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/3/ - 3DCG


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672924 No.672924 [Reply] [Original]

https://blogs.nvidia.com/blog/2019/03/18/omniverse-collaboration-platform/

>Omniverse, an open collaboration platform to simplify studio workflows for real-time graphics.
>With Omniverse, artists can see live updates made by other artists working in different applications. They can also see changes reflected in multiple tools at the same time.
>For example an artist using Maya with a portal to Omniverse can collaborate with another artist using UE4 and both will see live updates of each others’ changes in their application.

Like G Suite, but for 3DCG. Could this be what finally allows /3/ to collab once again? Or will it be a glorious shitshow?

>> No.672930

>>672924
glorious shitshow
Import penis everytime

>> No.672934

>>672924
Uh...Benis.

that is all. thank you.

>> No.673003

Fuck that would be fun. A whole bunch of us sitting around modeling cocks and insulting each other solely based on what software is being used

>> No.673313

>>673003
>insulting each other solely based on what software is being used
>implying we won't instantly forget about our software differences the moment we spot ngons in the other guys wires

>> No.673315

>>673313
Whats wrong with ngons? They just get turned into triangles anyways...

>> No.673316

>>673315
please be bait

>> No.673332

>>673315

Blender user detected

>> No.673338

>>673315
Don't let the masses pry into key knowledge, faggot.

>> No.673344

>>672924
Fuck yea tired of having to relearn a new render engine every 2-3 years. Lets all get it on it.

>> No.673350

>>672924
Performance: 5 FPS

>> No.673355

>>673350
didn't you knew
nvidia partnered with schmoogle
they will now stream this shit from supercomputers

>> No.673360

>>673315
subdivision and deformation (animation) algorithms don't operate on triangles, and were designed with approximate squares in mind.

>> No.673361

>>673360
Subdivision works on triangles just fine.

>> No.673367

>>673360
what? are you fucking stupid? subdivision works on any surface you fagwad. a triangle with one subdivision iteration will get subidivided into 3 quads.

>> No.673403

>>673355
Latency: two seconds

>> No.673418

>>673367
>subidivided into 3 quads.
Actually, its 6 triangles.

>> No.673430

>>673418
yes my child a quad has 2 triangles.

>> No.673435

>>673403
they expect something like 20-30ms at most, at least for gayming aspect of this bullshit