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569261 No.569261 [Reply] [Original]

hi, how do you make this kind of material (floor) in 3ds max ? thnx

>> No.569262

>>569261
Could you not have asked the guy in the WIP thread? Or posted in the questions thread?

no answer for you get fucked

>> No.569277

With a roughness mask

>> No.569283

>>569262
his tabs can give you hints about his inelect...

>> No.569290

Why don't you go and ask the Dinusty discord where you took this from

>> No.570208

>>569261
Learn basics about PBR rendering and materials, then use either metalness/roughness or specular/glossiness maps to get desired result.

>> No.570217

>>569290
Was this publised in a discord?

>> No.570237

>>570208
Maybe learn some art instead. You'll be able to make something that isn't depressing and ugly and you won't waste your time trying to re-create piss poodles on a plastic floor.

>> No.570239

>>569277
>With a roughness mask

why not simply having your specular masked?

>> No.570300

>>570239
specular controls how much certain surface reflects light, roughness/glossiness (sometimes called smoothness) controls how it reflects the light (how rough/smooth surface is)