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/3/ - 3DCG

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637415 No.637415 [Reply] [Original]

I have no idea if this is useful to anyone but here,100 premium 4k materials for blender for free


Also free resources thread (not only Blender)

>> No.637428


>> No.637440

Here's some cc0 textures:

HDRIs (which I'm sure everyone knows about already)

Thank you!

>> No.637627

Thanks a lot anon, this would be great for work, already tried some.

They work for any program, not just blender

>> No.637747

Thanks a lot!

Those are pretty good, thanks.

https://modelinghappy.com/free-textures (dunno if these are any good)
https://www.poliigon.com/search?is_free=true (poliigon's free stuff)

>> No.637890

There are some free resources listed here:

>> No.638042
File: 702 KB, 820x764, file.png [View same] [iqdb] [saucenao] [google] [report]


smart texture

>> No.639621


>> No.639898

What are the best tutorials on creating wood materials? Be it Zbrush + SP or Substance Designer.

>> No.639939

holy shit thank you

>> No.640234
File: 470 KB, 750x730, 1519225532531.png [View same] [iqdb] [saucenao] [google] [report]

OP here bumping some more stuff

https://gumroad.com/l/ekRhc (30 PBR materials)

https://gumroad.com/l/Myeav (Plaster material)

https://gumroad.com/l/kJSe (Substance - Tree material, Dirt snow, Gold Nuggets, Desert cliff)

Feel free to post some resources aswell, keep the thread alive, help out the community :)

>> No.641291


>> No.641420

OP truly is an angel.

>> No.642380

This thread must live dammit.

>> No.642498

This might not be quiet the treasure trove that other things are, but might still be useful:
-Requires you to create an account, and it doesn't have normal/displacement/roughness/etc... maps, so you'll have to generate those on your own.

>> No.642507
File: 114 KB, 1013x1024, 1535632068202.jpg [View same] [iqdb] [saucenao] [google] [report]

thanks OP, hope you find happiness in life

>> No.642515

Free smart materials for weapons:


>> No.643035
File: 474 KB, 851x780, 1533857249482.png [View same] [iqdb] [saucenao] [google] [report]

OP here once again, heres some more stuff, this time its more resource sites than just a single material, glad this thread actually helps people

https://3dtextures.me/ (Pretty much the site name)

https://themantissa.net/resources (the landscapes pack is real neat, main reason im including this one)

https://patternpanda.org (Textures, HDRI, Alpha maps)

https://cc0textures.com/ (PBR textures)

https://gumroad.com/l/PcWXd (smart wood texture)

https://freepbr.com/ (even more PBR materials)

https://texturehaven.com/ (even more PBR)

https://hdrihaven.com/ (high quality HDRIs)

https://cgmood.com/textures (yeah you guessed it, more textures)

Please, feel free to add something yourself, anything is appreciated

>> No.643203

ty OP

>> No.644033

Up you go.

>> No.644141

Very good. Thanks all.

>> No.644883
File: 244 KB, 800x450, rs7i.jpg [View same] [iqdb] [saucenao] [google] [report]

This thread needs to live.

>> No.645364


>> No.646968

This should be stickied because it is too valuable a resource for new people to let die.

>> No.646991

Thanks op!

Found this program today, also for texturing/materials.


One image is enough to make normal map/ao/edge/etc

Very easy to use and free

>> No.647496


maybe sticky?

>> No.647498

This should be a sticky

>> No.647590

This program is for modeling but might be useful for UVW mapping

>> No.647734

thanks for this thread

>> No.647940

This thread is too precious to die

>> No.648056


This program is pretty useful for space scenes. With a little work outside the program on your own its stupidly easy to make things that are better than that blender guru guys 200 dollar plugin for space scenes

