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/3/ - 3DCG


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612736 No.612736 [Reply] [Original]

How the fuck am I supposed to model this area?

>> No.612739

model the hard area first

>> No.612741

>>612739

That's what I did and I'm still stuck.

>> No.612745

model hard area, model barrel, then bridge edge loops and smooth

>> No.612748

>>612736
With talent™

>> No.612759

>>612745

Yep it did the trick. It wasn't that complicated, I was just too dumb to find the right way to do it. Thanks.

>> No.612802

>>612736
Boolean. Model the cut out.

>> No.612804

It's 2018 op

>> No.614986

just add more geometry there at firtst to get the shape right and then start to clean it up

>> No.615000

Create a horn / trumpet shape. Then use flat plane to cut out.

>> No.615001

>>612802

this. you're retarded op, i've literally started 3d modelling a few days ago and know this.

>> No.615004

>>612802
>>615001
you are both idiots. Ive been a professional modeler for 12 years in Hollywood

>> No.615006

>>615001
>>615004
>April fools
>5 teams
It's ALMOST as if /3/ has IDs now.

>> No.615013
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615013

I did this in sketchup, just repeat step 4 to step 6 in different angles

>> No.615027 [DELETED] 
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615027

Fleeting memories of techno playing in the background...

>> No.615042

>>615013

Sketchup is all booleans. It'll probably look like shit when exported, especially if it has to be subdivided.

>> No.615043

>>615042

YAY! I'm team chocolate!

>> No.615045
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615045

I don't want to be on the brown team.

>> No.615127

>>615045

Once you go brown you're never let down.

>> No.615130

>>615127
From the gallows?

>> No.615174

>>612736
Polygons. Are you this stupid?

>> No.615262

>>615174

see

>>612759


Read better next time dumbass

>> No.615294

I had no idea how to do that when I tried blender and I gave up and never touched the model again

>> No.615327
File: 109 KB, 1304x825, barrel.png [View same] [iqdb] [saucenao] [google]
615327

like this?

>> No.615351
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615351

>>615327

OP here, that's what I came up with. I used the knife tool to carve in the shape, followed by smoothing. The model is far from finished though, it's just for training purposes.

>> No.615358
File: 155 KB, 1185x867, thing.png [View same] [iqdb] [saucenao] [google]
615358

>>612736
Tried it out for kicks, the method I ended up using was just subtracting bits off a plain box up with boolean shapes, pretty much the way you'd mill an actual metal block into shape, cleaned up and then threw on support loops.
I wasn't working from reference so it looks rather crap, but I didn't really want to waste time on it either, so whatever. Pretty complex shape tho.

>> No.615799

>>612736
If it were me, I would use polygons, and place them where they would logically go to achieve the desired shape.
All that is required is actually understanding how subdivision modelling works.
Alternatively, you could highpoly the shape in zbrush or something then retopo it, or bake it onto a normal map.
It is a bitch of an edge, yes, but its more than possible.

>> No.615800

>>615262
>can't model basic shapes
>calls other people dumbasses