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608431 No.608431 [Reply] [Original]

Not trying to shill here (though I assume this thread will eventually turn into one). But what's the honest opinion of this program?

>> No.608442
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608442

>>608431
Its great for me and its simple to learn you can get really far with just a Edit poly. Although I might be bias since its the first I've learned, I also use Maya but i'm less skilled in it i do like maya's way of doing UVS its a little better but I got TexTools for Max and it speeds it up for me. English is not my first language so sorry for bad spelling and Grammer

>> No.608445

>>608431
It's been in development for almost 30 years. What do you think.

>> No.608457

>>608445
I wouldn't know, I never used it.

>> No.608472

>>608431

It's great, but the Uv part sucks ASS. I hate the fact that you're doing all of your UVs with modifiers, it's so easy to screw things up. And it's slow as hell, especially when you're used to Maya 2018's Uv knife tool.

>> No.608498

>>608472
Kinda ironic that Maya has better UV tools now than Max.

>> No.608499
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608499

Cool, another software thread! How creative

>> No.608535

>>608431
It feels old and clunky and I dont enjoy using it but its the best tool by far for Arc viz. I would prefer using Modo but its not as good at handling large scenes and Maya is shit at architectural modeling. would be good to merge max and maya but the code is different so i hear its not possible. I dont know shit about making software

>> No.608549 [DELETED] 

>>608535
It's not just about the code but the fact that there are 2 groups of people: those who use Max and hate Maya and those who use Maya and hate Max. If they ditch one of the programs, they'll enrage the other group and they're too much of a cucks to do that.

>> No.608565

>>608445
>after 30 years in development, hopefully it has been worth the wait

>> No.608576

>>608431
It's competent at what it does and in the right hands. Like every other 3D package; you need plugins and scripts to make it really shine.