>> No.648356
File: 2.84 MB, 2309x1732, IMG_20180721_194545-01.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, hello once again, OP back with some more shit, im running on dry here, thread will probably die soon anyway so heres just a bit more stuff, thank you all for sharing your resources :) Didnt expect the thread to go anywhere (also pic is my cat, she cute)

https://gumroad.com/l/ddn07 (Burning,Firey Chiseled & Stylised bark substance materials)

https://gumroad.com/l/AnRnn (125 "everydays" .c4d files that u can draw a bunch of stuff from if u care to, or even inspect them or wtv)

https://gumroad.com/l/DQpQG (another 125, totalling 250 with the previous one)

https://gumroad.com/l/HTJJk (kitbash pack containig 414 single objects and 108 mesh groups)

https://gumroad.com/l/tJOlm (50 brushes for ZBrush and 48 alpha brushes usable with Substance Painter, Quixel Suite or any other software that support alpha and high maps)

https://gumroad.com/l/IspRo (second brush pack but this time "hard surface")

https://gumroad.com/l/YQCsU (terracotta roof texture + substance)

https://gumroad.com/l/QRERD (some really nice neon night hdris)

https://gumroad.com/l/xAQxj (25 scans of statues from the louvre museum in paris)

>> No.648498

Public domain textures and references. Doesn't come with different maps but if you pair with what >>646991 posted you can easily make all the maps you need pretty easily.

>> No.649238


open source Photoshop in your browser. doesnt need installing or downloading. exports in psd and all other fancy formats you might need. you can even get in touch with the creators and ask them to implement a feature that you dont yet see.

>> No.651861


>> No.652072
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Keeping it alive

>> No.654625


>> No.654639
File: 2.75 MB, 4160x3120, IMG_20181201_073509.jpg [View same] [iqdb] [saucenao] [google] [report]

Im really struggling to keep this thread alive, please contribute and help out people as well

https://gumroad.com/l/beVqT (Damaged Painted Wall - substance)

https://gumroad.com/l/dWVI (zbrush stylized rock brushes (SP too) )

https://gumroad.com/l/fIKry (light stamps for SP)

https://gumroad.com/l/pUCtI (a free model for previewing materials)

https://gumroad.com/l/hUEC (grunge/dirt decal generator (SP) )

https://gumroad.com/l/fmMZH (polished rosewood material)

https://gumroad.com/l/mOMaT (procedural snow for sp)

https://gumroad.com/l/MuRQA (some materials and tools for SP)

https://gumroad.com/l/RZHf (bark sp)
https://gumroad.com/l/AVxfQ (sci-fi wall sp)
https://gumroad.com/l/IUxUf (concrete with cracks sp)
https://gumroad.com/l/TMGGQ (metal paneling sp)
https://gumroad.com/l/dcQLB (moss sp)
https://gumroad.com/l/JWUo (fence sp)

https://gumroad.com/l/Dnmbz (cloth generator sp)

>> No.654641

Thanks friendo, have a good night bump

>> No.654672

I just want to say I love you all and would give you blowjobs and cuddles.

>> No.654852
File: 183 KB, 1080x1080, DpPaR_YXgAA3AhB.jpg [View same] [iqdb] [saucenao] [google] [report]

this a comfy thread

>> No.654895


Thanks for the assets! Some of these guys have even more free stuff on their gumroad store pages too.


Maybe it would be worth the effort to search for free stuff on eg. Artstation, then explore the gumroad pages that get linked to to find more hidden goodies.

>> No.654896

sharing some of my bookmarks


>> No.654898

Some more free kitbash


>> No.655137
File: 1.48 MB, 166x239, ali.gif [View same] [iqdb] [saucenao] [google] [report]

Bumping because I can.

>> No.655189


Textures for interior or exterior only. Free accounts can download 15 textures per day and only diffuse, but you can combine it with Materialize (the texture2material software posted in this thread) to make the normal, AO, edge and other maps.

>> No.655195

I miss CGtextures.com

>> No.655353


>> No.655374

Free of charge but not open source.

>> No.655461

This would make a good general, like free resources general with a well maintained pastebin. If only it would be able to be kept alive

>> No.655463

Sounds like a good idea. Will be collating all the links posted here into a pastebin pretty soon then.
/3/ is pretty much my "home board" (fag behind the /questions/ and /wip/ generals here), so I'll be around to maintain it.

