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File: 3.83 MB, 3024x4032, IMG_20180619_055057.jpg [View same] [iqdb] [saucenao] [google]
628992 No.628992 [Reply] [Original]

How hard would it be to make a model like this (for 3d printing)

>> No.629005

So depressing to see the direct comparison between classical art (on the house wall) and modern """""art""""" like that diseased bear.

>> No.629006

>>629005
((((((())))))

>> No.629021

>>629005
exactly. everyone knows true art is just making identical idealized sculptures of people in togas until the sun goes out.

>> No.629022

load obj
3dpaint random coat layer on it
delete original model
done

>> No.629030
File: 44 KB, 870x326, san-francisco-museum-modern-art-attraction.jpg [View same] [iqdb] [saucenao] [google]
629030

>>629005
Oh oh, goy. Please don't badmouth modern (((art))). I make ten millions a year selling modern (((art))), it is definitely (((art))). If it weren't (((art))) would they put the statue on the street? Checkmate goyim.

>> No.629033

>>629030
Why arent my VTX COLORED and TWEAKED, AESTHETIC pCube1 selling 6000000$ reeeeeee

>> No.629034

>>628992
Good god, I hate modern "art" and postmodernism in general

>> No.629040

>>629030
I can't take anyone seriously who unironically stares at these plain color shapes and burps out pseudo intellectual bullshit

>> No.629044
File: 103 KB, 1143x1536, T00296_10.jpg [View same] [iqdb] [saucenao] [google]
629044

this thread is why none of you will ever make it

; - )

>> No.629049

>>629005
DELET THIS

>> No.629070

>>629033
>pCube1
because you're using maya instead of blender

>> No.629126

>>628992
Jew art pisses me off

>> No.629139

>>628992
Meshmixer can do this pretty easily if I remember correctly

>> No.629141

>>629139
>>628992
I wonder what's the process behind that sculpture. Like, did the author just buy a bear model from TurboSquid, passed it through some (((clever))) mesh wrangling algorithms, made a prototype 3D print of it, and then sent it off to a molding/casting service?

>> No.629157

>>629141
I can't go into detail here, but it involves sacrificing infants to Moloch.

>> No.629170

>>629157
Sounds easy (I already have Blender installed and am initiated). What other steps are involved?

>> No.629209

>>629141
Most likely the majority of the design process is something like this.

>> No.629210

>>629141
>>629209
Especially if you look at the wings which he probably made himself before meshmixing or whatever

>> No.629237
File: 476 KB, 1236x820, Screenshot-2018-6-22 black bear animations 3d model.png [View same] [iqdb] [saucenao] [google]
629237

>>629141
>>629209
>>629210
Could it be?

>> No.629453

>>629237
just an (coincidence

>> No.629471

>>629033
because you aren't jewish

>> No.629532

>>629021
The toga is beautiful. I can't believe ancients were able to make a smooth cloth look from carving from stone. Its beautiful.

The bear... Looks like someone pissed blood into a bear... I guess that's.. Cool?

>> No.629582

if you are talking about modeling a hollow shape with rounded cutouts, check out

https://www.youtube.com/user/luxxeon3d/videos

he does some tuts on 3ds max modeling, and some of the techniques could probably be used to make the effect you see on that bear. basically model it solid, delete some faces, add a shell modifier, then turbosmooth and voila.

you could do it in maya or blender too. blender would be pretty similar to max since it uses parametric modifiers, but maya's modifiers tend to be hidden in the history on the channel box editor underneath your dimensions, so it'd be a tad trickier.

basically you'll want to model the whole bear (or whatever shape you want to print) first, as a normal model. then, cut polygons to make the shape of the cutout you want, and delete those faces. after you have all the holes you want cut, you add a shell modifier (or in maya you could just extrude all the faces at once, i dont know if they have a shell modifier), and then run a turbosmooth (max) or smooth (maya) with a couple iterations to round out the cutouts. add holding loops if you want to preserve rim sharpness

most of the guys tuts are designed with 3d print in mind too, so it does work with 3d printing, though you may need internal supports depending on your printer which would need to be cleaned up afterwards

>> No.629591
File: 85 KB, 683x1024, T_R_Gould_West_Wind.jpg [View same] [iqdb] [saucenao] [google]
629591

>>629532
>I can't believe ancients were able to make a smooth cloth look from carving from stone
you don't say
I wish I was this good with carving like this guy

>> No.629603

>>629591
Shiiit...

>> No.629606
File: 309 KB, 1024x861, Giovanni_Strazza_Veiled_Virgin.jpg [View same] [iqdb] [saucenao] [google]
629606

>>629603
j u s t end me senpai I'm a sculptor myself and I did quite good but when you see these beauties you realise you will never be as good as those Pygmalion Incarnates

>> No.629608

>>629591
you gotta realize the world was different back then. most sculptors trained under a master sculptor from a young age, and once they got proficient enough they would be sponsored by a patron, where they would be expected to make a few works a year and in exchange would have their housing, food, etc taken care of for them.

it was a very focused lifestyle, and for some reason in modern times we seem to have lost our stomach for training people in a profession from a young age. a lot of those people started sculpting or painting tutelage from the age of 5 or so, and would spend all day every day with their mentor

>> No.629744
File: 1.89 MB, 273x259, 4548469.gif [View same] [iqdb] [saucenao] [google]
629744

>>629606
Damn.

>> No.629831

>>629044
you might be right with those dubs