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637415 No.637415 [Reply] [Original]

I have no idea if this is useful to anyone but here,100 premium 4k materials for blender for free

https://gumroad.com/l/onelvxe-material-pipeline

Also free resources thread (not only Blender)

>> No.637428

>>637415
Thanks

>> No.637440

Here's some cc0 textures:
https://texturehaven.com/
https://www.cgbookcase.com/
https://cc0textures.com/

HDRIs (which I'm sure everyone knows about already)
https://hdrihaven.com/

>>637415
Thank you!

>> No.637627

>>637415
Thanks a lot anon, this would be great for work, already tried some.

They work for any program, not just blender

>> No.637747

>>637415
Thanks a lot!

>>637440
Those are pretty good, thanks.

https://www.blendswap.com/
https://free3d.com/
https://modelinghappy.com/free-textures (dunno if these are any good)
https://www.poliigon.com/search?is_free=true (poliigon's free stuff)

>> No.637890

>>637415
There are some free resources listed here:
https://wiki.luxcorerender.org/External_Resources

>> No.638042
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638042

https://gumroad.com/l/saOWG

smart texture

>> No.639621

Bump

>> No.639898

What are the best tutorials on creating wood materials? Be it Zbrush + SP or Substance Designer.

>> No.639939

>>637415
holy shit thank you

>> No.640234
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640234

>>637415
OP here bumping some more stuff

https://gumroad.com/l/ekRhc (30 PBR materials)

https://gumroad.com/l/Myeav (Plaster material)

https://gumroad.com/l/kJSe (Substance - Tree material, Dirt snow, Gold Nuggets, Desert cliff)

Feel free to post some resources aswell, keep the thread alive, help out the community :)

>> No.641291

Bump

>> No.641420

OP truly is an angel.

>> No.642380

This thread must live dammit.

>> No.642498

>>637415
This might not be quiet the treasure trove that other things are, but might still be useful:
https://www.goodtextures.com/
-Requires you to create an account, and it doesn't have normal/displacement/roughness/etc... maps, so you'll have to generate those on your own.

>> No.642507
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642507

thanks OP, hope you find happiness in life

>> No.642515

Free smart materials for weapons:

https://80.lv/articles/free-smart-materials-for-weapons/

>> No.643035
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643035

OP here once again, heres some more stuff, this time its more resource sites than just a single material, glad this thread actually helps people

https://3dtextures.me/ (Pretty much the site name)

https://themantissa.net/resources (the landscapes pack is real neat, main reason im including this one)

https://patternpanda.org (Textures, HDRI, Alpha maps)

https://cc0textures.com/ (PBR textures)

https://gumroad.com/l/PcWXd (smart wood texture)

https://freepbr.com/ (even more PBR materials)

https://texturehaven.com/ (even more PBR)

https://hdrihaven.com/ (high quality HDRIs)

https://cgmood.com/textures (yeah you guessed it, more textures)

Please, feel free to add something yourself, anything is appreciated

>> No.643203

ty OP

>> No.644033

Up you go.

>> No.644141

Very good. Thanks all.

>> No.644883
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644883

This thread needs to live.

>> No.645364

>>644883
Indeed.

>> No.646968

This should be stickied because it is too valuable a resource for new people to let die.

>> No.646991

Thanks op!

Found this program today, also for texturing/materials.

http://www.boundingboxsoftware.com/materialize/

One image is enough to make normal map/ao/edge/etc

Very easy to use and free

>> No.647496

bumpity.

maybe sticky?

>> No.647498

This should be a sticky

>> No.647590

This program is for modeling but might be useful for UVW mapping
http://www.wings3d.com/

>> No.647734

thanks for this thread

>> No.647940

This thread is too precious to die

>> No.648056

http://alexcpeterson.com/spacescape/

This program is pretty useful for space scenes. With a little work outside the program on your own its stupidly easy to make things that are better than that blender guru guys 200 dollar plugin for space scenes