>> No.655470



Alright, first draft of 3DCG Free Resources courtesy of /3/.
Will try to keep it updated, so I'll add as you guys post more links.

>> No.655471

Oh, please point out if anything's been miscategorised. All I did was check the links and guessed from there.

>> No.655582

This seems well done actually. I hope theres enough stuff out there to keep a general bumped, otherwise it might have to be added to an existing general. Its a small board though so I'm sure a few people from the generals have posted here and wouldnt mind seeing this sort of stuff.

>> No.655644

You're missing a lot of stuff from the kit-bash section.


>> No.655654

fantastic thread, thanks for this

>> No.655657


didn't they simply become textures.com


>> No.655664

Sorry, didn't include those initially since they were links to pages rather than direct products.
Otherwise, pastebin's been updated with all the direct links to TFMSTYLE's free stuff (samples not included) as well as the rest linked in your post.


(same link, but just in case)

It'll be appended to the generals, both /wip/ and /questions/ (maybe /blender/ if I get hold of it again), since I'm pretty sure we can all agree it's a very helpful collection of links. We should keep a thread like this going too, to act as a dumping ground for all these links.

>> No.655682


What's an edge map for?

>> No.655790

dayum son that is pretty gud thanks

>> No.657631


>> No.657643

what does it mean?

>> No.657645

this thread need to live
also im gonna make a pastebin out of this so guys keep posting

>> No.657646

Plus check all the general OPs. Already made one.

>> No.657647

does it contain fabric/latex stuff OP?
Im making a skintight suit and need some leather like materials

>> No.657650

how do you do that?
the text phrase "free texture" didnt give you much

>> No.657651


>> No.659008

Bumping before the year ends.

>> No.659332
File: 1.18 MB, 2601x1830, Procedural 80s Nostalgia.png [View same] [iqdb] [saucenao] [google] [report]

Don't know if it would be useful for anyone, or if this is the place to share, but I've made a procedural 80s "Chrome" lettering material for Blender. It's not realistic, but it captures the effect of 80s lettering pretty well.
It should be pretty self explanatory. The real magic happens when you plug the noise in between the texture coordinate node and mapping node.

If anything, it's a new year bump.

>> No.659416


Nice thanks. I had the idea to do something like this, but I was too lazy and just hand painted it. I'd suggest using just a glossy shader, because the chrome font is imitating a metal, not a dielectric, so the diffuse technically isn't physically accurate. Apart from that, great shader :)

>> No.659418

It looks...OKish t b h

>> No.659545
File: 498 KB, 1442x535, Chrome Text.png [View same] [iqdb] [saucenao] [google] [report]

Well this is more for that inside reflection with the mountains on the lettering. You'd put a real chrome shader on the body of the letters and then this on the front faces. Pic related.
Like I said, it's not a realistic effect (though you could do it by reflecting something similar with actual geometry behind the camera), but it's something just in case someone wants it.
Glad you like it though.

I probably should have shown it wish some context of how it's used.
Here's a shitty viewport example. Things could probably be done with the Principled shader to make the output look better though. I was more focused on the effect.

>> No.661227

How do I use this? The material pipeline library doesn't have anything in the actual file, the downloaded materials are just image files, and I'm not sure the addon will do anything. Do I have to set up the nodes myself or am I dumb as hell?

>> No.664163

I tried this, why is it so hard to find skyboxes and stuff though, i would really like some HD hdris of space stars and galaxies

>> No.664181

Well, for starters, no one really has open access to space to make HDRIs the same way someone with any camera can make their own. At best it's all NASA stitches. So that means people end up having to make their own space scenes, and those usually end up being paid.

>> No.664183

>for blender
>retards think materials are specific to the software


>> No.666016


Also, these links should be added to the sticky or something if they haven't

>> No.666020

>85 hdris @ 10k x 5k

>2 studio hdris + hdri lights + maya llookdev scenes + lookdev props

>shaderball lookdev set up for maya

>maya lookdev kit

>14,174 3d scans

>bunch of free shit, probably repeats itt:

>> No.666029

Pastebin updated with these. Thanks.

