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/3/ - 3DCG


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File: 14 KB, 300x300, Shit_Could_Be_Worse_Wall_Clock_300x300.jpg [View same] [iqdb] [saucenao] [google] [report]
654239 No.654239 [Reply] [Original]

ITT: We model a dog (full or partial)
>15 minutes max, not a second longer
>quality and how you model it is irrelevant, just get it done
>post the result ITT

>> No.654242

Sculpt or box modeling?

>> No.654244

>>654242
>and how you model it is irrelevant

>> No.654245
File: 17 KB, 510x543, perro_caca.png [View same] [iqdb] [saucenao] [google] [report]
654245

>> No.654257
File: 616 KB, 1920x1080, adog.png [View same] [iqdb] [saucenao] [google] [report]
654257

>>654239
This is my try.

>> No.654260

>>654239
i'll bite

>> No.654264 [DELETED] 
File: 208 KB, 1455x870, time.png [View same] [iqdb] [saucenao] [google] [report]
654264

I failed the time constraint.

>> No.654265
File: 205 KB, 1455x870, time.png [View same] [iqdb] [saucenao] [google] [report]
654265

I failed the time.

>> No.654269
File: 33 KB, 960x540, 0001.png [View same] [iqdb] [saucenao] [google] [report]
654269

>>654239
witness

>> No.654276

>>654265
>I failed the time.

That's fine as long as you admit it in the post which you did.
The good part about this is that while you lost the game you still gained a bit more experience because you were actually productive and created something.
Also, really well done.

>> No.654277

>>654269
Reminds me of a plush my sister made for me years ago. Fond memories.

>> No.654278 [DELETED] 

>>654276
Would change a few of the topology.. an dI would start with the head if I had to redo it. This is what kept me from finishing on time.

>> No.654300

>>654265
How much time did you end up taking anyway?

>> No.654305
File: 78 KB, 412x351, JlXtPpf.png [View same] [iqdb] [saucenao] [google] [report]
654305

>>654239
TFW you only make arcvis but /3/ is almost exclusively character and animation discussions

>> No.654315
File: 38 KB, 357x357, 4NIGIUNWH0010_A_999.jpg [View same] [iqdb] [saucenao] [google] [report]
654315

>>654305
make a 15minutes doghouse then

>> No.654330
File: 452 KB, 1280x720, doghouse.jpg [View same] [iqdb] [saucenao] [google] [report]
654330

>>654315
surprisingly difficult with the time limit, i think 30mins would have been the sweet spot

>> No.654332

>>654330
>surprisingly difficult with the time limit
that's exactly why this limit is there.
well done tho

>> No.654486

>>654300
if he was the "I'll bite" guy above, he apparently needed about half an hour for it which is still very good

>> No.654528
File: 368 KB, 2176x1262, dug.jpg [View same] [iqdb] [saucenao] [google] [report]
654528

i did it

lets do these weekly

>> No.654552

>>654528
lol, that's a cute one. very well done.
>lets do these weekly
knowing /3/ this thread may be around longer than a week anyways

>> No.654554

>>654528
>pitbull right in the first suggestions
They're really pushing it, do they

>> No.654604

>>654552
It will unironically be around for 6 months

Duk was the apex of /3/, I hope to one day see its like again

>> No.654635
File: 286 KB, 774x723, sdsdsd.png [View same] [iqdb] [saucenao] [google] [report]
654635

kek, absolute beginner here. it was fun to do

>> No.654640

>>654635
hehe, a rottweiler?

>> No.654762

>>654635
very dynamic

>> No.655035
File: 118 KB, 380x247, 1444930113698.jpg [View same] [iqdb] [saucenao] [google] [report]
655035

>/3/ non stop shitting on each other's software
>whining about how it's so hard to "get into the industry"

>only a few good guys are actually working on their skills and practice, the majority just keeps on shitting all over the place and isn't even able to put something out in 15 minutes

Pottery

>> No.655051
File: 61 KB, 1000x800, 902.jpg [View same] [iqdb] [saucenao] [google] [report]
655051

>>655035
>tfw youre one of the good guys

>> No.655052
File: 483 KB, 745x686, mydogshit.png [View same] [iqdb] [saucenao] [google] [report]
655052

>>654239
my shitty dog, this challenge is brutal

>> No.655107

>>655052
Dis what happens when you don't block out with some primitives first.

