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671516 No.671516 [Reply] [Original]

>everyone talking about substance
>download substance painter
>import model
>tells me the scene is invalid
>my model doesn't have a uv map
>expensive texturing program can't fucking unwrap

is this some kind of joke

>> No.671517

>>671516
Come on dude. You really killed a thread at the bottom for this? Read a manual and watch a youtube video.

>> No.671518

>>671517
I know how to unwrap, asshole. I was just expecting expensive adobe program to be able to do the work for me. it's 2019

>> No.671519

>>671516
>>expensive texturing program can't fucking unwrap
Well, it's a texturing program, not a UV mapping program. Are you handicapped?

>> No.671523

>>671518
>adobe

too soon

>> No.671527

>>671519
I just tried downloading blender

>have to hit s to scale then type in value
>have to hit r to rotate, then lock to an axis by pressing x,y or z then value

do blenderfags actually think this is a good program?

>> No.671548

>>671527
Yu can use the gizmos or scale by moving the mouse retard

>> No.671550
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671550

>>671527
>Hover your pointer over the viewport
>s key or r key
>keep an eye on the size/rotation table while manipulating the object, right click to confirm
>correct distance or scale in the table depending on how far you are from the desired position or scale

And regardless of software, learn the shortcuts, or you'll keep wasting time.

>> No.671567

Is uv master any good?

>> No.671593

>>671567
>uv master
https://www.rizom-lab.com/products/rizomuv-vs/

>> No.671646

>>671518
>>671567
> Wants to produce high quality model surfacing
> Thinks UV auto-unwrap is a viable solution
wew.


>>671567
>>671527
>>671593
Use Maya for UV unwrapping. It leapfrogged the competition to become the best in industry

>> No.671649

>>671527
You can use the transforms in the n panel if you are that incompetent.

>> No.671660

>>671517

>killed a thread

Oh, you mean a thread that hasn't had a single post in over a month?

Fuck all of you that get twisted up over "killed" threads on this board, there's about fifteen of us posting and sure as hell I get tired of reading the same dumbasses bitching about killed threads every day.

>> No.671678

>>671518
>adobe
i cry evertim

>> No.671679

>>671660
You get tired of reading that shit but I'm willing to bet your one of the other 14 faggots that shitpost about blender and all the other stupid shit that gets posted every hour of every day on here.

fuck you. You're also part of the problem

>> No.671743

>>671660
>>671679
retard

>> No.671759

>>671679

Good try, shitstain, but guess again. Until this board actually has enough posters to care about threads "dying", you're just an autistic little asshole bitching about a worthless 'rule'.

>> No.671765

>>671759
Thanks for proving my point sweetie :)

>> No.671770

>>671759
>>671765
Get a room, you two ass-blasted faggots.

>> No.671777

>>671646

I am seriously considering using some other software for UV unwrapping. What makes Maya stand out? I fucking hate blender for unwrapping, and there's no plugins to add any useful features that I've found

>> No.671779

>>671516
Just now i have like 5 days for finnishing my school project and TODAY i just downloaded Substance and i have to complete texturing in 2 days to have time for animation.
help me

>> No.671784

>>671777
There's TexTools for Blender, but practically any professional 3D software has better UV mapping tools.

>> No.671788

>>671518
>adobe program

>> No.671791

>>671777
The best way to understand it is just to watch a few tutorial videos. It has great auto-unwrap algorithms, dozens of different tools and functions to manipulate and tweak UVs like alignment, straightening, mirroring, pinning and smudging, as well as the killer 3d Cut and Sew tool that makes UV mapping super quick and easy.

https://www.youtube.com/watch?v=dj0uXid9oGo

https://www.youtube.com/watch?v=4gT3XAbOiV0

>> No.671815

>>671777
>What makes Maya stand out?
https://www.youtube.com/watch?v=7VMnGEogbcc
https://www.youtube.com/watch?v=WGiVzueGc3Y

>> No.671820

>>671791
>>671815

I'm sold, thanks

>> No.672058

>>671777
Just git gud

>> No.672061

>>672058
You can't git gud at UV mapping in Blender. This is one of the first things taught to freshmen, you uneducated plebeian.

>> No.672130

>>672061
do people really have trouble UV mapping? Its tedious yeah, but not difficult. Just imagine unrwapping something...

>> No.672221

>>671527
Use the gizmos if you intend to model at half the speed with less accuracy then.

>> No.672226

>>672061
Sounds like your still a few years behind in your shitpostings. But then again, I wouldn't expect a retarded person to be able to leave this site and be logical about things.

>> No.672240

>>672226
t. never used any software besides his beloved Blender

>>
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