>tfw /3/ has no board mods

>> No.667627

This is too far down the page again. Bumping for posterity.


>> No.668512

God bless all of you

>> No.668514


good HDR collection here.

CC - attribution + no derivatives licensing.

>> No.668792
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OP here, im happy i started this thread, its grown into a community dump of resources and thats fucking great, thanks to everyone who contributed, if this thread dies in the future feel free to renew it and make it better :)

(p.s. heres another pic of my cat, have a nice time creating things frens)

>> No.668793

It might be obvious but a bunch of people ive talked to didnt know that allegorithmic share site was a thing so if you are using substance anything here you go :


and heres a bonus some free decals:

and zbrush rock brushes:

>> No.668796

Pastebin updated.

Good kitty.

>> No.670669

Bump -y texture map

>> No.670673
File: 450 KB, 728x1118, sWlpp.png [View same] [iqdb] [saucenao] [google] [report]

Topology References


>> No.670685

Good material, though what the topic at hand is asking about. We should really collate a new list of tutorial/reference material, shame >>663033 derailed basically instantly. Guess it's time to start discouraging guruposting.

>> No.670690

what a dumb workaround. you can just bridge the thing up faster than that and just apply an inset and it would do the exact same thing but faster

>> No.670722

It's probably from a time when "fill with quads" was not available in many software packages.

>> No.670734
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how's this then?

Blender Material Database


>> No.672680
File: 2.32 MB, 3120x4160, IMG_20190315_193303.jpg [View same] [iqdb] [saucenao] [google] [report]

https://gumroad.com/l/FS4MP (Free 4K materials pack)

https://gumroad.com/l/BlgPW (4K farm ground material)

https://gumroad.com/l/HfMIW (4K forest dirty ground material)

https://gumroad.com/l/iRDFe (4K stone ground material)

https://gumroad.com/l/yLbWs (4K gravel cobble material)

https://gumroad.com/l/QlAmk (4K forest rocky ground material)

https://gumroad.com/l/nFTBI (4K leather material)

https://gumroad.com/l/UysD (4K Highway road material)

https://gumroad.com/l/HcBva (grease oil substance painter smart material)

https://gumroad.com/l/PPZAp (4K scanned stone material)

https://gumroad.com/l/qAauj (4K stone ground material)

CAT !!!

>> No.673012

https://gumroad.com/l/4kdenim PBR denim material

>> No.673032

Pastebin updated again.

Decided to condense all these links into the guy's profile, since it all comes from one creator.

>> No.675478

Blender Cloud has one month free trial for a limited time.
It's full of HDRI's, textures, tutorials and characters.

>> No.675484

Gonna keep bumping this until I have some hard drive space, thanks OP it's a huge help!

>> No.675787

I'm not this guy, but I'd like to know the same thing.

>> No.676161

Here is a neato site that contains panorama images of the universe from the Planck telescope.
They make for some rad stylized reflections.

>> No.676706

This thread cured my cancer

>> No.676771

What makes them premium?

>> No.676786

Just as every technique in Blender is a "trick", every material for Cycles is "premium".

>> No.677567

do we want to try and start a /tutorials/ or /learning resources/ thread again (and hopefully avoid the shitshow the last one turned into?)? this one's turned into an unofficial resource dump thing.

big list of houdini learning resources:

>> No.679562

Bumping to make sure this doesn't get killed

>> No.679673

I'll be the 3rd person to ask for a quick rundown of how to use these materials in Blender.

>> No.680295


>> No.680454
File: 401 KB, 1404x687, file.png [View same] [iqdb] [saucenao] [google] [report]


Blender Plugin edge tools to do things like set edge flow and set linear. I don't know how good it is or taken care of but it might help.

>> No.680471

Blender devs should implement this already. It's an essential modeling feature, and somebody made a solution and shared the code. What are they waiting for?

