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File: 158 KB, 799x533, lovley.jpg [View same] [iqdb] [saucenao] [google]
552891 No.552891 [Reply] [Original]

Im a total newbie when it comes to 3d stuff, so i was wondering what the best program would be to start me off? I only plan on making 3d sculptures of characters of mine. I don't need to animate it at all so if that helps describe the kind of software i'm looking for! Thanks so much for the help.

>> No.552893
File: 1.47 MB, 1920x1018, 1475487450970.webm [View same] [iqdb] [saucenao] [google]
552893

>>552891
Get blender, watch youtube tutorials. Decide if 3D is for you after "completing' a few models. By then you will have an idea of what you would want more of out of a program. Start maybe shopping for other software.

>> No.552894
File: 528 KB, 1211x857, zbrush is love.png [View same] [iqdb] [saucenao] [google]
552894

>>552891
Zbrush.
Only Zbrush.
Zbrush is love, Zbrush is life.
Zbrush models your wife.

>> No.552895

>>552893
No OP, Blender is the wrong way to go. The learning curve is so fucking stupid that I finally caved and pirated Cinema4D and you can sign up for free (just lie on the forms) to autodesk for 3Dmax and Maya.

Each program has its own set of quirks and hangups but I'm telling you right now after 7 months of work on C4D, that Blender will only give you headaches.

I even understand if you're never planning on working in a studio but you're going to get more help and support with autodesk stuff and C4D rather than errors and headaches with Blender.

There are artists that can really make some amazing things in blender, don't get me wrong, but there's a reason the program doesn't cost anything. It's like gimp to photoshop. You just can't compare apples to oranges. Lots of people are going to say otherwise and flame me but I'm telling you this from experience. Blender expects you to memorize a fuckton of keyboard shortcuts before you can even do a basic shape. That's not how a program should operate towards beginners.

>> No.552897

>>552895
A lot of truth in this statement.

>> No.552898

>>552895
As someone who might be considering freelance in the future (and might have to get blender if I can't afford a license), can you expand a bit on the features Blender is missing compared to other 3d programs? Or is it mostly a learning curve thing.

>> No.552904

>>552894

3D Coat is cheaper and easier to use plus you get the added benefit of making Baby Jesus cry.

>> No.552933

>>552895
true but I dont want to go into multiple drop downs as a beginner, aswell.

>> No.553040

>>552933
Yeah sure, keep telling that to yourself when you realize the only way around blender is a bunch of keyboard shortcuts. Talk about a mess of drop downs.

If you actually watched a few tutorials on all 3D programs, you're gonna deal with that shit anyways.

>> No.553050

Japs use zbrush if they dont sculpt it with real clay

>> No.553111

>>552891
show me what you got, nigga. Then I'll tell you what's best.

>> No.553112

>>552898
blender is not missing any features from what i know. basically most tools are out of the box.

its like maya in a sense. but learning maya and then blender is really gonna hinder you because its not going to be the same unless you key bind everything to be exactly as maya, and even then you will still have to do some searching.
modeling and UV unwrapping are blender strongest points. which is just what you need from this software.
animating is a strong point as well and its the most developed part in blender, however i didn't have alot of time to explore it. everything is there including a good rigging plugin (rigify) which helps you do it faster.
rendering is probably blender's weakest point. you need to be really versed in cycles and the node system to get the most of it. its not like you can learn vray and just hop into cycles a week later.
retopology and baking are decent, but still weak and supplemented by plugins. the baking system is fucking convoluted to the point id recommend xnormal every time.
for retopology you have retopoflow which is a paid plugin. but is able to match 3dcoat and alikes.

>> No.553114

>>553112
cont.

if you want to bring blender to a professinal level tool you will need

-rigify
-retopoflow
-archimesh (for architecture and archviz)
-vray for blender (or corona)
-xnormal and substance painter (for games)
all in all its probably gonna cost you like 500$ give or take but its way better than paying for subscriptions all your life.

>> No.553142

>>552898

Use Maya Educational License.

>> No.553337
File: 224 KB, 704x518, chrome_2017-02-28_00-45-43.png [View same] [iqdb] [saucenao] [google]
553337

>>552894
Is having midget fingers a Zbrush positive too?

>> No.553436

>>552894

it's too blobby. Everything lacks definition and looks like it was made out of plasticine.

>> No.553751

>>552893
what is the source of this :o ? I love that animation