>> No.648356
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648356

Alright, hello once again, OP back with some more shit, im running on dry here, thread will probably die soon anyway so heres just a bit more stuff, thank you all for sharing your resources :) Didnt expect the thread to go anywhere (also pic is my cat, she cute)

https://gumroad.com/l/ddn07 (Burning,Firey Chiseled & Stylised bark substance materials)

https://gumroad.com/l/AnRnn (125 "everydays" .c4d files that u can draw a bunch of stuff from if u care to, or even inspect them or wtv)

https://gumroad.com/l/DQpQG (another 125, totalling 250 with the previous one)

https://gumroad.com/l/HTJJk (kitbash pack containig 414 single objects and 108 mesh groups)

https://gumroad.com/l/tJOlm (50 brushes for ZBrush and 48 alpha brushes usable with Substance Painter, Quixel Suite or any other software that support alpha and high maps)

https://gumroad.com/l/IspRo (second brush pack but this time "hard surface")

https://gumroad.com/l/YQCsU (terracotta roof texture + substance)

https://gumroad.com/l/QRERD (some really nice neon night hdris)

https://gumroad.com/l/xAQxj (25 scans of statues from the louvre museum in paris)

>> No.648498

https://texture.ninja/
Public domain textures and references. Doesn't come with different maps but if you pair with what >>646991 posted you can easily make all the maps you need pretty easily.

>> No.649238

https://www.photopea.com/?fbclid=IwAR2wgMtIsZCh1KlfCMlspuTXze6bJSxbrWblreYyXStIeprqGKsEdMC4umw

open source Photoshop in your browser. doesnt need installing or downloading. exports in psd and all other fancy formats you might need. you can even get in touch with the creators and ask them to implement a feature that you dont yet see.

>> No.651861

LIVE, GOD DAMN IT, LIVE!

>> No.652072
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652072

Keeping it alive

>> No.654625

Bump

>> No.654639
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654639

Im really struggling to keep this thread alive, please contribute and help out people as well

https://gumroad.com/l/beVqT (Damaged Painted Wall - substance)

https://gumroad.com/l/dWVI (zbrush stylized rock brushes (SP too) )

https://gumroad.com/l/fIKry (light stamps for SP)

https://gumroad.com/l/pUCtI (a free model for previewing materials)

https://gumroad.com/l/hUEC (grunge/dirt decal generator (SP) )

https://gumroad.com/l/fmMZH (polished rosewood material)

https://gumroad.com/l/mOMaT (procedural snow for sp)

https://gumroad.com/l/MuRQA (some materials and tools for SP)

https://gumroad.com/l/RZHf (bark sp)
https://gumroad.com/l/AVxfQ (sci-fi wall sp)
https://gumroad.com/l/IUxUf (concrete with cracks sp)
https://gumroad.com/l/TMGGQ (metal paneling sp)
https://gumroad.com/l/dcQLB (moss sp)
https://gumroad.com/l/JWUo (fence sp)

https://gumroad.com/l/Dnmbz (cloth generator sp)

>> No.654641

>>654639
Thanks friendo, have a good night bump

>> No.654672

I just want to say I love you all and would give you blowjobs and cuddles.

>> No.654852
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654852

>>654672
this a comfy thread

>> No.654895

>>654639

Thanks for the assets! Some of these guys have even more free stuff on their gumroad store pages too.

https://gumroad.com/vinicortez
https://gumroad.com/g3d
https://gumroad.com/maximeconquy


Maybe it would be worth the effort to search for free stuff on eg. Artstation, then explore the gumroad pages that get linked to to find more hidden goodies.

>> No.654896

sharing some of my bookmarks

texturelib.com
textures.com
cgbookcase.com
texturehaven.com
sharetextures.com

>> No.654898

Some more free kitbash

https://gumroad.com/l/uMSoy
https://gumroad.com/l/WagY
https://gumroad.com/adrianrutkowski#
https://gumroad.com/riccardomassironi
https://www.artstation.com/artwork/kit-bash
https://gumroad.com/l/sVOXJ

>> No.655137
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655137

Bumping because I can.

>> No.655189

https://www.sketchuptextureclub.com

Textures for interior or exterior only. Free accounts can download 15 textures per day and only diffuse, but you can combine it with Materialize (the texture2material software posted in this thread) to make the normal, AO, edge and other maps.

>> No.655195

I miss CGtextures.com

>> No.655353

Hi

>> No.655374

>>649238
Free of charge but not open source.

>> No.655461

This would make a good general, like free resources general with a well maintained pastebin. If only it would be able to be kept alive

>> No.655463

>>655461
Sounds like a good idea. Will be collating all the links posted here into a pastebin pretty soon then.
/3/ is pretty much my "home board" (fag behind the /questions/ and /wip/ generals here), so I'll be around to maintain it.

