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/3/ - 3DCG


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File: 199 KB, 1080x1080, Moon House by Hamidreza Afshari.jpg [View same] [iqdb] [saucenao] [google]
553880 No.553880 [Reply] [Original]

Your daily reminder that there is NO secret to gitting gud. It's the amount of hours you put into your work.

Why are you here? Close your browser and open up your 3D program. Go on. Scram.

>> No.553881

no, it about knowing what your doing and the fundamentals. You could try to do something over and over 100 times and learn very slowly vs learning the fundamentals and learning correctly

>> No.553882

Problem is I'm too lazy to spend hours on making shit look good while I could just pull out my minimalistic/clean card and make people think I'm a genius while I'm considering suicide because everything I've done so far is bland as fuck.

>> No.553884

>>553881
Certainly true.

>> No.553887

>>553880
Did you make that? It looks like shit you wasted your life because you have no talent, good job.

>> No.553888
File: 1.30 MB, 2560x1600, Deer Trophy.png [View same] [iqdb] [saucenao] [google]
553888

>>553887
Nah that's a piece off the Substance website.

>> No.553893

>>553882
Take the iron pill and maybe you'll grow a pair and learn to make art you lazyfag

>> No.553908

>>553880
>It's the amount of hours you put into your work.
Being able to move a car forward doesn't necessarily mean you can drive it nor that you know traffic regulations. Theory is just as important as practice. Also looking at others peoples work and talk about it is a good motivator for yourself.

>> No.553911

>>553887
Edgy contrarian strikes again

>> No.553917

Biggest problem i see with beginners is they lack basics and observation skills (considered too boring hence skipped by average cg artist). Everything else can be learned so easily these days with amount of information available online.

>> No.553929

>>553887
nope. it looks good, and you're a moron.

>> No.553936
File: 137 KB, 484x252, shhh.jpg [View same] [iqdb] [saucenao] [google]
553936

>>553887
come on little bitch, its really not that bad, especially compared to all the shit on /3/

>> No.553937

>>553880
>>553881
this, both to consider

>> No.553956
File: 169 KB, 520x853, 1488652811130.jpg [View same] [iqdb] [saucenao] [google]
553956

>>553880

>> No.553990

>>553893
Fuck that, I prefer doing shit that matters. I can work 24 hours on a game, but creating all the models will only be 30 minutes out of those 24 hours.

>> No.553992

>>553990
sounds like your graphics suck ass

>> No.553993

>>553990
>"fuck learning fundamentals i just want to skip to the fun stuff xd"

your mindset is a meme.

>> No.553994

>>553992
True, but because I use solid colors on most stuff, I just pull the simplicity card.
>>553993
>graphics are more important than gameplay
Fuck off

>> No.553995
File: 126 KB, 768x486, (you).jpg [View same] [iqdb] [saucenao] [google]
553995

>>553994

>> No.553997

>>553994
>graphics are more important than gameplay
you have 90s graphics grandpa, thats the first thing anyone sees on youtube

>> No.553998 [DELETED] 
File: 497 KB, 484x569, 1478354321995.png [View same] [iqdb] [saucenao] [google]
553998

>>553880
I just stop by to remind myself of how better off I am from this toxic puddle

pic related, it's a model

>> No.554022

What exactly do you mean by fundamentals like setting up correct meshes?

>> No.554024

>>553887
You have no Idea what your talking about, do you?

>> No.554065

>>553881
what are the fundamentals then ?

>> No.554171

Daily reminder that creativity and artistic vision are an inherent trait that you're either born with or will never have and no amount of time, passion or effort will help.

>> No.554173

>>554171
what

>> No.554174

>>554171
you can still practice and be the best that you can be.
if for fun.. does not matter so much. but for work? more stressful indeed

>> No.554179
File: 115 KB, 750x537, 1476114480222.jpg [View same] [iqdb] [saucenao] [google]
554179

>>554171

>> No.554182

>>553880
So true it hurts.

>> No.554248

>>554022
>>554065

Fundamentals are shit like anatomy, how many heads tall your character should be, when to use quads and when to use ngons, what things cause shading errors, what types of lighting setups there are, general goals and concepts behind good composition, what makes for good topology with respect to animation, color theory, what sorts of lens settings to use on your camera and when, and so on and so on and on

Basically the core concepts of "art" that can basically be translated between any of the disciplines (real life sculpting, 2d drawing, photography, cinematography, etc)

Also this video is great and that it's by a blenderfag is irrelevant:

https://www.youtube.com/watch?v=vM39qhXle4g

Incidentally a lot of his videos are really good with respect to fundamentals (such as lighting, composition, etc) and the ideas are relatively universal

>> No.554259

>>554248
actually nobody knows what the fundamentals really are. Andrew isnt a good artist himself, his work is poor for someone whos been doing it for as long as he has

>> No.554264

>>554248
I always assume 4Chan would hate this guy for his non-cynical, upbeat personality, but he is a really cool dude. Great video.

>> No.554267
File: 159 KB, 300x500, 1485639150827.jpg [View same] [iqdb] [saucenao] [google]
554267

Holy shit guys, I stayed off my internet browser this morning and actually got some shit done.

I can confirm what OP said is true.

>> No.554269
File: 27 KB, 324x278, 1475942164174.jpg [View same] [iqdb] [saucenao] [google]
554269

>>554259
>actually nobody knows what the fundamentals really are
it's not because YOU don't know that we don't

>> No.554274

>>553880
Shit. You're right. Thanks motivator anon.

>> No.554279

>>554259
andrew does not occupy himself with work. he is a good speaker, you have his team behind the scenes to make his content and he have a partnership with some texture-stock site.

>> No.554280

>>554279
he has no excuse for the amount of years that hes been doin this

>> No.554282
File: 21 KB, 528x318, 17098379_10154612718399495_4775659393435910509_n.jpg [View same] [iqdb] [saucenao] [google]
554282

>>553881
This

>> No.556576

>>553880
I go here when my shit's frozen or I'm baking maps.

>> No.556583

>>554248
>>554259
Yea, that's a weird list of things to call "fundamentals." Some of them are pretty fundamental, but not shading errors, camera lens settings, and even details of topology. Even triangles versus quads is hard to argue as a "fundamental." 3D modeling is constantly changing and the whole concept of triangles vs quads could go out the window overnight.

Fundamentals are what you would learn if you actually went to art school. Think about what makes a good sculpture (like an actual sculpture of clay) or a good painting or even a good pencil drawing.

And yes, it's all subjective. Everyone else doesn't have to like the same art that you like. But there are some things that nearly all artists consider "fundamental."

>> No.558618

>>553880
>Implying this is good.

>> No.560673

>>553995
I Fucking Love That Picture

>> No.560689

>>556583
>And yes, it's all subjective. Everyone else doesn't have to like the same art that you like. But there are some things that nearly all artists consider "fundamental."

fundamentals doesn't mean one thing vs. the other, or right vs. wrong, having good fundamentals means CONTROL over what you are doing.

subjectivity would be using perfect symmetry because you hate the rule of thirds, or vice versa. but being a good artist means you recognize what both of those things are and make a conscious decision to choose one over the or.