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/3/ - 3DCG


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484971 No.484971 [Reply] [Original]

Anyone is up to make a game on unity game engine?

>> No.484982

>>484971
the fucks the numbers binary is just 1 or 0 not the rest of that shit

>> No.484984

>>484971
what kind of game?
what kind of art style?

>> No.484993

>>484982
Well then, it's not binary, is it?

>> No.485029
File: 699 KB, 1920x1080, wrench night bloom.png [View same] [iqdb] [saucenao] [google]
485029

sure man
but im working on other projects so you wont have priority.

my most recent work

>> No.485061

>>484971
Might be fun
Tell us more

>> No.485062

>>484971
>>>/vg/agdg

>> No.485065

>>485062
Why?

>> No.485073

>>484971
I could do some modeling/texturing

>> No.485085

Could do some modeling, how do we contact you?

>> No.485133

Depends how good you guys are. If too god teir I cannot. You should set something up so people can contact you

>> No.485152

Im pretty sure op is bullshit

>> No.485167

>>484971
Yeah, We have a thread in /vg/

>> No.485191

>>485152
He's probably just a shitposter who didn't expect those positive answers.
We should make a game actually, we just need a programmer.

>> No.485196

Yeah I already did
spooktumeguy.tumblr.com

>> No.485207

>>485196
Http://www.spookietimeguy.tumblr.com
way to fuck that up me

>> No.485229

>>485207
http://spookytimeguy.tumblr.com/
wtf is wrong with me

>> No.485235

>>485229
>wtf is wrong with me
You use tumblr

>> No.485238

>>485235
I'd use geocities if i could

>> No.485249

what in the world is a spooky time?

>> No.485250

ok what kind of game are we making OP>?

>> No.485254
File: 1.80 MB, 1336x1077, Spooky_Time_2015-06-05_10-29-51.png [View same] [iqdb] [saucenao] [google]
485254

>>485249
It is a 3rd person shooter survival horror game. Fight skeletons and try to last as long as you can.

>> No.485260

>>485191
already made one
and in the process of making one, so sorry anon.

>> No.485266
File: 1.36 MB, 486x370, IHaveToGoNowTheSacredRealmNeedsMe.webm [View same] [iqdb] [saucenao] [google]
485266

I'd welcome some collaboration on this project but I'd prefer if any participants had at least a little ability to script.

>> No.485271 [DELETED] 

>>485254
2spook4me
I like it.
How about lowering the skeleton animation FPS so it looks like stop motion?

>> No.485273
File: 2.37 MB, 650x408, 3spoopy.gif [View same] [iqdb] [saucenao] [google]
485273

>>485254
2spook4me
I like it.
How about lowering the skeleton animation FPS so it looks like stop motion?

>> No.485275

>>485273
interesting idea and I'm glad you liked it.

>> No.485285

>>485273
thatd bee cool, some kind of b movie action?

>> No.485314
File: 43 KB, 650x421, unreal.jpg [View same] [iqdb] [saucenao] [google]
485314

Being on game dev topic, do you know any good Unreal engine tutorials? Just finished the basics from their youtube channel and now I'm looking for some "next steps".

>> No.485340

Any character artists?

I need an athletic human/humanoid/robot

>> No.485358

>>485340
how can robots be athletic?

>> No.485363

>>485314
tutorials on what? materials? using the interface?

>> No.485367

>>485340
Post concept art.

>> No.485370

>>485358
obviously you put nike stickers on it duh

>> No.485375

>>485358
I, Robot vs Hedonismbot

>> No.485407

>>484971
How about short animated movie?
Modeling, texturing, animating, rendering, composing no scripting
its more /3/ than making game
Anyone's interested?
I've got nothing yet just asking

>> No.485434

>>485407
why not.
what should it be about?

>> No.485436

>>485434
we should make a short about dank memes.
it's the obvious choice.

>> No.485442
File: 112 KB, 422x650, 1432685433641.jpg [View same] [iqdb] [saucenao] [google]
485442

>>485436
damn you are right.

>> No.485446

>>485436

I'm out.

>> No.485451

>>485407
It would be fun.

>>485436
No, just no.

>> No.485526

>>485436
No
I was thinking about somethin more serius
But i have no idea what it should be
It woud be great to have some bigger project to work on in free time without prrssure

>> No.485531

>>485363
anything after the basic introduction to interface and some blueprints.