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File: 435 KB, 1068x650, vray.png [View same] [iqdb] [saucenao] [google]
655757 No.655757 [Reply] [Original]

Why is my Vray sperging out like this?
Basically I was using the triplane texture map, and on the left it shows it correctly in the viewport, but when I actually render it out it messes it up (on the right).
Google doesn't seem to have an answer, so maybe one of you can help
Using 3DS Max 2017 and vray 3.4.01

>> No.655759

>>655757
Have you tried using UVW map modifier like a normal person?

>> No.655760

>>655759
/thread

>> No.655773

>>655759
Yeah I guess I can do that, but since the triplane is already here, why even bother? If you can't help me with this please go away

>> No.655794

>>655773
You're using triplanar because you're lazy, don't be a little bitch and do it properly