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653891 No.653891 [Reply] [Original]

So, NVidia is still able to do SOMETHING for freeā„¢.

>https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-Open-Source-PhysX
>https://www.youtube.com/watch?v=K1rotbzekf0

>> No.653901

>>653891
1:11 is blender (right) vs maya (left)

>> No.653914

>>653891
what's new ?

>> No.653927

>>653901
Not unless Toon Rooseendaal gives a shitty excuse against implementing PhysX in Blender, because of "Not invented here" syndrome.

>> No.653966

>>653927
>because of "Not invented here" syndrome.
Yeah because CUDA wasn't part of Blender for many years either

>> No.653987

>>653966
CUDA. Interesting example. It's SDK terms (https://docs.nvidia.com/cuda/eula/index.html#limitations-driver) are quite similar to Autodesk's FBX terms. So why one and not the other?

>> No.653997 [DELETED] 

>>653987
>So why one and not the other?
Toon works in mysterious ways...

>> No.653999

>>653987
>So why one and not the other?
Ton works in mysterious ways...

>> No.654005

>>653927
I was going to say that wouldn't make sense given PhysX is real-time and an offline physics simulation would undoubtedly beat it, but what does Blender even use for its physics solver?

>> No.654069

it's because nvidia is focusing all their time and money on AI and enterprise-grade solutions. It's so that they can predict what you're gonna buy next. But also, hopefully better AI in single player games and AI rendered maps.

>> No.654074

>>654005
Bullet, I believe.

>> No.654075

>>654005
Also, given that it's real-time, it could pair well with Eevee.

>> No.654077
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654077

>>654075
>Eevee
>with realtime physics

>> No.654173

>>653901
I think we just saw the first ever robotic AI ragequit.

>> No.654174

>>654077
I didn't really like the look of Eevee that much, maybe I'm doing it wrong.

>> No.654185

>>654174
Meh, it looks like UE4 did three years ago. Not bad, it's actually a good foundation from which to build.

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