/brackets/etc and it just werks. It is kinda meh for converting scanned point clouds to a solid mesh, but several other programs look promising for that. It’s just sculpting and converting weird shit that has me stumped.

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