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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


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655711 No.655711 [Reply] [Original]

Why doesn't everyone just use Maya? Just get an education license if you're not willing to pay for it.

>> No.655713

>>655711
Do you really think people still buy Autodesk products?

>> No.655714

As always, remember to hide threads like these as they rarely add anything of worth to the conversation and merely incite hate and pointless arguments.
Remember that it's the artist's skill that proves his worth, not the tools he uses.

To OP: If you really want to be upset about it, think of it this way: we're all rats in the rat race, why are you helping your fellow competitors?

>> No.655734

>>655714
Great idea, lets not help and support each other at all and close this board, cause "muh clients"

>> No.655788

>>655711
That's such a funny way of saying 3ds haha

>> No.655856

Got the license for 3 years few days ago, now need to make time and start learning character animation.

>> No.655863

Ethically it doesnt work for me. Its not Free (GNU)

>> No.655864

>>655711
Autodesk owns anything you make with the edu license.

>> No.655866

>>655864
including 100% of your dignity

>> No.655881

>>655864
what is this shitpost? they don't own anything. anything made gets put under copyright by the owners.

>> No.655887

>>655881
Shhhh, let Blendlets believe whatever makes them sleep well at night.

>> No.655890

>>655711
As we speak (right now!), it is the beginning of the end for Maya. It has entered an era of stagnation and in a few short years it will be displaced as the film industry standard.
Screenshot this.

>> No.655891

>>655890
What do you reckon will be its substitute?

>> No.655898

>>655711
skill > tool. If you're shit at blender, maya won't magically make you better. It might speed up your workflow which is why the industry loves it, but end result is pretty much the same.

>> No.655912

>>655891
blen.... haha nope, houdini of course.

>> No.655954

>>655891

Houdini. The only industry standard software that will probably always remain is 3ds max, hard surface artists love it and almost all studios use it. It also has tons of users in the arch vis domain.

>> No.655978

I actually wonder when they will discontinue 3DS altogether

I feel like at this point it's no longer question of "if"

>> No.655979

>>655954
literally the only reason people use hou is because they think the name sounds cool. The sims are slow as fuck, almost everything is single threaded, the viewport is atrocious, the nodes are like something that the nuke devs just threw out to the bin and the naming conventions make no sense. Its literally worse than Cinema4D

>> No.655982

>>655954
Archviz is moving in different direction for quite some time now:
https://www.youtube.com/watch?v=Gu6z6kIukgg
https://www.youtube.com/watch?v=X1phaYMWqtw
https://www.youtube.com/watch?v=ZmwvKxc-D0A

>> No.655984

>>655982
these are just renderers
We talk about Max as a modeler

>> No.655985

>>655984
what I meant is that architects no longer use 2D cad software - they natively design in 3D (using BIM methods is actually required in a lot of places nowadays) with tools like Revit/archicad and use wysiwyg rendering software that supports VR walkthroughs to produce final images

>> No.655986

>>655982

I was speaking about modeling. Most hard surface 3d artists from both the gaming and the arch vis world are using Max. It's one of Autodesk's best selling apps, it's not going anywhere, as much as blendlets hate to admit it.