>> No.655470

>>655463

https://pastebin.com/vU7P8Vmi

Alright, first draft of 3DCG Free Resources courtesy of /3/.
Will try to keep it updated, so I'll add as you guys post more links.

>> No.655471

>>655470
Oh, please point out if anything's been miscategorised. All I did was check the links and guessed from there.

>> No.655582

>>655471
This seems well done actually. I hope theres enough stuff out there to keep a general bumped, otherwise it might have to be added to an existing general. Its a small board though so I'm sure a few people from the generals have posted here and wouldnt mind seeing this sort of stuff.

>> No.655644

You're missing a lot of stuff from the kit-bash section.

https://gumroad.com/tfmstyle
https://gumroad.com/adrianrutkowski
https://www.artstation.com/artwork/kit-bash
https://cubebrush.co/polyworkshop/products/audboa/free-sci-fi-kitbash-set-fusion-360-zbrush

>> No.655654

>>637415
fantastic thread, thanks for this

>> No.655657

>>655195
>CGtextures.com

didn't they simply become textures.com

?

>> No.655664

>>655644
Sorry, didn't include those initially since they were links to pages rather than direct products.
Otherwise, pastebin's been updated with all the direct links to TFMSTYLE's free stuff (samples not included) as well as the rest linked in your post.

https://pastebin.com/vU7P8Vmi

(same link, but just in case)

>>655582
It'll be appended to the generals, both /wip/ and /questions/ (maybe /blender/ if I get hold of it again), since I'm pretty sure we can all agree it's a very helpful collection of links. We should keep a thread like this going too, to act as a dumping ground for all these links.

>> No.655682

>>646991
>http://www.boundingboxsoftware.com/materialize/

What's an edge map for?

>> No.655790

>>637415
>https://gumroad.com/l/onelvxe-material-pipeline
dayum son that is pretty gud thanks

>> No.657631

bump

>> No.657643

>>638042
what does it mean?

>> No.657645

this thread need to live
also im gonna make a pastebin out of this so guys keep posting

>> No.657646

>>657645
Dude.
>>655463
>>655470
>>655664
Plus check all the general OPs. Already made one.

>> No.657647

>>637415
does it contain fabric/latex stuff OP?
Im making a skintight suit and need some leather like materials

>> No.657650

>>654895
how do you do that?
the text phrase "free texture" didnt give you much

>> No.657651

>>657646
>https://pastebin.com/vU7P8Vmi
oops

>> No.659008

Bumping before the year ends.

>> No.659332
File: 1.18 MB, 2601x1830, Procedural 80s Nostalgia.png [View same] [iqdb] [saucenao] [google] [report]
659332

Don't know if it would be useful for anyone, or if this is the place to share, but I've made a procedural 80s "Chrome" lettering material for Blender. It's not realistic, but it captures the effect of 80s lettering pretty well.
It should be pretty self explanatory. The real magic happens when you plug the noise in between the texture coordinate node and mapping node.

If anything, it's a new year bump.

>> No.659416

>>659332

Nice thanks. I had the idea to do something like this, but I was too lazy and just hand painted it. I'd suggest using just a glossy shader, because the chrome font is imitating a metal, not a dielectric, so the diffuse technically isn't physically accurate. Apart from that, great shader :)

>> No.659418

>>659332
It looks...OKish t b h

>> No.659545
File: 498 KB, 1442x535, Chrome Text.png [View same] [iqdb] [saucenao] [google] [report]
659545

>>659416
Well this is more for that inside reflection with the mountains on the lettering. You'd put a real chrome shader on the body of the letters and then this on the front faces. Pic related.
Like I said, it's not a realistic effect (though you could do it by reflecting something similar with actual geometry behind the camera), but it's something just in case someone wants it.
Glad you like it though.

>>659418
I probably should have shown it wish some context of how it's used.
Here's a shitty viewport example. Things could probably be done with the Principled shader to make the output look better though. I was more focused on the effect.

>> No.661227

>>637415
How do I use this? The material pipeline library doesn't have anything in the actual file, the downloaded materials are just image files, and I'm not sure the addon will do anything. Do I have to set up the nodes myself or am I dumb as hell?

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