>> No.680496

Theres also builds of blender out there with the weld modifier but for some reason the idea of adding that to an official blender build is scary to the blender devs

>> No.680498


Wow blender finally has something max had in 2008.

>> No.680519
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Jesus fuck I'm not trying to start one of those stupid fucking software wars you stupid fucking cunt. I was just complaining about official builds not having features that forks have so I shouldn't have to choose between the two. You don't have to go out of your way to defend maya just because someone else said something about a feature of another software.

Never respond to any of my posts ever again.

To keep things going and that I'm not just some guy bitching heres another free plugin.
It allows you to directly copy paste between blender and maya
I'm not going to post anymore free blender addons or there will just be way too many.

Heres some free brushes too.

>> No.680531

>blender is still mising 80% of the modelling kit, again why are morons using garbage freeware when you could use max for free with a student license?

>> No.680552

Shut up, you overcooked nut. Not everybody has the same requirements, and Blender is perfectly fine for amateur amateurs.

>> No.680558

please don't shit up one of the only good threads on /3/

>> No.680563

Fuck off. If you're going to pretend to be better than people at least post something useful to the thread. As it stands you're no worse than the fag who jumped in just to say something useless about blender not having a feature that max has.

if you want animal references from specific angles it gives you an animal skull you can rotate in 3d space and it tries to match images for you.

theres a few free zbrush alphas here on his page. I don't think these were posted yet.

Not the most useful straight free resource for 3d but I'm including it anyways. 18 GB of reference photos for environment design.

I'm the only person to actually post free resources in the thread in nearly a month. Please don't shit up one of the only good threads on /3/.

>> No.680564


these are me:

but sure, here's another one:

>100+ PBR metal/rough materials (with included maya/arnold mat files)


>> No.680565


Seething Blendlet.

>> No.680682

Has anyone made anything with any of these materials?

>> No.680892

hardsurface kitbash kit. 305 parts. uv. not suitable for subdivision.


>> No.680965

New aggregator site for all the various PBR sites: http://textures.one/

>> No.681006
File: 941 KB, 1019x1054, Interior Map.png [View same] [iqdb] [saucenao] [google] [report]

Found a neato interior mapping setup for Blender. Works in Eevee too.
Not necessarily a texture, but it might find some use here. I dunno. It's pretty simplistic though, only one slider for depth, and floor shares the same texture as the ceiling. Still might be useful as long as you're not looking down into it.


>> No.681182

Thank you anon(s)

>> No.681706 [DELETED] 
File: 3.62 MB, 3201x1312, Parallax Occlusion Mapping.png [View same] [iqdb] [saucenao] [google] [report]

In a similar vein, I've also found a nifty setup for some parallax occlusion mapping as well. Once again, like the interior mapping, it's far from perfect (lacks some self shadowing in crevices and stuff), but works perfectly fine within Eevee which is a plus. If anything, it should tide things over until something similar is added officially, since they're "working on it".
I haven't had a chance to use it in a project yet, but I've played around with it and it's pretty easy to understand.
Just make sure to swap out the texture inside the nodegroup that's duplicated like 20 times. It uses a height/displacement map. The output from the main node can be used straight up as the vector input for the regular PBR textures.


Here's the original thread.
Like last time, hopefully someone finds a use for it.

>> No.681707
File: 769 KB, 3201x1312, Parallax Occlusion Mapping.jpg [View same] [iqdb] [saucenao] [google] [report]

In a similar vein, I've also found a nifty setup for some parallax occlusion mapping as well (pic related). Once again, like the interior mapping, it's far from perfect (lacks some self shadowing in crevices and stuff), but works perfectly fine within Eevee which is a plus. If anything, it should tide things over until something similar is added officially, since they're "working on it".
I haven't had a chance to use it in a project yet, but I've played around with it and it's pretty easy to understand.
Just make sure to swap out the texture inside the nodegroup that's duplicated like 20 times. It uses a height/displacement map. The output from the main node can be used straight up as the vector input for the regular PBR textures.


Here's the original thread.

Like last time, hopefully someone finds a use for it.

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