>> No.655121
File: 615 KB, 1251x855, dog.png [View same] [iqdb] [saucenao] [google] [report]
655121

i tried

>> No.655255

>>655121
this is very good

>> No.655256
File: 913 KB, 960x540, out.gif [View same] [iqdb] [saucenao] [google] [report]
655256

done with a trackpoint/trackpad

>> No.655259

>>655256
this is artwork
i am rock hard right now

>> No.655292
File: 873 KB, 1920x1080, Faliure.png [View same] [iqdb] [saucenao] [google] [report]
655292

>Set 15 mins timer
>Wolfs are basically wild doggos
>Wolfs live in the cold
>Wolfs also live in the warm
>Fuck it, do both i bet it would look cool side by side
>whip up pic related
>40 seconds left
>no doggo

I have failed but at least i made a low poly background for my non existent low poly wolf.

>> No.655312

>>655292
You could expand this to all 4 seasons with a nice little transition between the different seasons less drastically in a circle and spin the camera. It would look pretty cool anon!
Maybe have a small low poly bird flying through them or a wolf or something!

Its much better than my attempt (>>654257)

>> No.655331

>>655292
really like how that turned out

>> No.655332

>>655052
not bad

>> No.655333

>>655256
>shakes ass
>awoo

>> No.655334

>>655292
I love it.
Also, who says you can't set the timer again and do the dog now?

>> No.655504

>>655035
>only a few good guys are actually working on their skills and practice

/3/ is all (software) talk, no action.
They fear actual work and the smallest hint of hardship.

>> No.656298
File: 32 KB, 446x533, 1206658275781.jpg [View same] [iqdb] [saucenao] [google] [report]
656298

>>655504
this

>> No.656328
File: 793 KB, 960x540, shit dog.png [View same] [iqdb] [saucenao] [google] [report]
656328

Done! 15min including downloading blender, watching tut on how to make a low poly tree, and rendering

>> No.656333

>>656328
Hey man good job for doing it, and putting yourself out there. The dog isn't very good but the more times you do it the better you get.

>> No.656391
File: 430 KB, 960x540, chia doge.png [View same] [iqdb] [saucenao] [google] [report]
656391

Alright take two, this time i watched a towel tut first, i was hoping the "fur" would hide my crappy modelling... i was wrong it looks like a chia pet. I like this speed modelling but 15m is harsh

>> No.656510

>>656391
hehe, he's sniffing something good

>> No.656582
File: 496 KB, 1920x1080, yoked dogbro .png [View same] [iqdb] [saucenao] [google] [report]
656582

>>656391
>>656328
i threw the 15min out the window and just tried... it was a mistake because now i have no excuse -__- i'm in way over my head and have no idea how to salvage my mesh, im pretty sure is destroyed beyond repair. If only my modeling skill was as strong as my dog

>> No.656595

>>654239
software crash at 13 minutes in, lost everything :(

>> No.656620
File: 28 KB, 960x540, woofwoof.jpg [View same] [iqdb] [saucenao] [google] [report]
656620

>> No.656631

>>656582
Make sure to use reference planes if you're taking your time really helps out with form and general shape, also that's one seriously muscly dog

>> No.656652
File: 722 KB, 5184x3456, 1504628027605.jpg [View same] [iqdb] [saucenao] [google] [report]
656652

>>656582
I see someone likes greyhounds

>> No.656678

>>656620
I bet he has a great spatial sight!

>> No.656679

>>656582
>pretty sure is destroyed beyond repair.
literally impossible with 3D modelling.
it's not clay, you can always seamlessly continue working on /redo it at any time.

>> No.656764
File: 919 KB, 2560x1698, untitled.5.jpg [View same] [iqdb] [saucenao] [google] [report]
656764

Like 25 mins + downloading keyshot

>> No.656780
File: 2.45 MB, 1920x1080, 15secondstolive.png [View same] [iqdb] [saucenao] [google] [report]
656780

Time ran out before I got to finish everything I wanted, but here you go
(Btw I cheated a bit by adding the background/camera/DOF after the limit, hope that's ok)

>> No.656897

>>656764
I can hear the squeaking through the pixels

>> No.656898

>>654242
what is the different?

>> No.656924

>>654265
what method? retoplogy on sculpt, boxmodeling or plane?

>> No.656926

>>656764
how did you make the baloons this is so amazing, link me the tutorial you used

>> No.656933
File: 89 KB, 653x534, wolfo.png [View same] [iqdb] [saucenao] [google] [report]
656933

never goten how to do boxmodeling
>>654265
i looked at this for body before trying a picture for the face. its nice to see how you manage it, how you make transition from body to leg to give the leg more polygons

>> No.656996

>>656926
>Open Keyshot
>Apply Glass Basic Red Material
>Turn Refractive Index up
>Render

>> No.657018

>>656933
looks STRONK.
also, want to boop its nose

>> No.657532

bump

>> No.657564
File: 483 KB, 1904x1121, screen.png [View same] [iqdb] [saucenao] [google] [report]
657564

How'd I do? Also anyone have tips for box modeling? I keep focus on angle and then i go to look at the other all i see is bunch of lines that make no sense and I'm sure what to move anymore.

