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/3/ - 3DCG


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616372 No.616372 [Reply] [Original]

or something like this. Itll be a black hole. What effects should I use?

I'm using 3dsmax.

Advice?

>> No.616373

You need sleep

>> No.616375

Shit had to be custom written with new maths developed to achieve that.

Good luck.

>> No.616410

>>616373
I second this!

>> No.616443

>>616410
Go to bed now OP

>> No.616445

>>616372
Do it in post

>> No.616453

DON'T FUCKING USE 3DS MAX

>> No.616476

>>616453
This. Use blender or sketchup.

>> No.616480

>>616476
Not OP, but blender UI sucks

>> No.616505

>>616372
>cloaking effect
>black hole
fuck you mean OP. refractive wobble? you drunk, piss off m8

>> No.616544

>>616480
THIS

>> No.616554

Ship should be black with self illumination
Layer on translucent blobs of dust etc stack and manipulate until desired effect I will try this because it's an interesting challenge. Spore has this in realtime so you try to deconstruct that

>> No.616575

>>616554
thanks a ton. it is a challenge. Im thinking a png, of a wave, on a blank surfave. the wave going outward. like a game?

or maybe a gif of a texture? woud that work?

and normal maps

>> No.616577
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616577

>>616554
like here in AVP

>> No.616613

>>616577
This can be done with a procedural texture driving the refraction channel. Literally 25+ years old technique.

>> No.616703

>>616453
DON'T USE SHITTY BLENDER CRAPWARE

>> No.616789
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616789

>>616453

Butthurt blendie