>> No.657635

>>657564
add another set of 15 minutes and we'll see

>> No.657637

>>657564
dam i really like the sketches.

>all i see is bunch of lines that make no sense and I'm sure what to move anymore.
rotate camera with num3 and num1, orto in num5.

z to wireframe mode, B for box select. - ur doin good so far no worries

>> No.657859

>>656924
I just started with a circle, extruded the rest from there.

>> No.657868
File: 80 KB, 688x696, 15.jpg [View same] [iqdb] [saucenao] [google] [report]
657868

>>657564
15min with that template, meh

>> No.658224

>>657868
I like it. Keep going

>> No.659274 [DELETED] 

bump

>> No.660128
File: 38 KB, 1101x803, doggf.png [View same] [iqdb] [saucenao] [google] [report]
660128

an attempt was made

>> No.660132

>>660128
love it, has personality

>> No.660157
File: 115 KB, 1789x926, START.jpg [View same] [iqdb] [saucenao] [google] [report]
660157

>>654239
...ready... SET... GO!!!!

>> No.660161
File: 125 KB, 1749x940, FINISH.jpg [View same] [iqdb] [saucenao] [google] [report]
660161

>>660157
...STOP!!!
TimeĀ“s Over.
Hand over your result.

>> No.660178

>>660161
that's really good.

also love how you put so much effort in the behind you didn't have time to finish the head anymore lol
>priorities

>> No.660744

Funny how there are so many bigmouths on this board but then only a few actually are productive

>> No.660814

>>660744
Just because people don't participate in an challenge doesn't mean that they aren't productive. Also how is doing a 15 minutes sculpt productive? Sticking with a project for weeks/months and finishing it is productive.

>> No.660859

>>660814
>Sticking with a project for weeks/months and finishing it is productive.
Which is something about three people on this whole board do.
The whole point of this thread is to get people going instead of having a big mouth while achieving nothing.
You get forwards the more smaller projects you do AND finish instead of sitting on a pile of projects that you will never ever finish with your current mileage. The more you fucking fail, the more frustrated you become, the more you finish something and even if it's a small 15 minutes project, the more of a good feeling you get.
Also, every modelling session adds to your modelling mileage and practice might be the biggest thing you need in this field.

>> No.661789
File: 63 KB, 774x690, doggo3.png [View same] [iqdb] [saucenao] [google] [report]
661789

Ah, that was fun, but did not get enough time to go in and keep fixing proportions. :(

>> No.661790
File: 60 KB, 1012x653, pupper1.png [View same] [iqdb] [saucenao] [google] [report]
661790

After 5 minutes, we had been here.

Started from cube, started doing box modeling basically.

Big thing to watch out for is making sure the topo comes together and all the nice edge loops end up in places that make sense--hence the head being kinda the last thing I hit, and my scale was all fucked. :(

>> No.661802
File: 110 KB, 1418x858, doggo4.png [View same] [iqdb] [saucenao] [google] [report]
661802

Well after the 15 min mark, just trying to make sense of things.

One of the biggest mistakes I made was not rotating the damn box 45 around the Z and making the spine a single edge to start--instead, I had a flat surface as the spine and I'm constantly tweaking the geometry to make up for that fact. :(

>> No.661866
File: 337 KB, 677x716, 15 minute pug.png [View same] [iqdb] [saucenao] [google] [report]
661866

damn 2.8 blender hair settings eluded me, not familiar yet.

>> No.662651
File: 158 KB, 960x540, untitled.png [View same] [iqdb] [saucenao] [google] [report]
662651

woof

>> No.662688
File: 86 KB, 640x640, desg.png [View same] [iqdb] [saucenao] [google] [report]
662688

Might have oopsed a horse

>> No.662691
File: 25 KB, 682x527, doggo.jpg [View same] [iqdb] [saucenao] [google] [report]
662691

I spent the last 2 days staring at horse anatomy.

>> No.662695

>>662688
cute!

>>662691
Stalker: The Shadow of Doggonil

>> No.662768

>>661789
Those are some STRONK leggers
>>661866
Teddydog
>>662651
Fuck, he looks dangerous

>> No.662780
File: 69 KB, 1109x601, xCDw3TS.jpg [View same] [iqdb] [saucenao] [google] [report]
662780

Boggo

>> No.662785

>>662780
impressive!
also, cool wizard hood

>> No.665085
File: 183 KB, 538x419, awful.png [View same] [iqdb] [saucenao] [google] [report]
665085

exactly 15 minutes, embarrassing really

>> No.665109
File: 173 KB, 521x557, dumbdog.png [View same] [iqdb] [saucenao] [google] [report]
665109

couldn't even get anywhere near finished
i've never really modeled

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